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- ...sier to view them,<br>you can turn on colors. In particular,<br>colors for areas is tagged as: 'bard', e.g<br><br>color bard BOLD+WHITE<br><br>Color for que621 bytes (106 words) - 16:22, 4 July 2022
- ...spawn<br>in significantly more locations than the previous 4 or 5 main<br>areas. You should see them now in ariston, gladstadt, seralons,<br>dragon island601 bytes (110 words) - 18:45, 25 January 2020
- ...as been added to the wiki, see:<br>http://www.thebigwave.net/wiki/Category:Areas<br>Help would be appreciated in adding directions and descriptions. Plus t533 bytes (96 words) - 19:25, 25 January 2020
- ...t in Barovia (and <br>surrounding Barovian areas), as well as a few Island areas now have their <br>bonuses clearly listed when you look at them. Eventually647 bytes (98 words) - 09:16, 3 February 2022
- ...arovia <br>(and <br>> surrounding Barovian areas), as well as a few Island areas now have <br>their <br>> bonuses clearly listed when you look at them. Even916 bytes (149 words) - 15:32, 3 February 2022
- ...reduced cast time to 3 rounds and can be used in more <br>water/cold based areas.<br>* stoneskin got a lower amount of "counters" but each counter absorb mo1 KB (223 words) - 02:43, 25 January 2020
- ...somewhat less<br>overall, this is in an effort to more precisely define<br>areas of difficulty.<br><br>Now, as to *why* the changes, essentially the<br>skil1 KB (202 words) - 03:22, 25 January 2020
- ...on other <br>exit-related skills in which mazes (and a few other types of areas) exits <br>couldn't always be well-discerned by code which relies on exits.620 bytes (109 words) - 19:50, 25 January 2020