Change 6110

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```Originally Posted : Thu Nov 11 03:24:33 2021
Posted by : Burlok
Title : Mummies, I want mine
----------------------------------------
The Mummies of Tsunami have long been recalling the end of their
civilization. Some remember the downfall as a "Storm of Locusts" other
remember it as a "Neverending Pool of Quicksand". Recently they began
having joint therapy sessions and realized that it was neither of these
things. The downfall of ancient Tsunami was infact a Cataclysm of many
horrendous events.


THE BAD (reductions)
1) Rot was changed from WARP to DRAIN damage. This was not my change. It
was made about a week ago but I support the change. Rot was casually oing
100+ rounds pre-bless at mid-levels. I tested it some. Its still in very
good shape.

THE WHAT?! (Not a huge change)
1) I changed mummy calculations to align with new sands (see previous
post).

2) I have lifted the toughness hard-cap. You should now hit the hard-cap
around hero level (maybe sooner with a good jar) and it will continue to
scale. Were only talking 400 or so bonus toughness instead of 200 with
lots of cheeses. Nice, but not game breaking. Still, enjoy knowing your
efforts at increasing sands translates to more tougheness. EXCEPT, Your
classic mummy staggers around in current times. When not in sands mummy
gets a reduction to toughness. Fight them on your terms, not theirs.

3) Awareness, which I understand to be important in some high-level zones.
It is somewhat higher in sands but somewhat lower outside of sands. Not a
gamebreaking amount but still there.

4) Canopic, the healing jar was made obsoete by the quickheal changes. I
have altered it to give a pretty nice per-round regen (and half of that
during war). Canopic is a big choice: Big combat, Big religion, Big
resistance, and now you also have OKAY healing.

5) To the intro, I have taken Locust Storm and Quicksand away from
Mummies. They now have "cataclysm" (help prayers cataclysm) at 19+1. This
prayer doesnt really come online until 19+5 (when they got their other
prayers). Ive been trying to scale things so that if you actually level to
+10 or so you continue to get benefits from your class. Cataclysm is also
in that category. The higher level your hero the longer it will tick. It
is EXPENSIVE around round 5 so bring an orb.


Looking for feedback. I kind-of want to do more to mummy so its not just
"repeat do rot" but I recognize some people like that so Ive tried to make
changes here that dont alter the gameplay too severely. Just removed the
sophies choice rearding prayers.
```