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		<id>http://thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Madlands</id>
		<title>Madlands - Revision history</title>
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		<updated>2026-04-15T00:25:27Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Madlands&amp;diff=534&amp;oldid=prev</id>
		<title>Wildcat: Auto Import</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Madlands&amp;diff=534&amp;oldid=prev"/>
				<updated>2010-05-18T15:26:09Z</updated>
		
		<summary type="html">&lt;p&gt;Auto Import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{area&lt;br /&gt;
|Name = Madlands&lt;br /&gt;
|Level = 11-14&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;The bard shivers slightly.&lt;br /&gt;
&lt;br /&gt;
He says:&lt;br /&gt;
Hrm. The Madlands is a strange and dangerous place, my friend, not for&lt;br /&gt;
the faint of heart.&lt;br /&gt;
&lt;br /&gt;
It's a large island far to the north, full of hard, rocky shores and&lt;br /&gt;
dark, cold pine forests. Its few intelligent inhabitants are humans,&lt;br /&gt;
natives to the area and primitive, who remind me somewhat of the&lt;br /&gt;
natives of the mainland. They're a proud and stubborn people,&lt;br /&gt;
suspicious of outsiders almost to the point of xenophobia.&lt;br /&gt;
&lt;br /&gt;
Of course, they have good reason. Their realm is haunted. Haunted not&lt;br /&gt;
by ghosts and monster (though they have their share of those) but by&lt;br /&gt;
gods.&lt;br /&gt;
&lt;br /&gt;
The Madlanders believe that the gods are insane: bizarre in aspect,&lt;br /&gt;
capricious and downright predatory in action. They do everything they&lt;br /&gt;
can to avoid the gods' attention. Whether or not these gods exist, I&lt;br /&gt;
never had chance, or inclination, to verify, but I can tell you that&lt;br /&gt;
I see no other explanation for the hideous once-human monstrosities&lt;br /&gt;
that roam the region.&lt;br /&gt;
&lt;br /&gt;
I once spent a fortnight there, purely by accident mind you (but&lt;br /&gt;
that's another story entirely). I sheltered in a small village, under&lt;br /&gt;
the protection of a wise and level-headed elder named Tanuk. Every&lt;br /&gt;
night, I was bundled into a longhouse with the rest of the people,&lt;br /&gt;
as we listened to ... something .... something horrible ... tearing&lt;br /&gt;
at the walls, trying desperately to break in!&lt;br /&gt;
&lt;br /&gt;
Hrm. I would advise against going to the Madlands, my friend. But if&lt;br /&gt;
you must, I believe there is a trading ship at the mainland docks&lt;br /&gt;
that will take you there.&lt;br /&gt;
&lt;br /&gt;
Look for Tanuk when you arrive and try to 'talk' with him. He's&lt;br /&gt;
quite helpful.&lt;br /&gt;
&lt;br /&gt;
Oh, and ... don't go there at night.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Coded = Area and quest coded by Alexi&lt;br /&gt;
|Island = [[madlands]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_madlands]] [[Category:Areas_11-15]] [[Category:Areas_11]] [[Category:Areas_12]] [[Category:Areas_13]] [[Category:Areas_14]]&lt;/div&gt;</summary>
		<author><name>Wildcat</name></author>	</entry>

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