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		<id>http://thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_6453</id>
		<title>Change 6453 - Revision history</title>
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		<updated>2026-04-15T08:48:13Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Change_6453&amp;diff=15317&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;```Originally Posted : Mon Mar 13 22:00:13 2023 &lt;br&gt;Posted by : Burlok &lt;br&gt;Title : Dodge &lt;br&gt;----------------------------------------&lt;br&gt;Greetings Denziens of Tsunami,&lt;br&gt; &lt;br...&quot;</title>
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				<updated>2023-03-13T22:00:14Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;```Originally Posted : Mon Mar 13 22:00:13 2023 &amp;lt;br&amp;gt;Posted by : Burlok &amp;lt;br&amp;gt;Title : Dodge &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;Greetings Denziens of Tsunami,&amp;lt;br&amp;gt; &amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;```Originally Posted : Mon Mar 13 22:00:13 2023 &amp;lt;br&amp;gt;Posted by : Burlok &amp;lt;br&amp;gt;Title : Dodge &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;Greetings Denziens of Tsunami,&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The dodge skill originally gave an often much greater than 80% chance of &amp;lt;br&amp;gt;being immune to any damage. The paint point - I believe - was that you had &amp;lt;br&amp;gt;to continually recast it every two rounds except that bludgeon and &amp;lt;br&amp;gt;backstab auto casted it for you. So your immunity was limited by your &amp;lt;br&amp;gt;available sp or not taking more than ~150 damage per hit.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I have made some changes:&amp;lt;br&amp;gt;* The 50% penalty to Thugs using dodge has been removed.&amp;lt;br&amp;gt;* Dodge now counts how many attacks you dodge each round. You have a &amp;lt;br&amp;gt;normal (so very hih) chance of dodging the first attack. Each subsequent &amp;lt;br&amp;gt;attack is harder to dodge. As it gets harder to dodge you will also begin &amp;lt;br&amp;gt;taking incidental damage from glancing blows, rolling into things, &amp;lt;br&amp;gt;what-have-you when you successfully dodge.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;* The chance to dodge a backstab or bludgeon hit-back has not been changed &amp;lt;br&amp;gt;and so you always have a very strong chance to dodge this.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;* Thieves had their max attacks capped at 2.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;* The GOAL of these changes is not to affect traditional thief in-out play &amp;lt;br&amp;gt;BUT to reduce dodge classes to &amp;quot;face tank&amp;quot;. In theory - under old dodge - &amp;lt;br&amp;gt;although tedious if you used &amp;quot;repeat do dodge&amp;quot; you could attack someone &amp;lt;br&amp;gt;with combat rounds and be virtually immune to damage under about 100 &amp;lt;br&amp;gt;points per hit. Hopefully this is not the case any more.&amp;lt;br&amp;gt; ```&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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