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		<title>Change 3639 - Revision history</title>
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		<updated>2026-04-15T02:26:32Z</updated>
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		<id>http://thebigwave.net/wiki/index.php?title=Change_3639&amp;diff=12834&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Mon Mar 02 23:41:52 2009&lt;br&gt;Posted by : Razan&lt;br&gt;Title : new players&lt;br&gt;&lt;br&gt;Some of you may have noticed that any character class you picked&lt;br&gt;on generati...&quot;</title>
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				<updated>2020-01-25T19:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Mon Mar 02 23:41:52 2009&amp;lt;br&amp;gt;Posted by : Razan&amp;lt;br&amp;gt;Title : new players&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of you may have noticed that any character class you picked&amp;lt;br&amp;gt;on generati...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Mon Mar 02 23:41:52 2009&amp;lt;br&amp;gt;Posted by : Razan&amp;lt;br&amp;gt;Title : new players&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some of you may have noticed that any character class you picked&amp;lt;br&amp;gt;on generating a new character resulted in you being sent to the&amp;lt;br&amp;gt;cleric newbie quest.  This is because I de-classed the cleric&amp;lt;br&amp;gt;one to be for anyone and even moved it out of the guild.  This&amp;lt;br&amp;gt;was because I wanted a quest that everyone could do even if their&amp;lt;br&amp;gt;guild didn't have one yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In doing so, though, I took out (temporarily) the other quests&amp;lt;br&amp;gt;that WERE in for classes.  I have just added back the Native&amp;lt;br&amp;gt;quest so natives will properly get their own quest now.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The others will come back when I get time to confirm they are&amp;lt;br&amp;gt;p to standards - something I didn't have time to do before.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You will also see a little flavor-text when you create a new&amp;lt;br&amp;gt;character telling you about the quest and urging you to get&amp;lt;br&amp;gt;going on it - rather than relying entirely on the NPC in that&amp;lt;br&amp;gt;room to encourage you to quest.  It looks like this, for &amp;lt;br&amp;gt;natives:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;evil mages has recently escalated further.  A mage clan has set up an&amp;lt;br&amp;gt;encampment on native soil.  Chieftain Lo-Nong requires your urgent &amp;lt;br&amp;gt;assistance&amp;lt;br&amp;gt;in reclaiming their territory.  Please visit him and start your journey.   &amp;lt;br&amp;gt;   &amp;lt;br&amp;gt;It is bright, but you can still see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Just to give you an idea.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I will need the other quest designers to generate something like&amp;lt;br&amp;gt;that for their quests before I can put them in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you guys find bugs in these areas I would personally very&amp;lt;br&amp;gt;much appreciate you submitting them to the bug system.  It is&amp;lt;br&amp;gt;very important to me that these areas be top quality to keep&amp;lt;br&amp;gt;our new players and theynot be driven off by bad quest&amp;lt;br&amp;gt;syntax or stuff.  However, that being said, both of these quests&amp;lt;br&amp;gt;have a LOT of code in them and the other areas that aren't even&amp;lt;br&amp;gt;in the game anymore took each of those coders over a month (and&amp;lt;br&amp;gt;some quite a bit more) to code, so sweeping design changes really&amp;lt;br&amp;gt;aren't something I want to tackle at this point.  Let's focus on&amp;lt;br&amp;gt;big bang-for-the-buck kind of changes to make these rock solid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I'm sure my own Cleric area has many things that can be fixed in&amp;lt;br&amp;gt;it as well - bug them!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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