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  • Vending Machine + Token ROom - Darkpoole


    Wartoken Room : All prestiges can use this room again
    Vending Machine: All but shaolin can use it again :)


    DP

    Published on: September 11, 2026, 12:35 am

    Jinn - BETA - Burlok


    I have essentially completed all of the components of the "Jinn" class.

    Including two spells: "Banquet of Boundless Power", and "Infinite Cosmic
    Power"

    You can now xp a test-Jinn to 19+4.

    I anticipate this class going live after I complete coding their short
    quest (class will be gained similarly to Gunslinger).

    Please provide feedback in discord as you are able.

    REMINDER: When the class goes live it will be renamed and so your testing
    progress will not carry forward.

    Published on: September 6, 2026, 11:33 pm

    Reckless attack - Ghyath


    Barbarian reckless attack is now 50% str, 25% dex and 25% con.
    Thanks to Isgor for pointing out skills full and help file inconsistency.

    Published on: September 5, 2026, 10:24 pm

    Gen_eq drop rate - Disdain


    I have increased the drop rarity pool for LOOT on kill gen_eq eq drops. Far
    fewer drops will be common. Everything else is increased. Doubled the
    chance for legendary and masterwork drops.

    Published on: August 28, 2026, 3:54 am

    Replay command - Ghyath


    I have slightly modified how the replay command looks. Absorbed amount is
    now listed in a separate column and the damage type now lists full damage
    type name (previously truncated).
    There is a special support for the blind mode settings, but I hope it
    works also.
    In case it still looks messed up for you (there are so many various
    settings, clients etc.), please let me know.

    Published on: August 25, 2026, 10:01 pm

    Gen_eq resistance and perception features reduced - Disdain


    Resistance and perception features have been reduced retroactively. Both
    are now capped at level 10, and have reduced effect per level. Their
    feature cost has been reduced, allowing more room on items to max a
    feature or add other features

    Published on: August 24, 2026, 8:10 pm

    Unusable gen_eq flag in inv - Disdain


    I added a red * to the front eq short desc for unusable kit. now when you
    look at what is in inventory there is a visual for things you cant use

    Published on: August 24, 2026, 4:08 pm

    Gen_eq: Auspicious feature added to shields - Disdain


    The auspicious feature can now land on shields.

    Published on: August 22, 2026, 9:03 pm

    Vampire Skills - Burlok


    Fixed situations where vampires were losing skills that come with races.


    Published on: August 17, 2026, 11:25 pm

    General shops - buyback option - Ghyath


    There is now a "buyback" flag for each item you sell so you can buy it back
    at the price you sold it to the shop. This was implemented by Disdain and
    not posted because he is probably too busy coding another awesome stuff.
    Please keep in mind there is a cleanup routine so if you sell many items
    and reach the stock limit (400 unique items), based on previously modified
    rules (see post 381), some of the items might be immediately cleaned up
    and may not be available for buyback.

    I just added "list buyback" option (for all available filtering details
    please see "help store") - currently only for the Mainland Shop(w, s, w
    from CoT), but if all goes well, it should apply to all shops across
    Tsunami soon.

    Published on: August 14, 2026, 11:25 pm

    Finger Update - Burlok


    If a class is in its design or testing-phase the setting that keeps the
    item off "help subclass" will now also conceal the race / class / subclass
    in finger.

    Published on: August 12, 2026, 11:10 pm

    SAMURAI Kukan-do Style - Burlok


    Someone suggested Kukan-Do style wasn’t very great. So un-great that you
    should basically ignore it when it pops up even though thats Samurais
    whole thing now.

    How un-great was it?

    If you rolled a 150 on your skill roll (roughly average at 200 skill).

    Every 5 rounds you would gain: 0 to 3 SP

    Meanwhile every round you were penalized:
    About 300 Combat and 300 Awareness <- This is not a joke

    CHANGE: NO PENALTY for being in Kukan-do
    CHANGE: I tweaked the out-of-war sp throughput and in and out of war
    timing slightly.

    Its no mega heal but its probably worth styling to to get the warp strike
    on your sword by attuning to it.

    Published on: August 6, 2026, 12:48 am

    Warlord Enlistee's - Darkpoole


    There was an unintended oversight with enlisting NPC's keeping their
    overtuned stats, that loophole has been fixed and now hero enlistee's now
    cap out at their subclass max stats.


    DP

    Published on: August 5, 2026, 11:39 am

    Setenv terminal truecolor - Darkpoole


    We now *hopefully* support Truecolour and or Hex colour codes. welcome to
    2026 i guess?


    DP

    Published on: August 5, 2026, 9:06 am

    Achievements System - Darkpoole


    I've added achievements for Killquests along with an achievements command
    which will list your completed / uncompleted achievements that are
    currently in the game. I'll be adding more over the coming days weeks or
    until my ADHD takes me in a different direction.


    ~DP

    Published on: August 4, 2026, 12:41 pm

    Shaolin - Darkpoole


    I've relaxed the restrictions on specific NPC training so go idle train on
    them to your hearts content. Just don't act surprised if you get caught
    trigger healing :)

    Published on: August 3, 2026, 8:06 am

    Warlords - Darkpoole


    NPC Warlord's enlistee's and possibly PC mercenaries should have proper
    races now

    Published on: August 2, 2026, 2:03 pm

    Shaolin - stance damage messages - Nacho


    I have made considerable changes to stances and their respective damage
    messages.

    I have changed it so that "punch, kick, throw" will now reflect what
    stance you are in.

    e.g., If you are now in drunken stance, your punch, kick, throw messages
    will reflect that you are fighting like a drunkard.

    In theory there are about 113k possible distinct messages, if you notice
    anything off, please let me know.

    Nacho.

    Published on: August 2, 2026, 8:22 am

    Re: mug and gen_eq - Darkpoole


    On Sun Aug 02 00:39:59 2026, Disdain wrote:
    > today I realized that you can mug could mug eq off low level monsters
    > effectively bypassing the 5 level cap on kill. this has been loophole
    has
    > been closed. mug is now prevented agains monsters more than 5 levels
    lower
    >
    > in making changes to mug, i added a steal resistance value to gen_eq
    > items. the more valuable the item, the more likely its owner will want
    to
    > hold on to it and induce higher fail rates with mug skill. in making
    this
    > change and testing values, i realized that the previous mechanism for
    > resisting mug was nearly useless ( at level 25 anyway ) and my testchar
    > was 100% successful in mugging items from equal level monsters. I dont
    > feel that should be the case. it should be difficult to mug items from
    > equal level monsters. so i made changes to how mug is resisted. its now
    > harder to mug items... other alike skills such as entice will be changed

    > soon as well
    >
    Unique items may no longer be stolen from NPCs as well.

    Published on: August 2, 2026, 4:19 am

    Mug and gen_eq - Disdain


    today I realized that you can mug could mug eq off low level monsters
    effectively bypassing the 5 level cap on kill. this has been loophole has
    been closed. mug is now prevented agains monsters more than 5 levels lower

    in making changes to mug, i added a steal resistance value to gen_eq
    items. the more valuable the item, the more likely its owner will want to
    hold on to it and induce higher fail rates with mug skill. in making this
    change and testing values, i realized that the previous mechanism for
    resisting mug was nearly useless ( at level 25 anyway ) and my testchar
    was 100% successful in mugging items from equal level monsters. I dont
    feel that should be the case. it should be difficult to mug items from
    equal level monsters. so i made changes to how mug is resisted. its now
    harder to mug items... other alike skills such as entice will be changed
    soon as well

    Published on: August 2, 2026, 1:39 am

    Mage dungeon monsters - Ghyath


    ... now wear their equipment properly.

    Published on: August 1, 2026, 12:19 pm

    Shop stock - Ghyath


    With introduction of gen_eq equipment grind became "the thing", but the
    shop stock used to basically just destruct latest 200 items while keeping
    the first 200 items for whole boot duration.
    I made a change how shop stock is handled and the long story short,
    shopkeepers try to always preserve valuable items of each rarity
    independently on their actual "age".

    Published on: July 31, 2026, 10:09 am

    Animality - Darkpoole


    When Marisil first made Beastmaster's his intention wasn't to re-create
    another thief/rogue-like subclass, after discussion with him animality now
    has a 1 round cast time (up from instant).


    ~DP

    Published on: July 30, 2026, 2:39 pm

    Magda - Disdain


    I have edited Magda to provide a purchase 'all' command for enchanters. I
    have added a command list to Magda's shop room description.

    Published on: July 30, 2026, 12:10 am

    Gen_eq: light and darkness features - Disdain


    this morning I removed the lighting effect from the light and darkness
    features. Going forward, new loot drops with these features will not alter
    the light state of a room

    Published on: July 28, 2026, 2:54 am

    Light messages - Kane


    There was a bugs idea to change the lighting feature so
    that you only get notified of a situation with light if
    it has a negative impact on you. After digging through the
    code, realized that those messages can already be toggled
    off with "setenv no_light_msg 1", so you no longer get
    the "It's dark but you can still see." messages. If it's
    so dark you can't see (or too bright) then those messages
    will display as before.

    Kane

    Published on: July 26, 2026, 11:20 pm

    Samurai NPCs - Burlok


    Samurai NPC were never fully updated to account for the affinity system.
    They should now be much better at using their full suite of skills and
    styles.

    CAREFUL: They might be significantly more damaging.

    Published on: July 26, 2026, 7:16 pm

    Muul Race - Burlok


    REMOVE: Custom guts feature to Muul.

    ADD: Muul now gains the skill "guts" as a racial skill.

    REMOVE: All weapon skill adjustments. Dont see them only as the mace race.

    ADD: Muul soft-cap on guts is slightly higher than normal.

    Published on: July 21, 2026, 9:59 pm

    Guts - Burlok


    Greetings Denziens of Tsunami,

    As some of you know, Guts has a soft-cap. When you reach this soft-cap
    every points of guts doesnt quite count as much as the points before the
    soft-cap. This is because it would otherwise be possible for ultra-buffed
    characters to essentially take a lot of damage in very little HP.

    Toxin suggested that I flex the soft-cap slightly higher each hero level.
    Because otherwise when you soft-cap you never see notable improvement in
    the skill throughout the rest of its life.
    This seemed like a good idea. So it has been implemented.

    Published on: July 21, 2026, 9:56 pm

    Changeling Beheading - Darkpoole


    Changelings should hopefully behead corpses automatically when eating
    corpses / all corpses while in form. If it goes weird please blame Sten.

    Published on: July 21, 2026, 1:42 pm

    Ride skill - Disdain


    fixed an issues where centaur players couldnt mount their rider if it was
    lucky to roll higher level than the player. There was a missing check in
    the level requirement code to see if the object being mounted was a player
    and if the rider was that player's steed.

    Published on: July 21, 2026, 4:19 am

    Re: Custom Form - Darkpoole


    On Sat Jul 18 14:45:01 2026, Darkpoole wrote:
    > Custom Form has been permanently retired as it's a nightmare of a form
    to
    > properly balance and basically requires a full rewrite to fully utilise
    > the skills in its pool table. To offset this I'm going to be going
    through
    > the other forms and tweak them as necessary.
    >
    >
    > DP
    >
    As promised.


    • Changeling Form Changes

    Fox

    - Stronger stealth/scout identity.
    - Gains hide, silentwalk, and awareness.
    - New slip mechanic: can partially avoid physical attacks, then goes on
    cooldown.

    Turtle

    - Stronger defensive identity.
    - New shell mechanic: can heavily reduce a physical hit, then goes on
    cooldown.
    - Drowning remains strongly reduced.
    - Psychic, sound, and petrify damage are more dangerous to turtle.

    Boar

    - New momentum mechanic.
    - Momentum builds while fighting and fades out of combat.
    - Momentum improves attacking and combat.
    - New wounded fury mechanic: lower HP adds extra offensive pressure
    through guts.

    Python

    - Expanded stomach gameplay.
    - Tracks stomach health, capacity, digest, acid pressure, and
    peristalsis.
    - Digest builds while prey is swallowed and fades when empty.
    - Peristalsis crushes swallowed targets and is more skill-driven.
    - Quickheal is blocked while living prey is swallowed.
    - Updated stomach and peristalsis messaging.

    Tiger

    - New prey focus mechanic.
    - Focus builds while attacking the same target.
    - Focus improves combat and rake.
    - Focus resets or fades when target pressure is lost.
    - Stealth handling is improved.

    Bear

    - New bulk mechanic.
    - Bulk builds while fighting and fades out of combat.
    - Bulk improves AC, toughness, and resistance.
    - Bulk is stronger while hugging/constricting.

    Wyvern

    - New venom pressure mechanic.
    - Pressure builds when repeatedly poisoning the same target.
    - Pressure improves toxin and sting strength.
    - Pressure fades when target focus is lost.

    Balrog

    - New inferno mechanic.
    - Inferno builds during combat and fades outside combat.
    - Inferno strengthens immolate pressure.
    - Inferno increases upkeep as it grows.
    - Flameblade handling is more reliable.
    - Skill focus moved toward burn.

    Sphinx

    - New high-tier form.
    - Guardian/control role.
    - Signature skill: shockwave.
    - New enigma mechanic.
    - Enigma builds in combat and from mystical damage.
    - Enigma improves shockwave, awareness, resistance, intimidation,
    combat, and armour.

    All relevant helpfiles have been updated

    Published on: July 19, 2026, 3:18 pm

    Rapture and Inspire - Burlok


    Rapture will no longer stack on inspire.

    Published on: July 18, 2026, 6:38 pm

    Protect - Burlok


    Greetings Denziens of Tsunami,

    I have completely rewritten protect. It should now be a nice little
    defensive "buff" to squishier party members at the expense of more "tough"
    party members.

    Please review the helpfile.

    Test it out! Let me know what you think!

    Published on: July 18, 2026, 6:33 pm

    Python Form - Darkpoole


    Python form should now (hopefully) actually be usable now

    Published on: July 18, 2026, 4:13 pm

    Custom Form - Darkpoole


    Custom Form has been permanently retired as it's a nightmare of a form to
    properly balance and basically requires a full rewrite to fully utilise
    the skills in its pool table. To offset this I'm going to be going through
    the other forms and tweak them as necessary.


    DP

    Published on: July 18, 2026, 3:45 pm

    Lifebloom - Darkpoole


    Morning,


    There was an interesting issue I found when playing unicorn and lifebloom
    while in a party, if the unicorn logged off before a heart_beat process
    was checked the resulting party members would have a permanent lifebloom
    buff until relogging, The issue has been fixed (ty for the bug report)

    DP

    Published on: July 17, 2026, 2:33 pm

    Protect - Burlok


    Ive disabled protect for the moment. It had some recursion going on.

    This is my punishment for stealing and old skill.

    I will try and fix it this weekend.

    Published on: July 16, 2026, 8:54 pm

    Tsu BDay: Extended - Marisil


    Greetings,

    Tsunami's Birthday event is now a week-long affair. It will end
    this year on July 20th. Get in here and milk it for all it's worth,
    and be sure to thank Darkpoole for being so generous.

    Cheers,
    Marisil

    Published on: July 15, 2026, 11:52 am

    Trickster Spiders - Darkpoole


    Life Spider's HP has been increased (roughly doubled) to try and combat
    their frailty in AoE situations.
    They should also hopefully break intimidate a lot more now (still testing
    so please let me know)

    Published on: July 14, 2026, 4:04 pm

    Gen_eq 2-hsword - Disdain


    found a mess up where what should have been 2-hswords were defined as
    "sword" but still 2 handed. this has been corrected. reworked gen_eq
    randomizer for 2-hsword drops. you should be able to find 2-hswords now

    Published on: July 14, 2026, 6:26 am

    Gen_eq weapons WC - Disdain


    Gen_eq weapons now suffer a decreased max WC penalty for installed
    features. this should bring final WC up a bit on them.

    Published on: July 12, 2026, 2:49 pm

    Gen_eq mastery feature - Disdain


    New mastery drops will grant higher skill bonuses per feature level.
    Feature level cap has been reduced. 2 handed weapons now get double
    +skill. All mastery weapons can now be wielded even if you dont have the
    skill.

    Published on: July 12, 2026, 2:47 pm

    New Gen_EQ Armour Features - Marisil


    Greetings,

    Three new armour features have been added to gen_eq:

    - Courage: intimidate suppression (like what alcohol gives you)
    - Cushioning: blunt/crushing AC
    - Daunting: +intimidate

    Enjoy.

    Cheers,
    Marisil

    Published on: July 11, 2026, 7:36 pm

    Vendatron 87545 - Ghyath


    There is a new item in Vendatron 87545. Those who know will know.
    I also slightly adjusted some of the prices.

    Published on: July 11, 2026, 9:59 am

    Phantasm Peace Cheese - Marisil


    Greetings,

    There was a bug with the phantasm Illusionist spell that allowed
    it to continue to damage a peaced target if it was cast on the
    target before the peace was applied. This has been fixed.

    Cheers,
    Marisil

    Published on: July 9, 2026, 10:12 am

    Centaur Arena - Disdain


    I completed some work on the centaur arena. it is now functional. However,
    it is still a work in progress and will be subject to future changes.
    The arena is privately instanced for single solo players or parties. Once
    you leave your instance, you can not go back into it.
    The portal in the big centaurs has been unrestricted. Enter at your own
    risk...

    Published on: July 8, 2026, 6:09 am

    *Chuckle I'm in Danger* - Darkpoole


    Good news everybody!





    Wererat Fighters, Mages, Necromancers, Zurreal, Amythin and She'ol are now
    minion typed, which may make kyldiss just that *little bit* more
    challenging before I go through and change the rest over. oh also there's
    a new hidden area in there. go find it!


    DP

    Published on: July 8, 2026, 2:57 am

    Knight Weapons - Burlok


    Knights can now also use daggers and axes.

    Published on: July 2, 2026, 11:31 pm

    Werewolf Slam Pt. 2 - Marisil


    Greetings,

    There used to be a message indicating when a slammed target got
    back on their feet. It was mistakenly removed when the skill was
    converted a while back. A new message has now been added, so that
    you will know when you can slam the target again. Whatever wizard
    converted this skill and messed this up will be summarily banished
    and his area closed.

    Cheers,
    Marisil

    Published on: July 1, 2026, 10:28 am

    Werewolf Slam - Marisil


    Greetings,

    Sten found a bug in the Werewolf Slam skill that always caused the
    target to permanently lose some combat with each use. This was not
    the intended behavior, and has been fixed. Anyone with a hero
    Werewolf above +10 will be reincarnated immediately as punishment for
    not reporting this previously.

    Cheers,
    Marisil

    Published on: June 30, 2026, 12:24 pm

    Pod Village Gems - Phil


    If any of you would have ever spent time in the Pod Village,
    that I made into an exp pit. That I spent a decade rewriting
    before AI. You would have realized I updated a lot of the items
    to give bonus' and be beneficial to certain subclasses, by providing
    bonus' to things that you cant otherwise find a bonus to directly
    in the game.

    You also would have noticed that two items of a healing nature were
    broke. Thanks to the advent of AI and the fact that it has bothered
    me for years that I couldnt figure out why they were broke and just
    pencil whipped them in anyways, I have now fixed these items.

    Not that any of you will go explore this masterpiece of an area for
    levels 11-15 (key levels where mobs arent as stacked and plentiful
    I might add), but nonetheless it is one more thing off the list.

    All joking digs aside on you guys not going there, I fixed these
    because it was bothering me. The items arent really that great
    unless you get them in war, and I am not even sure its worth the
    trouble.

    Published on: June 30, 2026, 5:59 am

    Pneumatos Ring - Darkpoole


    Fixed an issue with pneumatos ring not "working" correctly and not giving
    the pneumatos buff when focused. I also fixed an oversight where you could
    focus the ring without wearing it. Now you'll need to wear the ring to
    interact with it, and removing the ring also removes the pneumatos shadow.



    If it looks wonky pls let me know.


    DP

    Published on: June 29, 2026, 10:26 am

    Shops and add_eq - Disdain


    increased gen_eq add_eq sale prices based on item level. now, the higher
    the level, the higher the percent of max value they are worth

    Published on: June 21, 2026, 4:51 am

    The magic slot machine - Disdain


    I updated symbol chances on the magic slot machine.

    You are now more likely to land weapons and armour.
    You are now more likely to land higher quality equipment.
    You are now less likely to land coins or war tokens.
    You are now able to land an xp reward.
    You are now less likely to land an Assassin.
    You are now more likely to be killed by Assassins.

    GLHF. Or don't. Whatever does it for you
    -Disdain

    Published on: June 21, 2026, 4:19 am

    NPC Monk Logic - Marisil


    Greetings,

    Monks will no longer relentlessly heal and strike once they
    enter the mantis stance when low on hit points. They still
    have a chance to do so, but it is no longer a guarantee.
    Previously, they would knock you out and heal themselves over
    and over, prolonging the fight unnecessarily and griefing the
    player in the process.

    Cheers,
    Marisil

    Published on: June 15, 2026, 9:37 am

    Krythin, the Marshall-General of Kyldiss - Ghyath


    Krythin, the Marshall-General of Kyldiss used to act like a special
    instance of an old (like from 2000?) fighter with many of his skills not
    being in the game anymore.
    Now he is up to date, ready to slay you (and Xeriz if possible).

    Meanwhile I fixed some random, more or less cosmetic, issues in Kyldiss
    barracks, but if anything breaks, please bug it. Thanks.

    Published on: June 13, 2026, 12:30 am

    Ring of the Undead - Vladimir


    I've added a 5 minute cooldown to prevent wear/unwear cheese
    to replenish follower sp. The timer begins when you successfully
    wear the ring, and summon an undead follower. If, for any reason,
    you remove the ring (including death), you will not be able to
    summon another undead follower until the 5 minutes has elapsed.

    Let me know if there are any issues (other than complaining about
    the RoU being quoteunquote nerfed).

    -Vlad

    Published on: June 10, 2026, 7:16 pm

    Telik's daughters - Ghyath


    They now properly use their manticore skill set aka they no longer fail
    using spikes due to wrong syntax...

    Published on: June 10, 2026, 5:07 pm

    Soul-sucking feature - Disdain


    hopefully fixed a bug that was causing soul-sucking to occur around 6-7x
    more than any other feature. so you shouldnt find as many soul-sucking
    anymore.

    Published on: June 10, 2026, 12:15 am

    Ring of The Undead - Darkpoole


    Credit to Vladimir for this suggestion - Ring of the Undead can now use
    'follower commands' - but lose the ability to use fmanashare




    I'll keep an eye on this but without the graveyard exploit it should be
    more manageable now.

    ~DP

    Published on: June 9, 2026, 3:46 pm

    Re: Class Mazes - Darkpoole


    On Tue Jun 09 13:58:06 2026, Darkpoole wrote:
    > Level's dropped from 30/35 to 25/30 (N/H)
    >
    >
    > Tier sets removed for now as I plan on doing something a little
    different
    >
    >
    > More changes to those class mazes to come soon :)
    >
    >
    > ~DP
    >
    The non-boss mobs are now grunts, rather than experts, should make them a
    little easier to kill

    Published on: June 9, 2026, 3:05 pm

    Class Mazes - Darkpoole


    Level's dropped from 30/35 to 25/30 (N/H)


    Tier sets removed for now as I plan on doing something a little different


    More changes to those class mazes to come soon :)


    ~DP

    Published on: June 9, 2026, 2:58 pm

    Big centaurs, minion_types, and killquest - Disdain


    minion_types have been removed from big centaurs. The killquest gains a new
    reward unlock: A portal appears that leads to an arena filled with
    minion_typed centaurs. At this moment, that portal is disabled as I finish
    up a few things. Portal should be this week sometime.

    Published on: June 8, 2026, 2:36 am

    Re: Pub Kegs - Ghyath


    On Sun May 03 01:34:24 2026, Darkpoole wrote:
    > On Fri Apr 17 14:13:52 2026, Darkpoole wrote:
    > > Big portable pub heals (kegs) were reworked to be HoT-based instead of

    > > instant HP spikes.
    > > Each sip now consumes up to 1000 from the keg and applies healing
    > through
    > > the alcohol regen system.
    > > The drunker you are, the less effective each sip becomes (up to a
    heavy
    > > reduction), and rapid chain-chugging gets additional
    penalties/lockout.
    > > So: best value is from pacing drinks while relatively sober, not
    > > burst-chugging.
    > >
    > >
    > > ~DP
    > >
    > Reverted back to their original design :)
    >
    Well, "back to their original design", but only forgot adding the
    diminishing return for repeated use. Now it is in place.
    Meanwhile I introduced another, as Bulrok calls it, minor, but impactful
    change, of one chug per round. Lets see how this change impacts the common
    gameplay.

    Published on: June 5, 2026, 11:23 pm

    Charmed Masters - Burlok


    Greetings Denziens of Tsunami,

    Minions will now suffer significant anxiety when they know their masters
    are the thrall of another.

    This anxiety will make it difficult to perform activities such as casting
    spells, using skills, fighting, etc.

    If there are consequences I have not anticipated in terms of situations
    where they should perform as expected please feel free to reach out.

    Published on: June 5, 2026, 3:40 am

    Kenzoku - Burlok


    Kenzoku hardcap has been removed. They will now scale beyond level 25.

    MONKEYS PAW: They will never be higher than their summoners level - 2.

    Published on: June 5, 2026, 12:40 am

    Look command change - Disdain


    Added ability to 'look in ' within your own inventory.

    ie: 'look sword in ks', 'look legendary in backpack', etc

    Published on: June 4, 2026, 2:18 am

    NPC equipped gen_eq [?] - Disdain


    Last night I implemented an unidentified state on ADD_EQ items generated
    for NPCs. I meant to post last night but got distracted. Items added to
    NPCs by add_eq will now show a [?] for their rarity and will not display
    what features are applied to them. example: "A plate mail [?]". This
    allows players to see that NPCs have gen_eq items but maintains the
    surprise of random generation.

    Published on: June 3, 2026, 10:31 pm

    Penguins - Ghyath


    Various penguins of Talamport/Heloca weren't wearing their equipment
    properly. Now they do. Please bug them if you find any still broken.
    Thanks.

    Published on: June 3, 2026, 8:05 pm

    Wu-Jen changes - Sten


    Wu-Jen now draw power from the seasons and the moon. Fire burns hotter in
    summer, water flows stronger in winter, air howls in spring, earth rumbles
    in autumn, and spirit surges under the bright lunar phases. Check 'wulist'
    to see what's active. Also fixed ice-bolt and missile which have been
    pretending to scale with sphere rank since 2009, turns out integer
    division by 100 rounds to zero. Who knew. o.O
    If anything breaks blame me.
    XO
    Sten

    Published on: June 1, 2026, 6:00 pm

    RE: NPC equipped gen_eq - Disdain


    I removed the cap on item rarities for ADD_EQ worn or wielded by NPCs. I
    added a new rarity chance pool so generic monsters have slightly lower
    chances at higher rarities than before, minion_typed monsters have
    slightly better chances, but still low.

    LOOT generated on kill has the best chance of higher rarities and I have
    slightly increased those chances with this change.

    Going forward, if you kill a monster that is more than 5 levels below you,
    any ADD_EQ it may have had will be destroyed. This is in line with the
    current system where you do not get gold or loot drops from monsters more
    than 5 levels below you.


    some things may need to be reloaded for these changes to take effect.

    Published on: June 1, 2026, 7:01 am

    NPC equipped gen_eq rarity - Disdain


    NPCs that come equipped with gen_eq have been capped at various rarities
    relative to their minion_type. untyped npcs wont spawn greater than rare.
    low minions can spawn legendary. expert or greater may generate
    masterworks.

    Published on: May 31, 2026, 11:00 pm

    Forged eq visuals - Disdain


    Forged mythic eq now includes 'forged' at the beginning of its short desc
    and contains the crafters name in the long desc. Should also properly
    display as not savable

    Published on: May 31, 2026, 7:33 pm

    Subclassed monsters and wielded gen_eq weapons - Disdain


    i found a issue where some npcs were cloning and wielding gen_eq weapons
    before wielding their own kit they were designed to use. this should be
    corrected now.

    Published on: May 31, 2026, 2:36 pm

    Bloodbelt - Darkpoole


    Bloodbelt will no longer dest on death (hopefully)

    Published on: May 29, 2026, 2:13 pm

    Monster equipped gen_eq sale values - Disdain


    Gen_eq from monsters that are wearing or wielding it ( add_eq ) is now
    valued at 10% on sale to the store.

    Published on: May 28, 2026, 12:46 pm

    Monk NPC behavior - Sten


    Optimized the way NPC monks fight and handle situations they can end up in.
    While doing that also fixed a bug with focus where the monks would try to
    pray it even though it was on cooldown. Beware, monks will be slightly
    more lethal in fights.
    Hopefully nothing breaks.

    Cheers
    Sten

    Published on: May 26, 2026, 2:02 pm

    Neverland Killquest - Marisil


    Greetings,

    Something very important has been accomplished: all mobs in the
    Neverland kill quest now can be targeted via "neverlander".

    Cheers,
    Marisil

    Published on: May 25, 2026, 4:07 pm

    Dalarian Mage Tower - Disdain


    I have converted the mages and Khadgar to the minion_type system and given
    them add_eq. They will now be very slightly harder and come equipped with
    gen_eq. Happy farming.

    Published on: May 23, 2026, 11:05 pm

    Magic slot machine - Disdain


    The magic slot machine has been reworked and is open again.
    COT, 2d, 2w, s
    now rewards gen_eq items. Good luck!

    Published on: May 17, 2026, 4:19 pm

    Shop list command - Disdain


    I added more filtration to the shop list. see 'help store' for commands.
    You can now apply a max price filter.
    'list <1000' will show only items costing 100 or less gold

    Published on: May 14, 2026, 2:38 am

    Gen_eq released - Disdain


    Gen_eq is now released and lockerable. happy hunting.

    Two caveats:
    1) if any major changes occur to this system in the future, all gen_eq may
    be purged to start over. ( could happen, probably wont )
    2) save and restore isnt 100% tested, i cant promise all the features will
    work right after being restored. we'll see

    Good luck.
    Hope yall find some fun toys!

    Published on: May 11, 2026, 6:13 am

    Re: Pub Kegs - Darkpoole


    On Fri Apr 17 14:13:52 2026, Darkpoole wrote:
    > Big portable pub heals (kegs) were reworked to be HoT-based instead of
    > instant HP spikes.
    > Each sip now consumes up to 1000 from the keg and applies healing
    through
    > the alcohol regen system.
    > The drunker you are, the less effective each sip becomes (up to a heavy
    > reduction), and rapid chain-chugging gets additional penalties/lockout.
    > So: best value is from pacing drinks while relatively sober, not
    > burst-chugging.
    >
    >
    > ~DP
    >
    Reverted back to their original design :)

    Published on: May 3, 2026, 2:34 am

    Forestmaster Horn + Pixies - Marisil


    Greetings,

    Pixies can now wield the Forestmaster Unicorn horn, as was
    apparently intended.

    Cheers,
    Marisil

    Published on: April 29, 2026, 11:39 am

    Offwield - Burlok


    With the expansion of offwield to Ghants they have been able to offwield
    some weapons that were not intended.

    Specifically: 2-hsword, spear, staff, and polearm.

    These weapons are now rejected by offwielding UNLESS there is a setting
    which would override. For instance, an Ogre could theoretically offwield
    2-hswords if there was ever a class that had both offhand and 2-hsword.

    Published on: April 28, 2026, 10:28 pm

    Ring of Undead, Barovia graveyard - Ghyath


    Due to obvious "misuse" of Ring of Undead and Nether's clone feature (those
    who explored Barovia enough know well) the following changes have been
    made:
    - you can no longer control spawned undead
    - Barovia grave yard clone feature has been disabled until further notice

    Published on: April 26, 2026, 5:08 pm

    Centaurs - Disdain


    The biggest of the centaurs have now given 'minion_types'. As a result,
    they will have higher chances of dropping better loot and more gold, but
    they will be more difficult to kill.

    Published on: April 24, 2026, 4:54 am

    Gen_eq and monsters - Disdain


    Some monsters will now spawn with gen_eq worn or wielded.

    Published on: April 24, 2026, 4:51 am

    Trapmaking - Sten


    Did quite a lot of cleaning up "behind the scenes" for the traps.
    Pungi trap: Added the wrong kind of poison to its target which made it
    very underpowered, this was fixed so now it deals a nice chunk.
    Snare trap: Added some more types of damage that could "cut" the snare
    trap rope, fire and bit in addition to what you would think is reasonable
    as a rope cutting tool.
    Firepit trap: Cleaned up the skill and upped the damage. Before it would
    deal 1-2 damage each round at hero levels now its around 20-25damage.
    Traps in general: More forms are now immue to the traps, incorporeal,
    wraithform, tunneling worms. Worms will however still trigger any
    firetraps (you burrowed straight into the pit you silly).
    Hopefully nothing is very broken but if it is you can blame me and send me
    a tell.
    BR
    Sten

    Published on: April 23, 2026, 2:44 pm

    Trolls - Ghyath


    There was an error in calculations of troll damage while berserking. This
    has been fixed and should be now in line with its creator's original
    intentions. And yes, trolls should deal more damage now.

    Published on: April 20, 2026, 7:49 pm

    Native Destruct + Quest Points - Marisil


    Greetings,

    The Native "destruct" skill now gets a bonus from the total
    quest points your character has obtained. This will help you
    to destruct more powerful items. There's a hidden mechanic
    that items have behind the scenes called "ego", and when this
    is too high for your current destruct level, you'll see a
    message like "it is too powerful for your abilities."
    Anyhow, this new bonus will help you to overcome that,
    assuming you've done a bit of questing .

    Cheers,
    Marisil

    Published on: April 19, 2026, 6:51 pm

    Re: Jerky - Darkpoole


    On Sat Apr 18 04:44:09 2026, Darkpoole wrote:
    > On Fri Apr 17 14:23:53 2026, Darkpoole wrote:
    > > Native jerky are now an action heal - this means you can't use an
    action
    > in
    > > the same round when trying to eat a jerky.
    > >
    > I've reverted this change but also made another.
    >
    >
    >
    > To skin jerky, you now have to "prep" them with danar first in the
    guild,
    > by "offer"ing corpses to him, he'll then prep them for you and then you
    > can "do skin food" - you'll get more jerky per corpses but now requires
    > you to be in his room and it'll be a guild effort to store as many
    corpses
    > as possible.
    >
    >
    > DP
    >
    This change has been reverted and the old system re-implemented but with a
    "Chaitan TM" Curve for healing instead similar to how old kegs worked -
    eat multiple in a short window and receive reduced healing. Please test it
    out instead of just complaining about it and I can adjust it on the fly :)

    Published on: April 19, 2026, 2:20 am

    Re: Custom Changelings - Darkpoole


    On Sun Apr 19 00:44:58 2026, Darkpoole wrote:
    > On Sat Apr 18 02:13:32 2026, Darkpoole wrote:
    > > Greetings,
    > >
    > >
    > >
    > > Custom changelings were forced into basically 1 viable build since
    most
    > of
    > > the other fey skills were hardcoded to work on their respective
    > > subclasses. I've basically reopened custom to be an actual custom that

    > can
    > > select from the wider skill pool so I'll be interested to see what
    > > combinations you guys come up with. Max skills are increased to 6 and
    > > points required per dropped to 30 instead of 40, and total points a
    > custom
    > > can receive was increased by 25% - And before anyone asks _no_ - I
    > didn't
    > > do this for me, I was happy with my overly insane build
    > >
    > I didn't realise just _how_ painful this would be to manage, so I've
    > reverted this change, but also Mania & Batter can only be used with
    their
    > respective weaponry.
    >
    To clarify, It just means weaponry skill only

    Published on: April 19, 2026, 1:51 am

    Re: Custom Changelings - Darkpoole


    On Sat Apr 18 02:13:32 2026, Darkpoole wrote:
    > Greetings,
    >
    >
    >
    > Custom changelings were forced into basically 1 viable build since most
    of
    > the other fey skills were hardcoded to work on their respective
    > subclasses. I've basically reopened custom to be an actual custom that
    can
    > select from the wider skill pool so I'll be interested to see what
    > combinations you guys come up with. Max skills are increased to 6 and
    > points required per dropped to 30 instead of 40, and total points a
    custom
    > can receive was increased by 25% - And before anyone asks _no_ - I
    didn't
    > do this for me, I was happy with my overly insane build
    >
    I didn't realise just _how_ painful this would be to manage, so I've
    reverted this change, but also Mania & Batter can only be used with their
    respective weaponry.

    Published on: April 19, 2026, 1:44 am

    Fumble - Darkpoole


    Fumble's now a 2 round cast time

    Published on: April 18, 2026, 2:56 pm

    Forge skill now creates gen_eq - Disdain


    Forge skill now creates gen_eq.

    Published on: April 18, 2026, 6:43 am

    Re: Jerky - Darkpoole


    On Fri Apr 17 14:23:53 2026, Darkpoole wrote:
    > Native jerky are now an action heal - this means you can't use an action
    in
    > the same round when trying to eat a jerky.
    >
    I've reverted this change but also made another.



    To skin jerky, you now have to "prep" them with danar first in the guild,
    by "offer"ing corpses to him, he'll then prep them for you and then you
    can "do skin food" - you'll get more jerky per corpses but now requires
    you to be in his room and it'll be a guild effort to store as many corpses
    as possible.


    DP

    Published on: April 18, 2026, 5:44 am

    Pub Kegs - Darkpoole


    Probably against better judgement, but non-humanoids can now drink from
    them, just pretend they're fermented corpses or whatever monsters drink,
    or maybe they're civilised and enjoy a beer?

    Published on: April 18, 2026, 4:21 am

    Class Changes - Darkpoole


    With recent nerfs, here comes some good news for some underplayed classes.



    Wyvern:-
    ----------------
    sting +25% damage
    catalyze effect +15% (applied when catalyzed poison is active in sting)
    venomcloud +30% damage
    envenom +50% imbue level
    extra sting +5% while flying


    Jotun Fire/Frost:-
    -------------------
    Thrash +15%
    Brawling +5% (Jotun brawling-only weapondam path)
    Swelter +10%
    Shiver +10% (inherits _swelter.c, so auto-applies)
    Emblaze +5%
    Rime +5%
    Hellhound +25%
    Winterwolf +25%

    Published on: April 18, 2026, 4:16 am

    Custom Changelings - Darkpoole


    Greetings,



    Custom changelings were forced into basically 1 viable build since most of
    the other fey skills were hardcoded to work on their respective
    subclasses. I've basically reopened custom to be an actual custom that can
    select from the wider skill pool so I'll be interested to see what
    combinations you guys come up with. Max skills are increased to 6 and
    points required per dropped to 30 instead of 40, and total points a custom
    can receive was increased by 25% - And before anyone asks _no_ - I didn't
    do this for me, I was happy with my overly insane build

    Published on: April 18, 2026, 3:13 am

    Bucking Uniponies - Burlok


    Greetings Denziens of Tsunami,

    I have provided an increase to buck chance based upon conditions
    (mumblemumble).

    This is a damage increased for those who like to go BUCK WILD.

    Published on: April 17, 2026, 11:04 pm

    Native Teef - Darkpoole


    Native Teef system had a refresh.



    Replaced linear teeth stat bonus with diminishing returns:
    0..10,000 teeth points: +1 stat / 1,000 points
    10,001..30,000: +1 / 2,000 points
    30,001..60,000: +1 / 4,000 points
    60,001+: +1 / 8,000 points


    May be changed further but this will see what its like.


    DP

    Published on: April 17, 2026, 4:53 pm

    Spear of Sorrow (and DreamWeapons in general) - Darkpoole


    Kyldiss-only enforcement for Spear of Sorrow: added area check so hit proc
    and inspire/boost effects only work in /d/kyldiss; buffs auto-stop when
    leaving Kyldiss;


    All other dreamweapons recieved a 50% buff to compensate this change +
    still make them viable with Disdains new eq system.


    DP

    Published on: April 17, 2026, 4:23 pm

    Orb of Concentration - Darkpoole


    These are now a heal (sp) over time. They'll restore your spell points to a
    certain point and then will HSoT after that point.



    ~DP

    Published on: April 17, 2026, 3:38 pm

    Monk Sticks - Darkpoole


    Due to burloks recent changes to some races, it enabled an oversight where
    the Monk stick could be wielded in the offhand.
    This was an unintended change as the monkstick was never able to be
    offwielded. This has been patched/rectified.


    ~DP

    Published on: April 17, 2026, 3:37 pm

    Jerky - Darkpoole


    Native jerky are now an action heal - this means you can't use an action in
    the same round when trying to eat a jerky.

    Published on: April 17, 2026, 3:23 pm

    Pub Kegs - Darkpoole


    Big portable pub heals (kegs) were reworked to be HoT-based instead of
    instant HP spikes.
    Each sip now consumes up to 1000 from the keg and applies healing through
    the alcohol regen system.
    The drunker you are, the less effective each sip becomes (up to a heavy
    reduction), and rapid chain-chugging gets additional penalties/lockout.
    So: best value is from pacing drinks while relatively sober, not
    burst-chugging.


    ~DP

    Published on: April 17, 2026, 3:13 pm

    Shaolin update - Nacho


    The punch and throw damage messages have been updated

    The old versions were very stale " You punched warrior hard,” so they
    have now been given a proper messages. There is a lot more variation, a
    lot more flavour.

    If anyone spots anything awkward, too repetitive, or just has a line they
    think would make it even better, let me know.

    Nacho wizard.

    Published on: April 16, 2026, 5:33 am

    Aurumvorax Refresh - Marisil


    Greetings,

    Aurumvorax has been given a "refresh" to make it a bit simpler
    to play. Three main changes were made:

    1. There is no longer the concept of "absorbing" the gold/coins
    you have consumed. As soon as you eat them, they immediately
    count towards your next growth stage (assuming you haven't hit
    the max for your current player level already).

    2. Aurumvorae are no longer restricted to a single gold vein bonus
    at a time. Now gold veins from all climates can be consumed
    without undoing each other's effects, building their respective
    bonuses in parallel. So just dig and consume with reckless
    abandon!

    3. The total amount of gold/coins you have consumed (whether they
    counted towards a growth stage or not) will now provide a
    diminishing-returns bonus to all attack skills: clamp, collide,
    fury, grate and pounce. This bonus is *very* slow to accumulate,
    but will give you something to keep grinding at the higher hero
    levels, perhaps.

    If you run into any bugs, let me know.

    Cheers,
    Marisil

    Published on: April 12, 2026, 2:21 pm

    Beastmaster Hero Titles - Marisil


    Greetings,

    Beastmaster heroes have been given a title refresh, compliments
    of Morgul. Enjoy!

    Cheers,
    Marisil

    Published on: April 10, 2026, 10:12 pm

    Auto-Rez, Part 2 - Marisil


    Greetings,

    All cleric subclasses now have access to the "auto" option in
    their respective resurrection prayers. As a reminder, using
    "pray auto" will toggle between turning on/off
    the ability of the cleric to *attempt* to auto-resurrect any
    ghost present in the room.

    Cheers,
    Marisil

    Published on: April 10, 2026, 1:48 pm

    What the flux just happened. - Darkpoole


    Good Morning,


    Per a recent a totally incorrect bug report - spells/prayers/songs now
    have a forward facing message when a room has been empowered / dampened.
    Even though the spell was coded in 1996, it's worked every day since then.
    If something is broken or not working, please submit a proper bug report
    not just a "skill" is "apparently" broken and "it would be nice if said
    skill would work"


    ~DP

    Published on: April 7, 2026, 3:40 pm

    Pillage Camp Disconnect Issues - Burlok


    Greetings Pillagers of Tsunami,

    Today, with your help, I identified circumstances where a room would clean
    itself and destroy the pillaging camp.

    When this happened you would become disconnected and some of your items
    would be deleted.

    Ive changed some things and so-far my Barbarian has been idling in his
    pillaging camp for nearly 2 hours with no issues.

    So I believe its mostly safe to idle in them but let me know if things
    dont work out.

    NOTE: If you leave the camp for any reason (including link death) your
    camp is destroyed and your items are dropped in the room where you last
    were. Without the camp present the room will continue to clean itself
    every 20m or so. And so you could definately lose items on the ground in
    your camp because they would be tossed outside when the camp collapses and
    then later cleaned. So PLEASE dont consider your camp to be like your
    house. It is a temporary structure.

    I have also tested disconnecting in your camp. Going link dead in the
    camp. And idling in the camp for 2 hours today.

    All appears to be working as intended.

    Published on: April 7, 2026, 12:39 am

    Auto-Rez - Marisil


    Greetings,

    Crusaders and Shamans now have a new feature added to their respective
    resurrection skills: "auto". If you "pray resurrect auto" or "sing
    rebirth auto", it will toggle a new EXPERIMENTAL bit of functionality
    called "auto-rez". While enabled, your Crusader or Shaman will attempt
    to resurrect any ghost that enters the room in which you are located.
    All the normal restrictions apply (mainly permit concerns). If the
    resurrection succeeds, your character will then auto-rest to recover
    the spent spell points. Obviously only one ghost can be rezzed at a
    time, so if two ghosts enter, one will get rezzed first, etc. If you
    have auto-rez enabled, "pray resurrect auto" or "sing rebirth auto"
    will turn it off.

    Let's see how this goes and how well it is received by the playerbase.
    Hopefully a certain vocal minority will stop throwing shade at poor
    old Valentinus. Now you can be just like his punk ass!

    Cheers,
    Marisil

    Published on: April 4, 2026, 10:59 pm

    Shaman QoL, Part 4 - Marisil


    Greetings,

    The minimum amount of materia that channeling/skinning/burying
    a corpse can give you has been raised from 1 to 5. For full
    disclosure: the formula used to be 1 materia for every level of
    the corpse. So this new approach just means that level 1-5 mobs
    now all give 5 materia, but otherwise the level-to-materia formula
    remains the same. This should help lowbie Shamans get started,
    without having to buy loads of low-level materia from the NPC
    merchant outside of the Native guild.

    Cheers,
    Marisil

    Published on: April 4, 2026, 12:37 pm

    Shaman QoL, Part 3 - Marisil


    Greetings,

    All Shaman skills/songs that use materia now allow for you to
    forgo explicitly specifying a materia type when you use them.
    If you omit a materia, the skill/song will automatically pick
    the best type for the skill/song that you have available.
    This should make Shamans easier to play without having to
    necessarily worry about skill/song and materia combinations.
    As long as you don't spend materia like a maniac without
    killing anything, you shouldn't really run the risk of running
    out of materia. Of course, as has always been the case, you
    have to be killing mobs that provide the tier of materia that
    your songs/skills are using, regardless of whether you specify
    the exact materia or let the song/skill auto-select it for you.

    There is one song that is an exception: rebirth. It has a
    dynamic materia cost which makes calculating an auto-selected
    materia a bit more difficult code-wise. I'll try to look into
    that, but in full disclosure, there are only two materia that
    give it a boost anyhow: roagmo and efantig (efantig being a
    stronger boost). So just set your alias to explicitly use one
    of the two and forget about it. :)

    On a final note, all Shaman songs/skills that were affected by
    this change have been converted to a new skill system known as
    "gen_skill". All "modern" skills use this system, and we have
    been slowly moving "legacy" skills into the new paradigm for,
    well...a decade or two. Anyhow, I mention this because while
    in theory this shouldn't change the skill's behavior from the
    standpoint of the player using it, in practice it sometimes
    does. Namely, it can alter the range of the "roll" (think of
    dice) of the skill level whenever the skill is used (in
    comparison to what used to "roll" with the old system. So
    after converting these Shaman songs/skills, don't be surprised
    if things seem either underpowered or overpowered at first.
    It might take a bit of playtime for me to smooth out the rough
    edges.

    Cheers,
    Marisil

    Published on: April 3, 2026, 10:27 pm

    Illusionist Abilities - Burlok


    Greetings Denziens of Tsunami,

    Tsunami has a number of awesome flavor skills which are more for fun than
    adventure.

    Because it relates to the Jinn project I am working on I went ahead and
    converted them into abilities. So you no longer have to spend xp to raise
    them. Otherwise, everything else should be the same ....

    .... well except with cantrip. I reduced its cast time and sp cost to
    reflect what a simple starter spell it is.

    The spells I changed are: Cantrip, Fata Morgana, and Facade

    Published on: April 2, 2026, 10:39 pm

    Ultra Super Definitely Real Changes - Raine


    Gunslingers no longer wield or fire guns. They now throw them as their name
    implies.
    Jinn now gain powerful special abilities when partied with the newest
    subclass: Tonic.
    Tsunami now has 50% more waves.
    Readded the Fetch subclass.
    The Ghants have announced a strike over Cecaelia taking their jobs.
    The Heroes Inn is now Outt.
    Dante's has reached a settlement with the bards of the realm and will now
    only play techno _most_ of the time.
    Do you have a structured settlement and need cash now? Call JG Flindworth.
    877-BARK-NOW.
    Due to rising electrical costs, Ariston is now Aristoff.
    The researchers of the Explorer's Guild have recently discovered that the
    Wu-Jen "spheres" are actually oblate spheroids.
    Improved lag by a little bit, maybe, or possibly made it worse. I don't
    really know.
    A new feature has been added to the wedding system. Now if you get
    divorced, the wealthier player has to pay alimony.
    Trinius has gained one level. IYKYK.
    Fetches have been removed as a subclass.
    Wizards no longer exist - they weren't even using magic anyways.
    Darkpoole has been promoted to Arch.
    The Leng baseball hat has been removed. No cap.

    Published on: April 1, 2026, 9:37 pm

    Demon Sins - Sten


    The crowd control aspects of the spell has been capped at 5 rounds max when
    an NPC uses it against a player. So basically cast sin lust and sloth is
    not nearly as annoying anymore. If anything breaks, lemme know. Peace

    Published on: April 1, 2026, 4:05 pm

    Recent Changes - Darkpoole


    Greetings,



    After recent feedback from players, the following classes have received
    the followage buffs:




    Natives:
    All Teeth have been recalibrated so 500 teeth now becomes 1 stat rather
    than the 1000.
    Offensive Skills increased across the board about 15%
    Tier Sets for natives now increase main offensive skills by 30% for a 4
    set, Stat increased for 2 set up to 20 (previously 10), HP pools increased
    from 150 to 250HP.


    Banding with other natives increases attacking/combat by total_level * 5 *
    party members
    Max Talismans is now Total Level * Total Teeth



    Anything goes wonky please let me know!


    DP

    Published on: April 1, 2026, 3:19 pm

    Re: Shop 'list' and gen_eq - Disdain


    I have added usable "!*" and unusable "*" flags to the list command.
    usage:
    'list !*', 'list *'
    'list 5 !* gen_eq amulet'

    Published on: April 1, 2026, 4:41 am

    Shop 'list' and gen_eq - Disdain


    I have filtered gen_eq items into there own listing and they will no longer
    display under 'list'

    Use 'list gen_eq' to see gen_eq items.
    'list 10 gen_eq'
    'list gen_eq helmet'
    'list 10 gen_eq mace'
    etc

    Published on: March 31, 2026, 11:50 pm

    Re: Peace / Fear and NPCs - Sten


    On Fri Mar 27 12:57:40 2026, Sten wrote:
    > On Fri Mar 27 12:55:46 2026, Sten wrote:
    > > I've capped the rounds of peace an NPC can inflict on a player to 5
    > rounds.
    > > Also trolls / worms / probably some other subs, their roar skill is
    now
    > > capped at 1 room when it forces you to flee. NPCs are now immune to
    > other
    > > NPCs roar, before they would roar defensively and other NPCs in the
    room
    >
    > > would aggro them.
    > >
    > Ehhh, if anything breaks, or you find some behavior that looks odd or
    you
    > feel that your charmie dont peace as they used to do, please tell your
    > friendly neighborhood wizard.
    >
    This will now apply to phantasmagoria, stasis and other scary prayers /
    skills / spells

    Published on: March 31, 2026, 9:04 am

    Jinn Testing - Burlok


    Greetings Denizens of Tsunami,

    I have completed functionality work on the Jinn subclass. Now for the hard
    part -- testing.


    CLASS NOTES

    This will be a class that unlocks via achievement after a small quest.
    Similar to Gunslinger.

    RULES FOR TESTING

    When testing is complete the class will be renamed to Djinn. So all
    current Jinns will no longer be able to login that character without a
    reincarnation. This mitigates the risk of test settings or funkiness
    carrying over.

    I am not ruling out the potential for rewarding testers but I dont want
    the expectation to be walking away with a hero carried on the back of bugs
    and mis-tuned test skills.

    We will be testing in phases. Phase 1 is levels 1 to 10. Once you hit
    level 10 you will not be able to progress. So no need to rush. Make
    multiple Jinns. Provide feedback. Once we love levels 1 to 10 then we will
    go higher.


    IF YOU WANT TO TEST

    You must message me (Burlok) on DISCORD. Which means adding me as a friend
    first. When you make a friend request please send me a tell in-game with
    your discord handle so I know you are not cat fishing me.

    There is a PRIVATE SECTION for Jinn Testing where I have put testing
    instructions as well as a chat. I will add you to this EXCLUSIVE CLUB once
    I set you up for testing. TEST FEEDBACK SHOULD BE PLUGGED INTO DISCORD.

    Cheers.

    Published on: March 30, 2026, 10:06 pm

    New inventory flag 'noeq' - Ghyath


    There is a new 'noeq' flag for inventory command. It excludes worn/wielded
    items when you list your inventory.

    Published on: March 29, 2026, 3:25 pm

    Shaman QoL, Part 2 - Marisil


    Greetings,

    In furtherance of efforts to improve Shaman QoL, the season's fury song
    has been moved into the "gen_skill" framework that we use for most modern
    skills. You probably won't notice a difference there, but that's not
    really the point if this post. In the process of converting the song, I
    also changed the way it acts if you do not provide an explicit materia to
    use as you sing it. Should you leave out a specific materia, i.e.
    "sing season's fury smurf", the skill will now automatically determine
    which materia is best for the current season, and, if you have it, will
    use that materia. If you don't have the best one, then it will use the
    second best, and so. This should help take the guess work out of using
    the song. Note that this always *excludes* omatim materia in its
    consideration. To use omatim, you still have to explicitly "sing
    season's fury omatim".

    If this new option works out and doesn't run into bugs, I will soon
    convert the remaining Shaman songs.

    Cheers,
    Marisil

    Published on: March 29, 2026, 2:59 pm

    Re: Forged Items - Burlok


    On Sun Mar 22 01:29:51 2026, Burlok wrote:
    > On Thu Mar 19 22:18:22 2026, Burlok wrote:
    > > Greetings Denziens of Tsunami,
    > >
    > > If you forge an item you should be able to wield that item.
    > >
    > > Let me know if this winds up not being the case.
    > >
    > > #unleashthedwarves
    > >
    > Fixed something to make it more likely that this actually works.
    >
    This is confirmed to work now. Sorry to those who thought Id lost my mind.
    The game needed to reset before the effect fully proliferate. Yesterdays
    restart has it working.

    Published on: March 28, 2026, 12:40 am

    Re: Peace / Fear and NPCs - Sten


    On Fri Mar 27 12:55:46 2026, Sten wrote:
    > I've capped the rounds of peace an NPC can inflict on a player to 5
    rounds.
    > Also trolls / worms / probably some other subs, their roar skill is now
    > capped at 1 room when it forces you to flee. NPCs are now immune to
    other
    > NPCs roar, before they would roar defensively and other NPCs in the room

    > would aggro them.
    >
    Ehhh, if anything breaks, or you find some behavior that looks odd or you
    feel that your charmie dont peace as they used to do, please tell your
    friendly neighborhood wizard.

    Published on: March 27, 2026, 1:57 pm

    Peace / Fear and NPCs - Sten


    I've capped the rounds of peace an NPC can inflict on a player to 5 rounds.
    Also trolls / worms / probably some other subs, their roar skill is now
    capped at 1 room when it forces you to flee. NPCs are now immune to other
    NPCs roar, before they would roar defensively and other NPCs in the room
    would aggro them.

    Published on: March 27, 2026, 1:55 pm

    Pillger Camp Logout - Burlok


    Greetings PILLAGERS of Tsunami,

    When you logout or disconnect in your pillaging camp you will now
    hopefully log back into the room the camp was in.

    All your JUNK should also be in that room now and subject to normal game
    cleaning procedures if it hangs out too long.

    Published on: March 27, 2026, 12:39 am

    Pillaging Parties - Burlok


    Greetings Denziens of Tsunami,

    As some will lament a couple of years ago I disabled banding when I began
    working on pillaging.

    I have - today - hopefully made it where partied natives will now all get
    pillaging points and spoils.

    I have also - hopefully - fixed conditions where beastmaster pets would
    get kills and so the beastmaster would not get the pillaging points.

    What does this mean? Native parties probably snowball ridiculously.

    Test it for me! Show Ghyath that Natives are not underwhelming at all!

    Published on: March 26, 2026, 11:09 pm

    Kyldiss Killquest // Wererat Hunter - Darkpoole


    Jarrod has learned some new knowledge regarding the dream gate / tearing /
    portal

    If you ask him about 'rift' 'tearing' 'dream tearing' or 'portal'

    He may be able to sense if the portal has been opened or not in this
    current boot.


    ~DP

    Published on: March 24, 2026, 10:23 am

    Re: New generated eq - Disdain


    Made some changes to drop rates. Added a flat increase of 15% to loot
    chance, this should bring it up to 1 in 3 kills producing something. Also
    increased the minimum rarity of drops so you should see more drops with
    higher rarities.

    I have added a flag to the shop list descriptions. gen_eq gear will bear a
    "~" at the front. I have also added a "gen_eq" id to new items, and 'list
    gen_eq' will work at the shop to only show new equipment

    I hope everyone finds something cool!

    -Disdain

    Published on: March 22, 2026, 8:23 pm

    Rework - Burlok


    I significantly reduced the cost to use rework. The expectation that a
    player would need to carry an orb at some levels to use one of their
    skills didnt feel right for this particular skill.

    Published on: March 22, 2026, 4:24 pm

    New generated eq - Disdain


    I installed the new gen_eq this morning. Most kills will have a chance to
    drop the new equipment. This eq will not be lockerable until I've had some
    time to get feedback. 2 winters of work on this thing. I hope ya'll like
    it.

    Published on: March 22, 2026, 3:18 pm

    < no title > - Nacho


    Mercenary Recruitment Office Commissioned

    The fighter guild has formally opened the new Mercenary
    Recruitment Office, now overseen by David the Field Marshal.

    This office serves as a dedicated command hub for warlords
    to contract trained support under clear terms of coin, rank,
    and readiness. Contracts are processed through disciplined
    intake, with recruits assigned by subclass and delivered on
    schedule according to the standing enlist framework.

    Purpose:

    Centralise warlord recruitment into a single, structured office
    Provide reliable subclass hiring with level-based cost and preparation
    time
    Compensate the removal/change to class mazes
    Enlist merc is still available

    Prices and order times may vary, at the moment I feel they are modest.

    If anything breaks we know who to blame...

    Published on: March 22, 2026, 9:14 am

    Re: Forged Items - Burlok


    On Thu Mar 19 22:18:22 2026, Burlok wrote:
    > Greetings Denziens of Tsunami,
    >
    > If you forge an item you should be able to wield that item.
    >
    > Let me know if this winds up not being the case.
    >
    > #unleashthedwarves
    >
    Fixed something to make it more likely that this actually works.

    Published on: March 22, 2026, 2:29 am

    NPC warlords - Ghyath


    They no longer spawn paladin, knight and gremlin(!) mercenaries.

    Published on: March 22, 2026, 1:11 am

    Re: Juggernaught - Ghyath


    On Fri Mar 20 00:13:40 2026, Ghyath wrote:
    > NPC juggernaughts had an error in their logic so they always rotated
    their
    > weakest weaponry upon the first hit. Now they should properly select the

    > weaponry their attacker is most vulnerable to! Trolls will love their
    > Naptha Throwers.
    > Meanwhile I adjusted formula for the power plant explosion when
    > juggernaught dies. This works for both player characters and NPCs. It
    > should now deal double the damage than before.
    >
    I discovered another error where NPC juggernaughts never used tier 7
    upgrades. Well, now they do.

    Published on: March 21, 2026, 11:36 pm

    Levitation and Rest - Burlok


    Greetings Denziens of Tsunami,

    You can now rest while under the effects of levitation because magic
    lifting you up is different than trying to use wings to hover in place
    when it comes to relaxing.

    Published on: March 21, 2026, 1:48 am

    Juggernaught - Ghyath


    NPC juggernaughts had an error in their logic so they always rotated their
    weakest weaponry upon the first hit. Now they should properly select the
    weaponry their attacker is most vulnerable to! Trolls will love their
    Naptha Throwers.
    Meanwhile I adjusted formula for the power plant explosion when
    juggernaught dies. This works for both player characters and NPCs. It
    should now deal double the damage than before.

    Published on: March 20, 2026, 1:13 am

    Re: Forged Items - Burlok


    On Thu Mar 19 22:18:22 2026, Burlok wrote:
    > Greetings Denziens of Tsunami,
    >
    > If you forge an item you should be able to wield that item.
    >
    > Let me know if this winds up not being the case.
    >
    > #unleashthedwarves
    >
    In the interest of transparency...

    chat Yeah.
    I also added a soft-cap to forge. The soft cap is high enough it wont
    disrupt the bonus from forges but will prevent what I anticipate being
    situations where people gather all the buffs in the game in an attempt to
    create and wield a level 40 weapon.

    Published on: March 19, 2026, 11:24 pm

    Forged Items - Burlok


    Greetings Denziens of Tsunami,

    If you forge an item you should be able to wield that item.

    Let me know if this winds up not being the case.

    #unleashthedwarves

    Published on: March 19, 2026, 11:18 pm

    Chaos Orb - Vladimir


    Congrats Chaosmages! You now have your own "mage weapon"!

    Help spells chaos-orb for details.

    And, as usual, blame Darkpoole if you don't like it, but be sure
    to give me any feedback, suggestions or ideas.

    Published on: March 19, 2026, 3:25 pm

    Wars - Darkpoole


    Due to popular demand, War's our now weekly instead of 3 weekly - Many
    thanks to all the new players craving war!

    Published on: March 19, 2026, 5:45 am

    Barbarian HP Pillaging Display - Burlok


    I removed the pillaging status updates from the Barbarian HP bar. This will
    make them consistent with the other pillagers and reduce what could become
    a very long hp bar. Please rely on the pillager command to view your
    score.

    Published on: March 18, 2026, 6:19 pm

    Shaman QoL: Destruct Skill + Bonus Materia Gain - Marisil


    Greetings,

    Shamans now earn a materia-gain bonus based on their current total
    "destructed" value. "Destructed" is incremented whenever you use the
    "destruct" skill to destroy a MAGIC item (this is how it has always
    worked, just repeating it here). As the Shaman destroys such items
    over time, he or she will gradually earn a +X% bonus to all materia
    gain, which will be displayed in "score" in the "Destructed" field.
    For full disclosure, here is the formula:

    x = total_destructed / 2000
    x = log(x^(x^0.22))

    Here's the bonus curve, given x, from 1 to 2500:
    https://www.wolframalpha.com/input?i=log%28x%5E%28x%5E0.22%29%29+from+1+to
    +2500

    Cheers,
    Marisil

    Published on: March 18, 2026, 1:39 pm

    Shaman Auto-Materia-Channel - Marisil


    Greetings,

    I discovered an oversight in the Shaman auto-channel mechanism
    that fires whenever you the Shaman buries or skins a corpse.
    Essentially, materia tiers 1-3 were supposed to receive a bonus,
    but were not actually getting it. This has been fixed.

    Cheers,
    Marisil

    Published on: March 18, 2026, 11:32 am

    Disarm - Burlok


    Greetings Denziens of Tsunami,

    From time to time people complain about how disarm functions. Essentially,
    requiring the player to manually rewield meanwhile npcs automatically
    rewield as if they were never disarmed at all.


    Ive put a new version of disarm into testing that handles the situation a
    bit more like a debuff than actual manipulation of the weapon object.

    Looking for feedback on this change. Currently the number of rounds
    disarmed will be roughly 4. Sometimes less. Sometimes more. Depending on
    skill roll.

    Ive only implemented this for the disarm skill and mesmerizes unwield
    command.

    If the change is agreeable Ill look at rolling it out further.

    Published on: March 17, 2026, 1:44 am

    Draco Blight Spell - Marisil


    Greetings,

    Dracolich blight spell will no longer destroy heals on the
    target that have a value of 10k coins or higher. This was
    changed mainly to prevent NPC Dracos from costing you tens
    if not hundreds of thousands of coins, in terms of heals
    you might lose from your inventory. That was certainly
    never the intention of the spell, and is a brutal player
    experience.

    Cheers,
    Marisil

    Published on: March 16, 2026, 8:34 pm

    Re: Mage Weapons - Vladimir


    I forgot to mention, the Mage Weapon change will affect the following:

    Wu-Jen (all spheres)
    Necromancer
    Illusionist
    Chronomancer

    (maybe be on the lookout for a Chaosmage weapon in the near future)


    Published on: March 16, 2026, 7:44 pm

    Mage Weapons - Vladimir


    Mage Weapons have been updated, to hopefully make them more attractive
    to use.

    They now give bonuses to spells, based on your class, or Wu-Jen sphere.
    Also, they have a new special attack proc you might see fire off
    from your melee attacks.

    As a side "benefit", missile and ice-bolt have been updated to use newer
    skill code, so let me know if anything looks fishy with them.


    As always, blame Darkpoole for any problems. But be sure to let me know
    about them as well.

    Published on: March 16, 2026, 6:40 pm

    Commands - Vladimir


    A new command, 'commands' has been added. It replaces the existing
    "help commands" spam-list.

    Help commands, or use 'commands' / 'commands '.

    The old 'help commands' list is still available, using 'help commands!'.

    As usual, blame Darkpoole (or let me know), if there are any issues.

    Published on: March 12, 2026, 4:30 pm

    Pixie "pollen" command - Marisil


    Pixies,

    The "pollen" command has been update to provide more clarity
    in regards to what each column means. Not that you probably
    didn't know what they meant already, but now it is explicit.

    Cheers,
    Marisil

    Published on: March 12, 2026, 12:08 pm

    Help newbieareas - Ghyath


    "help newbieareas" has been updated:
    - directions now use/prefer caravans
    - new information about (kill)quests nearby

    Please let me know how you (dis)like it and what quests are missing where.
    With a positive feedback I might update "help midbieareas" similarly.

    Published on: March 11, 2026, 11:41 pm

    Glance - Vladimir


    Glance has been updated to accept a

    (ex: glance north)

    This should function like "look north", except it will return the
    brief description of the target room.

    Let me know if there are any issues.

    Published on: March 11, 2026, 9:40 pm

    Shop Sell Bonus - Burlok


    I did a major refactor of the way the shop handles sell bonuses.

    This is the bonus bards and thugs currently get.

    It should have no impact player-side but JUST IN CASE im letting you know.

    Published on: March 11, 2026, 4:12 pm

    Snipe First Shot: Bug Fixed - Marisil


    Greetings,

    There was a bug in the code for the Hunter Snipe skill which
    checked the target's "perception" skill level when
    considering whether the first shot against that target
    catches them off-guard. There is no such thing as the
    "perception" skill, so this has been changed to be
    "awareness", which is what the coder probably intended
    . Before this was fixed, every initial snipe shot was
    getting bonus damage, which is not what we intended. The
    awareness of the target will now properly be taken into
    consideration.

    Cheers,
    Marisil

    Published on: March 10, 2026, 3:55 pm

    Newbie Area - Darkpoole


    Greetings Newbies!



    I've updated the newbie area to be a little more interactive, you can
    visit this area via the newbiearea command, which has also been changed
    from level 1 to account age, you can use this command until your account
    age hits 12 months total.



    I've also added a few things to the blindmode command such as


    Condensed who list
    Condensed score


    but I would love to hear some thoughts about what else to add to the
    blindmode.


    ~DP

    Published on: March 10, 2026, 1:59 pm

    Blind Mode - Darkpoole


    There's a WIP command called blindmode.


    You can activate it with blindmode on / off

    For any of my screen reader friends, if you can think of some ways to make
    this game easier to access please let me know and I'll see what I can do
    about adding things in.


    ~DP

    Published on: March 9, 2026, 1:06 pm

    Party - Ghyath


    I *think* I fixed a bug where exp wasn't properly distributed when the
    killer was a DoT-like effect.
    You should now automatically follow, turn damage on and take formation
    first upon joining the party.

    Published on: March 9, 2026, 1:14 am

    Re: RACE Updates Pt 1 - Burlok


    On Sat Mar 07 00:24:32 2026, Burlok wrote:
    > Greetings Denziens of Tsunami,
    > I made a pass over a few races and installed some new things.
    >
    > DWARF
    > -Dwarves love to fight and drink. They are not debuffed by alcohol.
    > -Dwarves always have the forge skill (this is not new).
    > -A Dwarf of 19+1 or higher can also mythic forge, regardless of quest
    > points.
    >
    > BONUS REDUCTION: Dwarves no longer have a religion bonus.
    >
    > GHANT
    > -A ghant can always "offwield". They do not gain the offhand skill but
    > they gain a bit of hidden skill each level which will translate to
    offhand
    > attacks.
    >
    > BONUS REDUCTION: Ghants lost their +10 to offhand.
    > BONUS INCREASE: Ghants who have the offhand skill gain a couple of extra

    > points each level.
    >
    > KENKU
    > SKILL SWAP: Kenku lost FLY but gained FLIGHT. This gives them all the
    > additional functionality flight has.
    >
    > SKAVEN
    > -Skaven always have the STEALTH skill. Very interested to see how this
    > will be abused.
    >
    > SLEEN
    > -When a sleen rests it enters a state of brumation which is a more
    > restorative state than rest.
    > -A sleen receives BONUS HEALING from ALL SOURCES.
    >
    > BONUS REDUCTION: I removed their weapon bonuses and penalties but kept
    the
    > ones related to light and dark.
    >
    >
    Oh. I forgot. Dwarves lost their bonus to forge.

    Published on: March 7, 2026, 12:34 am

    RACE Updates Pt 1 - Burlok


    Greetings Denziens of Tsunami,
    I made a pass over a few races and installed some new things.

    DWARF
    -Dwarves love to fight and drink. They are not debuffed by alcohol.
    -Dwarves always have the forge skill (this is not new).
    -A Dwarf of 19+1 or higher can also mythic forge, regardless of quest
    points.

    BONUS REDUCTION: Dwarves no longer have a religion bonus.

    GHANT
    -A ghant can always "offwield". They do not gain the offhand skill but
    they gain a bit of hidden skill each level which will translate to offhand
    attacks.

    BONUS REDUCTION: Ghants lost their +10 to offhand.
    BONUS INCREASE: Ghants who have the offhand skill gain a couple of extra
    points each level.

    KENKU
    SKILL SWAP: Kenku lost FLY but gained FLIGHT. This gives them all the
    additional functionality flight has.

    SKAVEN
    -Skaven always have the STEALTH skill. Very interested to see how this
    will be abused.

    SLEEN
    -When a sleen rests it enters a state of brumation which is a more
    restorative state than rest.
    -A sleen receives BONUS HEALING from ALL SOURCES.

    BONUS REDUCTION: I removed their weapon bonuses and penalties but kept the
    ones related to light and dark.


    Published on: March 7, 2026, 12:24 am

    Drunken Swashbucklers - Burlok


    Greetings Denziens of Tsunami,

    Swashbucklers love to drink and fight. They do not suffer a skill penalty
    while drunk.

    Published on: March 6, 2026, 8:41 pm

    Racial Adjustments - Burlok


    I am going to be working on some adjustment to races over the next couple
    of weeks.

    The goal is to improve / increase / make more viable some of the races
    that are not usually go-to selections.

    I am NOT intending on posting each change as it occurs.

    I WILL post summaries as I do a few.

    So if something looks slightly different with a skill line DONT PANIC.

    You can always reach out to me.

    Published on: March 5, 2026, 8:34 pm

    Cecaelia - Raine


    Resistances changed to shock -15, sound -10, and drown +30.
    Removed swipe bonus, added engage and strangle at +5 each. Weapon numbers
    normalized as well.
    Terrain numbers normalized.
    Rings dropped to 6.

    Published on: March 5, 2026, 2:35 am

    Pixie Plerosis/Clover Stat Buff Decay - Marisil


    Pixies,

    Plerosis' (clover) bonus accumulated stat boost that comes from
    its synergy with lily will no longer decay while you are resting.
    This is so that you can use the enhanced rest that comes from
    clover's synergy with tulip (in case you have that as well),
    without be penalized for using the enhanced rest by potentially
    losing some of your bonus stats in the process.

    Cheers,
    Marisil

    Published on: March 4, 2026, 7:07 pm

    Cecaelia - Darkpoole


    Hentai lovers rejoice!


    Ever wanted to play your own octopus inspired race?
    Want to slap your enemies with your 8 tentacles?

    Want to do something weird and slosh around everywhere?
    --------------------------------------------------------------------------
    -
    Cecaelia are cephalopod humanoids with powerful tentacles, fluid movement,
    and
    predatory instincts. They excel at constriction and close-quarters
    control, but
    struggle with rigid heavy weapon forms. Their bodies are built for water
    and
    shoreline hunting, not dry deserts or heavy plate warfare. Due to having
    so many
    tentacles and being a cephalopod they are restricted in what gear they can
    wear
    but can equip up to 8 rings.
    --------------------------------------------------------------------------
    -
    Cecaelia stat adjustments:

    Strength : -5
    Dexterity : 10
    Intelligence : 10
    Constitution : -15
    --------------------------------------------------------------------------
    -
    Cecaelia resistance adjustments:

    Drown : +30
    Sound : -5
    Fire : -10
    --------------------------------------------------------------------------
    -
    Cecaelia skill adjustments:

    2-hsword : -12 awareness : +5 axe : -10
    bow : -8 grapple : +10 polearm : -10
    stealth : +5 swipe : +5 sword : -10
    unarmed : +8
    --------------------------------------------------------------------------
    -
    Cecaelia sight restrictions:

    Max Sight : +9
    Min Sight : +1
    --------------------------------------------------------------------------
    -
    Cecaelia is a man-sized race.
    --------------------------------------------------------------------------
    -
    Cecaelia combat adjustments from terrain:

    Arid : -10 Desert : -15 Shore : +8
    Swamp : +5 Underwater : +20 Water : +15
    --------------------------------------------------------------------------
    -

    Published on: March 4, 2026, 3:51 am

    New Races - Darkpoole


    Three new races have been discovered as playable


    -Goblin
    -Hobgoblin
    -Bugbear



    Feel free to check them out and let me know your thoughts :)
    ~DP

    Published on: March 2, 2026, 5:56 am

    Orcs and Corpses - Burlok


    Greetings Denziens of Tsunami,

    The corpse heal orcs received did not keep pace with the addition of rest
    and the wider proliferation of heals.

    When an orc eats a corpse outside of war they will (rather than eat it)
    actually render it into jerky much like a native does for portable
    healing.

    #orcmeta

    Published on: February 25, 2026, 11:04 pm

    Command: who2 - Ghyath


    There is an alternative look of "who" under who2. Functionality should be
    pretty much the same, lacks titles and pretitles (sorry Nomads). If you
    like it, just "alias who who2".
    Comments welcome.

    Published on: February 24, 2026, 7:01 pm

    Re: New Playtesting Opportunity - Darkpoole


    On Fri Feb 06 04:48:29 2026, Darkpoole wrote:
    > This isn't a change post but its the board everyone will see.
    >
    >
    >
    > Hey everyone,
    >
    > I?m opening up invite testing for a new work-in-progress class:
    > Deathknight2.
    >
    > This isn?t replacing anything yet, but it?s the start of a modern
    > ?expansion-grade? DK-style kit, with a clean gameplay loop and strong
    spec
    > identity. If testing goes well, this could become a full new
    > class/subclass option going forward.
    >
    > What it?s about
    >
    > Runic Power is real gameplay (build it, spend it, manage it)
    >
    > Frost + Unholy presences you can swap between
    >
    > Procs that should feel obvious and exciting (not background RNG)
    >
    > Room effects that behave properly (persist, tick, don?t stack
    infinitely)
    >
    > Current kit in testing
    >
    > Frost
    >
    > Obliterate (generator)
    >
    > Howling Blast + Frost Strike (spenders)
    >
    > Killing Machine + Rime procs
    >
    > Frost Fever status
    >
    > Unholy
    >
    > Rotrend (generator)
    >
    > Graveblight (room corruption template)
    >
    > Miasma Surge (spender that strengthens your room rot)
    >
    > What I need from testers
    > If you hop in, I?d love feedback on:
    >
    > Does RP feel starved / smooth / flooded?
    >
    > Do procs feel too rare / too frequent / just right?
    >
    > Does Frost feel like burst/precision, and Unholy like slow
    inevitability?
    >
    > Any bugs, weird stacking, or edge cases (especially around room effects)
    >
    > If you?re keen to test, DM me and I?ll get you sorted with
    access/invite.
    > ~DP
    >
    The first testing phase as finished, I've learned a lot, and have decided
    to take it in a newerish direction focusing more on runes and the runic
    weapon. If you previously had a runeknight && gave a lot of feedback,
    please send me a tell and I'll have something for you. The next iteration
    is Runereaver - feel free to message me if you'd like to try it out.

    Published on: February 24, 2026, 8:43 am

    Transform (Wu-jen Spell) - Darkpoole


    Per Eider's idea - Transform receives a small boost for every rank of water
    you have learned.

    Published on: February 22, 2026, 2:23 am

    Re: Windscar Islands - Ghyath


    On Thu Feb 19 00:00:26 2026, Ghyath wrote:
    > On Wed Feb 18 17:52:52 2026, Ghyath wrote:
    > > You can now sail to Windscar Island from port 4e of CoT.
    > > It is a test island, no hidden features, basically no monsters (except

    > Den
    > > of Beholders), but kind of innovative in terms of "graphical"
    > > interpretation of your surroundings.
    > > Since there are so many various clients and settings, I am looking for
    a
    >
    > > feedback about how you like general idea, map symbols, how
    > understandable
    > > your movement around is and how messy it is with your client/settings.

    > You
    > > probably need to turn off your brief mode to see the main map feature.
    > > Feedback please via tells/mudmail/Discord/public channels. Thanks.
    > >
    > 4 major biomes should now be populated with biome-fitting animals. Some
    of
    > them are smarter. In general the further from the shore, the bigger
    > animals you might encounter (up to lvl 19).
    >
    Windscar Island is temporarily unavailable until Tsunami's sailors
    schedule regular transport. You will be informed in time about new sea
    routes.

    Published on: February 19, 2026, 8:54 pm

    Re: Windscar Islands - Ghyath


    On Wed Feb 18 17:52:52 2026, Ghyath wrote:
    > You can now sail to Windscar Island from port 4e of CoT.
    > It is a test island, no hidden features, basically no monsters (except
    Den
    > of Beholders), but kind of innovative in terms of "graphical"
    > interpretation of your surroundings.
    > Since there are so many various clients and settings, I am looking for a

    > feedback about how you like general idea, map symbols, how
    understandable
    > your movement around is and how messy it is with your client/settings.
    You
    > probably need to turn off your brief mode to see the main map feature.
    > Feedback please via tells/mudmail/Discord/public channels. Thanks.
    >
    4 major biomes should now be populated with biome-fitting animals. Some of
    them are smarter. In general the further from the shore, the bigger
    animals you might encounter (up to lvl 19).

    Published on: February 19, 2026, 12:00 am

    Windscar Islands - Ghyath


    You can now sail to Windscar Island from port 4e of CoT.
    It is a test island, no hidden features, basically no monsters (except Den
    of Beholders), but kind of innovative in terms of "graphical"
    interpretation of your surroundings.
    Since there are so many various clients and settings, I am looking for a
    feedback about how you like general idea, map symbols, how understandable
    your movement around is and how messy it is with your client/settings. You
    probably need to turn off your brief mode to see the main map feature.
    Feedback please via tells/mudmail/Discord/public channels. Thanks.

    Published on: February 18, 2026, 5:52 pm

    Survey - Darkpoole


    Not a change post sorry - There's a new Survey in the survey room regarding
    shutdown wars, please fill it out! xoxo

    Published on: February 18, 2026, 1:23 pm

    Monk Stick - Darkpoole


    Greetings,


    After some discussion with the resident Bug monk. It was realised that one
    of the imbues actually had an issue which caused the other elements to
    fire more rapidly and uncontrollably. This issue has been fixed/patched,
    but the chance to proc is now much better (twice better to be preciseish)
    and in doing so, I've lowered the amount of areas/notches needed to get
    the next imbue, you can find it out at help monk stick or read below.



    Imbue unlocks (by notches / explored locations)
    -----------------------------------------------
    Your stick level increases once for every 3 explored locations notched
    onto the stick. This means imbues unlock at specific notch totals:

    Fire: 9+ locations
    Lightning: 24+ locations
    Ice: 51+ locations
    Acid: 81+ locations
    Poison: 99+ locations
    Holy: 120+ locations

    Tip: If you are just short of an unlock, you usually only need a couple
    more explored locations to push your stick level over the next threshold.




    As usual if I broke something (It's me, so probability is high) please let
    me know!


    ~DP

    Published on: February 18, 2026, 1:12 pm

    2 More Changes - Darkpoole


    Bard's who charm an NPC now have the display on
    their HP Prompt.



    Anyone who creates a party with another player will Auto Follow, Turn on
    Party Damage, and Join Formation First.

    Published on: February 16, 2026, 3:56 am

    Tower Defence Arcade Game - Darkpoole


    Good News Everyone,


    I created a fun little Tower Defence game in the arcade (2d 2w u from CoT)
    - It's not a super intensive game but its a fun little interactive thing
    if you want something to do while bored.

    Published on: February 16, 2026, 3:15 am

    The Iron Proving Hall - Darkpoole


    New Level 30 Fighter Dungeon: The Iron Proving Hall

    The old fighter mazes have been retired and replaced with a new dungeon
    built for pure combat progression: The Iron Proving Hall.
    This is a level 30 dungeon packed with fighter-type enemies and it follows
    the same rules as Aincrad.

    Clear the room to advance: the next room won?t open up until everything in
    the current room is dead.
    No dipping out: if anyone leaves the dungeon, the run resets and it will
    need to be started again from the beginning.

    Boss + Loot
    The final boss has a chance to drop a Tier set piece for fighter
    subclasses. If you want fighter gear, this is the new proving ground.
    If you were farming the old fighter mazes, this is the replacement. Bring
    a proper build, bring sustain, and commit to the run, because the hall
    doesn?t care how close you were.


    I'll await feedback before I start working on the other Class Mazes but I
    can guarantee it'll be worth it when you eventually get a 4 piece.


    ~DP

    Published on: February 14, 2026, 11:56 am

    Iview command - Burlok


    I have unrestricted the iview command. It is now available to all players
    during invasions whether you are native or not without the need for a
    magic mirror.

    Published on: February 13, 2026, 11:04 pm

    Re: Worm Tunnel - Burlok


    On Tue Dec 16 03:49:51 2025, Darkpoole wrote:
    > Heyy,
    >
    >
    > Worm tunnelling now incurs an SP penalty that gradually adds up over
    time
    > and will kick you out of tunnelling if you're too low on SP - As well
    you
    > can't rest while tunneling to prevent what is basically a sanctuary for
    > not being killed.
    >
    > If this goes against Burlok's design idea i will be happy to revert it
    >
    >
    > Thanks!
    >
    This is still true EXCEPT a worm gets 8 rounds before the sp drain kicks
    in.

    A worm currently auto-tunnels after each kill (plunging back beneath the
    ground) and the sp cost was completely justified since people were idling
    but by giving a grace period of a few rounds a worm is able to burst from
    the ground to swallow its foes still without having an additional xp cost
    for being cinematic.

    Published on: February 13, 2026, 1:46 am

    Newbie Book - Darkpoole


    With the recent influx of some new players who happen to skip the
    introduction quest. I've made the book available from Magnus (w,s,w,d)
    from CoT - as a reminder he's also quite helpful and you can ask him about
    most subjects about the mud and he'll hopefully be able to give you the
    answer you are looking for.


    ~DP

    Published on: February 13, 2026, 12:23 am

    Test - Darkpoole


    This is just a test post for the RSS feed.

    Published on: February 11, 2026, 5:18 am

    Hydra Exhale - Darkpoole


    Hydra's no longer gain a toughness bonus (for whatever reason they got it
    in the first place) when using exhale.

    Published on: February 7, 2026, 1:05 am

    Deathmail & Deathshield - Darkpoole


    Both have been reduced approximately 30%

    Published on: February 6, 2026, 11:12 am

    Beholder Logic - Darkpoole


    I thought I fixed this ages ago but apparently not. Beholder's now instead
    of just spamming shield, will use their offensive and defensive skills as
    they were meant to.


    ~DP

    Published on: February 6, 2026, 11:05 am

    New Playtesting Opportunity - Darkpoole


    This isn't a change post but its the board everyone will see.



    Hey everyone,

    I?m opening up invite testing for a new work-in-progress class:
    Deathknight2.

    This isn?t replacing anything yet, but it?s the start of a modern
    ?expansion-grade? DK-style kit, with a clean gameplay loop and strong spec
    identity. If testing goes well, this could become a full new
    class/subclass option going forward.

    What it?s about

    Runic Power is real gameplay (build it, spend it, manage it)

    Frost + Unholy presences you can swap between

    Procs that should feel obvious and exciting (not background RNG)

    Room effects that behave properly (persist, tick, don?t stack infinitely)

    Current kit in testing

    Frost

    Obliterate (generator)

    Howling Blast + Frost Strike (spenders)

    Killing Machine + Rime procs

    Frost Fever status

    Unholy

    Rotrend (generator)

    Graveblight (room corruption template)

    Miasma Surge (spender that strengthens your room rot)

    What I need from testers
    If you hop in, I?d love feedback on:

    Does RP feel starved / smooth / flooded?

    Do procs feel too rare / too frequent / just right?

    Does Frost feel like burst/precision, and Unholy like slow inevitability?

    Any bugs, weird stacking, or edge cases (especially around room effects)

    If you?re keen to test, DM me and I?ll get you sorted with access/invite.
    ~DP

    Published on: February 6, 2026, 4:48 am

    Shaolins/hardcores vs. parties - Ghyath


    Darkarn wrote an original prestige subclass of Shaolins with intention of
    them being lonely in the cruel world of Tsunami. Probably during some
    festivities (or for some reason unknown to me) this was changed and
    Shaolins could party like everyone else. Well, until today when they
    decided to follow the lonely path again.
    Similarly the elusive hardcores.

    Published on: February 4, 2026, 11:28 pm

    Farty Pollow - Darkpoole


    Hi,


    I've fixed an oopsie doodle with party follow that should now work again,
    in saying that it was hacked and slashed together using an old backup, so
    there's a possibility that some old stuff went through as well. if you
    notice anything weird please send me a tell :)

    ~D{

    Published on: February 3, 2026, 9:33 am

    TRAVEL CHANGES - Burlok


    Greetings Denziens of Tsunami,

    HEARTHSTONE has been updated to include TRAVEL: help hearthstone
    GATE has been updated to include TRAVEL: help spells gate
    FLIGHT has been updated to include TRAVEL: help skills flight
    WORMHOLE has been updated to include TRAVEL: help spells wormhole
    CORRIDOR has been update to include TRAVEL: help prayers corridor

    BONUS NEW SKILL: Bards have gained the song TRAVELERS TUNE. Skill level
    will decrease the needed exploration percentage to travel. HEROIC BARDS
    can travel to areas they have only begun to explore.


    Let me know if any functionality of any skill is broken. I did thoroughly
    test all the things but im not perfect.

    Published on: January 31, 2026, 1:19 am

    BETA: EXPLORATION and TRAVEL - Burlok


    Greetings Denziens of Tsunami,

    Recent feedback from new and returning players has been that travel across
    the land can be difficult as our memories from many years ago have faded
    and that even when you know where you are going its very easy to get
    turned around.


    Ive implemented a system for general player testing that will allow
    players to travel to realms they have reached a certain exploration
    threshold in.

    Currently that threshold is 61 percent.

    See help hearthstone
    See help gate

    Both allow for the argument EXPLORED which will show destinations you meet
    the exploration threshold for.

    For you champion explorers who will have a huge list you can also restrict
    the output by level EXPLORED -

    Using gate / hearth / phearth will let you pick from these realms as well.
    Hopefully all the costs and restrictions should be in place.

    If anyone has other suggestions on how to use this system (or additional
    skills to consider modifying) please let me know.

    Published on: January 29, 2026, 1:04 am

    Various minor changes/updates - Ghyath


    Newbie chessboard got cosmetic update.
    Tam's (Two Rivers area) behavior updated.
    Newbie dummy (Newbie tutorial area) no longer gives melee exp. DummyGate
    is over!
    Toy Chest area updated, NPCs now properly wear/wield their equipment aka
    Greshna's favorite babes finally wear bikini!

    Published on: January 28, 2026, 5:50 pm

    CONTEST Realm Entries - Burlok


    Greetings Denziens of Tsunami.

    New and returning players have provided feedback that navigating the
    realms of Tsunami can be challenging. As a result, Burlok is working on a
    travel-system.

    WHAT WE NEED: We need to record the “entry location” for each realm.

    The “entry location” is the first room you would enter off of the main
    area into the REALM. You can type “realm” and see where you are. For
    example CoT is in MAINLAND TOWN.

    CONTEST
    Players are being given the opportunity to help Burlok declare entry-rooms
    to the various realms for MUD PRIZES. There is a COG DISPENSER at cot
    which will give you a gps cog.

    You can see which realms are needed via the command “gps needed”.

    Travel to a needed realm and type “gps submit ” where
    is the typical level a player would adventure in this area (you can only
    pick 1 level). This level will be important to the travel system also.

    You can view your progress with “gps contest” while holding a cog.

    Burlok will be reviewing submissions every few days and approving ones
    that appear to correctly identify the “entry room”.

    The contest ends February 28 OR whenever the majority of the realms have
    entries.


    Published on: January 20, 2026, 11:53 pm

    Druids - Ghyath


    Druids have been disabled, because their current status isn't in line with
    Tsunami's subclass standards.

    Published on: January 16, 2026, 9:52 pm

    Native PILLAGERS - Burlok


    CONCEPT: The Native of Tsunami eschew the civilized world. They move across
    the world pillaging the fringes of society which unleashed evil-powers
    upon them.

    All native classes now have access to pillaging and pillager.

    See: help pillaging

    Let me know if anything isnt working / doesnt appear to be set-up right.

    Published on: January 11, 2026, 5:26 am

    Re: NEW Pillager Skill - Burlok


    On Sat Jan 10 06:21:09 2026, Burlok wrote:
    > Barbarians have gained the pillager skill! See help skills pillager.
    >
    > This gives nomadic pillagers a mobile base. Allowing them to take a
    break
    > from time to time without losing their standing.
    >
    > I will continue working on testing this in conjunction with anyone else
    > who wants to use it. If you find an abuse let me know.
    >
    > I will add it to other pillagers (Berserker, Amazon, More?) once I am
    more
    > confident its working as intended.
    >
    > The 300 round cooldown begins when the pillager who made the camp exits.
    A
    > logout will clear the cooldown ..
    > .. but it also clears your pillaging score.
    >
    > You can see your timer's status by typing pillager.
    >
    Berserkers and Amazons have access to the pillager skill now.

    Published on: January 10, 2026, 11:34 pm

    NEW Pillager Skill - Burlok


    Barbarians have gained the pillager skill! See help skills pillager.

    This gives nomadic pillagers a mobile base. Allowing them to take a break
    from time to time without losing their standing.

    I will continue working on testing this in conjunction with anyone else
    who wants to use it. If you find an abuse let me know.

    I will add it to other pillagers (Berserker, Amazon, More?) once I am more
    confident its working as intended.

    The 300 round cooldown begins when the pillager who made the camp exits. A
    logout will clear the cooldown ..
    .. but it also clears your pillaging score.

    You can see your timer's status by typing pillager.

    Published on: January 10, 2026, 6:21 am

    Death Equipment on Login - Burlok


    PROBLEM: A deathknight had to summon all of their three equipment pieces
    each login. How tedious.

    CHANGE: You will automatically get your death gear when you login.

    ADDED: Command dblade which will set the blade type you summon on
    login (default vorpal).

    BONUS CHANGE (Increase?): Deathmail was using 90% of its skill value. It
    is now using 100%.

    Published on: January 10, 2026, 1:48 am

    Deathknight Equipment and Incorp QoL - Burlok


    PROBLEM: Incorporeality would remove all of a DKs equipment forcing them to
    manually re-wear. How tedious.

    CHANGE: Going incorporeal will now re-equip valid item slots. It will mark
    the items (codewise) to know which ones it took off.
    CHANGE: Going corporeal will now FIRST attempt to re-equip all of the
    items incorp marked.

    CHANGE: Going corporeal will SECOND fill any remain slots with items
    selected from the "suit up" command.

    ENHANCEMENT: Clarified what equipment a DK can wear in its states in a
    more straightforward fashion in the code.

    WHEN INCORP: Deathknights cannot wear boots, gloves, other, or helmet.

    BONUS CHANGE (Reduction?): Deathknights can NO LONGER wear mortal shields.
    Only death shields.

    --Willing to have a conversation about changing the way they get death
    shield.

    Published on: January 10, 2026, 12:06 am

    This board - Fingolfin


    This Board is the universal changes board for the
    coders of Tsunami.

    Changes will be posted here as well as in
    the affected guilds.

    Fingolfin

    Published on: October 4, 1999, 8:56 pm