Category:Myst: Difference between revisions

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Morgul's Notes (incomplete?)
MYST Quest
MYST Quest


Brightman's advice:
Uzziel's advice:
 
In the library are two books, a red and a blue.  Opening them will start garbled dialogue.  The object of the quest is to retrieve
CoT, in, 2w, n,  touch panel, fireplace
red and blue pages.  Putting pages in the book will give clearer dialogue.  Around the area itself are two torn pieces of a note
 
that will give you a clue to opening a page location.
Flip all 4 marker switches.  Go to the docks and flip that switch back to open the safe.  Search safe.  Go to the library and
 
search bookshelf.  Go into the fireplace and flip the switch.  Trace pattern from page 169 on screen OR page 420 on screen.  Flip switch. (repeat 3 times)  Open book, touch panel, give page


to Atrus.  Done.
Around the area are and four switches.  Flipping them on will activate areas on the map and allow you to  
turn a dial to that area.  The dial will turn the tower in the library and give you a clue when you go into it after turning the tower.
In the library are two pictures, one will close the out exit and open an exit to the tower, the other will close the tower exit, and
open the out exit


You have to fuck with the area to get the pages that tell you what to trace on the screen in the fireplace, along the way you
Clues


find two notes that tell you how to open the marker switch safe
221
Combination for the safe under the big tree


ALTERNATE MYST solution
4:20
Time to enter at the clock tower, lift dome or something


Flip all switches to on.  Go to the switch at the docks.  Flip it up, search vault.  Go to library, search
leaf ship cross
Panels you have to touch in the garden to raise the ship


bookshelf, fireplace, flip switch, trace pattern from age 420 on screen.  flip switch, open book, touch page, give page to atrus, done
59 volts
Correct button to open the rocket, smash glass


OR
Once all pages are put in either book, the brothers inside will give you the page number on the book of patterns in the library, and
tell you how to open the fireplace.  Going into the fireplace, flipping the switch, and tracing the pattern from page 159 will reveal
the final pages and a green book.  Putting either of the final pages in the red or blue book will trap the player for a short time.
Opening the green book will introduce you to their father, Atrus.  Around the island were two pieces of paper that when joined will tell
you to flip the switch at the dock to get a missing page from Atrus' book.  Going back to the book, touching the panel, and giving
Atrus the page will finish the quest.  Going there without the page traps you there.


Flip all 4 marker switches on the island down. There is a map of the area in the library. Go to the switch at the
Shortcut Instructions:
CoT, in, 2w, n, open book, touch panel


docks. Flip it up, search vault.  Go to libarary, search bookshelf, fireplace, flip switch, trace pattern from page 169 on screen.  flip
Go around the area and flip all 4 marker switches.  Go to the docks and flip that switch back down to open the safe.  Search safe.  Go to the library and


switch, open book, touch page, give page to atrus, done
search bookshelf.  Go into the fireplace and flip the switch.  Trace pattern from page 169 on screen OR page 420 on screen.  Flip switch. Open book, touch panel, give page


OR trace pattern from age 420 instead of 169?
to Atrus.  Done

Latest revision as of 15:03, 28 February 2025

MYST Quest

Uzziel's advice: In the library are two books, a red and a blue. Opening them will start garbled dialogue. The object of the quest is to retrieve red and blue pages. Putting pages in the book will give clearer dialogue. Around the area itself are two torn pieces of a note that will give you a clue to opening a page location.

Around the area are and four switches. Flipping them on will activate areas on the map and allow you to turn a dial to that area. The dial will turn the tower in the library and give you a clue when you go into it after turning the tower. In the library are two pictures, one will close the out exit and open an exit to the tower, the other will close the tower exit, and open the out exit

Clues

221 Combination for the safe under the big tree

4:20 Time to enter at the clock tower, lift dome or something

leaf ship cross Panels you have to touch in the garden to raise the ship

59 volts Correct button to open the rocket, smash glass

Once all pages are put in either book, the brothers inside will give you the page number on the book of patterns in the library, and tell you how to open the fireplace. Going into the fireplace, flipping the switch, and tracing the pattern from page 159 will reveal the final pages and a green book. Putting either of the final pages in the red or blue book will trap the player for a short time. Opening the green book will introduce you to their father, Atrus. Around the island were two pieces of paper that when joined will tell you to flip the switch at the dock to get a missing page from Atrus' book. Going back to the book, touching the panel, and giving Atrus the page will finish the quest. Going there without the page traps you there.

Shortcut Instructions: CoT, in, 2w, n, open book, touch panel

Go around the area and flip all 4 marker switches. Go to the docks and flip that switch back down to open the safe. Search safe. Go to the library and

search bookshelf. Go into the fireplace and flip the switch. Trace pattern from page 169 on screen OR page 420 on screen. Flip switch. Open book, touch panel, give page

to Atrus. Done

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