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		<id>http://thebigwave.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ploppy</id>
		<title>Tsunami Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://thebigwave.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ploppy"/>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php/Special:Contributions/Ploppy"/>
		<updated>2026-04-14T22:56:41Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Heroes_Inn&amp;diff=690</id>
		<title>Heroes Inn</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Heroes_Inn&amp;diff=690"/>
				<updated>2010-05-18T16:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Heroes Inn&lt;br /&gt;
|Level = 19-hero&lt;br /&gt;
|Island = [[Island of Dixton]]&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;Heroes Inn&lt;br /&gt;
----------&lt;br /&gt;
Owned by a shady merchant named Barak.  The large two-story inn is always open for&lt;br /&gt;
business and people from all over world come to visit.  Heroes are usually a fickle&lt;br /&gt;
bunch so all kinds of marvel and wonders occur inside those walls.  Bar fights&lt;br /&gt;
occur often but luckily welltrained employees do their best to stop the action.&lt;br /&gt;
Non-humanoid creatures are not allowed but curiosity often makes them sneak past&lt;br /&gt;
the guard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Coded = Coded by Chaitan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_inn]] [[Category:Areas_16-20]] [[Category:Areas_21-25]] [[Category:Areas_19]] [[Category:Areas_20]] [[Category:Areas_21]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Heroes_Inn&amp;diff=688</id>
		<title>Heroes Inn</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Heroes_Inn&amp;diff=688"/>
				<updated>2010-05-18T16:08:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Heroes Inn&lt;br /&gt;
|Level = 19-hero&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;Heroes Inn&lt;br /&gt;
----------&lt;br /&gt;
Owned by a shady merchant named Barak.  The large two-story inn is always open for&lt;br /&gt;
business and people from all over world come to visit.  Heroes are usually a fickle&lt;br /&gt;
bunch so all kinds of marvel and wonders occur inside those walls.  Bar fights&lt;br /&gt;
occur often but luckily welltrained employees do their best to stop the action.&lt;br /&gt;
Non-humanoid creatures are not allowed but curiosity often makes them sneak past&lt;br /&gt;
the guard.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Coded = Coded by Chaitan&lt;br /&gt;
|Dimension = [[inn]]&lt;br /&gt;
|Island = [[Island of Dixton]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_inn]] [[Category:Areas_16-20]] [[Category:Areas_21-25]] [[Category:Areas_19]] [[Category:Areas_20]] [[Category:Areas_21]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Plateau_of_Leng&amp;diff=686</id>
		<title>Plateau of Leng</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Plateau_of_Leng&amp;diff=686"/>
				<updated>2010-05-18T16:08:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Plateau of Leng&lt;br /&gt;
|Level = 17-hero&lt;br /&gt;
|Island = [[Island of Dixton]]&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;The Bard shudders, and quietly motions for another drink.&lt;br /&gt;
After paying, the Bard eyes you quietly before beginning in a &lt;br /&gt;
subdued tone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The plateau of Leng is a sad place with a terrible story.  Once, when&lt;br /&gt;
Kyldiss was young and the DreamWeavers still worked, Leng was &lt;br /&gt;
their finest creation, a place of light, and joy, and fantasy.  Then, a great&lt;br /&gt;
burning star fell from the heavens, and struck Leng.  I don't know if it&lt;br /&gt;
opened a portal, or if it was a fallen celestial portal, in any event, from&lt;br /&gt;
its deep crater, psychic poisons began to seep throughout the plateau,&lt;br /&gt;
corrupting everything, leaving sorrow where once there was joy, leaving&lt;br /&gt;
despair where once there was happiness.&lt;br /&gt;
Now, the plateau is populated only be beings of great power and evil, and&lt;br /&gt;
the spiders of Leng.  I once ran into one of the male spiders and barely&lt;br /&gt;
escaped, thank the Gods it wasnt one of the females!&lt;br /&gt;
Still, if you seek it, look for it near to Kyldiss lost,&lt;br /&gt;
where the small village of Tarmin now rests.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_16-20]] [[Category:Areas_17]] [[Category:Areas_18]] [[Category:Areas_19]] [[Category:Areas_20]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Tarmin_%26_surroundings&amp;diff=685</id>
		<title>Tarmin &amp; surroundings</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Tarmin_%26_surroundings&amp;diff=685"/>
				<updated>2010-05-18T16:08:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Tarmin &amp;amp; surroundings&lt;br /&gt;
|Level = 11-15&lt;br /&gt;
|Island = [[Island of Dixton]]&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;Tarmin be a quaint trappers village at the edge&lt;br /&gt;
of the great Glacier of Kyldiss.  The&lt;br /&gt;
rustic folk there be trappin' the elusive&lt;br /&gt;
Wynter Wyvern for its prized pelt.&lt;br /&gt;
&lt;br /&gt;
Why, Sabor, the Tanner there be a wizard at&lt;br /&gt;
making useful items from their pelts.&lt;br /&gt;
&lt;br /&gt;
It be a hard life in them cold parts, but it be a &lt;br /&gt;
good, quiet life, save for the nearness of the &lt;br /&gt;
Kyldiss Glacier, and the dread Caverns of Mellian.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_11-15]] [[Category:Areas_11]] [[Category:Areas_12]] [[Category:Areas_13]] [[Category:Areas_14]] [[Category:Areas_15]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Sea_of_Ladrass&amp;diff=683</id>
		<title>Sea of Ladrass</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Sea_of_Ladrass&amp;diff=683"/>
				<updated>2010-05-18T16:07:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Sea of Ladrass&lt;br /&gt;
|Level = 10-16&lt;br /&gt;
|Island = [[Island of Dixton]]&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;Bard says:&lt;br /&gt;
Hmm, the Frozen Sea of Ladrass?  Yes, I once spent a winter&lt;br /&gt;
with the whaling folk of Tarmin out on the frozen sea.&lt;br /&gt;
It is a maze of floating floes of sheet ice, but you should&lt;br /&gt;
be able to cross over them.&lt;br /&gt;
&lt;br /&gt;
There is some fine hunting there of seals and&lt;br /&gt;
mighty walruses.  Their pelts and ivory are quite valuable.&lt;br /&gt;
&lt;br /&gt;
I once drifted close to a mighty iceberg there that was coated with&lt;br /&gt;
a strange lichen that seemed to be moving, but I didn't&lt;br /&gt;
stay to investigate, perhaps that could be a tale of&lt;br /&gt;
your own?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_6-10]] [[Category:Areas_11-15]] [[Category:Areas_16-20]] [[Category:Areas_10]] [[Category:Areas_11]] [[Category:Areas_12]] [[Category:Areas_13]] [[Category:Areas_14]] [[Category:Areas_15]] [[Category:Areas_16]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Caves_of_Mellian&amp;diff=682</id>
		<title>Caves of Mellian</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Caves_of_Mellian&amp;diff=682"/>
				<updated>2010-05-18T16:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Caves of Mellian&lt;br /&gt;
|Island = [[Island of Dixton]]&lt;br /&gt;
|Level = 15-18&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;The dread Caverns of Mellian lurk not far north&lt;br /&gt;
of the sleep trapper town of Tarmin, near&lt;br /&gt;
to the Ancient and evil Kyldiss&lt;br /&gt;
Glacier.  I don't be knowing much&lt;br /&gt;
as I only looked into the&lt;br /&gt;
the mouth of the Cavern, and saw&lt;br /&gt;
horrid figures twisting and dancing in&lt;br /&gt;
the darkness, and I made a run for it&lt;br /&gt;
to the warmth and saftey of Tarmin!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_11-15]] [[Category:Areas_16-20]] [[Category:Areas_15]] [[Category:Areas_16]] [[Category:Areas_17]] [[Category:Areas_18]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Strange_Glade&amp;diff=680</id>
		<title>Strange Glade</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Strange_Glade&amp;diff=680"/>
				<updated>2010-05-18T16:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Strange Glade&lt;br /&gt;
|Level = 3-hero&lt;br /&gt;
|Bard = &amp;lt;pre&amp;gt;The bard nods quickly.&lt;br /&gt;
&lt;br /&gt;
He says:&lt;br /&gt;
Ah yes, the Strange Glade. It's a well-known forested region south&lt;br /&gt;
of the frozen mountain range near Dixton and Kyldiss. I'm really not&lt;br /&gt;
sure what's so strange about it other than its size... It's a very&lt;br /&gt;
large place, filled with mid-level forest creatures, none of which&lt;br /&gt;
are particularly dangerous to the intrepid explorer.&lt;br /&gt;
&lt;br /&gt;
I haven't plumbed its depths, but rumor has it that an enclave of&lt;br /&gt;
druids lives somewhere therein, and that even darker things might&lt;br /&gt;
be found if one knows where to look.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Coded = Coded by Dixon&lt;br /&gt;
|Island = [[Island of Dixton]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas_Tsunami_Island]] [[Category:Areas_1-5]] [[Category:Areas_6-10]] [[Category:Areas_11-15]] [[Category:Areas_16-20]] [[Category:Areas_3]] [[Category:Areas_4]] [[Category:Areas_5]] [[Category:Areas_6]] [[Category:Areas_7]] [[Category:Areas_8]] [[Category:Areas_9]] [[Category:Areas_10]] [[Category:Areas_11]] [[Category:Areas_12]] [[Category:Areas_13]] [[Category:Areas_14]] [[Category:Areas_15]] [[Category:Areas_16]] [[Category:Areas_17]] [[Category:Areas_18]] [[Category:Areas_19]] [[Category:Areas_20]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Tulgey_Wood&amp;diff=420</id>
		<title>Tulgey Wood</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Tulgey_Wood&amp;diff=420"/>
				<updated>2010-05-18T14:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: Created page with '{{area |Name = Tulgey Wood |Level = 15-19 |Continent = Mainland |Bard =&amp;lt;pre&amp;gt;The bard frowns.  &amp;quot;The Tulgey Wood? You should stay away from that place. It is very dangerous. Pe…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Tulgey Wood&lt;br /&gt;
|Level = 15-19&lt;br /&gt;
|Continent = [[Mainland]]&lt;br /&gt;
|Bard =&amp;lt;pre&amp;gt;The bard frowns.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Tulgey Wood? You should stay away from that place. It is very&lt;br /&gt;
dangerous. People go in, but rarely come out the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He shakes his head sadly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Luckily, the horrors of that forest stay within, for it rests&lt;br /&gt;
along the road to Kyrse. I imagine that path would be void&lt;br /&gt;
of travelers, if the dangers of the Tulgey Wood were to venture&lt;br /&gt;
forth.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Description = A forest maze, inspired by Jewis Carol's &amp;quot;Jabberwocky&amp;quot;.&lt;br /&gt;
|Directions = 7 west, 5 north, 5 west, south from CoT to the wood's Fringe - proceed at your own risk!&lt;br /&gt;
|Quests = [[Gnomes of Tulgey]] &lt;br /&gt;
&lt;br /&gt;
[[Jabberwocky Quest]]&lt;br /&gt;
&lt;br /&gt;
|NPCs = An old hunter (NW corner of the Fringe)&lt;br /&gt;
|Hints = - The Wood is a comparatively small and easy maze. To leave the Tulgey Wood, follow the pattern west-east-south-south-north repeatedly until you arrive back at the Fringe.&lt;br /&gt;
&lt;br /&gt;
- The area has a back entrance that can be accessed via a bridge in the NE of the [[Diablos]] area.&lt;br /&gt;
&lt;br /&gt;
|Coded = ?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Area&amp;diff=419</id>
		<title>Template:Area</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Area&amp;diff=419"/>
				<updated>2010-05-18T14:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
={{{Name}}}=&lt;br /&gt;
Level Range: {{{Level}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Continent|}}}| Continent: {{{Continent}}} | &amp;amp;nbsp; }}&lt;br /&gt;
{{#if:{{{Island|}}}| Island: {{{Island}}} | &amp;amp;nbsp; }}&lt;br /&gt;
{{#if:{{{Dimension|}}}| Dimension: {{{Dimension}}} | &amp;amp;nbsp; }}&lt;br /&gt;
&lt;br /&gt;
=Bard Lore=&lt;br /&gt;
{{{Bard}}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
{{{Description}}}&lt;br /&gt;
&lt;br /&gt;
=Directions=&lt;br /&gt;
{{{Directions}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{Quests|}}}| =Quests:=&lt;br /&gt;
{{{Quests}}} | &amp;amp;nbsp; }}&lt;br /&gt;
{{#if:{{{Drop|}}}| =Drops:= &lt;br /&gt;
{{{Drop}}}  | &amp;amp;nbsp; }}&lt;br /&gt;
{{#if:{{{NPCs|}}}| =Notable NPCs:=&lt;br /&gt;
{{{NPCs}}} | &amp;amp;nbsp; }}&lt;br /&gt;
{{#if:{{{Hints|}}}| =Hints:=&lt;br /&gt;
{{{Hints}}} | &amp;amp;nbsp; }}&lt;br /&gt;
&lt;br /&gt;
==Coded By==&lt;br /&gt;
{{{Coded}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{History|}}}| ==History:===&lt;br /&gt;
{{{History}}} | &amp;amp;nbsp; }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=Documentation=&lt;br /&gt;
&lt;br /&gt;
Areas have a few fields defined they are as follows:&lt;br /&gt;
&lt;br /&gt;
=Required Items=&lt;br /&gt;
The following items are required:&lt;br /&gt;
&lt;br /&gt;
'''Name''' - The name of the area&lt;br /&gt;
&lt;br /&gt;
'''Level''' - The Level Range&lt;br /&gt;
&lt;br /&gt;
'''Bard''' - The bard's lore&lt;br /&gt;
&lt;br /&gt;
'''Description''' - The Description of the area&lt;br /&gt;
&lt;br /&gt;
'''Directions''' - Directions to the area&lt;br /&gt;
&lt;br /&gt;
'''Coded''' - Who coded it&lt;br /&gt;
&lt;br /&gt;
=Optional Items=&lt;br /&gt;
&lt;br /&gt;
These items will be shown if they exist, if they do not nothing will be shown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Continent''' - What Continent it is on&lt;br /&gt;
&lt;br /&gt;
'''Dimension''' - What Dimension it is in&lt;br /&gt;
&lt;br /&gt;
'''Island''' - What Island it is on&lt;br /&gt;
&lt;br /&gt;
(Normally only one of those three will be defined and all should have one defined)&lt;br /&gt;
&lt;br /&gt;
'''Quests''' - Any quests involving the area&lt;br /&gt;
&lt;br /&gt;
'''Drop''' - Notable drops about the area&lt;br /&gt;
&lt;br /&gt;
'''NPCs''' - Notable NPCs in the area&lt;br /&gt;
&lt;br /&gt;
'''Hints''' - Hints or special things about the area&lt;br /&gt;
&lt;br /&gt;
'''History''' - The History of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Pig_Farm&amp;diff=407</id>
		<title>Pig Farm</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Pig_Farm&amp;diff=407"/>
				<updated>2010-05-18T04:11:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{area&lt;br /&gt;
|Name = Pig Farm&lt;br /&gt;
|Level = 3-9&lt;br /&gt;
|Continent = [[Mainland]]&lt;br /&gt;
|Bard =&amp;lt;pre&amp;gt;    There is an odd pig farm near here,&lt;br /&gt;
and the way of getting there is even&lt;br /&gt;
stranger.  You ride in a contraption called&lt;br /&gt;
a ball-oon.  The ball-oon takes you to the farm.&lt;br /&gt;
The whole place just felt odd to me.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|Quests = [[Kill the piggies]]&lt;br /&gt;
|Coded = Phoenix&lt;br /&gt;
|Description = A yummy pig farm&lt;br /&gt;
|Directions = 9 west, south, enter balloon from [[COT|Center Of Town]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Juggernaught&amp;diff=382</id>
		<title>Juggernaught</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Juggernaught&amp;diff=382"/>
				<updated>2010-04-10T07:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: Created page with 'The Gnomes of Tsunami, tiring of being picked on because of their slight stature, have unleashed from Mt. Gnowhere their most fearsome creation, the Juggernaught. A massive suppo…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gnomes of Tsunami, tiring of being picked on because of their slight stature, have unleashed from Mt. Gnowhere their most fearsome creation, the Juggernaught. A massive support superstructure is plated with defensive armor, and a power plant installed to run the massive earth churning treads.  A complex system of ropes, cables and pulleys enable the driver to steer the Juggernaught, or to operate its complex set of extensors, maulers, processing plant, cargo loaders, etc.&lt;br /&gt;
&lt;br /&gt;
Only gnomes need apply to pilot these new devastating war machines.  But the Juggernaught is a rather expensive piece of equipment to maintain.  Additionally, severe damage can result in the destruction of pieces of the Juggernaught hardware that must then be repaired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Stats==&lt;br /&gt;
&lt;br /&gt;
 Strength                        : 140 &lt;br /&gt;
 Dexterity                       : 110&lt;br /&gt;
 Intelligence                    : 55&lt;br /&gt;
 Constitution                    : 95&lt;br /&gt;
&lt;br /&gt;
Note that this already includes the choice of Gnome as the player race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Skills==&lt;br /&gt;
&lt;br /&gt;
 [[attacking]]*        [[maul]]*   &lt;br /&gt;
 [[awareness]]         [[process]]*  &lt;br /&gt;
 [[combat]]            [[resistance]]&lt;br /&gt;
 [[devastate]]*        [[weaponry]]*  &lt;br /&gt;
&lt;br /&gt;
The skills marked with a star cannot be increased directly with [[exp]] - these skills can only be improved through upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class Commands==&lt;br /&gt;
&lt;br /&gt;
The unique commands of the Juggernaught class comprise&lt;br /&gt;
&lt;br /&gt;
*[[Devastate]] - Deals major damage to a single target. Requires Devastators 1 upgrade .&lt;br /&gt;
*[[Maul]] -  Temporarily reduces and damages the target's armour. Requires Mauler 1 upgrade.&lt;br /&gt;
*[[Process]] - Allows the Juggernaught to consume items to regenerate [[HP]] and [[SP]]. Requires Resource Processing upgrade.&lt;br /&gt;
*[[Scan]] - Gives additional information on a target's condition, including their current and maximum [[HP]] and [[SP]]. Requires Visualization System 2 upgrade.&lt;br /&gt;
*[[Trace]] -  Shows directions to a target's location within a certain range of rooms. Requires Visualization System 3 and Drive System 3 upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Juggernaught Upgrades==&lt;br /&gt;
&lt;br /&gt;
The juggernaught upgrades are the most unique feature of a Juggernaught, influencing its combat performance, movement restrictions, and the pilot's ability to see its environment, among others. `display' will list your current upgrades, and cost to upgrade them further as well as your total available slots to upgrade.  You get 3 slots per level and automatically start with 3 upgrades, so at level 1 you have NO FREE slots and will suffer from several significant impairments, such as being largely blind. Better get to level 2 ASAP!&lt;br /&gt;
&lt;br /&gt;
`upgrade &amp;lt;component name&amp;gt;' will upgrade that component. There is a level requirement for some components so don't be shocked when you cant get level 5 weaponry at level 4. When you die, there is a chance a component will break, that sucks, oh well.&lt;br /&gt;
&lt;br /&gt;
A Juggernaught's upgrade table will look something like this:&lt;br /&gt;
&lt;br /&gt;
                  ** Juggernaught Control Systems Mark IV   **&lt;br /&gt;
 &lt;br /&gt;
           Component                                 Version   Upgrade Cost&lt;br /&gt;
 --------------------------------------------------------------------------&lt;br /&gt;
        Armor Plating                    Enhanced Steel Plate         25000&lt;br /&gt;
 Structural Integrity                 Laminated Wood Supports          5000&lt;br /&gt;
          Drive Relay                           Simple Pulley          5000&lt;br /&gt;
       Assault System                     Quadra-Assault Arms         25000&lt;br /&gt;
         Drive System                       Wooden Slat Tread          5000&lt;br /&gt;
     Automated Repair                       Roll of Duct Tape          5000&lt;br /&gt;
 Visualization System                               Peep Hole          5000&lt;br /&gt;
       Armor Coatings                           Leather Drape          1000&lt;br /&gt;
        Cargo Loaders                          Under the Seat          1000&lt;br /&gt;
  Resource Processing                               Wood Kiln          5000&lt;br /&gt;
          Devastators                   Triaxial Steel Cables         25000&lt;br /&gt;
               Mauler                               Grapplers          1000&lt;br /&gt;
          Power Plant                             Coal Boiler         25000&lt;br /&gt;
        Weapon System                 Copper Plated Extensors         25000&lt;br /&gt;
 &lt;br /&gt;
 You currently have 3 available upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each component has six upgrade levels, with a fixed cost for each level. The '''costs''' are:&lt;br /&gt;
&lt;br /&gt;
*Level 1 - 250 dinars&lt;br /&gt;
*Level 2 - 1000 dinars&lt;br /&gt;
*Level 3 - 5000 dinars&lt;br /&gt;
*Level 4 - 25000 dinars&lt;br /&gt;
*Level 5 - 100000 dinars&lt;br /&gt;
*Level 6 - 200000 dinars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some upgrades require '''prerequisites''' for their purchase and functioning.  For example, very few upgrades can be of a higher value than the power plant.  Additional prerequisites:&lt;br /&gt;
&lt;br /&gt;
*Armor Plating 5 and 6 requires Armor Coatings 2.&lt;br /&gt;
*Structural Integrity 5 and 6 requires Armor Coatings 2.&lt;br /&gt;
*Assault System 4 requires Visualization 2.&lt;br /&gt;
*Assault System 5 requires Visualization 3.&lt;br /&gt;
*Assault System 6 requires Visualization 4.&lt;br /&gt;
*Power Plant 5 requires Resource Processing 2 and Automated Repair 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Upgrade Functions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Functions of the different components are as follows:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Armor Plating''': Just what it says, defensive armour plating.&lt;br /&gt;
&lt;br /&gt;
 Increases [[Defense]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Structural Integrity''': Provides additional protection to the pilot and internal components.&lt;br /&gt;
&lt;br /&gt;
 Improves [[Resistance]] skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drive Relay''': This is an important trans-axle linking the power plant to your extensors.  The better the relay system the more quickly you can attack.&lt;br /&gt;
&lt;br /&gt;
 Improves [[Attacking]] skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assault System''': This is the complex system of cables and pulleys powered by the drive relay system. The more advanced this system the more accurate and powerful the extensor action.&lt;br /&gt;
&lt;br /&gt;
 Improves [[Combat]] skill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drive System''': This is the treads of the Juggernaught.  Most importantly, this is where you get the command `overdrive'.  When the Juggernaught is damaged it moves slowly, however, with overdrive, you can   continue to move at normal speed for a sp cost for a certain number of movements.  After enough damage, however, even overdrive will not enable the Juggernaught to move any faster.  The higher the drive upgrade the more damage you can sustain before moving slow, and the more damage you can take and still operate overdrive. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Automated Repair''': This upgrade causes the juggernaught to continually repair hit point damage (there is no effect on spell points). Additionally, this determines how much healing from a standard heal item/spell you receive.  The higher the value, the closer to maximal benefit.&lt;br /&gt;
&lt;br /&gt;
 Increases HP regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Visualization System''': This system allows the pilot to better see his surroundings. It gives a bonus to night vision and awareness.  Also, at level 2 you can use the command 'scan &amp;lt;target&amp;gt;'; at level 4 you can use the command 'scan area'. At level 3, with drive system of 3, you gain the command `trace`. Simply, &amp;lt;trace targetname&amp;gt; to trace them around the game.&lt;br /&gt;
&lt;br /&gt;
 Improves [[Awareness]] skill and the results of [[Scan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Armor Coatings''': Each level of coating adds to the juggernaught's resistance to certain types of elemental damage; in addition, armor coatings make the juggernaught generally tougher.  The resistance types are as follows:&lt;br /&gt;
        1: Cold.  2: Shock.  3: Fire.  4: Acid.  5: Poison.  6: Psychic&lt;br /&gt;
&lt;br /&gt;
 Increases Elemental resistance [[mods]] and increases [[Defense]]. The effects are cumulative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Loaders''': Each cargo loader vastly increases the normally rather poor cargo capacity of the juggernaught; this is 10 with no upgrades, and each upgrade doubles carrying capacity. &lt;br /&gt;
&lt;br /&gt;
 Increases Carrying Capacity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Processing''': This set of upgrades enables the 'do [[process]]' command.  In addition, resource processing allows consuming corpses for increased healing.&lt;br /&gt;
&lt;br /&gt;
 Improves efficiency of [[HP]] and [[SP]] regeneration from [[item]] and [[corpse]] consumption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Devastators''': This enables the &amp;quot;do devastate&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
 Improves the [[Devastate]] skill and cost and effectiveness of the command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mauler''': This enables the &amp;quot;do maul&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
 Improves the [[Maul]] skill and cost and effectiveness of the command.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Plant''': The power plant provides power for the juggernaught's system, causing you to regenerate spell points at an accelerated rate. In addition, the power plant, if not empty of power, acts as a self destruct mechanism; on death, the juggernaught explodes, hopefully taking any nearby victims with it. &lt;br /&gt;
&lt;br /&gt;
 Increases [[SP]] regen and causes massive area damage upon death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon System''': This is the set of extensors currently available to the juggernaught; your upgrade level determines both power and what is available. The available weapon system types are:&lt;br /&gt;
        &lt;br /&gt;
        Level 0: Basic Bladed Extensors (slash damage)&lt;br /&gt;
        Level 1: Advanced Rotating Extensors (cleave damage)&lt;br /&gt;
        Level 2: Steam-Powered Jackhammer (blunt damage)&lt;br /&gt;
        Level 3: Copper Plated Extensors (shock damage)&lt;br /&gt;
        Level 4: Nitrogen Cooled -  Pneumatic Extensors (ice damage)&lt;br /&gt;
        Level 5: Naptha Thrower (fire damage)&lt;br /&gt;
        Level 6: Prismatic Assault Extensors (?)&lt;br /&gt;
        &lt;br /&gt;
        You may switch between weapon systems with the command 'rotate weaponry'. &lt;br /&gt;
 &lt;br /&gt;
        When you upgrade your Weapon System, the [[WC]] of '''all''' your weapons rises by 2, starting with 10 WC at level 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Upgrade Names==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Armor Plating''' &lt;br /&gt;
*Beaten Tin&lt;br /&gt;
*Standard Plate&lt;br /&gt;
*Enhanced Steel Plate&lt;br /&gt;
*Adamantine Plate &lt;br /&gt;
*Dragon Scale Plate&lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Structural Integrity''' &lt;br /&gt;
*2x4's&lt;br /&gt;
*Laminated Wood Supports&lt;br /&gt;
*Iron Superstructure&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Drive Relay'''&lt;br /&gt;
*Manual Rope System&lt;br /&gt;
*Simple Pulley&lt;br /&gt;
*Compound Pulleys&lt;br /&gt;
*Spinning Fly Wheel&lt;br /&gt;
*Integrated Gears&lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Assault System'''&lt;br /&gt;
*?&lt;br /&gt;
*Dual Assault Arms&lt;br /&gt;
*Quadra-Assault Arms&lt;br /&gt;
*Juggernaught DeathBlossom&lt;br /&gt;
*Kali-Saber Simulator&lt;br /&gt;
*?&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
'''Drive System''' &lt;br /&gt;
*?&lt;br /&gt;
*Wooden Slat Tread&lt;br /&gt;
*Copper Cleated Wooden Tread&lt;br /&gt;
*Triple Iron Treads&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
'''Automated Repair'''&lt;br /&gt;
*Wad of Chewing Gum&lt;br /&gt;
*Roll of Duct Tape&lt;br /&gt;
*Standard Toolkit&lt;br /&gt;
*Spanner Pack&lt;br /&gt;
*Redundant System Bypass&lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Visualization System'''&lt;br /&gt;
*5x9 hole&lt;br /&gt;
*Peep Hole&lt;br /&gt;
*Periscope&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
       &lt;br /&gt;
'''Armor Coatings'''&lt;br /&gt;
*Leather Drape&lt;br /&gt;
*Grounded Chasis      &lt;br /&gt;
*Wool Insulated Double Hull&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cargo Loaders'''&lt;br /&gt;
* Under the Seat&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Processing'''&lt;br /&gt;
*Whittling Knife&lt;br /&gt;
*Wood Kiln&lt;br /&gt;
*Rendering Plant &lt;br /&gt;
*Ore Smelter&lt;br /&gt;
*Triple Lumen Recycling Center&lt;br /&gt;
*?&lt;br /&gt;
      &lt;br /&gt;
&lt;br /&gt;
'''Devastators'''&lt;br /&gt;
*Wound Rubber Band&lt;br /&gt;
*Tension Ropes&lt;br /&gt;
*Triaxial Steel Cables&lt;br /&gt;
*Steam Hydraulics&lt;br /&gt;
*Grungle's DEVASTATORS v 1.0&lt;br /&gt;
*?&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
'''Mauler'''&lt;br /&gt;
*Grapplers &lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?&lt;br /&gt;
*?  &lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
'''Power Plant'''&lt;br /&gt;
*?&lt;br /&gt;
*Wood Stove&lt;br /&gt;
*Coal Boiler    &lt;br /&gt;
*Steam Turbine&lt;br /&gt;
*DragonFire Double Boiler&lt;br /&gt;
*?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Weapon System'''&lt;br /&gt;
*Level 0: Basic Bladed Extensors (slash damage)&lt;br /&gt;
*Level 1: Advanced Rotating Extensors (cleave damage)&lt;br /&gt;
*Level 2: Steam-Powered Jackhammer (blunt damage)&lt;br /&gt;
*Level 3: Copper Plated Extensors (shock damage)&lt;br /&gt;
*Level 4: Nitrogen Cooled -  Pneumatic Extensors (ice damage)&lt;br /&gt;
*Level 5: Naptha Thrower (fire damage)&lt;br /&gt;
*Level 6: Prismatic Assault Extensors (?)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Brettscore&amp;diff=381</id>
		<title>Brettscore</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Brettscore&amp;diff=381"/>
				<updated>2010-04-10T05:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
*Command: brettscore&lt;br /&gt;
*Syntax: brettscore &amp;lt;no argument&amp;gt;|&lt;br /&gt;
use=&lt;br /&gt;
Brettscore will display your current job, time until your next job, how many jobs you have completed and aborted, and the total exp and money earned from them. It will also tell you the current location of your target if you have purchased this information from Brett.&lt;br /&gt;
&lt;br /&gt;
Brett can be found 2e, 5s, 2e, 2n, sail dixton, s, 3e, 2s from the center of town.}}&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Brettscore&amp;diff=380</id>
		<title>Brettscore</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Brettscore&amp;diff=380"/>
				<updated>2010-04-10T05:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ploppy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
*Command: brettscore&lt;br /&gt;
*Syntax: brettscore &amp;lt;no argument&amp;gt;|&lt;br /&gt;
use=&lt;br /&gt;
Brettscore will display your current job, time until your next job, total exp and money earned and how many&lt;br /&gt;
jobs you have completed and aborted. It will also tell you the current location of your target if you have purchased this information from Brett.&lt;br /&gt;
&lt;br /&gt;
Brett can be found 2e, 5s, 2e, 2n, sail dixton, s, 3e, 2s from the center of town.}}&lt;/div&gt;</summary>
		<author><name>Ploppy</name></author>	</entry>

	</feed>