Difference between revisions of "Human"
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− | Humans are the average as races go, with no special strengths or weaknesses. | + | {{race|description= Humans are the average as races go, with no special strengths or weaknesses. |
However, as the superb generalists, they are generally able to learn skills | However, as the superb generalists, they are generally able to learn skills | ||
slightly faster than members of the other races. They are also best able to | slightly faster than members of the other races. They are also best able to | ||
− | make continual use of the items they find around the mud. | + | make continual use of the items they find around the mud.| |
+ | stats= | ||
+ | *Strength 0 | ||
+ | *Dexterity 0 | ||
+ | *Intelligence 0 | ||
+ | *Constitution 0| | ||
+ | 1= {{skills|p= | ||
+ | *[[Enlist]] +10|n= | | ||
− | == | + | Humans gain +2 spell slots for the [[Wu-Jen]] [[mage]] subclass.}}| |
− | + | damage= |max = 9|min= 1| | |
+ | terrain= | ||
− | + | *Humans receive a +3 to combat on all types of [[terrain]]. | |
− | + | }} | |
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− | Humans receive a +3 to combat on all types of [[terrain]]. | ||
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Latest revision as of 07:59, 9 February 2010
Humans are the average as races go, with no special strengths or weaknesses. However, as the superb generalists, they are generally able to learn skills slightly faster than members of the other races. They are also best able to make continual use of the items they find around the mud.
Stat adjustments
Human have the following stat adjustments:
- Strength 0
- Dexterity 0
- Intelligence 0
- Constitution 0
Skill adjustments
Human have the following skill adjustments:
- Enlist +10
Sight
Human have the following sight restrictions:
Terrain adjustments
Human have the following combat adjustments in certain terrains:
- Humans receive a +3 to combat on all types of terrain.