<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_6101</id>
		<title>Change 6101 - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_6101"/>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Change_6101&amp;action=history"/>
		<updated>2026-04-15T03:48:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Change_6101&amp;diff=14985&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;```Originally Posted : Wed Nov 03 02:59:10 2021 &lt;br&gt;Posted by : Burlok &lt;br&gt;Title : Monk Changes &lt;br&gt;----------------------------------------&lt;br&gt;Greetings denziens of Tsunami.&lt;...&quot;</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Change_6101&amp;diff=14985&amp;oldid=prev"/>
				<updated>2021-11-03T02:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;```Originally Posted : Wed Nov 03 02:59:10 2021 &amp;lt;br&amp;gt;Posted by : Burlok &amp;lt;br&amp;gt;Title : Monk Changes &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;Greetings denziens of Tsunami.&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;```Originally Posted : Wed Nov 03 02:59:10 2021 &amp;lt;br&amp;gt;Posted by : Burlok &amp;lt;br&amp;gt;Title : Monk Changes &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;Greetings denziens of Tsunami.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The non-shaolin monastic order has been hard at work with their sticks. &amp;lt;br&amp;gt;Their have learned additional staff-techniques that fuse their walking &amp;lt;br&amp;gt;stick and their unarmed style to create a new style of stick-based-combat &amp;lt;br&amp;gt;-- however, they have vowed to never use this style during war.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Okay. Weve all seen it. Monks are in a very good place. In fact, I have &amp;lt;br&amp;gt;personally abused their power to win a handful of wars including one by &amp;lt;br&amp;gt;standing in a room with &amp;quot;repeat kiai&amp;quot; on (this is true) taking out two &amp;lt;br&amp;gt;equal level layers. Monks are still in a very good state (see below) in &amp;lt;br&amp;gt;fact may be even better on the MUD but there have been slight war related &amp;lt;br&amp;gt;reductions. Some of which arose from bugs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;THE BAD (Reductions)&amp;lt;br&amp;gt;1) Monks are supposed to gain a higher attack-cap as they level. However a &amp;lt;br&amp;gt;bug in the formula meant they always got their maximum (19+6) number. &amp;lt;br&amp;gt;Which may explain why you sometimes see low-level fox-style Nekojins doing &amp;lt;br&amp;gt;6 attacks in a round. I fixed the bug and so now their attack cap scales &amp;lt;br&amp;gt;as intended (this will have an impact for low-level inspired monks, &amp;lt;br&amp;gt;obviously, because theyll hit their natural attack cap).&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;2) Monks had a very heft bonus to weapon damage baked into their shadow. &amp;lt;br&amp;gt;They also got more weapon damage from kiai. More weapon damage from dragon &amp;lt;br&amp;gt;style. This contributed to them casually doing 100-200 point combat &amp;lt;br&amp;gt;rounds. I reduced the shadow bonus to &amp;quot;normal&amp;quot; but from limited testing &amp;lt;br&amp;gt;they still hit freaking hard underkiai.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;THE WHO CARES&amp;lt;br&amp;gt;1) I increased focus *very* slightly and made it instant to fuse with &amp;lt;br&amp;gt;their lightning-strike playstyle. There was a suggestion or two that were &amp;lt;br&amp;gt;years old about letting monks be able to cleanse themselves. So focus will &amp;lt;br&amp;gt;now try to remove blindness, disease, and poison in addition to healing.&amp;lt;br&amp;gt;2) I made this change a couple of weeks ago but meditation now updates you &amp;lt;br&amp;gt;as it rises and falls outside of HP report. Which takes the guess work of &amp;lt;br&amp;gt;when youre ready to murder. This was based on a suggestion.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;3) Monk stick should no longer load during wars. No one was using it &amp;lt;br&amp;gt;anyway in a war. This was done because ...&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;THE GOOD&amp;lt;br&amp;gt;1) Monk stick had a hard-cap of 17 WC. I think the thought was that &amp;lt;br&amp;gt;special abilities would make up for it but Nekojin monks have a WC of &amp;lt;br&amp;gt;about 30 so it didnt. Monk stick WC now scales based on a combination of &amp;lt;br&amp;gt;being a weapon + staff skill + unarmed skill. At high levels if my math is&amp;lt;br&amp;gt;right it will have less WC than unarmed but only by a few points. So it &amp;lt;br&amp;gt;should now be much more viable.&amp;lt;br&amp;gt;2) I gave pretty healthy boosts to the elemental special attacks based &amp;lt;br&amp;gt;upon number of areas explored. At max level itll proc about like an &amp;lt;br&amp;gt;unmodded blast but youll need to have explored most of the MUD. I think &amp;lt;br&amp;gt;(with 1) this makes it viable and hopefully a worthwhile reward for &amp;lt;br&amp;gt;exploring.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Test these out. Send me feedback. See if you can still win a war idle.&amp;lt;br&amp;gt; ```&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

	</feed>