Difference between revisions of "Terrain"
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Terrains indicate what the environment in the room is like, whether | Terrains indicate what the environment in the room is like, whether | ||
it's a flat plain or rugged mountains, heavy forest or deep underwater. | it's a flat plain or rugged mountains, heavy forest or deep underwater. | ||
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Most races have combat modifiers based on the local terrain. This | Most races have combat modifiers based on the local terrain. This | ||
represents the race's comfort level in a particular terrain, and its | represents the race's comfort level in a particular terrain, and its | ||
− | ability to use the terrain to its benefit. A positive modifier | + | ability to use the terrain to its benefit. A positive modifier enhances |
− | + | the effectiveness of all your skills, while a negative modifier | |
− | + | will hamper your abilities. | |
− | You can check the local terrains with the 'terrain' or 'realm' commands. | + | You can check the local terrains with the 'terrain' or '[[Realm|realm]]' commands.| |
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Command: terrain | Command: terrain | ||
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*Air - flying through the air, in the clouds, or otherwise "above the ground" | *Air - flying through the air, in the clouds, or otherwise "above the ground" | ||
*Dimension - in another dimension, such as the abyss or the rift | *Dimension - in another dimension, such as the abyss or the rift | ||
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Latest revision as of 14:44, 6 March 2010
Terrains indicate what the environment in the room is like, whether it's a flat plain or rugged mountains, heavy forest or deep underwater. There are a number of possible terrain types, and there can be many in a particular room (an underground pool, for instance, or a road in the middle of a jungle).
Most races have combat modifiers based on the local terrain. This represents the race's comfort level in a particular terrain, and its ability to use the terrain to its benefit. A positive modifier enhances the effectiveness of all your skills, while a negative modifier will hamper your abilities.
You can check the local terrains with the 'terrain' or 'realm' commands.
Contents
Using Terrain
Command: terrain
This command will tell you the terrain and the 'outdoors-ness' of the room you're in.
Naturally-occuring terrains
- Plains - on a flat, open plain
- Hills - in the hills
- Mountains - in the high mountains
- Forest - in a wooded area
- Swamp - in a swamp
- Desert - in a dry, desert-like region
- Jungle - in a deep jungle
- Arctic - in a cold, frozen territory
- Underground - beneath the earth
- Shore - next to a large body of water
- Water - on the *surface* of the water
- Underwater - beneath the waves
- Tundra - arctic plains with permafrost subsoil
Constructed terrains
- Town - in an urban area like a town or village
- Building - in or on a building
- Road - on a larger 'civilized' road, not a small footpath
- Bridge - on a bridge
- Cultivated - in an agricultural area, such as a farm or garden
- Cemetery - in a graveyard or burial ground
- Ship - in a ship or boat
Unusual terrains
- Air - flying through the air, in the clouds, or otherwise "above the ground"
- Dimension - in another dimension, such as the abyss or the rift