Terrain: Difference between revisions

From Tsunami Wiki
Jump to navigationJump to search
Atlas (talk | contribs)
mNo edit summary
No edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{command|description=
Terrains indicate what the environment in the room is like, whether
Terrains indicate what the environment in the room is like, whether
it's a flat plain or rugged mountains, heavy forest or deep underwater.
it's a flat plain or rugged mountains, heavy forest or deep underwater.
Line 7: Line 8:
Most races have combat modifiers based on the local terrain. This
Most races have combat modifiers based on the local terrain. This
represents the race's comfort level in a particular terrain, and its
represents the race's comfort level in a particular terrain, and its
ability to use the terrain to its benefit. A positive modifier means
ability to use the terrain to its benefit. A positive modifier enhances
you will deal more damage in normal combat, while a negative modifier
the effectiveness of all your skills, while a negative modifier
means you will deal less.
will hamper your abilities.


You can check the local terrains with the 'terrain' or 'realm' commands.
You can check the local terrains with the 'terrain' or '[[Realm|realm]]' commands.|
 
use=
 
==Using terrain==
Command: terrain
Command: terrain


Line 50: Line 49:
*Air        - flying through the air, in the clouds, or otherwise "above the ground"
*Air        - flying through the air, in the clouds, or otherwise "above the ground"
*Dimension  - in another dimension, such as the abyss or the rift
*Dimension  - in another dimension, such as the abyss or the rift
 
}}
 
==See also==
<ul>
:<li>[[Realm]]
</ul>
[[Category:Commands]]

Latest revision as of 06:44, 6 March 2010

Terrains indicate what the environment in the room is like, whether it's a flat plain or rugged mountains, heavy forest or deep underwater. There are a number of possible terrain types, and there can be many in a particular room (an underground pool, for instance, or a road in the middle of a jungle).

Most races have combat modifiers based on the local terrain. This represents the race's comfort level in a particular terrain, and its ability to use the terrain to its benefit. A positive modifier enhances the effectiveness of all your skills, while a negative modifier will hamper your abilities.

You can check the local terrains with the 'terrain' or 'realm' commands.


Using Terrain

Command: terrain

This command will tell you the terrain and the 'outdoors-ness' of the room you're in.


Naturally-occuring terrains

  • Plains - on a flat, open plain
  • Hills - in the hills
  • Mountains - in the high mountains
  • Forest - in a wooded area
  • Swamp - in a swamp
  • Desert - in a dry, desert-like region
  • Jungle - in a deep jungle
  • Arctic - in a cold, frozen territory
  • Underground - beneath the earth
  • Shore - next to a large body of water
  • Water - on the *surface* of the water
  • Underwater - beneath the waves
  • Tundra - arctic plains with permafrost subsoil


Constructed terrains

  • Town - in an urban area like a town or village
  • Building - in or on a building
  • Road - on a larger 'civilized' road, not a small footpath
  • Bridge - on a bridge
  • Cultivated - in an agricultural area, such as a farm or garden
  • Cemetery - in a graveyard or burial ground
  • Ship - in a ship or boat


Unusual terrains

  • Air - flying through the air, in the clouds, or otherwise "above the ground"
  • Dimension - in another dimension, such as the abyss or the rift


See also