Change 6354
```Originally Posted : Thu Aug 11 18:50:21 2022
Posted by : Raine
Title : Gunslinger Balance Wave v1
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I've received a lot of feedback, all of which has been immensely valuable,
I'm going to give credit where I can remember. The following are the
changes I have implemented in the last 24 hours:
Regardless of your level, you will always regenerate energy based on your
race+gunslinger max intelligence. This should make low leveling less
painful. (Chaitan)
Tier 0 talents (the one to get your 'new' weapon) are all 1 point instead
of 5. This should allow you to get your preferred weapon at a lower level.
(Nether)
In conjunction wth the previous change, players under level 10 will have
a 1:1 conversion rate towards gun experience, 11 to 19 1:2 and hero 1:3.
This again should help in getting talents at lower levels. You still do
not get your experience bonus (shown under the bonus command) applied to
this experience, but I am considering changing this as well. (Nether)
Shelling now deals more damage across the board, quickdraw deals slightly
less damage making them about equivalent except for rifle which will
always be better for shelling.
Aimed shot now has a capped duration of 10 rounds.
Aimed shot GUT now stacks and decays each round (still max 10) and
refreshes duration on each use meaning you deal less damage if you
continue to play passively, but about the same or more if you time it well
enough. (Steel)
Given their low strength they now receive a bonus to intimidate so that
it's not completely useless, between aimed shot gut and quickdraw and this
bouncingshould be viable - intim might need more tweaking.
Fan the hammer will no longer continue blasting a dead target, so if they
die before you run out of energy you won't be forced to use the rest. The
damage has also been reduced substantially through both a bug fix
(stacking bonus that wasn't intended) and a global power reduction to the
skill.
Bulletsmith now actually works (heh) and is an ability, as is coin toss.
(Chaitan)
I _think_ that covers it for now. I am still tweaking numbers, so keep
feedback coming in after these changes and we'll see where we need to go
from here!
```