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	<id>https://thebigwave.net/wiki/index.php?action=history&amp;feed=atom&amp;title=Change_6960</id>
	<title>Change 6960 - Revision history</title>
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	<updated>2026-11-05T02:54:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://thebigwave.net/wiki/index.php?title=Change_6960&amp;diff=15928&amp;oldid=prev</id>
		<title>Changes Board Bot: Changes board post from the MUD</title>
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		<updated>2026-11-05T00:46:20Z</updated>

		<summary type="html">&lt;p&gt;Changes board post from the MUD&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;```Originally Posted : Thu Nov 05 00:46:19 2026 &amp;lt;br&amp;gt;Posted by : Wildcat &amp;lt;br&amp;gt;Title : Armour wear rules and PK checks cleaned up &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;Armour now decides who can wear it from one shared set of rules (race, &amp;lt;br&amp;gt;class and subclass), instead of an old hard-coded list of class numbers. &amp;lt;br&amp;gt;All three armour bases (/obj/armour and both gen_eq armour inherits) use &amp;lt;br&amp;gt;it. For every character with a current subclass nothing changes: the same &amp;lt;br&amp;gt;characters were checked before and after and got identical answers for &amp;lt;br&amp;gt;every armour type, metal or not.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Characters without a current subclass now follow their class&amp;#039;s armour &amp;lt;br&amp;gt;rules instead of the old per-class list, which refusd dragons, fey, &amp;lt;br&amp;gt;monsters and horrors almost everything. Beginners follow their race&amp;#039;s &amp;lt;br&amp;gt;rules as before.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed: checking whether you could wear an armour could leave the game &amp;lt;br&amp;gt;treating you as the current player after the check (a stray this_player). &amp;lt;br&amp;gt;Wizards can now wear any armour, as they can already wield any weapon.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PK: the Spy-vs-Spy rule and the Chaosmage exceptions (may attack &amp;lt;br&amp;gt;immortals, ignores PK OFF) now live in the Spy and Chaosmage subclass &amp;lt;br&amp;gt;shadows instead of being hard-coded in the player object. The rules &amp;lt;br&amp;gt;themselves are unchanged. Players pick this up on their next login.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Armour items already loaded keep the old check until they are reloaded or &amp;lt;br&amp;gt;the next reboot.&amp;lt;br&amp;gt; ```&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Changes Board Bot</name></author>
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