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| Tsunami History
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| ------------------------------------------------------
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| MUD Name: Tsunami I
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| Time: 1990ish
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| Administration: ??
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| Other important wizards/players: ??
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| History: Tsunami I founded. Predates any known
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| Player or Wizard currently involved in
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| the project.
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| Time: Early 1991
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| History: Extensive Rewrite of Mudlib
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| Administration: Atusko, Strahan, Mirabolus
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| Other important wizards/players: ??
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| Important Cheeses: The Original Monster Guild
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| Details: A complex skills system was implemented.
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| Much of the early world written by Atsuko;
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| skill handler written primarily by Mirabolus.
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| spring 1991. Original monster guild (of
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| which no code remains, though some names and
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| concepts do) written by Basher.
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|
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| MUD Name: Tsunami II
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| Time: Spring/Summer, 1991
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| History: Due to a dissagreement among the wizards
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| on the MUD, Tsunami at it's original site
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| was shut down, to re-open somewhat later as
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| Valkyrie Prime, while tsunami reappeared as
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| Tsunami II
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| Administration: Tsunami II: Strahan, Atsuko
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| Valkyrie Prime: Mirabolus, Basher
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| Other Important Wizards: Whiplash, Dainia, Krago,
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| Keela, Tandem, Blackhawke
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| Feared Players: Valkyrie Prime- Moonglum, Darmo
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| Tsunami II- Beelzebub, Skyblade,
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| Paldin, Blackthorn, Darkhosis
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| Other People: Demian, Deth (Now Sauron), Aristotle,
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| Zenith, Corpse, Muffin, Rogath Samuel,
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| Shadowdragon
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| Important Cheeses: Valkyre Prime: Anarchists's guild
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| (in which you could PK people while
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| dead) 'do blast' -- allowed casting
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| as fast as you could type the
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| machinegun (repeats 1 command
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| 10 times) -- see 'do blast'
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| Tsunami II: Reset scrolls (force a
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| room to reset), The White and Black
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| lords (see reset scrolls), 'do blast'
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| -- see above, sword of demons, gate
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| to filenames (gate into a wiztoy,
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| anyone?)
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| Time: December, 1991
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| Details: Disagreement between Strahan and Mirabolus
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| wound up with Strahan setting up some hacking
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| programs and taking over VP; complaints to
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| the university wound up with all muds being
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| banned (there were 3 or 4 at the site).
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|
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| MUD Name: Tsunami III
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| Time: Early 1992
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| History: Opened at a site where remote access was not
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| allowed.
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| Administration: Aristotle, Armitage, Redsteel, Tarel
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| Other Important Wizards: Wolfpack, Dealer, Marriard,
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| Ivory, Magius, Grimsteel
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| Feared Players: Rogue, Wynter, Kano, Grendel, Lucifer
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| Other People: Furgh, Mordred
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| Important Cheeses: Power of spells increased as the
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| modifier decreased below the spell
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| cost. wimpydir set to cast a spell,
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| such as heal -15
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| Details: Introduction of Monk Class, and the Mainland.
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| Wars reimplemented through a daemon that could
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| be voted upon every 4 hours instead of once a
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| week as on Tsunami II, Level determined by total
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| experience not total stats, Lockers added
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| Time: August 1992
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| History: IP routing program installed on machine outside
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| of firewall results in sudden influx new players.
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| Administration: Same as before plus Deth
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| Other Important Wizards: Darkangel, Homey, Wildcat,
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| Xystron
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| Feared Players: Demian, Einstein, Ramirez, Boltthrower,
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| Sepultura
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| Other People: Skye, Snotvark, Miyu, Strider, Tajen,
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| Conan (YALP!!)
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| Important Cheeses: Combat boots/Blast gloves=unlimited
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| skills anyone? Homey's Area (Free
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| stealth boots jambiya like item
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| etc...) debit card bug would add your
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| bank balance to you if the transaction
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| fails, Troll Regenerate combined with
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| quickheal made it nearly impossible to
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| die, Manacles (carry players around).
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| Details: Monster class added, Bards coded but never
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| implemented except as a test character. Feint and
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| Forge finally distinguish Warriors from all other
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| classes. Strike added after 40 minute fight between
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| two high level monks unable to damage eachother due
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| to toughness skill, Players may own their own shops,
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| Arena coded.
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| Time: October 26, 1992
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| History: Administration at site learn of IP routing program and
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| turn off the MUD the same day.
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|
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| MUD Name: Tsunami IV
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| Time: December 20, 1992
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| History: Site donated by Seszesk player on Tsunami III
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| Administration: Wildcat, Dealer, Deth, Seszesk (Later
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| Clarion), Kreator, Joram
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| Other Important Wizards: Wolfpack, Aristotle, Loki, Spec,
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| Deathknight, Acrist
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| Feared Players: Corwyn, Hiek, Kumite, Songko, Blood,
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| Cystic, Nocturnus, Bungle, Einstein,
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| Anhur, Stalker
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| Other Notable People: Brandon, Papasmurf, Dulcinea, Opel,
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| Slapstick, Miraj and his 9 other 19th level
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| chars, Charon, Hero, Daghdha
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| Important Cheeses: Monks receiving full AC armour in wars,
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| Delayed Backstab, Cystic's Client, Adventurers,
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| Poison Skill (Only skill to this day to go against
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| a stat and not against another skill), Unlimited
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| bonus to spell modifiers and instant spells
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| (Who hits cast blast +MAX first wins), give
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| dice to player/player can't leave the room
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| Details: Bards added, Weapon types introduced, Dealer expands
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| his area making it just obscenely large, Shout Censor
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| added, Casting time to spells added, limit to modifier
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| in spells (see above), Adventurers introduced as an Early
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| system of what to do once you hit level 19.
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|
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| MUD Name: Tsunami V
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| Time: July 1993
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| History: Tsunami mudlib growing bloated and stagnant, drive to
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| rewrite it in Native Mode under MudOS driver
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| Administration: Wildcat, Dealer, Deathknight, Wolfpack, Clarion
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| Other Important Wizards: Vaugner, Avatar, Zane, Kirsand, Glade,
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| Tajen, Cowl
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| Feared Players: Never opened for playing
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| Other People: Never opened to the public
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| Important Cheeses: None.
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| Details: Home of the one new skill system every 3 days. Began
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| as a stock TMI mudlib, but quickly took on a Tsunami
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| shape. Domains were introduced primarlly as wizards
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| who knew eachother would work together on a set of areas.
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| Mudlib was never finished or playtested, many of it's ideas
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| eventually wound up in Tsunami
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| Time: Novemember 17, 1993
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| History: Pressures on Seszesk from higher ups causes Tsunami IV to
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| be shutdown. Tsunami V which is run from same site continues
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| for 2 months until it too is shutdown.
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|
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| MUD Name: Tsunami
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| Time: July 14, 1994
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| History: Wildcat now the proud owner of an Internet Serivce Provider
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| Administration: Wildcat, Dealer, Sauron, Cowl, Aristotle
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| Other Important Wizards: Moonscatter, Mota, Snotvark, Corwyn, Crusher,
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| Blood, Ryverwynd, Charon
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| Feared Players: Droppa, Oomph, Zerstoren, Evoker, Box, Darkforce,
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| Pelostar, Fuzzie, Cesilion, Styx, Sorrow
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| Other Notable People: Badkarma, Ashen, Jerrico, Dreg, Coroner (3 three templars),
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| Rainmist, Karak, Ravnos, Elderon, Fuzzie, Cookie,
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| Phred
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| Important Cheeses: Initial Templars and Necromancers, Beer hat, Regen ring,
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| Tarel's Wand missile ring, Ninjas with full caltrop
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| immunity, Ninjas with escape, Inifinte use Shurikens,
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| Anti-Player Gun, Cursed Equipment
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| Details: Subclasses introduced, Hero levels (mortal levels past 19)
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| introduced, Full weaponskills introduced, guild race
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| introduced, Shout censor rewritten for context senstive shouts,
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| Barbarians Introduced, Player titles introduced, Player owned
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| shops rewritten.
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|
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| Time: July 14, 1995
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| History: Tsunami celebrates it's first full year at a single site.
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| Important Cheeses: Aeromancers levitating players out of the arena to
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| win, tricking people into saying Hastur three times,
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| damage taken and damage done during wars to gauge
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| when to jump someone
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| Details: Total subclasses now over 40, entire core mudlib has been
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| rewritten since the closing of Tsunami IV, project underway
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| to recode original areas, hero levels removed, Hastur the
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| unmentionable is added to the game, (Don't say his name three
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| times less...)
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|
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| Time: January, 1996
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| Details: Tsunami goes online with Intermud 3 and Socket support, most
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| major daemons are rewritten to support one of the two. New
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| class added: Undead with several monster species moving to it,
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| and addition of new subclasses for itTime: January, 1996
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| Details: Tsunami goes online with Intermud 3 and Socket support, most
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| major daemons are rewritten to support one of the two. New
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| class added: Undead with several monster species moving to it,
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| and addition of new subclasses for it.
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|
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| Time: Feb 1996-2001
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| Administration: Wildcat, Fingolfin, Aristotle, Cowl, Sauron.
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| Other important wizards: Gotenks, Pinkdaisy, Brand, Yoshi, Charon,
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| Alexi.
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| Major Players: Evoker, Mimic, Baroo, Gwynhefar, Largo, Amorlace,
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| Xbering, Gatecrash, Zartan, Xenon, Georgios,
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| Caelum, Pelostar, Sader, Kitiara, Neragus,
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| Shockwave, Dupre, Sidi, Vance, Badangel,
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| Caracarnn, Bumhug, Nostrodomus, Tomten, Talib,
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| Valarauko.
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| Player Teams: Lenchmob, Bloodkin, Bsd, notorius, DOA, USB LuTH,
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| The family, the corleones, Cosa Nostra, FB, Team KK,
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| WIU, A&M, FOTEN, KETSUP, SMSU, Brasilian Horde,
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| UW-Madison, ATLANTA
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|
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| Changes with the subclasses:
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| -Vamp2s and vampire families later
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| -New Deathknights
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| -Ninjas actually becoming ninjas, rather than better backstabbers
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| -Barbarian recode
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| -Diabolists, first class with the ability to summon mulitple followers
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| -Hydromancers becoming water based rather than ice mages
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| -Swashbucklers, dual wield
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| -Figsubs, customization to a degree that shouldn't be
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| -Clerics recoded
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| -Samurais given stances based upon elemental attunement
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| -Fetches... gone
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|
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| Changes to areas:
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| -Middle Earth, Gotenks completely recoded by aug of '98
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| -Blah, Qued recoded in feb of '99
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| -Tarel's Area, removed and a shop placed in its location
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| -Doom, removed in '98
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|
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| Misc. changes:
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| -Backstab reduced to about 1/3 effeciency
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| -Summon Spell/Scrolls, several changes
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| -Followers, limiting numbers of and the ability to 'tank'
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| -Spell/Skill Modifiers, no longer are the days of +100 blasts
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| -Fey Guild, lots of thematic classes that are quite powerful
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| -Player Meetings, players gathering to suggest ideas en masse
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| -PK system, Countless changes over the last five years
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| -Armour and Damage, AC and toughness are more helpful, 2nd attacker bonus no more
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| -Skill Level, exping a lowbie is more consistant now, skill maxxes lowered
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| -Player Housing, fairly safe rooms that players can purchase with mud money
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| -Portable Holes, unusable during combat, cannot carry zombies inside...
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| -Healing Helmets, made metal so mages could not use, life bracelets made same year
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| -DOQ command, removed due to various abuses
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|
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| Bugs and/or cheeses:
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| -Lahjik's faerie bug, creation of infinite mulitple fully equipped monsters
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| -Deathknight Dark bug, increased bonuses in dark, dark spell didn't cap, infinite bonuses
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| -Doom Chainsaws, backstabbing for ungodly amounts of damage
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| -Shadowdragons, never made it out of playtesting, had a room drain
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| -Shadowmancers, short time mage class, lots of instant attacks
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| -Enchanters, 20sp to fill an orb
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| -Annihilate, added to blasters, instant damage that ignored intimidate
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| -Depositing negative cash in a bank to get same amount in hand
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| -Locket and spellbook made npcs come back at 0hp
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| -Send maxint through western union to get 2000M coins
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| -Inn in middle earth healed full hp/sp for 3k instant
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| -Kydliss +loads cold resistance potions stacking
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| -Kydliss +loads magic potions stacking
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| -Infite skills from buggy safe code in houses
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| -Zatan's reset room scroll
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| -Remorhaz in kyldiss without any resistance
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| -Kyldiss mages not casting any spells
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| -Zatan's cocodiles not having any attacks due to non standard hunting code
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| -Shadeweaver's pit's npcs not having any attacks
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| -Being able to gate to ANY room if mage was meditating
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| -Cloud dragons being able to do any amount of instant breathes the same hb
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| -Buyable regen rings and shield scrolls
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| -Summon infinite numbers of lolth spiders into a room and kill them for 1k each
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| -Sending 100000000 flower delivery men to someone and sell the corpses to Shadeweaver's corpse shop
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| -History erase button in motas area to dest your character to clone cash and items
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| -Quit while stalked to dest yourself to clone cash and items
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| -Inferno scrolls to pk with non mages
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| --------------------------------------------------------------------------------
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|
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| Page designed by Indel.
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| Last modified on November 27th, 2001.
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