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		<id>http://thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_3161</id>
		<title>Change 3161 - Revision history</title>
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		<updated>2026-04-15T02:26:36Z</updated>
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		<id>http://thebigwave.net/wiki/index.php?title=Change_3161&amp;diff=12428&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Fri May 25 14:55:18 2007&lt;br&gt;Posted by : Fingolfin&lt;br&gt;Title : End Game&lt;br&gt;&lt;br&gt;End Game&lt;br&gt;&lt;br&gt;The end game of Tsunami was never planned, who could&lt;br&gt;have f...&quot;</title>
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				<updated>2020-01-25T18:48:59Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Fri May 25 14:55:18 2007&amp;lt;br&amp;gt;Posted by : Fingolfin&amp;lt;br&amp;gt;Title : End Game&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;End Game&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The end game of Tsunami was never planned, who could&amp;lt;br&amp;gt;have f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Fri May 25 14:55:18 2007&amp;lt;br&amp;gt;Posted by : Fingolfin&amp;lt;br&amp;gt;Title : End Game&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;End Game&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The end game of Tsunami was never planned, who could&amp;lt;br&amp;gt;have forseen we would endure for 17 years.  A game,&amp;lt;br&amp;gt;by its nature, has a beginning and an ending.  These&amp;lt;br&amp;gt;persistant games are a novelty in game theory.  Most&amp;lt;br&amp;gt;for-profit games merely seek to endure until the designers&amp;lt;br&amp;gt;roll out the next game, and support flags.  It is a testament&amp;lt;br&amp;gt;to our coders past and present that our game endures.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Hero system actually works quite well, the scaling&amp;lt;br&amp;gt;gets atrocious, and most of our large level players simply&amp;lt;br&amp;gt;use their &amp;gt;+8's to facilitate their alts.  Alt-twinking&amp;lt;br&amp;gt;is a device to retai players, all MMO utilize this, and we&amp;lt;br&amp;gt;are no different.  Large characters and game knowledge *should*&amp;lt;br&amp;gt;facilitate faster alt raising.  If every alt were a painful grind&amp;lt;br&amp;gt;even our most ardent players would vanish in boredom.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;High end areas should challenge the high end players.  There&amp;lt;br&amp;gt;has been a ton of yammering about Kyldiss.  Had it been planned&amp;lt;br&amp;gt;in 1995 to endure for 2007 the mobs would have scaled automatically.&amp;lt;br&amp;gt;OK, so, I didn't plan it.  Sorry.  But it is our right to &amp;lt;br&amp;gt;continually make modifications to the game.  Administrators &amp;lt;br&amp;gt;learn to, we arent born with infallible knowledge.  The few&amp;lt;br&amp;gt;people who engaged Kyldiss as it was meant to be done have&amp;lt;br&amp;gt;enjoyed it immensely and Im happy for that.  Those who see it as&amp;lt;br&amp;gt;the root of all evil, well, sorry for that, if you have something&amp;lt;br&amp;gt;constructive to say, offer it in a amicable attitude of willingness&amp;lt;br&amp;gt;to help, you'd be amazed at the response from me or any other volunteer&amp;lt;br&amp;gt;wizard when we sense you want o help and are interested not in&amp;lt;br&amp;gt;selfish gain but a genuine love for this shared environment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ego was removed about 4 years ago becuase of a large number of&amp;lt;br&amp;gt;problems it generated and its serious lack of transparency.  This&amp;lt;br&amp;gt;of course led to other problems, namely overpowered twinking.&amp;lt;br&amp;gt;So, last night I added code to support minimum weapon and armour&amp;lt;br&amp;gt;levels, that relate exactly what level you must be to use an item.&amp;lt;br&amp;gt;Transparent and simple.  4 years too late?  Maybe, but well see&amp;lt;br&amp;gt;how it plays out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I started one a few of the more obvious items adding minimum level&amp;lt;br&amp;gt;code.  Some you won't like, some you will, overall I hope it&amp;lt;br&amp;gt;helps the experience and I hope it revitalizes a primary use of&amp;lt;br&amp;gt;enchanters.  Also, people will now investigate other alternate items&amp;lt;br&amp;gt;instead of using the exact same items over and over.  Gear progression&amp;lt;br&amp;gt;is always fun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Anyways, hope the wall of text didnt crit you for 10000 damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lots of love,&amp;lt;br&amp;gt;Fin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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