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                        TT TTT TTTTTT T T T TTTTTT TT
                        TTTTTTTTTT  TT TTT TT TT TT T   T
                      TTTTTTTTTTTTT T T  T  T    T T   T TT
                SSS      TTT   |  T  T T T  TT TT  TTT T   T  T
              SSSSSS    TT   |  T T   T T  T   T  T  T T  T T   T
             SS       TTT  | | | | T   T      T         TT   T    T
            SS       TTT  | | | |    T    T   T  T  T T     T T
             SSS       | | | |             T  T   T   T  T   T  T  T
                SS    | | |             T          T       T         T
 UU   UU         SS  | | |
  UU   UU  SS   SS  | | |
  UU   UU   SSSSS  | | |                    The 'big' Wave.
  U    U              | |      'You STILL can't keep a good wave down!'
 UU   UU  NN      NN | | |       
  UUUUU   NNN    NN   | | | | |
         NN NN   NN        | |   MM     MMM
        NN   NN  NN   AAAA      MM MMMMMM MM
        NN    NNNN   AA  AA    MM   MMMM   M     IIII
       NN      NN   AAAA  AA   M           MM     II
                   AA  AAAAA  MM            M    II
                  AA      AA                 M    II
                           AA                    II
                                                IIII

Tsunami is one of the oldest original lpMUDs in existence, having been around since at least 1990. It has a long and glorious history. Tsunami features over 20 humanoid races and several nonhumanoid races (such as Dragons, Fey, Monsters, and Horrors!). Players can choose from over 65 elaborate, detailed subclasses spread over 10 guilds. You can own a house or run a business too!

The world of Tsunami is vast, consisting of over 15,000 rooms and a massive selection of areas to explore. Many fun adventures await including intricate quests, PvP Warfare, a collectible card game, and many more metagames.

Tsunami is ENTIRELY free (donations are not even accepted) and all coders work here for the love of the game. Many have been doing it for over a decade and we are always looking for more new talented designers. Follow the links on the left to create an account, learn to play, and connect to this great MUD.


Subject / AuthorDateDescription
Skinned weapons and armour - Sauron Thu, 29 Jul 2010 10:24:51 PST Can no longer be sold. Why would the shop want them?
Sylph - Traveller Wed, 28 Jul 2010 12:14:35 PST Somewhat similarly to Aramitama, I've given sylphs an amount
of natural carry (ability to handle the "hated winds") based
on their level.  Now these classes too can pk without dropping
everything.
Aramitama - Traveller Wed, 28 Jul 2010 12:04:35 PST Carry is now constant.  While cute, I don't think the 0 carry
thing really works, particularly on a pk mud.
Drain for love aramitama - Traveller Tue, 27 Jul 2010 23:34:38 PST Tuned downwards a little.
Dreams of Kartur - Traveller Tue, 27 Jul 2010 03:15:32 PST Is re-QCed and should be fully working.  In particular, the end
of the quest no longer requires prescient guessing skills - there
is actually information that indicates what to do...
Destruct - Misery Mon, 26 Jul 2010 15:19:52 PST All,

In the process of updating destruct to enable proper cost scaling for 
newbies, I've also re-enabled (at least in spirit) the old "do destruct 
guildrace <item>" syntax and adapted it to the jihad.

You can use the syntax "do destruct offer <item>" to offer an item as you 
would in your temple. There's no SP cost for this option.

The skill should otherwise function the same, so please let me know if you 
see anything abnormal.
Miracles - Traveller Mon, 26 Jul 2010 13:55:41 PST Can now be 'purchase'd from tithe rooms for 200 war tokens.   
This does not add to your tithed amount.

I will review the cost once the war token economy has settled
to a reasonable rate.
More shop changes - Sauron Mon, 26 Jul 2010 12:45:30 PST After doing a list, you can now simply use 'buy N' to buy the Nth item on
the list.
Prestige classes - Traveller Mon, 26 Jul 2010 00:22:30 PST I'm going around doing some cleanup of buffs etc.  In many cases,
these will no longer work for prestige classes - for one they
don't really need them..
New shop - Sauron Fri, 23 Jul 2010 17:51:52 PST As the old shop code was horrendous and bad, a new shop has been written
and old shops are being converted. Help store will give more details 
about the new shop. Particularly note the new info <item> command, and
the persistent shop list.
Thunderdome update - Misery Thu, 22 Jul 2010 12:42:12 PST All,

We've put in an update with a number of changes/bugfixes to the 
thunderdome. Some highlights are:

- The thunderdome has been moved from "CoT, u" to "CoT, 2e, n, u".

- We've added viewing stands to the northeast and northwest of the 
entrance.

- Idling in the Thunderdome is now significantly more dangerous than it 
was previously. Consider yourselves warned.

- Wandering NPCs should no longer be able to enter the arena. If you see 
them do so, please bug/mudmail it.

- We've closed off several methods of leaving/sending items into the 
'dome, and implemented some logging to help catch any we may have missed. 
If you find any, avoid abusing them and report immediately.

Thanks for all of the feedback, both positive, negative and neutral, which 
helped shape these changes. Let me know via tell/mudmail how these changes 
work out. Enjoy, kill, die, etc.

Page last updated on May 26 2010 07:49:22