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		<updated>2026-04-14T21:39:39Z</updated>
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	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Black_Tower&amp;diff=15638</id>
		<title>Category:Black Tower</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Black_Tower&amp;diff=15638"/>
				<updated>2025-02-28T23:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: Created page with &amp;quot;BLACK TOWER:                 FIRST FLOOR                     SECOND FLOOR                     UP TO 6                        DOWN TO 4                          /...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BLACK TOWER:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
              FIRST FLOOR                     SECOND FLOOR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                  UP TO 6                        DOWN TO 4     &lt;br /&gt;
                    /                                \  &lt;br /&gt;
                 -----                             -----&lt;br /&gt;
                |     |                           |     |&lt;br /&gt;
                |  4  |                           |  6  |&lt;br /&gt;
                |     |                           |     |    &lt;br /&gt;
                 -----                             -----&lt;br /&gt;
               /       \                         /       \&lt;br /&gt;
              /         \                       /         \ &lt;br /&gt;
             /           \                     /           \&lt;br /&gt;
       -----     -----     -----         -----               -----             &lt;br /&gt;
      |     |   |     |   |     |       |     |             |     |&lt;br /&gt;
      |  14 |   | 12  |   |  3  |       |  8  |             |  7  |&lt;br /&gt;
      |     |   |     |   |     |       |     |             |     |&lt;br /&gt;
       -----     -----     -----         -----               -----&lt;br /&gt;
         |         |         |             |                   |&lt;br /&gt;
         |         |         |             |                   |&lt;br /&gt;
         |         |         |             |                   |&lt;br /&gt;
       -----     -----     -----         -----               -----&lt;br /&gt;
      |     |   |     |   |     |       |     |             |     |&lt;br /&gt;
      |  5  |   | 11  |   |  2  |       |  9  |             |  13 |&lt;br /&gt;
      |     |   |     |   |     |       |     |             |     |&lt;br /&gt;
       -----     -----     -----         -----               -----&lt;br /&gt;
             \     |     /                     \           /&lt;br /&gt;
              \    |    /                       \         /&lt;br /&gt;
               \   |   /                         \       /&lt;br /&gt;
                 -----                             -----&lt;br /&gt;
                |     |                           |     |&lt;br /&gt;
                |  1  |                           | 10  |&lt;br /&gt;
                |     |                           |     |&lt;br /&gt;
                 -----                             -----&lt;br /&gt;
                   |&lt;br /&gt;
                   |&lt;br /&gt;
            OUT OF THE TOWER&lt;br /&gt;
            TO UNDEAD ISLAND&lt;br /&gt;
     (to come back: 'bow to tower')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INFORMATION BELOW:&lt;br /&gt;
&lt;br /&gt;
BEFORE GOING TO THE BLACK TOWER:&lt;br /&gt;
&lt;br /&gt;
Make sure you get a few items:&lt;br /&gt;
&lt;br /&gt;
1) In Greenies: kill the koala and get the oil (will need it in room 2)&lt;br /&gt;
2) In the Bridge on Tsunami, kill the boy and get the fishing rod (will need it&lt;br /&gt;
in room 3)&lt;br /&gt;
3) In Dixton: kill fisherman and get the bucket (needed to fix sink, in room 8)&lt;br /&gt;
4) Go to: 2e, 5s, 2e, 2n, sail dixton, 4s, 2up, 2s, sw, s, sw, s, 3w, search&lt;br /&gt;
stream.  Searching the stream will load a Rock. Get this rock and bring it to Dorrin&lt;br /&gt;
in Kyldiss (4n, w, from bridge). Then, with a kyldiss dagger on your inventory,&lt;br /&gt;
write 'sharpen dagger'. Keep this dagger, will be needed on room 10.&lt;br /&gt;
5) Get 4 vials of holy water (needed to fill chalice in room 5)&lt;br /&gt;
6) Get 10 magic torches (needed to get the Red Gem in room 13)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Undead Island:&lt;br /&gt;
Go to the center and all n: kill the lich for the Black Key that opens the nw&lt;br /&gt;
door in room 3 to room 4&lt;br /&gt;
&lt;br /&gt;
Go to all w, 2 nw and: 'search knotholes' for the black key that opens the ne&lt;br /&gt;
door in room 1 to room 2&lt;br /&gt;
&lt;br /&gt;
Bow tower will take you inside to room 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOM 01:&lt;br /&gt;
&lt;br /&gt;
NE DOOR: Need the key from the knotholes&lt;br /&gt;
&lt;br /&gt;
N DOOR:  Need the key from room 14&lt;br /&gt;
&lt;br /&gt;
NW DOOR: Need the key from room 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'unlock northeast door with key'&lt;br /&gt;
'open northeast door'&lt;br /&gt;
&lt;br /&gt;
ROOM 02:&lt;br /&gt;
&lt;br /&gt;
With the oil from the Koala (in Greenies):&lt;br /&gt;
  'oil clock'&lt;br /&gt;
  'move little hand to eleven'&lt;br /&gt;
  'move big hand to six'&lt;br /&gt;
  'get key'&lt;br /&gt;
  'unlock north door with key'&lt;br /&gt;
  'open north door' &lt;br /&gt;
'get ashes' (needed to find the key to room 11, hidden on room 14)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOM 03:&lt;br /&gt;
&lt;br /&gt;
N DOOR: Need the key from the lich in Undead Island&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    With the Fishing Rod:&lt;br /&gt;
    'fish jakes' - a few times, until you get a piece of metal (its the black&lt;br /&gt;
key that opens the nw door in room 1 to room 5)&lt;br /&gt;
&lt;br /&gt;
ROOM 04:&lt;br /&gt;
&lt;br /&gt;
There is the right half of a red dragon head there.&lt;br /&gt;
 &lt;br /&gt;
'put gem in eyesocket' Must be the Black Gem from room 8, the in in the Sink,&lt;br /&gt;
after you empty it.&lt;br /&gt;
&lt;br /&gt;
ROOM 05:&lt;br /&gt;
&lt;br /&gt;
'get chalice'&lt;br /&gt;
'fill chalice with holy water' do it 4 times to fill the chalice.&lt;br /&gt;
&lt;br /&gt;
'put gem in eyesocket' Must be the Red Gem, from Room 13&lt;br /&gt;
&lt;br /&gt;
Putting the 2 gems will lower the barrier that provides access to the room 14.&lt;br /&gt;
 &lt;br /&gt;
ROOM 06:&lt;br /&gt;
'get halberd' (need it in room 7)&lt;br /&gt;
&lt;br /&gt;
ROOM 07:&lt;br /&gt;
&lt;br /&gt;
    YOU GET SET TO 1 HP WEN ENTERING THIS ROOM&lt;br /&gt;
&lt;br /&gt;
'move carpet'&lt;br /&gt;
'put halberd in hole'&lt;br /&gt;
'pull lever' (opens the s door in room 8 to room 9)&lt;br /&gt;
 &lt;br /&gt;
'search bench' it will give you the shovel required to get to the green dragon&lt;br /&gt;
lord.&lt;br /&gt;
&lt;br /&gt;
ROOM 08:&lt;br /&gt;
&lt;br /&gt;
    YOU GET SET TO 1 HP WEN ENTERING THIS ROOM&lt;br /&gt;
&lt;br /&gt;
    'empty sink with bucket' (do it several times, until its empty)&lt;br /&gt;
&lt;br /&gt;
    'search southern sink' you get A large glowing black gem (one of the skull's&lt;br /&gt;
eyes for rooms&lt;br /&gt;
4 and 5)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOM 09:&lt;br /&gt;
&lt;br /&gt;
Just a map and pins, nothing to do here.                                   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROOM 10&lt;br /&gt;
&lt;br /&gt;
     YOU GET ZAPPED FOR 200 OR SO DAMAGE WEN ENTERING THIS ROOM&lt;br /&gt;
&lt;br /&gt;
THERE ARE 3 CHESTS:&lt;br /&gt;
&lt;br /&gt;
'open first chest'&lt;br /&gt;
'search first chest'&lt;br /&gt;
           Scroll no First Chest.&lt;br /&gt;
   When, in the fulness of time you have such a one as is worthy&lt;br /&gt;
   to receive the gift of eternal life.  Annoint their still warm body with&lt;br /&gt;
   the sacred fluid of the afterlife at the Altar.  The spells are already set&lt;br /&gt;
   the magic will heed our call...&lt;br /&gt;
&lt;br /&gt;
'open second chest'&lt;br /&gt;
'search second chest'&lt;br /&gt;
   there are 3 potions:&lt;br /&gt;
A mauve potion&lt;br /&gt;
A ruby potion (str potion)&lt;br /&gt;
A black potion (magic potion)&lt;br /&gt;
 &lt;br /&gt;
'jimmy chest' (need a sharpen kyldiss dagger, see item 4, on the beggining of&lt;br /&gt;
this text)&lt;br /&gt;
'open third chest'&lt;br /&gt;
'search third chest'&lt;br /&gt;
   There is a black Key, that opens the south door in room 7 to room 13&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
ROOM 11&lt;br /&gt;
 &lt;br /&gt;
    The key to this room is hidden on the room 14. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
    There are 2 dracoliches guarding the way to room 12, to the north.&lt;br /&gt;
    Sha-cyril and Sha-preasdik&lt;br /&gt;
    Kill both&lt;br /&gt;
 &lt;br /&gt;
ROOM 12&lt;br /&gt;
 &lt;br /&gt;
    There is here Sha-kaergroth, he is the dracolich Lord. He is level 45 but&lt;br /&gt;
does nothing,     &lt;br /&gt;
 &lt;br /&gt;
    'give chalice to dragon' (must be the chalice from room room 5, full with&lt;br /&gt;
holy water)    &lt;br /&gt;
    The dragon dies and drops the amulet.&lt;br /&gt;
 &lt;br /&gt;
ROOM 13&lt;br /&gt;
 &lt;br /&gt;
Need the key from the third chest on room 10&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Enter the room with 10 lit magical torches. You will notice a glitter on the 4th&lt;br /&gt;
panel.&lt;br /&gt;
 &lt;br /&gt;
'search fourth panel' You will get the Red Gem, used on the room 5.&lt;br /&gt;
 &lt;br /&gt;
This room basicaly gives hints about where to find the dragon lords.&lt;br /&gt;
 &lt;br /&gt;
The plaques also tell you the order to place the stars on the Monoliths.&lt;br /&gt;
 &lt;br /&gt;
First Panel:     Tal-Shiaradrin (green)&lt;br /&gt;
Second Panel:    Caustikallian  (black)&lt;br /&gt;
Third Panel:     Izgraneeshan   (white)&lt;br /&gt;
Fourth Panel:    Vermithrax     (red)&lt;br /&gt;
Fifth Panel:     Sha-Kaergroth  (dracolich)&lt;br /&gt;
Sixth Panel:     Skrivinzarius  (blue)&lt;br /&gt;
 &lt;br /&gt;
(THIS ORDER CHANGES, SO, YOU MUST GO TO THIS ROOM AND SEE HOW IT IS)&lt;br /&gt;
Its the order to set the stars on the pedestals, there is a hint in the&lt;br /&gt;
vault on the tower in Leng (the place with the scylla guy).&lt;br /&gt;
'solve puzzle' is the syntax to get the safe open.&lt;br /&gt;
&lt;br /&gt;
ROOM 14&lt;br /&gt;
 &lt;br /&gt;
The forcefield blocking this room's entrace can be lifted placing a gem on each&lt;br /&gt;
side of the dragon skull, on rooms 4 and 5.&lt;br /&gt;
 &lt;br /&gt;
The Red Gem goes on room 5 (on the black dragon's eyesocket)&lt;br /&gt;
The Black Gem does on room 4 (on the red dragon's eyesocket)&lt;br /&gt;
scatter ash on floor to get the key&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Quests&amp;diff=15637</id>
		<title>Category:Quests</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Quests&amp;diff=15637"/>
				<updated>2025-02-28T23:10:35Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Quest List&lt;br /&gt;
&lt;br /&gt;
** For all quests, remember you can: ‘click here’, ‘click &amp;lt;item&amp;gt;’, ‘click &amp;lt;NPC&amp;gt;’ - gives all possible interactions with the room, item, or npc! **&lt;br /&gt;
&lt;br /&gt;
[[Category:KILLQUESTS]]&lt;br /&gt;
[[Category:Altar of War]]&lt;br /&gt;
[[Category:Apocalypse Gem]]&lt;br /&gt;
[[Category:Ardor]]&lt;br /&gt;
[[Category:Army of Durgan]]&lt;br /&gt;
[[Category:Arta Vyper]]&lt;br /&gt;
[[Category:Bandit Lord]]&lt;br /&gt;
[[Category:Bell of Saints]]&lt;br /&gt;
[[Category:Black Tower]]&lt;br /&gt;
[[Category:Bugbear Quest]]&lt;br /&gt;
[[Category:Burgomeister's Disappearance]]&lt;br /&gt;
[[Category:Chaldon Abductions]]&lt;br /&gt;
[[Category:Chaos Rock]]&lt;br /&gt;
[[Category:Cup of Dreams]]&lt;br /&gt;
[[Category:Death to Pumpkinhead]]&lt;br /&gt;
[[Category:Demonmaster's Curse]]&lt;br /&gt;
[[Category:Dragon Amulet]]&lt;br /&gt;
[[Category:Dragon Slayer]]&lt;br /&gt;
[[Category:Dreams of Kartur]]&lt;br /&gt;
[[Category:Elder God]]&lt;br /&gt;
[[Category:Feydrake Castle]]&lt;br /&gt;
[[Category:Forkus Bane]]&lt;br /&gt;
[[Category:Forland Traitor]]&lt;br /&gt;
[[Category:Gnomes of Tulgey]]&lt;br /&gt;
[[Category:Great Hunt for the Pyterion]]&lt;br /&gt;
[[Category:Greenberry]]&lt;br /&gt;
[[Category:Horror of Leng]]&lt;br /&gt;
[[Category:Ice Drake]]&lt;br /&gt;
[[Category:Jabberwocky]]&lt;br /&gt;
[[Category:JIM-BOB Quests]]&lt;br /&gt;
[[Category:King Proteus' Crown]]&lt;br /&gt;
[[Category:Lamp of Nightmares]]&lt;br /&gt;
[[Category:Legend of Paradise]]&lt;br /&gt;
[[Category:Lichen King]]&lt;br /&gt;
[[Category:Madlands]]&lt;br /&gt;
[[Category:Mage Tower]]&lt;br /&gt;
[[Category:Marble Pit]]&lt;br /&gt;
[[Category:Mousetrap]]&lt;br /&gt;
[[Category:Murder in Treylore]]&lt;br /&gt;
[[Category:Myst]]&lt;br /&gt;
[[Category:Mystery of Talamport]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Cleric]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Dragon]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Fey]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Fighter]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Horror]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Mage]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Monster]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Native]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Thief]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Undead]]&lt;br /&gt;
[[Category:Nib-Shuggoth]]&lt;br /&gt;
[[Category:Orc Slayer]]&lt;br /&gt;
[[Category:Papusza's Peculiar Petition]]&lt;br /&gt;
[[Category:Popcorn Quest]]&lt;br /&gt;
[[Category:Pride of Muhar]]&lt;br /&gt;
[[Category:Restore Pumpkinhead]]&lt;br /&gt;
[[Category:Road to Elysia]]&lt;br /&gt;
[[Category:Rescue Sally Jenks]]&lt;br /&gt;
[[Category:Secret of Talisman]]&lt;br /&gt;
[[Category:Servant of the Nothing]]&lt;br /&gt;
[[Category:Shadow of All Night Falling]]&lt;br /&gt;
[[Category:Sorrow of the Elves]]&lt;br /&gt;
[[Category:Stop the Trollocs!]]&lt;br /&gt;
[[Category:Tarzan's Missing Love]]&lt;br /&gt;
[[Category:Terror of Tramtris]]&lt;br /&gt;
[[Category:Theft in Barovia]]&lt;br /&gt;
[[Category:Tower of Thalamur]]&lt;br /&gt;
[[Category:Tynstar]]&lt;br /&gt;
[[Category:University of Music]]&lt;br /&gt;
[[Category:Valley Daredevil]]&lt;br /&gt;
[[Category:Well of Darkness]]&lt;br /&gt;
[[Category:Winter's Heart]]&lt;br /&gt;
[[Category:Winter Wyvern]]&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15636</id>
		<title>Category:Horror of Leng</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15636"/>
				<updated>2025-02-28T23:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Horror Of Leng&lt;br /&gt;
&lt;br /&gt;
NOTE: you have to have completed Nib-Shuggoth’s quest prior to doing Horror of Leng&lt;br /&gt;
&lt;br /&gt;
For Leng in general, you need to explore undead island and the black tower on it, all of leng plateau, ask lots of questions, go to the kyldiss library as well and read everything there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Need Zuljin’s specs from Dalaria, 3 spikes and 3 ropes from Tarmin shop, a pick axe from Tarmin shop, a rope, a hunting net,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEFORE GOING TO THE BLACK TOWER:                                         &lt;br /&gt;
                                        &lt;br /&gt;
Make sure you get a few items:                                         &lt;br /&gt;
                                         &lt;br /&gt;
1) In Greenies: kill the koala and get the oil (will need it in room 2), or buy it from Tarmin's mayor: ride tarmin, 3e, enter east lodge, buy flask                                         &lt;br /&gt;
&lt;br /&gt;
2) In Dixton: kill fisherman and get the bucket (needed to fix sink, in room 8) and the fishing rod (needed in room 3);                                         &lt;br /&gt;
&lt;br /&gt;
3) Go to: 2e, 5s, 2e, 2n, sail dixton, 4s, 2up, 2s, sw, s, sw, s, 3w, search stream.                                         &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Searching the stream will load a Rock. Get this rock and bring it to Dorrin in Kyldiss (4n, w, from bridge). &lt;br /&gt;
&lt;br /&gt;
Then, with a kyldiss dagger on your inventory, write 'sharpen dagger'. Keep this dagger, will be needed on room 10                                         &amp;quot;&lt;br /&gt;
                                         &lt;br /&gt;
5) Get 4 vials of holy water (needed to fill chalice in room 5);                                         &lt;br /&gt;
&lt;br /&gt;
6) Get 4 magic torches (needed to get the Red Gem in room 13);        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Izgraneeshan - White Dragon Lord in Leng Plateau: &lt;br /&gt;
&lt;br /&gt;
OBS: Must have 3 spikes and 3 ropes from Tarmin Shop, must ‘break ice’ at the northish parts till you find ‘A pick axe’, needed to chop ice. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the Fey Guild Guard: 3up, e, 2n, ne, e, se, s, sw, w, set spike, tie rope to spike, climb down, chop ice (several times), &lt;br /&gt;
&lt;br /&gt;
climb, s, tie rope to spike, climb down, chop ice (several times), tie rope to spike, climb down, kill dragon. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Tal-shiaradrin - Green Dragon Lord - In Lilithspar &lt;br /&gt;
&lt;br /&gt;
NOTE: IF you kill Tal before he shifts in the first fight, or moves in the second, he'll just drop the amulet.  &lt;br /&gt;
&lt;br /&gt;
First of all, must go to the following room in Rymalind, and bring a Hunting Net: &lt;br /&gt;
&lt;br /&gt;
From cot: 4e, sail rymalind, 4s, 5e, se, e, se, ne, n, se, 3s, sw, up, e, put net on spikes;  (‘string net’?)&lt;br /&gt;
&lt;br /&gt;
Then go to Dalaria and have the First fight of 3: &lt;br /&gt;
&lt;br /&gt;
From cot: ride dalaria, 7e, 5n, e, ne, s, open window, climb out window, se, kill tal'shiaradrin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once the dragon is hurt, it will fly to the 1st location you have been, in Rymalind and her brother (Green Giant) will fight on her place. &lt;br /&gt;
&lt;br /&gt;
Attacking the Green Giant will make him fly away as the sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Second Fight: Its at 1w from the place you set the Net before:&lt;br /&gt;
&lt;br /&gt;
Fight it again, she will fly to the easter room and there will be a rockslide denying your passage.&lt;br /&gt;
&lt;br /&gt;
Here you need the digging device from her brother (In the Black Tower, Upper level) but, you can also logon a chronomancer and open a wormhole to her, pretty simple.&lt;br /&gt;
&lt;br /&gt;
Third Fight: happens 1e from the second.&lt;br /&gt;
&lt;br /&gt;
Once you managed to go east, just kill the dragon and get the amulet it drops. Notice that he throws a dragon star on the pit, you placed the net on the spikes just to get this stone.&lt;br /&gt;
&lt;br /&gt;
‘get star from net’. Now you have the star and an amulet. The star is what really matters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) Caustikallian - Black Dragon Lord - In Tsu Swamp&lt;br /&gt;
&lt;br /&gt;
Go to 2w, 5s, 4w, 7s, all w, sw, some w, sw, till a down exit.&lt;br /&gt;
&lt;br /&gt;
Go down and wander the maze till you find the dragon. Is not a hard maze and to make things easier, you can load Caustikallian&lt;br /&gt;
&lt;br /&gt;
with a Sylph weather and track him with a device or open an wormhole with a Chronomancer. Then just kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Vermithrax - Red Dragon Lord - In Gurgu Volcano&lt;br /&gt;
&lt;br /&gt;
Go to 8w, 5n, 12w, sw, s, 6se, 2w, sw, w, nw, w, sw, w, 4n, 2up&lt;br /&gt;
&lt;br /&gt;
With Vermithrax loaded, go to the Anti Player Gun and:&lt;br /&gt;
&lt;br /&gt;
From cot: 5w, n, w, shoot vermithrax, wait for reload, shoot vermithrax&lt;br /&gt;
&lt;br /&gt;
Then go back to Vermithrax and kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5) Sha-kaergroth – Dracolich Dragon Lord – in the Black Tower, undead island.&lt;br /&gt;
&lt;br /&gt;
Check the Instructions on the Black Tower archive, on how to get him dead and reanimated;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6) Skrivinzarius - Blue Dragon Lord&lt;br /&gt;
&lt;br /&gt;
From cot: ride Ariston, 12e, 6n, nw, s, 4w, n, cross bridge, n, 2e, 2n, nw, ne, n, ne, 2up;&lt;br /&gt;
&lt;br /&gt;
Lots of snargs on the way, there is a room with like 40 of them.&lt;br /&gt;
&lt;br /&gt;
In the end, just kill the dragon, no secret, just kill it.&lt;br /&gt;
&lt;br /&gt;
DRAGON LORD: &lt;br /&gt;
&lt;br /&gt;
Nyarl-Groth&lt;br /&gt;
&lt;br /&gt;
With the 6 amulets type 'get stone' to remove the gem from each amulet;&lt;br /&gt;
&lt;br /&gt;
Need to place the 'stars' on each hole on Leng Plateau, there is an order, and summon the dragon.&lt;br /&gt;
&lt;br /&gt;
Need the book from Nib quest, at the end 'bind dragon', have to wear the strange pendant, you get it in the safe&lt;br /&gt;
&lt;br /&gt;
Something like that.&lt;br /&gt;
&lt;br /&gt;
There are books that specific the right order to place the gems. 1 in the Tower of Uncounted Sorrows (silver book), 1 at the Master Mindflayer's room (white book), and there are pages of the Golden Book in Dalaria's Mage School and &lt;br /&gt;
&lt;br /&gt;
Kyldiss, but I didnt find them yet.&lt;br /&gt;
&lt;br /&gt;
                                 &lt;br /&gt;
                                         &lt;br /&gt;
In Undead Island:                                         &lt;br /&gt;
Go to the center and all n: kill the lich for the Black Key that opens the nw door in room 3 to room 4;                                         &lt;br /&gt;
Go to all w, 2 nw and: 'search knotholes' for the black key that opens the ne door in room 1 to room 2;&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15635</id>
		<title>Category:Horror of Leng</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15635"/>
				<updated>2025-02-28T23:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Horror Of Leng&lt;br /&gt;
&lt;br /&gt;
NOTE: you have to have completed Nib-Shuggoth’s quest prior to doing Horror of Leng&lt;br /&gt;
&lt;br /&gt;
For Leng in general, you need to explore undead island and the black tower on it, all of leng plateau, ask lots of questions, go to the kyldiss library as well and read everything there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Need Zuljin’s specs from Dalaria, 3 spikes and 3 ropes from Tarmin shop, a pick axe from Tarmin shop, a rope, a hunting net,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEFORE GOING TO THE BLACK TOWER:                                         &lt;br /&gt;
                                        &lt;br /&gt;
Make sure you get a few items:                                         &lt;br /&gt;
                                         &lt;br /&gt;
1) In Greenies: kill the koala and get the oil (will need it in room 2), or buy it from Tarmin's mayor: ride tarmin, 3e, enter east lodge, buy flask                                         &lt;br /&gt;
&lt;br /&gt;
2) In Dixton: kill fisherman and get the bucket (needed to fix sink, in room 8) and the fishing rod (needed in room 3);                                         &lt;br /&gt;
&lt;br /&gt;
3) Go to: 2e, 5s, 2e, 2n, sail dixton, 4s, 2up, 2s, sw, s, sw, s, 3w, search stream.                                         &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Searching the stream will load a Rock. Get this rock and bring it to Dorrin in Kyldiss (4n, w, from bridge). &lt;br /&gt;
&lt;br /&gt;
Then, with a kyldiss dagger on your inventory, write 'sharpen dagger'. Keep this dagger, will be needed on room 10                                         &amp;quot;&lt;br /&gt;
                                         &lt;br /&gt;
5) Get 4 vials of holy water (needed to fill chalice in room 5);                                         &lt;br /&gt;
&lt;br /&gt;
6) Get 4 magic torches (needed to get the Red Gem in room 13);        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Izgraneeshan - White Dragon Lord in Leng Plateau: &lt;br /&gt;
&lt;br /&gt;
OBS: Must have 3 spikes and 3 ropes from Tarmin Shop, must ‘break ice’ at the northish parts till you find ‘A pick axe’, needed to chop ice. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the Fey Guild Guard: 3up, e, 2n, ne, e, se, s, sw, w, set spike, tie rope to spike, climb down, chop ice (several times), &lt;br /&gt;
&lt;br /&gt;
climb, s, tie rope to spike, climb down, chop ice (several times), tie rope to spike, climb down, kill dragon. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Tal-shiaradrin - Green Dragon Lord - In Lilithspar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: IF you kill Tal before he shifts in the first fight, or moves in the second, he'll just drop the amulet.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First of all, must go to the following room in Rymalind, and bring a Hunting Net: &lt;br /&gt;
&lt;br /&gt;
From cot: 4e, sail rymalind, 4s, 5e, se, e, se, ne, n, se, 3s, sw, up, e, put net on spikes;  (‘string net’?)&lt;br /&gt;
&lt;br /&gt;
Then go to Dalaria and have the First fight of 3: &lt;br /&gt;
&lt;br /&gt;
From cot: ride dalaria, 7e, 5n, e, ne, s, open window, climb out window, se, kill tal'shiaradrin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once the dragon is hurt, it will fly to the 1st location you have been, in Rymalind and her brother (Green Giant) will fight on her place. &lt;br /&gt;
&lt;br /&gt;
Attacking the Green Giant will make him fly away as the sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Second Fight: Its at 1w from the place you set the Net before:&lt;br /&gt;
&lt;br /&gt;
Fight it again, she will fly to the easter room and there will be a rockslide denying your passage.&lt;br /&gt;
&lt;br /&gt;
Here you need the digging device from her brother (In the Black Tower, Upper level) but, you can also logon a chronomancer and open a wormhole to her, pretty simple.&lt;br /&gt;
&lt;br /&gt;
Third Fight: happens 1e from the second.&lt;br /&gt;
&lt;br /&gt;
Once you managed to go east, just kill the dragon and get the amulet it drops. Notice that he throws a dragon star on the pit, you placed the net on the spikes just to get this stone.&lt;br /&gt;
&lt;br /&gt;
‘get star from net’. Now you have the star and an amulet. The star is what really matters&lt;br /&gt;
&lt;br /&gt;
3) Caustikallian - Black Dragon Lord - In Tsu Swamp&lt;br /&gt;
&lt;br /&gt;
Go to 2w, 5s, 4w, 7s, all w, sw, some w, sw, till a down exit.&lt;br /&gt;
&lt;br /&gt;
Go down and wander the maze till you find the dragon. Is not a hard maze and to make things easier, you can load Caustikallian&lt;br /&gt;
&lt;br /&gt;
with a Sylph weather and track him with a device or open an wormhole with a Chronomancer. Then just kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Vermithrax - Red Dragon Lord - In Gurgu Volcano&lt;br /&gt;
&lt;br /&gt;
Go to 8w, 5n, 12w, sw, s, 6se, 2w, sw, w, nw, w, sw, w, 4n, 2up&lt;br /&gt;
&lt;br /&gt;
With Vermithrax loaded, go to the Anti Player Gun and:&lt;br /&gt;
&lt;br /&gt;
From cot: 5w, n, w, shoot vermithrax, wait for reload, shoot vermithrax&lt;br /&gt;
&lt;br /&gt;
Then go back to Vermithrax and kill him.&lt;br /&gt;
&lt;br /&gt;
5) Sha-kaergroth – Dracolich Dragon Lord – in the Black Tower, undead island.&lt;br /&gt;
&lt;br /&gt;
Check the Instructions on the Black Tower archive, on how to get him dead and reanimated;&lt;br /&gt;
&lt;br /&gt;
6) Skrivinzarius - Blue Dragon Lord&lt;br /&gt;
&lt;br /&gt;
From cot: ride Ariston, 12e, 6n, nw, s, 4w, n, cross bridge, n, 2e, 2n, nw, ne, n, ne, 2up;&lt;br /&gt;
&lt;br /&gt;
Lots of snargs on the way, there is a room with like 40 of them.&lt;br /&gt;
&lt;br /&gt;
In the end, just kill the dragon, no secret, just kill it.&lt;br /&gt;
&lt;br /&gt;
DRAGON LORD: &lt;br /&gt;
&lt;br /&gt;
Nyarl-Groth&lt;br /&gt;
&lt;br /&gt;
With the 6 amulets type 'get stone' to remove the gem from each amulet;&lt;br /&gt;
&lt;br /&gt;
Need to place the 'stars' on each hole on Leng Plateau, there is an order, and summon the dragon.&lt;br /&gt;
&lt;br /&gt;
Need the book from Nib quest, at the end 'bind dragon', have to wear the strange pendant, you get it in the safe&lt;br /&gt;
&lt;br /&gt;
Something like that.&lt;br /&gt;
&lt;br /&gt;
There are books that specific the right order to place the gems. 1 in the Tower of Uncounted Sorrows (silver book), 1 at the Master Mindflayer's room (white book), and there are pages of the Golden Book in Dalaria's Mage School and &lt;br /&gt;
&lt;br /&gt;
Kyldiss, but I didnt find them yet.&lt;br /&gt;
&lt;br /&gt;
                                 &lt;br /&gt;
                                         &lt;br /&gt;
In Undead Island:                                         &lt;br /&gt;
Go to the center and all n: kill the lich for the Black Key that opens the nw door in room 3 to room 4;                                         &lt;br /&gt;
Go to all w, 2 nw and: 'search knotholes' for the black key that opens the ne door in room 1 to room 2;&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15634</id>
		<title>Category:Horror of Leng</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15634"/>
				<updated>2025-02-28T23:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Horror Of Leng&lt;br /&gt;
&lt;br /&gt;
NOTE: you have to have completed Nib-Shuggoth’s quest prior to doing Horror of Leng&lt;br /&gt;
&lt;br /&gt;
For Leng in general, you need to explore undead island and the black tower on it, all of leng plateau, ask lots of questions, go to the kyldiss library as well and read everything there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Need Zuljin’s specs from Dalaria, 3 spikes and 3 ropes from Tarmin shop, a pick axe from Tarmin shop, a rope, a hunting net,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEFORE GOING TO THE BLACK TOWER:                                         &lt;br /&gt;
                                        &lt;br /&gt;
Make sure you get a few items:                                         &lt;br /&gt;
                                         &lt;br /&gt;
1) In Greenies: kill the koala and get the oil (will need it in room 2), or buy it from Tarmin's mayor: ride tarmin, 3e, enter east lodge, buy flask                                         &lt;br /&gt;
&lt;br /&gt;
2) In Dixton: kill fisherman and get the bucket (needed to fix sink, in room 8) and the fishing rod (needed in room 3);                                         &lt;br /&gt;
&lt;br /&gt;
3) Go to: 2e, 5s, 2e, 2n, sail dixton, 4s, 2up, 2s, sw, s, sw, s, 3w, search stream.                                         &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Searching the stream will load a Rock. Get this rock and bring it to Dorrin in Kyldiss (4n, w, from bridge). &lt;br /&gt;
&lt;br /&gt;
Then, with a kyldiss dagger on your inventory, write 'sharpen dagger'. Keep this dagger, will be needed on room 10                                         &amp;quot;&lt;br /&gt;
                                         &lt;br /&gt;
5) Get 4 vials of holy water (needed to fill chalice in room 5);                                         &lt;br /&gt;
&lt;br /&gt;
6) Get 4 magic torches (needed to get the Red Gem in room 13);        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Izgraneeshan - White Dragon Lord in Leng Plateau: &lt;br /&gt;
&lt;br /&gt;
OBS: Must have 3 spikes and 3 ropes from Tarmin Shop, must ‘break ice’ at the northish parts till you find ‘A pick axe’, needed to chop ice. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the Fey Guild Guard: 3up, e, 2n, ne, e, se, s, sw, w, set spike, tie rope to spike, climb down, chop ice (several times), &lt;br /&gt;
&lt;br /&gt;
climb, s, tie rope to spike, climb down, chop ice (several times), tie rope to spike, climb down, kill dragon. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2) Tal-shiaradrin - Green Dragon Lord - In Lilithspar &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: IF you kill Tal before he shifts in the first fight, or moves in the second, he'll just drop the amulet.  &lt;br /&gt;
&lt;br /&gt;
First of all, must go to the following room in Rymalind, and bring a Hunting Net: &lt;br /&gt;
&lt;br /&gt;
From cot: 4e, sail rymalind, 4s, 5e, se, e, se, ne, n, se, 3s, sw, up, e, put net on spikes;  (‘string net’?)&lt;br /&gt;
&lt;br /&gt;
Then go to Dalaria and have the First fight of 3: &lt;br /&gt;
&lt;br /&gt;
From cot: ride dalaria, 7e, 5n, e, ne, s, open window, climb out window, se, kill tal'shiaradrin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once the dragon is hurt, it will fly to the 1st location you have been, in Rymalind and her brother (Green Giant) will fight on her place. &lt;br /&gt;
&lt;br /&gt;
Attacking the Green Giant will make him fly away as the sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Second Fight: Its at 1w from the place you set the Net before:&lt;br /&gt;
&lt;br /&gt;
Fight it again, she will fly to the easter room and there will be a rockslide denying your passage.&lt;br /&gt;
&lt;br /&gt;
Here you need the digging device from her brother (In the Black Tower, Upper level) but, you can also logon a chronomancer and open a wormhole to her, pretty simple.&lt;br /&gt;
&lt;br /&gt;
Third Fight: happens 1e from the second.&lt;br /&gt;
&lt;br /&gt;
Once you managed to go east, just kill the dragon and get the amulet it drops. Notice that he throws a dragon star on the pit, you placed the net on the spikes just to get this stone.&lt;br /&gt;
&lt;br /&gt;
‘get star from net’. Now you have the star and an amulet. The star is what really matters&lt;br /&gt;
&lt;br /&gt;
3) Caustikallian - Black Dragon Lord - In Tsu Swamp&lt;br /&gt;
&lt;br /&gt;
Go to 2w, 5s, 4w, 7s, all w, sw, some w, sw, till a down exit.&lt;br /&gt;
&lt;br /&gt;
Go down and wander the maze till you find the dragon. Is not a hard maze and to make things easier, you can load Caustikallian&lt;br /&gt;
&lt;br /&gt;
with a Sylph weather and track him with a device or open an wormhole with a Chronomancer. Then just kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Vermithrax - Red Dragon Lord - In Gurgu Volcano&lt;br /&gt;
&lt;br /&gt;
Go to 8w, 5n, 12w, sw, s, 6se, 2w, sw, w, nw, w, sw, w, 4n, 2up&lt;br /&gt;
&lt;br /&gt;
With Vermithrax loaded, go to the Anti Player Gun and:&lt;br /&gt;
&lt;br /&gt;
From cot: 5w, n, w, shoot vermithrax, wait for reload, shoot vermithrax&lt;br /&gt;
&lt;br /&gt;
Then go back to Vermithrax and kill him.&lt;br /&gt;
&lt;br /&gt;
5) Sha-kaergroth – Dracolich Dragon Lord – in the Black Tower, undead island.&lt;br /&gt;
&lt;br /&gt;
Check the Instructions on the Black Tower archive, on how to get him dead and reanimated;&lt;br /&gt;
&lt;br /&gt;
6) Skrivinzarius - Blue Dragon Lord&lt;br /&gt;
&lt;br /&gt;
From cot: ride Ariston, 12e, 6n, nw, s, 4w, n, cross bridge, n, 2e, 2n, nw, ne, n, ne, 2up;&lt;br /&gt;
&lt;br /&gt;
Lots of snargs on the way, there is a room with like 40 of them.&lt;br /&gt;
&lt;br /&gt;
In the end, just kill the dragon, no secret, just kill it.&lt;br /&gt;
&lt;br /&gt;
DRAGON LORD: &lt;br /&gt;
&lt;br /&gt;
Nyarl-Groth&lt;br /&gt;
&lt;br /&gt;
With the 6 amulets type 'get stone' to remove the gem from each amulet;&lt;br /&gt;
&lt;br /&gt;
Need to place the 'stars' on each hole on Leng Plateau, there is an order, and summon the dragon.&lt;br /&gt;
&lt;br /&gt;
Need the book from Nib quest, at the end 'bind dragon', have to wear the strange pendant, you get it in the safe&lt;br /&gt;
&lt;br /&gt;
Something like that.&lt;br /&gt;
&lt;br /&gt;
There are books that specific the right order to place the gems. 1 in the Tower of Uncounted Sorrows (silver book), 1 at the Master Mindflayer's room (white book), and there are pages of the Golden Book in Dalaria's Mage School and &lt;br /&gt;
&lt;br /&gt;
Kyldiss, but I didnt find them yet.&lt;br /&gt;
&lt;br /&gt;
                                 &lt;br /&gt;
                                         &lt;br /&gt;
In Undead Island:                                         &lt;br /&gt;
Go to the center and all n: kill the lich for the Black Key that opens the nw door in room 3 to room 4;                                         &lt;br /&gt;
Go to all w, 2 nw and: 'search knotholes' for the black key that opens the ne door in room 1 to room 2;&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15633</id>
		<title>Category:Horror of Leng</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15633"/>
				<updated>2025-02-28T23:05:23Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Horror Of Leng&lt;br /&gt;
&lt;br /&gt;
NOTE: you have to have completed Nib-Shuggoth’s quest prior to doing Horror of Leng&lt;br /&gt;
&lt;br /&gt;
For Leng in general, you need to explore undead island and the black tower on it, all of leng plateau, ask lots of questions, go to the kyldiss library as well and read everything there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Need Zuljin’s specs from Dalaria, 3 spikes and 3 ropes from Tarmin shop, a pick axe from Tarmin shop, a rope, a hunting net,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEFORE GOING TO THE BLACK TOWER:                                         &lt;br /&gt;
                                        &lt;br /&gt;
Make sure you get a few items:                                         &lt;br /&gt;
                                         &lt;br /&gt;
1) In Greenies: kill the koala and get the oil (will need it in room 2), or buy it from Tarmin's mayor: ride tarmin, 3e, enter east lodge, buy flask                                         &lt;br /&gt;
&lt;br /&gt;
2) In Dixton: kill fisherman and get the bucket (needed to fix sink, in room 8) and the fishing rod (needed in room 3);                                         &lt;br /&gt;
&lt;br /&gt;
3) Go to: 2e, 5s, 2e, 2n, sail dixton, 4s, 2up, 2s, sw, s, sw, s, 3w, search stream.                                         &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Searching the stream will load a Rock. Get this rock and bring it to Dorrin in Kyldiss (4n, w, from bridge). &lt;br /&gt;
&lt;br /&gt;
Then, with a kyldiss dagger on your inventory, write 'sharpen dagger'. Keep this dagger, will be needed on room 10                                         &amp;quot;&lt;br /&gt;
                                         &lt;br /&gt;
5) Get 4 vials of holy water (needed to fill chalice in room 5);                                         &lt;br /&gt;
&lt;br /&gt;
6) Get 4 magic torches (needed to get the Red Gem in room 13);        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Izgraneeshan - White Dragon Lord in Leng Plateau: &lt;br /&gt;
&lt;br /&gt;
OBS: Must have 3 spikes and 3 ropes from Tarmin Shop, must ‘break ice’ at the northish parts till you find ‘A pick axe’, needed to chop ice. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the Fey Guild Guard: 3up, e, 2n, ne, e, se, s, sw, w, set spike, tie rope to spike, climb down, chop ice (several times), &lt;br /&gt;
&lt;br /&gt;
climb, s, tie rope to spike, climb down, chop ice (several times), tie rope to spike, climb down, kill dragon. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Tal-shiaradrin - Green Dragon Lord - In Lilithspar &lt;br /&gt;
NOTE: IF you kill Tal before he shifts in the first fight, or moves in the second, he'll just drop the amulet.  &lt;br /&gt;
&lt;br /&gt;
First of all, must go to the following room in Rymalind, and bring a Hunting Net: &lt;br /&gt;
&lt;br /&gt;
From cot: 4e, sail rymalind, 4s, 5e, se, e, se, ne, n, se, 3s, sw, up, e, put net on spikes;  (‘string net’?)&lt;br /&gt;
&lt;br /&gt;
Then go to Dalaria and have the First fight of 3: &lt;br /&gt;
&lt;br /&gt;
From cot: ride dalaria, 7e, 5n, e, ne, s, open window, climb out window, se, kill tal'shiaradrin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once the dragon is hurt, it will fly to the 1st location you have been, in Rymalind and her brother (Green Giant) will fight on her place. &lt;br /&gt;
&lt;br /&gt;
Attacking the Green Giant will make him fly away as the sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Second Fight: Its at 1w from the place you set the Net before:&lt;br /&gt;
&lt;br /&gt;
Fight it again, she will fly to the easter room and there will be a rockslide denying your passage.&lt;br /&gt;
&lt;br /&gt;
Here you need the digging device from her brother (In the Black Tower, Upper level) but, you can also logon a chronomancer and open a wormhole to her, pretty simple.&lt;br /&gt;
&lt;br /&gt;
Third Fight: happens 1e from the second.&lt;br /&gt;
&lt;br /&gt;
Once you managed to go east, just kill the dragon and get the amulet it drops. Notice that he throws a dragon star on the pit, you placed the net on the spikes just to get this stone.&lt;br /&gt;
&lt;br /&gt;
‘get star from net’. Now you have the star and an amulet. The star is what really matters&lt;br /&gt;
&lt;br /&gt;
3) Caustikallian - Black Dragon Lord - In Tsu Swamp&lt;br /&gt;
&lt;br /&gt;
Go to 2w, 5s, 4w, 7s, all w, sw, some w, sw, till a down exit.&lt;br /&gt;
&lt;br /&gt;
Go down and wander the maze till you find the dragon. Is not a hard maze and to make things easier, you can load Caustikallian&lt;br /&gt;
&lt;br /&gt;
with a Sylph weather and track him with a device or open an wormhole with a Chronomancer. Then just kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Vermithrax - Red Dragon Lord - In Gurgu Volcano&lt;br /&gt;
&lt;br /&gt;
Go to 8w, 5n, 12w, sw, s, 6se, 2w, sw, w, nw, w, sw, w, 4n, 2up&lt;br /&gt;
&lt;br /&gt;
With Vermithrax loaded, go to the Anti Player Gun and:&lt;br /&gt;
&lt;br /&gt;
From cot: 5w, n, w, shoot vermithrax, wait for reload, shoot vermithrax&lt;br /&gt;
&lt;br /&gt;
Then go back to Vermithrax and kill him.&lt;br /&gt;
&lt;br /&gt;
5) Sha-kaergroth – Dracolich Dragon Lord – in the Black Tower, undead island.&lt;br /&gt;
&lt;br /&gt;
Check the Instructions on the Black Tower archive, on how to get him dead and reanimated;&lt;br /&gt;
&lt;br /&gt;
6) Skrivinzarius - Blue Dragon Lord&lt;br /&gt;
&lt;br /&gt;
From cot: ride Ariston, 12e, 6n, nw, s, 4w, n, cross bridge, n, 2e, 2n, nw, ne, n, ne, 2up;&lt;br /&gt;
&lt;br /&gt;
Lots of snargs on the way, there is a room with like 40 of them.&lt;br /&gt;
&lt;br /&gt;
In the end, just kill the dragon, no secret, just kill it.&lt;br /&gt;
&lt;br /&gt;
DRAGON LORD: &lt;br /&gt;
&lt;br /&gt;
Nyarl-Groth&lt;br /&gt;
&lt;br /&gt;
With the 6 amulets type 'get stone' to remove the gem from each amulet;&lt;br /&gt;
&lt;br /&gt;
Need to place the 'stars' on each hole on Leng Plateau, there is an order, and summon the dragon.&lt;br /&gt;
&lt;br /&gt;
Need the book from Nib quest, at the end 'bind dragon', have to wear the strange pendant, you get it in the safe&lt;br /&gt;
&lt;br /&gt;
Something like that.&lt;br /&gt;
&lt;br /&gt;
There are books that specific the right order to place the gems. 1 in the Tower of Uncounted Sorrows (silver book), 1 at the Master Mindflayer's room (white book), and there are pages of the Golden Book in Dalaria's Mage School and &lt;br /&gt;
&lt;br /&gt;
Kyldiss, but I didnt find them yet.&lt;br /&gt;
&lt;br /&gt;
                                 &lt;br /&gt;
                                         &lt;br /&gt;
In Undead Island:                                         &lt;br /&gt;
Go to the center and all n: kill the lich for the Black Key that opens the nw door in room 3 to room 4;                                         &lt;br /&gt;
Go to all w, 2 nw and: 'search knotholes' for the black key that opens the ne door in room 1 to room 2;&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Myst&amp;diff=15632</id>
		<title>Category:Myst</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Myst&amp;diff=15632"/>
				<updated>2025-02-28T23:03:46Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MYST Quest&lt;br /&gt;
&lt;br /&gt;
Uzziel's advice:&lt;br /&gt;
In the library are two books, a red and a blue.  Opening them will start garbled dialogue.  The object of the quest is to retrieve&lt;br /&gt;
red and blue pages.  Putting pages in the book will give clearer dialogue.  Around the area itself are two torn pieces of a note&lt;br /&gt;
that will give you a clue to opening a page location.&lt;br /&gt;
&lt;br /&gt;
Around the area are and four switches.  Flipping them on will activate areas on the map and allow you to &lt;br /&gt;
turn a dial to that area.  The dial will turn the tower in the library and give you a clue when you go into it after turning the tower.  &lt;br /&gt;
In the library are two pictures, one will close the out exit and open an exit to the tower, the other will close the tower exit, and &lt;br /&gt;
open the out exit&lt;br /&gt;
&lt;br /&gt;
Clues&lt;br /&gt;
&lt;br /&gt;
221&lt;br /&gt;
Combination for the safe under the big tree&lt;br /&gt;
&lt;br /&gt;
4:20&lt;br /&gt;
Time to enter at the clock tower, lift dome or something&lt;br /&gt;
&lt;br /&gt;
leaf ship cross&lt;br /&gt;
Panels you have to touch in the garden to raise the ship&lt;br /&gt;
&lt;br /&gt;
59 volts&lt;br /&gt;
Correct button to open the rocket, smash glass&lt;br /&gt;
&lt;br /&gt;
Once all pages are put in either book, the brothers inside will give you the page number on the book of patterns in the library, and&lt;br /&gt;
tell you how to open the fireplace.  Going into the fireplace, flipping the switch, and tracing the pattern from page 159 will reveal&lt;br /&gt;
the final pages and a green book.  Putting either of the final pages in the red or blue book will trap the player for a short time.&lt;br /&gt;
Opening the green book will introduce you to their father, Atrus.  Around the island were two pieces of paper that when joined will tell&lt;br /&gt;
you to flip the switch at the dock to get a missing page from Atrus' book.  Going back to the book, touching the panel, and giving&lt;br /&gt;
Atrus the page will finish the quest.  Going there without the page traps you there.&lt;br /&gt;
&lt;br /&gt;
Shortcut Instructions:&lt;br /&gt;
CoT, in, 2w, n,  open book,  touch panel&lt;br /&gt;
&lt;br /&gt;
Go around  the area and flip all 4 marker switches.  Go to the docks and flip that switch back down to open the safe.  Search safe.  Go to the library and&lt;br /&gt;
&lt;br /&gt;
search bookshelf.  Go into the fireplace and flip the switch.  Trace pattern from page 169 on screen OR page 420 on screen.  Flip switch. Open book, touch panel, give page&lt;br /&gt;
&lt;br /&gt;
to Atrus.  Done&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Myst&amp;diff=15631</id>
		<title>Category:Myst</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Myst&amp;diff=15631"/>
				<updated>2025-02-28T23:02:48Z</updated>
		
		<summary type="html">&lt;p&gt;Joshua: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes (incomplete?)&lt;br /&gt;
&lt;br /&gt;
MYST Quest&lt;br /&gt;
&lt;br /&gt;
Uzziel's advice:&lt;br /&gt;
In the library are two books, a red and a blue.  Opening them will start garbled dialogue.  The object of the quest is to retrieve&lt;br /&gt;
red and blue pages.  Putting pages in the book will give clearer dialogue.  Around the area itself are two torn pieces of a note&lt;br /&gt;
that will give you a clue to opening a page location.&lt;br /&gt;
&lt;br /&gt;
Around the area are and four switches.  Flipping them on will activate areas on the map and allow you to &lt;br /&gt;
turn a dial to that area.  The dial will turn the tower in the library and give you a clue when you go into it after turning the tower.  &lt;br /&gt;
In the library are two pictures, one will close the out exit and open an exit to the tower, the other will close the tower exit, and &lt;br /&gt;
open the out exit&lt;br /&gt;
&lt;br /&gt;
Clues&lt;br /&gt;
&lt;br /&gt;
221&lt;br /&gt;
Combination for the safe under the big tree&lt;br /&gt;
&lt;br /&gt;
4:20&lt;br /&gt;
Time to enter at the clock tower, lift dome or something&lt;br /&gt;
&lt;br /&gt;
leaf ship cross&lt;br /&gt;
Panels you have to touch in the garden to raise the ship&lt;br /&gt;
&lt;br /&gt;
59 volts&lt;br /&gt;
Correct button to open the rocket, smash glass&lt;br /&gt;
&lt;br /&gt;
Once all pages are put in either book, the brothers inside will give you the page number on the book of patterns in the library, and&lt;br /&gt;
tell you how to open the fireplace.  Going into the fireplace, flipping the switch, and tracing the pattern from page 159 will reveal&lt;br /&gt;
the final pages and a green book.  Putting either of the final pages in the red or blue book will trap the player for a short time.&lt;br /&gt;
Opening the green book will introduce you to their father, Atrus.  Around the island were two pieces of paper that when joined will tell&lt;br /&gt;
you to flip the switch at the dock to get a missing page from Atrus' book.  Going back to the book, touching the panel, and giving&lt;br /&gt;
Atrus the page will finish the quest.  Going there without the page traps you there.&lt;br /&gt;
&lt;br /&gt;
Shortcut Instructions:&lt;br /&gt;
CoT, in, 2w, n,  open book,  touch panel&lt;br /&gt;
&lt;br /&gt;
Go around  the area and flip all 4 marker switches.  Go to the docks and flip that switch back down to open the safe.  Search safe.  Go to the library and&lt;br /&gt;
&lt;br /&gt;
search bookshelf.  Go into the fireplace and flip the switch.  Trace pattern from page 169 on screen OR page 420 on screen.  Flip switch. Open book, touch panel, give page&lt;br /&gt;
&lt;br /&gt;
to Atrus.  Done&lt;/div&gt;</summary>
		<author><name>Joshua</name></author>	</entry>

	</feed>