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		<id>http://thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_689</id>
		<title>Change 689 - Revision history</title>
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		<updated>2026-04-15T02:20:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://thebigwave.net/wiki/index.php?title=Change_689&amp;diff=10609&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Sun May 06 23:39:36 2001&lt;br&gt;Posted by : Fingolfin&lt;br&gt;Title : Readjustment&lt;br&gt;&lt;br&gt;A new combat equation was instituted at 16:00 machine time, the effect of...&quot;</title>
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				<updated>2020-01-25T03:22:19Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Sun May 06 23:39:36 2001&amp;lt;br&amp;gt;Posted by : Fingolfin&amp;lt;br&amp;gt;Title : Readjustment&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new combat equation was instituted at 16:00 machine time, the effect of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Sun May 06 23:39:36 2001&amp;lt;br&amp;gt;Posted by : Fingolfin&amp;lt;br&amp;gt;Title : Readjustment&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new combat equation was instituted at 16:00 machine time, the effect of &amp;lt;br&amp;gt;armour&amp;lt;br&amp;gt;is now less random and somewhat less&amp;lt;br&amp;gt;overall, this is in an effort to more precisely define&amp;lt;br&amp;gt;areas of difficulty.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, as to *why* the changes, essentially the&amp;lt;br&amp;gt;skill and combat system had gotten somewhat&amp;lt;br&amp;gt;overinflated by new classes/skills and&amp;lt;br&amp;gt;attempts to rebalance the system, this&amp;lt;br&amp;gt;&amp;quot;reset&amp;quot; in effect takes us back to the avg calculated&amp;lt;br&amp;gt;damage of about 4-5 years ago.  This is NOT&amp;lt;br&amp;gt;an effort to slow down exping and to that&amp;lt;br&amp;gt;effect I have also tonight increased the&amp;lt;br&amp;gt;overall value of NPC's on the MUD. This is&amp;lt;br&amp;gt;an attempt to reign in the relative sillyness&amp;lt;br&amp;gt;of 100pt combat rounds which is typically 20%&amp;lt;br&amp;gt;of a targets hps, to make PKing more of a contest&amp;lt;br&amp;gt;between willing participants and less of a &amp;lt;br&amp;gt;&amp;quot;ha I one-shotted you because I can&amp;quot;, and&amp;lt;br&amp;gt;to make wars a little more about skill and less about raw&amp;lt;br&amp;gt;firepower&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fingolfin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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