Change 6360

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Revision as of 00:06, 13 August 2022 by Krule (talk | contribs) (Created page with "```Originally Posted : Sat Aug 13 00:06:31 2022 <br>Posted by : Raine <br>Title : Gunslinger Balance Wave v3 <br>----------------------------------------<br>Energy regeneratio...")
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```Originally Posted : Sat Aug 13 00:06:31 2022
Posted by : Raine
Title : Gunslinger Balance Wave v3
----------------------------------------
Energy regeneration bonus from adrenaline rush halved from 20 to 10.
Bullet Storm talent (last tier) replaced with Adrenaline Junkie talent.
Adrenaline Rush baseline now lasts 10 rounds and no longer forces you into
exhaust when it expires. It also no longer removes your action per round
cap or restores your energy to full.
Upon learning Adrenaline Junkie the duration drops to 5 rounds, you will
restore your energy to full immediately, your action cap is removed, and
you will regen 20 energy per round bonus and will cause exhaustion, sme
as before.
Getting kills while on an adrenaline rush will extend the duration of
adrenaline rush by 1 round.

Talent point cost reduced from 10 million per, to 2 million per and the
point costs (and level requirements) of the lower talents have had their
point costs reduced, while some of the upper talents have had them
increased. This should allow you to get WC bonuses at lower levels, gain
bulletsmithing access faster, and generally smooth the lower range of
leveling progress.
```