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- ...>atheists above level 9, making it possible for ghosts to get stuck in <br>areas where they could neither be rezzed nor could they exit the area <br>while d738 bytes (131 words) - 22:20, 20 January 2020
- ...n.<br><br>This means the spell now will also work on aggressive in no-gate areas, <br>just<br>like the scroll.<br><br><br><br>[[Category:Changes_Board]]304 bytes (51 words) - 03:19, 25 January 2020
- ...t description of the room in them. This <br>makes it much easier to learn areas for when you just wanna run<br>around in 'brief' mode.<br><br><br><br>[[Cat301 bytes (52 words) - 03:49, 25 January 2020
- ...br>2. Before you couldn't hurl things to people in no gate/no summon<br> areas, this now only applies for living things. (you can throw<br> objects to p1,016 bytes (184 words) - 18:15, 25 January 2020
- ...of a compromise between the two systems. Now<br>you can go back to aggro areas and have your followers take<br>damage for you for a round or two while you2 KB (311 words) - 18:46, 25 January 2020
- ...le : item change<br><br>Just a quick note - I changed an item in one of my areas<br>(Talamport) that used to give boosts to dragon breathe. It<br>now gives427 bytes (75 words) - 18:46, 25 January 2020
- ...accurate Arrow<br>bone spear<br>Blindness Glyph<br>shock damage<br>certain areas you can look at the sun<br>derro squirter<br><br><br><br>[[Category:Changes339 bytes (56 words) - 19:22, 25 January 2020
- ...d a few <br>quests/zones and has shifted class mazes away to more thematic areas, so <br>far this is the list I've been able to find and partially verify, I1 KB (258 words) - 11:29, 14 April 2023