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  • ...ing said, both of these quests<br>have a LOT of code in them and the other areas that aren't even<br>in the game anymore took each of those coders over a mo
    2 KB (449 words) - 19:03, 25 January 2020
  • ...somewhat less<br>overall, this is in an effort to more precisely define<br>areas of difficulty.<br><br>Now, as to *why* the changes, essentially the<br>skil
    1 KB (202 words) - 03:22, 25 January 2020
  • ...br><br>P.S. Friendly reminder - any bugs found in any area, especially new areas, <br>must be reported immediately and not used or abused. Anyone found abu
    419 bytes (70 words) - 18:47, 25 January 2020
  • ...ed by : Shadeflame<br>Title : pull<br><br>You can now pull enemies from NG areas.<br><br><br><br>[[Category:Changes_Board]]
    175 bytes (28 words) - 19:53, 25 January 2020
  • ...ince this affects hundreds of NPCs all around Tsunami (especially in older areas), please keep an eye on any unusual behavior of these pesky walking dead an
    453 bytes (73 words) - 23:05, 8 November 2020
  • ...over their persistently buggy state. I know a lot of people use <br>these areas and so I didnt want people to feel like things were vanishing <br>mysteriou
    622 bytes (106 words) - 23:32, 20 April 2023
  • ...their persistently buggy state. I know a lot of people use <br><br>> these areas and so I didnt want people to feel like things were <br>vanishing <br>> mys
    833 bytes (137 words) - 18:32, 2 May 2023
  • ...el to somewhat <br>account for the fact its a little harder to get between areas that have <br>plenty of xp bearing mobs.<br> ```<br><br>[[Category:Changes_
    968 bytes (158 words) - 22:55, 25 October 2024