Change 6102

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```Originally Posted : Wed Nov 03 03:43:00 2021
Posted by : Burlok
Title : Re: Monk Changes
----------------------------------------
On Wed Nov 03 02:59:10 2021, Burlok wrote:
> Greetings denziens of Tsunami.
>
> The non-shaolin monastic order has been hard at work with their sticks.
> Their have learned additional staff-techniques that fuse their walking
> stick and their unarmed style to create a new style of
stick-based-combat
> -- however, they have vowed to never use this style during war.
>
> Okay. Weve all seen it. Monks are in a very good place. In fact, I have
> personally abused their power to win a handful of wars including one by
> standing in aroom with "repeat kiai" on (this is true) taking out two
> equal level players. Monks are still in a very good state (see below) in

> fact may be even better on the MUD but there have been slight war
related
> reductions. Some of which arose from bugs.
>
>
> THE BAD (Reductions)
> 1) Monks are supposed to gain a higher attack-cap as they level. However
a
> bug in the formula meant they always got their maximum (19+6) number.
> Which may explain why you sometimes see low-level fox-style Nekojins
doing
> 6 attacks in a round. I fixed the bug and so now their attack cap scales

> as intended (this will have an impact for low-level inspired monks,
> obviously, because theyll hit their natural attack cap).
>
> 2) Monks had a very heft bonus to weapon damage baked into their shadow.

> They also got more weapon damage from kiai. More weapon damage from
dragon
> style. This contributed to them casually doing 10-200 point combat
> rounds. I reduced the shadow bonus to "normal" but from limited testing
> they still hit freaking hard under kiai.
>
>
> THE WHO CARES
> 1) I increased focus *very* slightly and made it instant to fuse with
> their lightning-strike playstyle. There was a suggestion or two that
were
> years old about letting monks be able to cleanse themselves. So focus
will
> now try to remove blindness, disease, and poison in addition to healing.
> 2) I made this change a couple of weeks ago but meditation now updates
you
> as it rises and falls outside of HP report. Which takes the guess work
of
> when youre ready to murder. This was based on a suggestion.
>
>
> 3) Monk stick should no longer load during wars. No one was using it
> anyway in a war. This was done because ...
>
> THE GOOD
> 1) Monk stick had a hard-cap of 17 WC. I think the thought was that
> special abilities would make up forit but Nekojin monks have a WC of
> about 30 so it didnt. Monk stick WC now scales based on a combination of

> being a weapon + staff skill + unarmed skill. At high levels if my math
is
> right it will have less WC than unarmed but only by a few points. So it
> should now be much more viable.
> 2) I gave pretty healthy boosts to the elemental special attacks based
> upon number of areas explored. At max level itll proc about like an
> unmodded blast but youll need to have explored most of the MUD. I think
> (with 1) this makes it viable and hopefully a worthwhile reward for
> exploring.
>
>
> Test these out. Send me feedback. See if you can still win a war idle.
>
Two more things I neglected.
1) There was a reduction in max attacks if a monk is wielding a weapon.
This no longer applies to the monk stick.
2) There was a reduction in lightning strike effectiveness if a monk is
wielding a weapon. This no longer appliesto the monk stick.
```