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		<id>http://thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Tsunami_Wiki%3APrivacy_policy</id>
		<title>Tsunami Wiki:Privacy policy - Revision history</title>
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		<updated>2026-04-14T21:37:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Tsunami_Wiki:Privacy_policy&amp;diff=8&amp;oldid=prev</id>
		<title>Kilgore: Blanked the page</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Tsunami_Wiki:Privacy_policy&amp;diff=8&amp;oldid=prev"/>
				<updated>2009-12-12T01:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;a href=&quot;http://thebigwave.net/wiki/index.php?title=Tsunami_Wiki:Privacy_policy&amp;amp;diff=8&amp;amp;oldid=7&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Kilgore</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Tsunami_Wiki:Privacy_policy&amp;diff=7&amp;oldid=prev</id>
		<title>Kilgore: Tsunami History (test page)</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Tsunami_Wiki:Privacy_policy&amp;diff=7&amp;oldid=prev"/>
				<updated>2009-12-12T01:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tsunami History (test page)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Tsunami History &lt;br /&gt;
------------------------------------------------------&lt;br /&gt;
MUD Name: Tsunami I&lt;br /&gt;
Time: 1990ish&lt;br /&gt;
Administration: ??&lt;br /&gt;
Other important wizards/players: ??&lt;br /&gt;
History: Tsunami I founded. Predates any known&lt;br /&gt;
         Player or Wizard currently involved in &lt;br /&gt;
         the project.&lt;br /&gt;
Time: Early 1991&lt;br /&gt;
History: Extensive Rewrite of Mudlib&lt;br /&gt;
Administration: Atusko, Strahan, Mirabolus&lt;br /&gt;
Other important wizards/players: ??&lt;br /&gt;
Important Cheeses: The Original Monster Guild&lt;br /&gt;
Details: A complex skills system was implemented. &lt;br /&gt;
         Much of the early world written by Atsuko; &lt;br /&gt;
         skill handler written primarily by Mirabolus. &lt;br /&gt;
         spring 1991. Original monster guild (of &lt;br /&gt;
         which no code remains, though some names and &lt;br /&gt;
         concepts do) written by Basher.&lt;br /&gt;
&lt;br /&gt;
MUD Name: Tsunami II&lt;br /&gt;
Time: Spring/Summer, 1991&lt;br /&gt;
History: Due to a dissagreement among the wizards &lt;br /&gt;
         on the MUD, Tsunami at it's original site &lt;br /&gt;
         was shut down, to re-open somewhat later as &lt;br /&gt;
         Valkyrie Prime, while tsunami reappeared as &lt;br /&gt;
         Tsunami II&lt;br /&gt;
Administration: Tsunami II: Strahan, Atsuko &lt;br /&gt;
                 Valkyrie Prime: Mirabolus, Basher&lt;br /&gt;
Other Important Wizards: Whiplash, Dainia, Krago, &lt;br /&gt;
                 Keela, Tandem, Blackhawke &lt;br /&gt;
Feared Players: Valkyrie Prime- Moonglum, Darmo &lt;br /&gt;
                Tsunami II- Beelzebub, Skyblade, &lt;br /&gt;
                 Paldin, Blackthorn, Darkhosis &lt;br /&gt;
Other People: Demian, Deth (Now Sauron), Aristotle,&lt;br /&gt;
              Zenith, Corpse, Muffin, Rogath Samuel, &lt;br /&gt;
              Shadowdragon&lt;br /&gt;
Important Cheeses: Valkyre Prime: Anarchists's guild &lt;br /&gt;
                   (in which you could PK people while &lt;br /&gt;
                   dead) 'do blast' -- allowed casting &lt;br /&gt;
                   as fast as you could type the &lt;br /&gt;
                   machinegun (repeats 1 command &lt;br /&gt;
                   10 times) -- see 'do blast' &lt;br /&gt;
                   Tsunami II: Reset scrolls (force a &lt;br /&gt;
                   room to reset), The White and Black &lt;br /&gt;
                   lords (see reset scrolls), 'do blast' &lt;br /&gt;
                   -- see above, sword of demons, gate &lt;br /&gt;
                   to filenames (gate into a wiztoy, &lt;br /&gt;
                   anyone?)&lt;br /&gt;
Time: December, 1991&lt;br /&gt;
Details: Disagreement between Strahan and Mirabolus&lt;br /&gt;
         wound up with Strahan setting up some hacking &lt;br /&gt;
         programs and taking over VP; complaints to &lt;br /&gt;
         the university wound up with all muds being &lt;br /&gt;
         banned (there were 3 or 4 at the site).&lt;br /&gt;
&lt;br /&gt;
MUD Name: Tsunami III&lt;br /&gt;
Time: Early 1992&lt;br /&gt;
History: Opened at a site where remote access was not &lt;br /&gt;
         allowed.&lt;br /&gt;
Administration: Aristotle, Armitage, Redsteel, Tarel&lt;br /&gt;
Other Important Wizards: Wolfpack, Dealer, Marriard, &lt;br /&gt;
                         Ivory, Magius, Grimsteel&lt;br /&gt;
Feared Players: Rogue, Wynter, Kano, Grendel, Lucifer&lt;br /&gt;
Other People: Furgh, Mordred&lt;br /&gt;
Important Cheeses: Power of spells increased as the &lt;br /&gt;
                   modifier decreased below the spell &lt;br /&gt;
                   cost. wimpydir set to cast a spell, &lt;br /&gt;
                   such as heal -15&lt;br /&gt;
Details: Introduction of Monk Class, and the Mainland. &lt;br /&gt;
         Wars reimplemented through a daemon that could &lt;br /&gt;
         be voted upon every 4 hours instead of once a &lt;br /&gt;
         week as on Tsunami II, Level determined by total &lt;br /&gt;
         experience not total stats, Lockers added &lt;br /&gt;
Time: August 1992&lt;br /&gt;
History: IP routing program installed on machine outside &lt;br /&gt;
         of firewall results in sudden influx new players.&lt;br /&gt;
Administration: Same as before plus Deth&lt;br /&gt;
Other Important Wizards: Darkangel, Homey, Wildcat, &lt;br /&gt;
                         Xystron&lt;br /&gt;
Feared Players: Demian, Einstein, Ramirez, Boltthrower, &lt;br /&gt;
                Sepultura&lt;br /&gt;
Other People: Skye, Snotvark, Miyu, Strider, Tajen, &lt;br /&gt;
              Conan (YALP!!)&lt;br /&gt;
Important Cheeses: Combat boots/Blast gloves=unlimited &lt;br /&gt;
                   skills anyone? Homey's Area (Free &lt;br /&gt;
                   stealth boots jambiya like item &lt;br /&gt;
                   etc...) debit card bug would add your &lt;br /&gt;
                   bank balance to you if the transaction &lt;br /&gt;
                   fails, Troll Regenerate combined with &lt;br /&gt;
                   quickheal made it nearly impossible to &lt;br /&gt;
                   die, Manacles (carry players around).&lt;br /&gt;
Details: Monster class added, Bards coded but never &lt;br /&gt;
         implemented except as a test character. Feint and &lt;br /&gt;
         Forge finally distinguish Warriors from all other &lt;br /&gt;
         classes. Strike added after 40 minute fight between &lt;br /&gt;
         two high level monks unable to damage eachother due &lt;br /&gt;
         to toughness skill, Players may own their own shops, &lt;br /&gt;
         Arena coded.&lt;br /&gt;
Time: October 26, 1992&lt;br /&gt;
History: Administration at site learn of IP routing program and &lt;br /&gt;
         turn off the MUD the same day.&lt;br /&gt;
&lt;br /&gt;
MUD Name: Tsunami IV&lt;br /&gt;
Time: December 20, 1992&lt;br /&gt;
History: Site donated by Seszesk player on Tsunami III&lt;br /&gt;
Administration: Wildcat, Dealer, Deth, Seszesk (Later &lt;br /&gt;
                Clarion), Kreator, Joram&lt;br /&gt;
Other Important Wizards: Wolfpack, Aristotle, Loki, Spec, &lt;br /&gt;
                         Deathknight, Acrist&lt;br /&gt;
Feared Players: Corwyn, Hiek, Kumite, Songko, Blood, &lt;br /&gt;
                Cystic, Nocturnus, Bungle, Einstein, &lt;br /&gt;
                Anhur, Stalker&lt;br /&gt;
Other Notable People: Brandon, Papasmurf, Dulcinea, Opel, &lt;br /&gt;
                      Slapstick, Miraj and his 9 other 19th level &lt;br /&gt;
                      chars, Charon, Hero, Daghdha&lt;br /&gt;
Important Cheeses: Monks receiving full AC armour in wars, &lt;br /&gt;
                   Delayed Backstab, Cystic's Client, Adventurers, &lt;br /&gt;
                   Poison Skill (Only skill to this day to go against &lt;br /&gt;
                   a stat and not against another skill), Unlimited &lt;br /&gt;
                   bonus to spell modifiers and instant spells &lt;br /&gt;
                   (Who hits cast blast +MAX first wins), give &lt;br /&gt;
                   dice to player/player can't leave the room&lt;br /&gt;
Details: Bards added, Weapon types introduced, Dealer expands &lt;br /&gt;
         his area making it just obscenely large, Shout Censor &lt;br /&gt;
         added, Casting time to spells added, limit to modifier &lt;br /&gt;
         in spells (see above), Adventurers introduced as an Early &lt;br /&gt;
         system of what to do once you hit level 19.&lt;br /&gt;
&lt;br /&gt;
MUD Name: Tsunami V&lt;br /&gt;
Time: July 1993&lt;br /&gt;
History: Tsunami mudlib growing bloated and stagnant, drive to &lt;br /&gt;
         rewrite it in Native Mode under MudOS driver&lt;br /&gt;
Administration: Wildcat, Dealer, Deathknight, Wolfpack, Clarion&lt;br /&gt;
Other Important Wizards: Vaugner, Avatar, Zane, Kirsand, Glade, &lt;br /&gt;
                         Tajen, Cowl&lt;br /&gt;
Feared Players: Never opened for playing&lt;br /&gt;
Other People: Never opened to the public&lt;br /&gt;
Important Cheeses: None.&lt;br /&gt;
Details: Home of the one new skill system every 3 days. Began &lt;br /&gt;
         as a stock TMI mudlib, but quickly took on a Tsunami &lt;br /&gt;
         shape. Domains were introduced primarlly as wizards &lt;br /&gt;
         who knew eachother would work together on a set of areas. &lt;br /&gt;
         Mudlib was never finished or playtested, many of it's ideas &lt;br /&gt;
         eventually wound up in Tsunami&lt;br /&gt;
Time: Novemember 17, 1993&lt;br /&gt;
History: Pressures on Seszesk from higher ups causes Tsunami IV to &lt;br /&gt;
         be shutdown. Tsunami V which is run from same site continues &lt;br /&gt;
         for 2 months until it too is shutdown.&lt;br /&gt;
&lt;br /&gt;
MUD Name: Tsunami&lt;br /&gt;
Time: July 14, 1994&lt;br /&gt;
History: Wildcat now the proud owner of an Internet Serivce Provider&lt;br /&gt;
Administration: Wildcat, Dealer, Sauron, Cowl, Aristotle&lt;br /&gt;
Other Important Wizards: Moonscatter, Mota, Snotvark, Corwyn, Crusher,&lt;br /&gt;
                         Blood, Ryverwynd, Charon&lt;br /&gt;
Feared Players: Droppa, Oomph, Zerstoren, Evoker, Box, Darkforce, &lt;br /&gt;
                Pelostar, Fuzzie, Cesilion, Styx, Sorrow&lt;br /&gt;
Other Notable People: Badkarma, Ashen, Jerrico, Dreg, Coroner (3 three templars), &lt;br /&gt;
                      Rainmist, Karak, Ravnos, Elderon, Fuzzie, Cookie,&lt;br /&gt;
                      Phred&lt;br /&gt;
Important Cheeses: Initial Templars and Necromancers, Beer hat, Regen ring, &lt;br /&gt;
                   Tarel's Wand missile ring, Ninjas with full caltrop &lt;br /&gt;
                   immunity, Ninjas with escape, Inifinte use Shurikens, &lt;br /&gt;
                   Anti-Player Gun, Cursed Equipment&lt;br /&gt;
Details: Subclasses introduced, Hero levels (mortal levels past 19) &lt;br /&gt;
         introduced, Full weaponskills introduced, guild race &lt;br /&gt;
         introduced, Shout censor rewritten for context senstive shouts, &lt;br /&gt;
         Barbarians Introduced, Player titles introduced, Player owned &lt;br /&gt;
         shops rewritten.&lt;br /&gt;
&lt;br /&gt;
Time: July 14, 1995&lt;br /&gt;
History: Tsunami celebrates it's first full year at a single site.&lt;br /&gt;
Important Cheeses: Aeromancers levitating players out of the arena to &lt;br /&gt;
                   win, tricking people into saying Hastur three times, &lt;br /&gt;
                   damage taken and damage done during wars to gauge &lt;br /&gt;
                   when to jump someone&lt;br /&gt;
Details: Total subclasses now over 40, entire core mudlib has been &lt;br /&gt;
         rewritten since the closing of Tsunami IV, project underway &lt;br /&gt;
         to recode original areas, hero levels removed, Hastur the &lt;br /&gt;
         unmentionable is added to the game, (Don't say his name three &lt;br /&gt;
         times less...)&lt;br /&gt;
&lt;br /&gt;
Time: January, 1996&lt;br /&gt;
Details: Tsunami goes online with Intermud 3 and Socket support, most &lt;br /&gt;
         major daemons are rewritten to support one of the two.  New &lt;br /&gt;
         class added: Undead with several monster species moving to it, &lt;br /&gt;
         and addition of new subclasses for itTime: January, 1996&lt;br /&gt;
Details: Tsunami goes online with Intermud 3 and Socket support, most &lt;br /&gt;
         major daemons are rewritten to support one of the two.  New &lt;br /&gt;
         class added: Undead with several monster species moving to it, &lt;br /&gt;
         and addition of new subclasses for it.&lt;br /&gt;
&lt;br /&gt;
Time: Feb 1996-2001&lt;br /&gt;
   Administration: Wildcat, Fingolfin, Aristotle, Cowl, Sauron.&lt;br /&gt;
   Other important wizards: Gotenks, Pinkdaisy, Brand, Yoshi, Charon,&lt;br /&gt;
                            Alexi.&lt;br /&gt;
   Major Players: Evoker, Mimic, Baroo, Gwynhefar, Largo, Amorlace,&lt;br /&gt;
                  Xbering, Gatecrash, Zartan, Xenon, Georgios,&lt;br /&gt;
                  Caelum, Pelostar, Sader, Kitiara, Neragus, &lt;br /&gt;
                  Shockwave, Dupre, Sidi, Vance, Badangel, &lt;br /&gt;
                  Caracarnn, Bumhug, Nostrodomus, Tomten, Talib,&lt;br /&gt;
                  Valarauko.&lt;br /&gt;
   Player Teams: Lenchmob, Bloodkin, Bsd, notorius, DOA, USB LuTH,&lt;br /&gt;
                 The family, the corleones, Cosa Nostra, FB, Team KK, &lt;br /&gt;
                 WIU, A&amp;amp;M, FOTEN, KETSUP, SMSU, Brasilian Horde, &lt;br /&gt;
                 UW-Madison, ATLANTA&lt;br /&gt;
&lt;br /&gt;
Changes with the subclasses:&lt;br /&gt;
   -Vamp2s and vampire families later&lt;br /&gt;
   -New Deathknights&lt;br /&gt;
   -Ninjas actually becoming ninjas, rather than better backstabbers&lt;br /&gt;
   -Barbarian recode&lt;br /&gt;
   -Diabolists, first class with the ability to summon mulitple followers&lt;br /&gt;
   -Hydromancers becoming water based rather than ice mages&lt;br /&gt;
   -Swashbucklers, dual wield&lt;br /&gt;
   -Figsubs, customization to a degree that shouldn't be&lt;br /&gt;
   -Clerics recoded&lt;br /&gt;
   -Samurais given stances based upon elemental attunement&lt;br /&gt;
   -Fetches... gone&lt;br /&gt;
&lt;br /&gt;
Changes to areas:&lt;br /&gt;
   -Middle Earth, Gotenks completely recoded by aug of '98&lt;br /&gt;
   -Blah, Qued recoded in feb of '99&lt;br /&gt;
   -Tarel's Area, removed and a shop placed in its location&lt;br /&gt;
   -Doom, removed in '98&lt;br /&gt;
&lt;br /&gt;
Misc. changes:&lt;br /&gt;
   -Backstab reduced to about 1/3 effeciency&lt;br /&gt;
   -Summon Spell/Scrolls, several changes&lt;br /&gt;
   -Followers, limiting numbers of and the ability to 'tank'&lt;br /&gt;
   -Spell/Skill Modifiers, no longer are the days of +100 blasts&lt;br /&gt;
   -Fey Guild, lots of thematic classes that are quite powerful&lt;br /&gt;
   -Player Meetings, players gathering to suggest ideas en masse&lt;br /&gt;
   -PK system, Countless changes over the last five years&lt;br /&gt;
   -Armour and Damage, AC and toughness are more helpful, 2nd attacker bonus no more&lt;br /&gt;
   -Skill Level, exping a lowbie is more consistant now, skill maxxes lowered&lt;br /&gt;
   -Player Housing, fairly safe rooms that players can purchase with mud money&lt;br /&gt;
   -Portable Holes, unusable during combat, cannot carry zombies inside...&lt;br /&gt;
   -Healing Helmets, made metal so mages could not use, life bracelets made same year&lt;br /&gt;
   -DOQ command, removed due to various abuses&lt;br /&gt;
&lt;br /&gt;
Bugs and/or cheeses:&lt;br /&gt;
   -Lahjik's faerie bug, creation of infinite mulitple fully equipped monsters&lt;br /&gt;
   -Deathknight Dark bug, increased bonuses in dark, dark spell didn't cap, infinite bonuses&lt;br /&gt;
   -Doom Chainsaws, backstabbing for ungodly amounts of damage&lt;br /&gt;
   -Shadowdragons, never made it out of playtesting, had a room drain&lt;br /&gt;
   -Shadowmancers, short time mage class, lots of instant attacks&lt;br /&gt;
   -Enchanters, 20sp to fill an orb&lt;br /&gt;
   -Annihilate, added to blasters, instant damage that ignored intimidate&lt;br /&gt;
   -Depositing negative cash in a bank to get same amount in hand&lt;br /&gt;
   -Locket and spellbook made npcs come back at 0hp&lt;br /&gt;
   -Send maxint through western union to get 2000M coins&lt;br /&gt;
   -Inn in middle earth healed full hp/sp for 3k instant&lt;br /&gt;
   -Kydliss +loads cold resistance potions stacking&lt;br /&gt;
   -Kydliss +loads magic potions stacking&lt;br /&gt;
   -Infite skills from buggy safe code in houses&lt;br /&gt;
   -Zatan's reset room scroll&lt;br /&gt;
   -Remorhaz in kyldiss without any resistance&lt;br /&gt;
   -Kyldiss mages not casting any spells&lt;br /&gt;
   -Zatan's cocodiles not having any attacks due to non standard hunting code&lt;br /&gt;
   -Shadeweaver's pit's npcs not having any attacks&lt;br /&gt;
   -Being able to gate to ANY room if mage was meditating&lt;br /&gt;
   -Cloud dragons being able to do any amount of instant breathes the same hb&lt;br /&gt;
   -Buyable regen rings and shield scrolls&lt;br /&gt;
   -Summon infinite numbers of lolth spiders into a room and kill them for 1k each&lt;br /&gt;
   -Sending 100000000 flower delivery men to someone and sell the corpses to Shadeweaver's corpse shop&lt;br /&gt;
   -History erase button in motas area to dest your character to clone cash and items&lt;br /&gt;
   -Quit while stalked to dest yourself to clone cash and items&lt;br /&gt;
   -Inferno scrolls to pk with non mages&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Page designed by Indel.&lt;br /&gt;
Last modified on November 27th, 2001.&lt;/div&gt;</summary>
		<author><name>Kilgore</name></author>	</entry>

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