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		<updated>2026-04-14T23:23:11Z</updated>
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		<id>http://thebigwave.net/wiki/index.php?title=Exploring_Gladstadt&amp;diff=15665&amp;oldid=prev</id>
		<title>Kinoke: Created page with &quot;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br&gt; Lost in Gladstadt&lt;br&gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&lt;br&gt; Gladstadt&lt;br&gt; =...&quot;</title>
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				<updated>2025-03-15T03:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;lt;br&amp;gt; Lost in Gladstadt&amp;lt;br&amp;gt; =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;lt;br&amp;gt; Gladstadt&amp;lt;br&amp;gt; =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;lt;br&amp;gt;&lt;br /&gt;
Lost in Gladstadt&amp;lt;br&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;lt;br&amp;gt;&lt;br /&gt;
Gladstadt&amp;lt;br&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The continent of Gladstadt consists of areas varying in climate&amp;lt;br&amp;gt;&lt;br /&gt;
and size, all centered around the main city, Ariston. The bard&amp;lt;br&amp;gt;&lt;br /&gt;
in Ariston will reward you with some experience points and&amp;lt;br&amp;gt;&lt;br /&gt;
directions to these places if you can demonstrate to him your&amp;lt;br&amp;gt;&lt;br /&gt;
knowledge of these areas. This will also help with the Explorer&amp;lt;br&amp;gt;&lt;br /&gt;
Challenge quest. Talk to the bard to start this quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can type 'help bards' to see how the bard system in Tsunami&amp;lt;br&amp;gt;&lt;br /&gt;
works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;lt;br&amp;gt;&lt;br /&gt;
Points: 19 Suggested Level: Any&amp;lt;br&amp;gt;&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ariston bard gestures at you. 'Do you want to know more about Gladstadt? I&amp;lt;br&amp;gt;&lt;br /&gt;
have the following tasks for you.'&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 1  to find out more about Ariston.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 2  to find out more about Ariston Cathedral.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 3  to find out more about Chaos Rock.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 4  to find out more about Cornfield.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 5  to find out more about Demon Fort.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 6  to find out more about Dunghill.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 7  to find out more about Fishpond.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 8  to find out more about Forkus Valley.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 9  to find out more about Gladstadt.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 10 to find out more about Jarrow's Tower.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 11 to find out more about Ninja Forest.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 12 to find out more about Nym.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 13 to find out more about Sea Monkies.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 14 to find out more about Sewah Plains.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 15 to find out more about Sleen Village.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 16 to find out more about Snargs.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 17 to find out more about Sunderia.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 18 to find out more about Wanderer Forest.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ariston bard says: Ask me about task 19 to find out more about Wieke.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Task 1 ==&lt;br /&gt;
     The Ariston bard speaks: Have you been to the Wax Museum in Ariston? I have&amp;lt;br&amp;gt;&lt;br /&gt;
     heard that when no one is watching, the wax statues come alive. Do let me know&amp;lt;br&amp;gt;&lt;br /&gt;
     if you figure out what causes this to happen.&amp;lt;br&amp;gt;&lt;br /&gt;
s, e, 3n, e, n, pay clerk, e&amp;lt;br&amp;gt;&lt;br /&gt;
wander around until you find the janitor, kill him and get the key&amp;lt;br&amp;gt;&lt;br /&gt;
go back to the wax museum entrance and unlock door, open door, n, d, 3n&amp;lt;br&amp;gt;&lt;br /&gt;
kill the man and pull lever&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Task 2 ==&lt;br /&gt;
     The Ariston bard speaks: Ariston Cathedral is a haven for the clerics of&amp;lt;br&amp;gt;&lt;br /&gt;
     Tsunami, but I have heard that there are affairs of a scandalous nature within.&amp;lt;br&amp;gt;&lt;br /&gt;
     Sarwyn seems to be indifferent to this, but would you investigate and tell me&amp;lt;br&amp;gt;&lt;br /&gt;
     what you find?&amp;lt;br&amp;gt;&lt;br /&gt;
s, e, 10n, 3e, 3n, 2w, push bump&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Task 3 ==&lt;br /&gt;
     The Ariston bard shudders and speaks: I was there a long time ago, and my&amp;lt;br&amp;gt;&lt;br /&gt;
     travelling companions were turned to stone. Recently, I have heard that this was&amp;lt;br&amp;gt;&lt;br /&gt;
     due to the chaos, and to determine its extent, I would like to examine a large,&amp;lt;br&amp;gt;&lt;br /&gt;
     yellow chaos sphere which whirls about wildly.&amp;lt;br&amp;gt;&lt;br /&gt;
go to the heal shop in the back of the ChaosRock area (s, e, 10n, e, n)&amp;lt;br&amp;gt;&lt;br /&gt;
slide slider to 15, turn dial to 7, flip hp switch, flip sp switch, push button&lt;br /&gt;
&lt;br /&gt;
== Task 4 ==&lt;br /&gt;
     The Ariston bard speaks: Apart from my pleasant memories of Farmer Brown's barn,&amp;lt;br&amp;gt;&lt;br /&gt;
     and picking corn, I have recently heard that there's some magic beans which&amp;lt;br&amp;gt;&lt;br /&gt;
     cause a gigantic beanstalk to grow. Where does that beanstalk lead, I wonder?&amp;lt;br&amp;gt;&lt;br /&gt;
get a knife first&amp;lt;br&amp;gt;&lt;br /&gt;
s, 10e, n, 3e, ask brown about beans&amp;lt;br&amp;gt;&lt;br /&gt;
2e, 3n, search vine to get a pumpkin&amp;lt;br&amp;gt;&lt;br /&gt;
carve pumpkin, 3s, 2w, give Jack-O-Lantern to Farmer Brown to get beans&amp;lt;br&amp;gt;&lt;br /&gt;
3n, ne, search forest, nw, plant beans, climb beanstalk&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Task 5 ==&lt;br /&gt;
     The Ariston bard speaks: There is a terrible curse over the Demon Fort, with&amp;lt;br&amp;gt;&lt;br /&gt;
     demons swarming all over the place. I hear there is a pentagram in the fort,&amp;lt;br&amp;gt;&lt;br /&gt;
     would you be willing to explore what lies within, and tell me of your experience?&amp;lt;br&amp;gt;&lt;br /&gt;
s, 12e, 3s, e, s&amp;lt;br&amp;gt;&lt;br /&gt;
find the pentagram on the south side of the second floor, enter pentagram&lt;br /&gt;
&lt;br /&gt;
== Task 6 ==&lt;br /&gt;
     The Ariston bard speaks: The Village of Dunghill is a terrible, terrible place,&amp;lt;br&amp;gt;&lt;br /&gt;
     and a testament to why isolation, xenophobia, and inbreeding is bad. Travel&amp;lt;br&amp;gt;&lt;br /&gt;
     through the entirety of Dunghill, meet the residents, and let me know your thoughts.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 15w, nw&amp;lt;br&amp;gt;&lt;br /&gt;
explore Dunghill (not sure how much of it you need, recommend over 90%)&lt;br /&gt;
&lt;br /&gt;
== Task 7 ==&lt;br /&gt;
     The Ariston bard speaks: The Fishpond in Ariston gave me many wonderful memories&amp;lt;br&amp;gt;&lt;br /&gt;
     when I was much younger, fishing and playing with the fishes. Maybe you should&amp;lt;br&amp;gt;&lt;br /&gt;
     go and play with the fishes, rather than killing them.&amp;lt;br&amp;gt;&lt;br /&gt;
s, e, 11n, 2nw, 3n, hop gate, 2n, swim&amp;lt;br&amp;gt;&lt;br /&gt;
Go just west of the middle of the pond and d, play with fishes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Task 8 ==&lt;br /&gt;
     The Ariston bard speaks: There's lots of hidden Forkii in the Forkus Valley. See&amp;lt;br&amp;gt;&lt;br /&gt;
     if you can find one of them and present me with a colourful skin.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: But don't let anyone catch you. They're endangered&amp;lt;br&amp;gt;&lt;br /&gt;
     species....&amp;lt;br&amp;gt;&lt;br /&gt;
s, 13e, ne, 2n, 2w, 2n, nw, 2w, n, e, ne, se, 2e, nw, 2n, nw, ne, e, se&amp;lt;br&amp;gt;&lt;br /&gt;
search grass, kill forkus&lt;br /&gt;
&lt;br /&gt;
== Task 9 ==&lt;br /&gt;
     The Ariston bard speaks: Ariston, largest city in Gladstadt, yet there are&amp;lt;br&amp;gt;&lt;br /&gt;
     things simmering in the background with talks of war in the upcoming days. I&amp;lt;br&amp;gt;&lt;br /&gt;
     have heard rumours about a cult of diabolists near the city of Ariston planning&amp;lt;br&amp;gt;&lt;br /&gt;
     some kind of attack, led by the dark angels. Seek out the cult if it exists, and&amp;lt;br&amp;gt;&lt;br /&gt;
     bring back proof that the dark angels are involved.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 13e, se, s, 2se, 2sw, kill man&amp;lt;br&amp;gt;&lt;br /&gt;
n, light candles, kill angel, get feather&lt;br /&gt;
&lt;br /&gt;
== Task 10 ==&lt;br /&gt;
     The Ariston bard speaks: I have heard that Jarrow lives in a tower and creates&amp;lt;br&amp;gt;&lt;br /&gt;
     magens for company, using a magical book.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: I believe it is called The Text of the Magenmaker.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: I would like to read a copy of the book to better my&amp;lt;br&amp;gt;&lt;br /&gt;
     understanding - see if you can retrieve it for me. But be careful not to open it!&amp;lt;br&amp;gt;&lt;br /&gt;
s, 13e, ne, 2n, 2w, 2n, nw, w, s, 2w, 2n, e, n, w &amp;lt; - fix directions, something's wrong&amp;lt;br&amp;gt;&lt;br /&gt;
you can get the book from the third floor of Jarrow's Tower&lt;br /&gt;
&lt;br /&gt;
== Task 11 ==&lt;br /&gt;
     The Ariston bard speaks: The ninjas in the Ninja forest are feared killers, and&amp;lt;br&amp;gt;&lt;br /&gt;
     a ronin seeks revenge.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: Go and help this ronin out, and learn more about his revenge.&amp;lt;br&amp;gt;&lt;br /&gt;
s, e, 11n, 2nw, 3n, hop gate, n, nw, e, n, ne, e, enter forest, climb tree&amp;lt;br&amp;gt;&lt;br /&gt;
ne, e, swing vine, s, sw, 2n, 2u, open hatch, u, kill master&amp;lt;br&amp;gt;&lt;br /&gt;
backtrack to Ginawa and give him Sonada's suit and receive Revenge&lt;br /&gt;
&lt;br /&gt;
== Task 12 ==&lt;br /&gt;
     The Ariston bard speaks: Long ago, when the Castle Nym was invaded by a band of&amp;lt;br&amp;gt;&lt;br /&gt;
     fighters, the seneschal Caradoc cast a mighty spell, but misspoke the final sentence.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: Thus came the castle to be cursed, and its inhabitants spectres.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: Yet, there is still some lingering magic in the&amp;lt;br&amp;gt;&lt;br /&gt;
     surroundings. I have heard that the Baroness deals in magicks, and all the magic&amp;lt;br&amp;gt;&lt;br /&gt;
     power are bound into rings. If you can find a ring of power, I may be able to&amp;lt;br&amp;gt;&lt;br /&gt;
     see if the curse can be dispelled.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 10w, n, grab the grappling hook&amp;lt;br&amp;gt;&lt;br /&gt;
e, ne, u, 2n, u, nw, u, n, ne, open wardrobe, search wardrobe&lt;br /&gt;
&lt;br /&gt;
== Task 13 ==&lt;br /&gt;
     The Ariston bard speaks: The waters of the Mossy Sea is a peaceful place,&amp;lt;br&amp;gt;&lt;br /&gt;
     although sometimes dangerous predators occasionally swim through it. One of my&amp;lt;br&amp;gt;&lt;br /&gt;
     diver friends has been missing for over a month, and has last been heard saying&amp;lt;br&amp;gt;&lt;br /&gt;
     he would explore the Mossy Sea. I fear the worst has happened.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: Search the Mossy Seas carefully and let me know if you&amp;lt;br&amp;gt;&lt;br /&gt;
     find any evidence of him.&amp;lt;br&amp;gt;&lt;br /&gt;
See King Proteus Crown&amp;lt;br&amp;gt;&lt;br /&gt;
I think it's completed by searching the skeleton&lt;br /&gt;
&lt;br /&gt;
== Task 14 ==&lt;br /&gt;
     The Ariston bard speaks: Animals roam the great Sewah Plains, and the cycle of&amp;lt;br&amp;gt;&lt;br /&gt;
     life continues there.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: See if you can explore the entirety of the plains,&amp;lt;br&amp;gt;&lt;br /&gt;
     gazing on the animals.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 13e, ne, go to every room in Sewah&amp;lt;br&amp;gt;&lt;br /&gt;
There are no hidden rooms but you do need to clear the prairie dog den and the lion's den&lt;br /&gt;
&lt;br /&gt;
== Task 15 ==&lt;br /&gt;
     The Ariston bard speaks: The Sleen Village is a dry, hot area, where only the&amp;lt;br&amp;gt;&lt;br /&gt;
     sleens can survive due to their adaption to heat. I have heard that a Sleen&amp;lt;br&amp;gt;&lt;br /&gt;
     inhabitant has a magical artefact that allows a person to become invisible.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: Let me know if you can find this item.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 13e, 5n, e, kill guard&amp;lt;br&amp;gt;&lt;br /&gt;
3e, 4n, kill guards&amp;lt;br&amp;gt;&lt;br /&gt;
n, kill sleen leader and get his ring&lt;br /&gt;
&lt;br /&gt;
== Task 16 ==&lt;br /&gt;
     The Ariston bard speaks: The Snargs live in a canyon far to the east of Ariston,&amp;lt;br&amp;gt;&lt;br /&gt;
     but I have heard stories about another visitor living with them, a powerful blue&amp;lt;br&amp;gt;&lt;br /&gt;
     dragon lord.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: Search the Snarg canyons and let me know whether this&amp;lt;br&amp;gt;&lt;br /&gt;
     story has some truth to it.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 13e, 6n, nw, s, 4w, n, cross bridge&amp;lt;br&amp;gt;&lt;br /&gt;
n, 2e, work your way through the canyon to the north.&amp;lt;br&amp;gt;&lt;br /&gt;
It gets super stupid, there are nets, strafing dragons, and you'll get feared to run back&amp;lt;br&amp;gt;&lt;br /&gt;
and forth through the traps no matter how big you are. Get through the canyon and go up the spire.&lt;br /&gt;
&lt;br /&gt;
== Task 17 ==&lt;br /&gt;
     The Ariston bard speaks: The Sunderian Swamp is a terrible, humid place, and&amp;lt;br&amp;gt;&lt;br /&gt;
     easy to get lost in. See if you can navigate the swamp to find the pumpkin cemetery.&amp;lt;br&amp;gt;&lt;br /&gt;
Refer to the Restore Pumpkinhead quest&lt;br /&gt;
&lt;br /&gt;
== Task 18 ==&lt;br /&gt;
     The Ariston bard speaks: The Wanderer Forest is a large, sprawling forest of&amp;lt;br&amp;gt;&lt;br /&gt;
     evergreens, and it can be difficult to navigate through the entire place. Go&amp;lt;br&amp;gt;&lt;br /&gt;
     ahead and see if you can map it and explore all its nooks and crannies.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 5w, s, explore the whole forest&amp;lt;br&amp;gt;&lt;br /&gt;
If you're missing rooms, the most commonly overlooked are:&amp;lt;br&amp;gt;&lt;br /&gt;
climb tree 2w from entrance (3 rooms up here)&amp;lt;br&amp;gt;&lt;br /&gt;
push button e, s from entrance&amp;lt;br&amp;gt;&lt;br /&gt;
climb tower 4w, 3s, 2e, 2ne from entrance&lt;br /&gt;
&lt;br /&gt;
== Task 19 ==&lt;br /&gt;
     There is a nostalgic look on the Ariston bard's face as he speaks: Ahh, Wieke. I&amp;lt;br&amp;gt;&lt;br /&gt;
     remember the times when I was lost in the forest, and had to follow the&amp;lt;br&amp;gt;&lt;br /&gt;
     fireflies to find the way out.&amp;lt;br&amp;gt;&lt;br /&gt;
     The Ariston bard speaks: Collect some fireflies for me if you can.&amp;lt;br&amp;gt;&lt;br /&gt;
s, 11w, 5n, search dolmen, catch firefly&lt;/div&gt;</summary>
		<author><name>Kinoke</name></author>	</entry>

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