Change 6114
```Originally Posted : Sun Nov 14 17:48:10 2021
Posted by : Burlok
Title : Cataclysm Redux
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Thank you to the couple players who have contacted me to discuss cataclysm
and for providing me with some test-scenarios to try for myself. It was
very helpful. As a result of your feedback Ive made a couple of changes
that are reflected in the helpfile but will briefly explain below:
1) One issue cited was cataclysm draining (and then altogether canceling)
the room sands. After a first cataclysm this required mummies to tank 2 to
4 rounds of of multiple mobs to get the sands back to a state where they
could cast cataclysm again. This mad it very difficult to use for its
intended - mass destruction - purpose. This feedback makes sense and so
cataclysm will no longer dismiss your sands. You can also cast sands
during cataclysm (though if your of sufficently high level I probably
wouldnt). This will let you can chain cast cataclysm.
2) I did a lot of my testing vs early-hero warriors. Someone asked me to
do some testing against mobs that were +5 (while I was +8) to get a sense
of how it worked in high level areas. It was taking 8 or more casts (at 8
rounds per cast, which is about 2,800 sp) to work the mobs down. So I
fiddled with the damage a bit. The sp costs the same but the kill-time
came down. Youll still need heals to get through it but --- thats in
essence what high level play is on this game, right?
```