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Originally Posted : Sun Nov 18 06:21:40 2012
Posted by : Misery
Title : items/monsters and how they identify

A good while back, as I first started my round of item code updates, I put
some code in which attempted to make some good guesses at all possible
references for a given item. Unfortunately, that part of the code update
was plagued by issues where *overzealous* identification was causing
problems with an item like "seralonian broadsword" for example, keeping
you from being able to do something like "kill seralonian".

I've just now re-enabled a much more conservative version of this same
code--please let me know if you see some of those old identification
issues rop up again.

M.