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		<id>http://thebigwave.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Atolycus</id>
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		<updated>2026-04-14T15:27:32Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Dragon_Amulet&amp;diff=15640</id>
		<title>Category:Dragon Amulet</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Dragon_Amulet&amp;diff=15640"/>
				<updated>2025-03-02T02:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Note: Use spider, vampire or other to move/intimidate golems in Shard 2 before starting.&lt;br /&gt;
&lt;br /&gt;
To Dragon Island: COT - 13w,sail dragon,ne (Shard dirs from this room)&lt;br /&gt;
&lt;br /&gt;
Shard 1:&lt;br /&gt;
2w,2n,w,d,kill all undeads,destroy circle,u,2e,u,w,u,search room,get shard&lt;br /&gt;
&lt;br /&gt;
Shard 2:&lt;br /&gt;
n,2w,n,all e, move/intim (or kill) golems (they're big),e,kill deathknight,get shard&lt;br /&gt;
&lt;br /&gt;
Shard 3:&lt;br /&gt;
n,search fountain (until you find key),get key (fast or villager takes), 3n,e&lt;br /&gt;
unlock door,open door, d,s,w,n,d,3s,2d,w,2s,e, kill guards and dogs, turn wheel,d,s,sw,kill guards, e,&lt;br /&gt;
kill guards, turn wheel to 41121971, sw, get all, ne, search chair,&lt;br /&gt;
4n,u&lt;br /&gt;
&lt;br /&gt;
Now go to the ruins full of illusions&lt;br /&gt;
(7w,3n,ruins from COT)&lt;br /&gt;
In ruins: 3e,n,kill illusion,e,kill illusion,e&lt;br /&gt;
kill man,get hat, 2w, s, 3w, leave&lt;br /&gt;
&lt;br /&gt;
Next stop is Kobold cave on Tsunami Island&lt;br /&gt;
(ride tsunami,8w,n,w,2n,w,n from COT)&lt;br /&gt;
Inside caves: n,2e,nw,n,w,sw,w,pull lever,e,&lt;br /&gt;
ne,e,s,se,3w,sw,s,sw,2w,se,kill darla,get broom&lt;br /&gt;
&lt;br /&gt;
And now it's time to head for Oz&lt;br /&gt;
(7w,5n,13w,sw,s,3se,3w,enter,nap (from COT)&lt;br /&gt;
In Oz: exit,3w,2s,4w,sw,2n,kill woodsman,get axe,2s,&lt;br /&gt;
sw,w,nw,n,ne,n,3w,n,nw,e,nw,e,n,kill monkeys,2n,u,chop door,s,&lt;br /&gt;
give hat to witch,give broom to witch&lt;br /&gt;
&lt;br /&gt;
The witch will now forge the amulet out of the 3 shards&lt;br /&gt;
for you, when you got it go to Ailoth and give it to him.&lt;br /&gt;
(13w,sail dragon,ne,n,2e,s from COT)&lt;br /&gt;
Done.&lt;br /&gt;
&lt;br /&gt;
________________________________________________________________________________________&lt;br /&gt;
&lt;br /&gt;
OLD NOTES SOLUTION (may be out of date):&lt;br /&gt;
&lt;br /&gt;
Go to the Dragon village and visit the local library.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 13&lt;br /&gt;
&lt;br /&gt;
Go to dragon island, (all west cot sail dragon)&lt;br /&gt;
&lt;br /&gt;
Go to Ailoth, ask ailoth about: dragon, amulet, unite, boss, lord, undead, ghost, witch, men&lt;br /&gt;
&lt;br /&gt;
3 pieces of amulet.1 on each man who stole it, knight in cemetary, ghost in undead house. 1 piece on thief boss in thief guild.&lt;br /&gt;
&lt;br /&gt;
(kill ghost take shard, or go to basement and kill all - break circle to gree ghost)&lt;br /&gt;
&lt;br /&gt;
(2nd shard, on undead knight, scare guards out, horn/bag/panic/scare etc (or kill them) and kill lord take shard)&lt;br /&gt;
&lt;br /&gt;
(2nd shard contd. If low level in catacombs past hydra (move or kill) dig wall X10, north a couple and search crack/crevices&lt;br /&gt;
&lt;br /&gt;
within is a word of power to use on the golem to get them to move/leave. OR YOU CAN JUST SWALLOW THEM WITH A WORM.)&lt;br /&gt;
&lt;br /&gt;
3rd shard, on thief guild boss. Search fountain X5 at 4 way junction in dragon city streets for iron key (to unlock door)&lt;br /&gt;
&lt;br /&gt;
Kill man(hiding) in casino for pass.&lt;br /&gt;
&lt;br /&gt;
Head into thief guild, down to prison cells, east cell has marks on wall:&lt;br /&gt;
&lt;br /&gt;
You see some numbers: '398576','8765354','41121971'  &lt;br /&gt;
&lt;br /&gt;
Head to boss kill boss, search the room, turn the wheel to 41121971&lt;br /&gt;
&lt;br /&gt;
get shard, search chair, leave underground.&lt;br /&gt;
&lt;br /&gt;
To save a round trip before heading to oz get the following:&lt;br /&gt;
&lt;br /&gt;
hat from illusionist in ruins (plains 7w3n from cot)&lt;br /&gt;
&lt;br /&gt;
all east , w, n, kill/scare knight, east kill/scare fiend, east kill illusinoist &amp;amp; take hat&lt;br /&gt;
&lt;br /&gt;
darla is in kobolds, 8wnw from small sign, nw corner, pull lever, back to bars sw corner ne se kill, take broom.&lt;br /&gt;
&lt;br /&gt;
Head to oz (near gopher &amp;amp; crows), enter house, sleep. Wakeup eat corpse get slippers.&lt;br /&gt;
&lt;br /&gt;
Head west, first north in woods kill woodcutter (tin man), take axe.&lt;br /&gt;
&lt;br /&gt;
head west again take next north section, paste monkeys.&lt;br /&gt;
&lt;br /&gt;
kill monkeys blocking gate. Up into house, up up south. &lt;br /&gt;
&lt;br /&gt;
Chop door&lt;br /&gt;
&lt;br /&gt;
south&lt;br /&gt;
&lt;br /&gt;
Talk to witch about amulet&lt;br /&gt;
&lt;br /&gt;
give hat to witch&lt;br /&gt;
&lt;br /&gt;
give broom to witch&lt;br /&gt;
&lt;br /&gt;
get amulet&lt;br /&gt;
&lt;br /&gt;
leave her house, back to yellow road&lt;br /&gt;
&lt;br /&gt;
look slippers&lt;br /&gt;
&lt;br /&gt;
cut paste saying.&lt;br /&gt;
&lt;br /&gt;
click heels 3x&lt;br /&gt;
&lt;br /&gt;
say &amp;quot;cut paste saying&amp;quot;&lt;br /&gt;
&lt;br /&gt;
wake, exit, run from gophers back to ailoth, give amulet to ailoth.&lt;br /&gt;
&lt;br /&gt;
quest done&lt;br /&gt;
&lt;br /&gt;
reward ailoth's staff.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15630</id>
		<title>Category:Horror of Leng</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Horror_of_Leng&amp;diff=15630"/>
				<updated>2025-02-28T19:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Horror Of Leng&lt;br /&gt;
&lt;br /&gt;
NOTE: you have to have completed Nib-Shuggoth’s quest prior to doing Horror of Leng&lt;br /&gt;
&lt;br /&gt;
For Leng in general, you need to explore undead island and the black tower on it, all of leng plateau, ask lots of questions, go to the kyldiss library as well and read everything there&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Need Zuljin’s specs from Dalaria, 3 spikes and 3 ropes from Tarmin shop, a pick axe from Tarmin shop, a rope, a hunting net,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BEFORE GOING TO THE BLACK TOWER:                                         &lt;br /&gt;
                                        &lt;br /&gt;
Make sure you get a few items:                                         &lt;br /&gt;
                                         &lt;br /&gt;
1) In Greenies: kill the koala and get the oil (will need it in room 2), or buy it from Tarmin's mayor: ride tarmin, 3e, enter east lodge, buy flask                                         &lt;br /&gt;
&lt;br /&gt;
2) In Dixton: kill fisherman and get the bucket (needed to fix sink, in room 8) and the fishing rod (needed in room 3);                                         &lt;br /&gt;
&lt;br /&gt;
3) Go to: 2e, 5s, 2e, 2n, sail dixton, 4s, 2up, 2s, sw, s, sw, s, 3w, search stream.                                         &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Searching the stream will load a Rock. Get this rock and bring it to Dorrin in Kyldiss (4n, w, from bridge). &lt;br /&gt;
&lt;br /&gt;
Then, with a kyldiss dagger on your inventory, write 'sharpen dagger'. Keep this dagger, will be needed on room 10                                         &amp;quot;&lt;br /&gt;
                                         &lt;br /&gt;
5) Get 4 vials of holy water (needed to fill chalice in room 5);                                         &lt;br /&gt;
&lt;br /&gt;
6) Get 4 magic torches (needed to get the Red Gem in room 13);        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Izgraneeshan - White Dragon Lord in Leng Plateau: &lt;br /&gt;
&lt;br /&gt;
OBS: Must have 3 spikes and 3 ropes from Tarmin Shop, must ‘break ice’ at the northish parts till you find ‘A pick axe’, needed to chop ice. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From the Fey Guild Guard: 3up, e, 2n, ne, e, se, s, sw, w, set spike, tie rope to spike, climb down, chop ice (several times), &lt;br /&gt;
&lt;br /&gt;
climb, s, tie rope to spike, climb down, chop ice (several times), tie rope to spike, climb down, kill dragon. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
2) Tal-shiaradrin - Green Dragon Lord - In Lilithspar &lt;br /&gt;
&lt;br /&gt;
First of all, must go to the following room in Rymalind, and bring a Hunting Net: &lt;br /&gt;
&lt;br /&gt;
From cot: 4e, sail rymalind, 4s, 5e, se, e, se, ne, n, se, 3s, sw, up, e, put net on spikes;  (‘string net’?)&lt;br /&gt;
&lt;br /&gt;
Then go to Dalaria and have the First fight of 3: &lt;br /&gt;
&lt;br /&gt;
From cot: ride dalaria, 7e, 5n, e, ne, s, open window, climb out window, se, kill tal'shiaradrin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Once the dragon is hurt, it will fly to the 1st location you have been, in Rymalind and her brother (Green Giant) will fight on her place. &lt;br /&gt;
&lt;br /&gt;
Attacking the Green Giant will make him fly away as the sister.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Second Fight: Its at 1w from the place you set the Net before:&lt;br /&gt;
&lt;br /&gt;
Fight it again, she will fly to the easter room and there will be a rockslide denying your passage.&lt;br /&gt;
&lt;br /&gt;
Here you need the digging device from her brother (In the Black Tower, Upper level) but, you can also logon a chronomancer and open a wormhole to her, pretty simple.&lt;br /&gt;
&lt;br /&gt;
Third Fight: happens 1e from the second.&lt;br /&gt;
&lt;br /&gt;
Once you managed to go east, just kill the dragon and get the amulet it drops. Notice that he throws a dragon star on the pit, you placed the net on the spikes just to get this stone.&lt;br /&gt;
&lt;br /&gt;
‘get star from net’. Now you have the star and an amulet. The star is what really matters&lt;br /&gt;
&lt;br /&gt;
3) Caustikallian - Black Dragon Lord - In Tsu Swamp&lt;br /&gt;
&lt;br /&gt;
Go to 2w, 5s, 4w, 7s, all w, sw, some w, sw, till a down exit.&lt;br /&gt;
&lt;br /&gt;
Go down and wander the maze till you find the dragon. Is not a hard maze and to make things easier, you can load Caustikallian&lt;br /&gt;
&lt;br /&gt;
with a Sylph weather and track him with a device or open an wormhole with a Chronomancer. Then just kill him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) Vermithrax - Red Dragon Lord - In Gurgu Volcano&lt;br /&gt;
&lt;br /&gt;
Go to 8w, 5n, 12w, sw, s, 6se, 2w, sw, w, nw, w, sw, w, 4n, 2up&lt;br /&gt;
&lt;br /&gt;
With Vermithrax loaded, go to the Anti Player Gun and:&lt;br /&gt;
&lt;br /&gt;
From cot: 5w, n, w, shoot vermithrax, wait for reload, shoot vermithrax&lt;br /&gt;
&lt;br /&gt;
Then go back to Vermithrax and kill him.&lt;br /&gt;
&lt;br /&gt;
5) Sha-kaergroth – Dracolich Dragon Lord – in the Black Tower, undead island.&lt;br /&gt;
&lt;br /&gt;
Check the Instructions on the Black Tower archive, on how to get him dead and reanimated;&lt;br /&gt;
&lt;br /&gt;
6) Skrivinzarius - Blue Dragon Lord&lt;br /&gt;
&lt;br /&gt;
From cot: ride Ariston, 12e, 6n, nw, s, 4w, n, cross bridge, n, 2e, 2n, nw, ne, n, ne, 2up;&lt;br /&gt;
&lt;br /&gt;
Lots of snargs on the way, there is a room with like 40 of them.&lt;br /&gt;
&lt;br /&gt;
In the end, just kill the dragon, no secret, just kill it.&lt;br /&gt;
&lt;br /&gt;
DRAGON LORD: &lt;br /&gt;
&lt;br /&gt;
Nyarl-Groth&lt;br /&gt;
&lt;br /&gt;
With the 6 amulets type 'get stone' to remove the gem from each amulet;&lt;br /&gt;
&lt;br /&gt;
Need to place the 'stars' on each hole on Leng Plateau, there is an order, and summon the dragon.&lt;br /&gt;
&lt;br /&gt;
Need the book from Nib quest, at the end 'bind dragon', have to wear the strange pendant, you get it in the safe&lt;br /&gt;
&lt;br /&gt;
Something like that.&lt;br /&gt;
&lt;br /&gt;
There are books that specific the right order to place the gems. 1 in the Tower of Uncounted Sorrows (silver book), 1 at the Master Mindflayer's room (white book), and there are pages of the Golden Book in Dalaria's Mage School and &lt;br /&gt;
&lt;br /&gt;
Kyldiss, but I didnt find them yet.&lt;br /&gt;
&lt;br /&gt;
                                 &lt;br /&gt;
                                         &lt;br /&gt;
In Undead Island:                                         &lt;br /&gt;
Go to the center and all n: kill the lich for the Black Key that opens the nw door in room 3 to room 4;                                         &lt;br /&gt;
Go to all w, 2 nw and: 'search knotholes' for the black key that opens the ne door in room 1 to room 2;&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Burgomeister%27s_Disappearance&amp;diff=15624</id>
		<title>Category:Burgomeister's Disappearance</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Burgomeister%27s_Disappearance&amp;diff=15624"/>
				<updated>2025-02-24T00:26:57Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes (royally incomplete, sorry guys)  The Burgomeister's Disappearance  Bring rope (and stethoscope)?  Alternate entrance for HIGH strength chars: ride barovia, e,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes (royally incomplete, sorry guys)&lt;br /&gt;
&lt;br /&gt;
The Burgomeister's Disappearance&lt;br /&gt;
&lt;br /&gt;
Bring rope (and stethoscope)?&lt;br /&gt;
&lt;br /&gt;
Alternate entrance for HIGH strength chars: ride barovia, e, n, nw, n, lift tarpaulin, break trapdoor&lt;br /&gt;
&lt;br /&gt;
Alternate entrance for SMALL chars: (during daytime) knock on door at machine, hide in wagon if small size, when wagon leaves you can 'pick lock'&lt;br /&gt;
&lt;br /&gt;
Alternate entrance for FLYING characters: can fly up to the window and enter&lt;br /&gt;
&lt;br /&gt;
You can wish for the head of the horseman at the wishing well.  Put it on the statue and it attacks you.&lt;br /&gt;
&lt;br /&gt;
ride barovia, 6e, n, ne&lt;br /&gt;
&lt;br /&gt;
tie rope to waterspout&lt;br /&gt;
&lt;br /&gt;
pull barrel&lt;br /&gt;
&lt;br /&gt;
pull barrel&lt;br /&gt;
&lt;br /&gt;
tie rope to branch&lt;br /&gt;
&lt;br /&gt;
push barrel&lt;br /&gt;
&lt;br /&gt;
push barrel&lt;br /&gt;
&lt;br /&gt;
climb rope&lt;br /&gt;
&lt;br /&gt;
n, all w, s, kill servants, pray (free Kagura Uta once/reset)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Start with the flags (can lift them) - hint from Kaiban.&lt;br /&gt;
&lt;br /&gt;
Can spin globe to barovia sometimes and get a scroll.&lt;br /&gt;
&lt;br /&gt;
The safe blows up if you use stethoscope on it.&lt;br /&gt;
&lt;br /&gt;
Things happen at different times. If stuck, you may want to wait for a bit. Some of the mobs move about the mansion but keep to a fixed schedule (at hourly intervals). You can check the 'time' in game to see what time it is. There is the one way into the mansion which all subclasses can take, but six other ways that are &lt;br /&gt;
&lt;br /&gt;
subclass / stat specific. You may need the standard adventurer's equipment, which can be found at many places - e.g. Kyrse Hardware and Tool Shop. To avoid needless syntax hunting, here are most of the syntaxes used in the area. - break - close - dig - drink - eat - get - knock - move - open - spin - pick - pry - press &lt;br /&gt;
&lt;br /&gt;
- pull - push - take&lt;br /&gt;
&lt;br /&gt;
Other synonyms work, and you can also try to think of natural things you could be doing. There are also specific syntaxes, but there will be specific hints or verbs given for these syntaxes. You also don't need all the syntaxes to complete the quests, though they give some flavor to the area.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Winter_Wyvern&amp;diff=15623</id>
		<title>Category:Winter Wyvern</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Winter_Wyvern&amp;diff=15623"/>
				<updated>2025-02-24T00:24:35Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Winter Wyvern Quest  NOTE: Must be done at night, should be before midnight, otherwise Eenud (ogre) will run at 6AM  Ride Tarmin (Sam)  e, enter east lodge, bu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Winter Wyvern Quest&lt;br /&gt;
&lt;br /&gt;
NOTE: Must be done at night, should be before midnight, otherwise Eenud (ogre) will run at 6AM&lt;br /&gt;
&lt;br /&gt;
Ride Tarmin (Sam)&lt;br /&gt;
&lt;br /&gt;
e, enter east lodge, buy TWO ice axes (#3) (one for you, one for sam), buy TWO map papers (#2), out&lt;br /&gt;
&lt;br /&gt;
sw, enter southwest lodge (Guy should turn to ogre and run out), back to Sam&lt;br /&gt;
&lt;br /&gt;
&amp;quot;begin&amp;quot; (command to start map), map west, map northwest, map climb ice, map northwest, map north, map northwest, map east, w, 2ne, 2w, push boulder east (x2), push boulder southwest (x2), push boulder east&lt;br /&gt;
&lt;br /&gt;
map climb, done(?) (command to end map), down, w&lt;br /&gt;
&lt;br /&gt;
(Note: This part optional if you already have Winter Wyvern gear) Kill 28 wyvern and accumulate hides, ensure have 8k gold, back to sam, east, enter northeast lodge, deposit hide (x28)&lt;br /&gt;
&lt;br /&gt;
(Note: This part optional if you already have Winter Wyvern gear) order boots, order gloves, order hood, order pants, order parka, out, enter northeast lodge&lt;br /&gt;
&lt;br /&gt;
(Note: This part optional if you already have Winter Wyvern gear) buy boots, buy gloves, buy hood, buy pants, buy parka, out, w&lt;br /&gt;
&lt;br /&gt;
Back to Sam.  Give boots to sam, give gloves to sam, give hood to sam, give pants to sam, give parka to sam, give ice axe to sam (2), give map paper (BLANK!) to sam&lt;br /&gt;
&lt;br /&gt;
He should say something to the effect he's now ready to search for it…&lt;br /&gt;
&lt;br /&gt;
give map to sam (the completed one) - he'll leave - follow to ogre - wait 2 RL minutes for fight, eat corpse, take all, (note HUGE club is quest item, and it's heavy)&lt;br /&gt;
&lt;br /&gt;
(After Sam kills ogre, he drops all winter wyvern gear.  Pick it up and save to give to him next time to save you the trouble of killing wyverns for skins.)&lt;br /&gt;
&lt;br /&gt;
back to where sam was, e, enter east lodge, give club to yburk&lt;br /&gt;
&lt;br /&gt;
Reward: Berserker Axe (1h axe, Cleave, WC 20, +50 to berserk skill) (enchantable!)&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Winter%27s_Heart&amp;diff=15622</id>
		<title>Category:Winter's Heart</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Winter%27s_Heart&amp;diff=15622"/>
				<updated>2025-02-24T00:23:58Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Winter's Heart created by Fingolfin (100 Points)  An ancient evil still remains from the Dream Wars of the Chaos Age. In lost Kyldiss, you must piece together...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Winter's Heart created by Fingolfin (100 Points)&lt;br /&gt;
&lt;br /&gt;
An ancient evil still remains from the Dream Wars of the Chaos Age. In lost Kyldiss, you must piece together ancient, and terrible lore to try to conjure a magic of an eldritch age to combat the eons old curse.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 22&lt;br /&gt;
&lt;br /&gt;
Idea is to kill the queen and save kyldiss from lycanthropy. Have to make an ice golem&lt;br /&gt;
&lt;br /&gt;
Need 5 books, heart jewel, ice golem, and not sure if amulet of winter is needed.&lt;br /&gt;
 &lt;br /&gt;
Books - one on pedestal in room below xeriz&lt;br /&gt;
&lt;br /&gt;
one in general's safe (get code by search corpse of hung thief, cut rope to get him down)&lt;br /&gt;
&lt;br /&gt;
one in graveyard, from bore it's d,3e,s dig grave&lt;br /&gt;
&lt;br /&gt;
one is e,2d from stairway in temple of spring. keys to get there are on drunken mage, in snow in fey garden, and one in tables or chairs or carpet in room above. search bookshelf to get book.&lt;br /&gt;
&lt;br /&gt;
one in sorrin library. search bookshelves to get it.&lt;br /&gt;
 &lt;br /&gt;
Jewel - give corpse of general krythin to xeriz to get jewel&lt;br /&gt;
 &lt;br /&gt;
Golem - 1 u from entrance of mage tower, search table, get chisel. then wander around catacombs till you find a room with table and tools. type &amp;quot;quarry ice&amp;quot; to get block. don't forget to type get all before leaving room or you won't have it. then, type &amp;quot;carve ice into golem&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
amulet - in temple, we room search snow, kill remorhaz, search snow again. in east room, break icicle, then insert diamond in amulet or disk to form amulet.&lt;br /&gt;
 &lt;br /&gt;
flame in temple - l screen, look buttons. push to see what each does. white one locks in place at end. point is to get the 5 liter jug to hold 4 liters, then press lock. so, fill 5 liter, then pour it into 3 liter, leaving 2 in the big jug. empty small jug, then pour 2 into small jug. then, fill 5 again, and pour it &lt;br /&gt;
&lt;br /&gt;
into small one. this will leave 4 in big one. press white button, grate opens, flame appears.&lt;br /&gt;
 &lt;br /&gt;
at altar and tapestry, place book in depression (x5), you will get colorful book. then place gem in bowl to light heart. get gem from bowl. drop carving. place heart in golem, trace sigil, quest done!&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Well_of_Darkness&amp;diff=15621</id>
		<title>Category:Well of Darkness</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Well_of_Darkness&amp;diff=15621"/>
				<updated>2025-02-24T00:22:59Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Well of Darkness Quest  Note: Buy a recall scroll.  (or just hearth)  ride rymalind, s,e,ne,e,ne,nw,e,se,e,n,ne,2n,nw,kill monk, se,ne,n,kill monk,  e, DO NOT...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Well of Darkness Quest&lt;br /&gt;
&lt;br /&gt;
Note: Buy a recall scroll.  (or just hearth)&lt;br /&gt;
&lt;br /&gt;
ride rymalind, s,e,ne,e,ne,nw,e,se,e,n,ne,2n,nw,kill monk, se,ne,n,kill monk,&lt;br /&gt;
&lt;br /&gt;
e, DO NOT EAT CORPSE NEXT, kill abbot (do not eat corpse), kill monk (that attacks after you kill the abbot), search&lt;br /&gt;
&lt;br /&gt;
bookcase, get corpse (abbot's), w,s,sw,nw,search altar, sacrifice corpse, se,s,e,pull torch,&lt;br /&gt;
&lt;br /&gt;
d, kill zombie (x2), search corner, search urn, assemble book, get urn, u,w,n,nw,sw,s,w,&lt;br /&gt;
&lt;br /&gt;
read book, play organ (x3) (wait until the angel is done speaking between each time),&lt;br /&gt;
&lt;br /&gt;
get the doll, kill the monk that gave you the doll (lvl 19 demon), eat corpse, get all, e,n,ne,se,s,e,d,&lt;br /&gt;
&lt;br /&gt;
enter,e,n,w,n,n,2w, kill 4 aggro level 19 rats, place bead in skull, open gate, 2w,sw,2w.&lt;br /&gt;
&lt;br /&gt;
Here you can go north or south. Pick a path it matters not.&lt;br /&gt;
&lt;br /&gt;
Once you pick your path, kill the deathknight.&lt;br /&gt;
&lt;br /&gt;
If you went north, go nw after killing the deathknight.&lt;br /&gt;
&lt;br /&gt;
If you went south, go sw after killing the deathknight.&lt;br /&gt;
&lt;br /&gt;
Kill The prince of darkness.&lt;br /&gt;
&lt;br /&gt;
Go nw, open chest, get all from chest, se, sw, light torch, throw torch in well.&lt;br /&gt;
&lt;br /&gt;
Read recall. Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Valley_Daredevil&amp;diff=15620</id>
		<title>Category:Valley Daredevil</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Valley_Daredevil&amp;diff=15620"/>
				<updated>2025-02-24T00:22:21Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Valley Daredevil  From Zatan’s Dungeon entrance: (descend stairs)  lich: 3n,2nw,2n,nw,w,sw,s  chaos elemental: 3s,se,s,se,4s,enter portal  beholder: 3n,2e,n,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Valley Daredevil&lt;br /&gt;
&lt;br /&gt;
From Zatan’s Dungeon entrance: (descend stairs)&lt;br /&gt;
&lt;br /&gt;
lich: 3n,2nw,2n,nw,w,sw,s&lt;br /&gt;
&lt;br /&gt;
chaos elemental: 3s,se,s,se,4s,enter portal&lt;br /&gt;
&lt;br /&gt;
beholder: 3n,2e,n,e,ne&lt;br /&gt;
&lt;br /&gt;
vain mindflayer: 2ne,e,ne,3e,ne gigantic shadow: s,2w,2nw,w,sw,2s,sw,w,2nw,2n&lt;br /&gt;
&lt;br /&gt;
umber hulk: 2s,sw,2w,nw&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:University_of_Music&amp;diff=15619</id>
		<title>Category:University of Music</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:University_of_Music&amp;diff=15619"/>
				<updated>2025-02-24T00:21:31Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
7W, 5N, E, 5N, NE, E, SE, S, SE, E, NE, 4N, E, N search benches, 3N, 2NW, SW, enter hedge, take rope x2, take ladder, take clippers, out, NE, 2SE,&lt;br /&gt;
&lt;br /&gt;
trim hedge, search hedge, 2NW, 2SW, 2S, throw rope at branches, climb tree, trim branches, U (a few times maybe), search rug, take key, 2D, 2S,  E, 4N, register first,&lt;br /&gt;
&lt;br /&gt;
2S, W, kill freshman, take &amp;lt;instrument&amp;gt;, perform, E, N, E, knock cabinet, sing lullaby, W, search locker (repeat until you find the pick), kill freshman,&lt;br /&gt;
&lt;br /&gt;
search locker, N&lt;br /&gt;
&lt;br /&gt;
Now you have to take tests. apply for &amp;lt;paper number&amp;gt; (i.e. 'apply for 100'), then E, sit paper.  After finishing 100, do 101 and 103.  &lt;br /&gt;
&lt;br /&gt;
Give card to receptionist, register second, apply for 200.  E, sit paper.  After 200 do 201.  Give card to receptionist.&lt;br /&gt;
&lt;br /&gt;
The questions are asked in a random order. use: answer &amp;lt;letter&amp;gt; to pair the answer with the appropriate question. The questions may be random, but the&lt;br /&gt;
&lt;br /&gt;
answers are always in the same order.&lt;br /&gt;
&lt;br /&gt;
====100====&lt;br /&gt;
&lt;br /&gt;
Dances were mainly based on what simple structure?&lt;br /&gt;
   &lt;br /&gt;
(B) Octal&lt;br /&gt;
&lt;br /&gt;
What school of music has the clearest international style?&lt;br /&gt;
&lt;br /&gt;
(B) Sacred Music&lt;br /&gt;
&lt;br /&gt;
What encouraged the spread of instrumental music for amateurs?&lt;br /&gt;
 &lt;br /&gt;
(F) Music Printing&lt;br /&gt;
&lt;br /&gt;
Which school of music would you hear the Italian madrigal? &lt;br /&gt;
    &lt;br /&gt;
(A) Secular Music&lt;br /&gt;
&lt;br /&gt;
Which would you NOT hear in Renaissance music?  &lt;br /&gt;
 &lt;br /&gt;
(B) Blazing Guitar Solos&lt;br /&gt;
&lt;br /&gt;
====101====&lt;br /&gt;
&lt;br /&gt;
Music tends to be made up of short sequences we call:&lt;br /&gt;
    &lt;br /&gt;
(C)PROSE&lt;br /&gt;
&lt;br /&gt;
The choice of phrase length is NOT:  &lt;br /&gt;
  &lt;br /&gt;
(A)SET IN STONE&lt;br /&gt;
&lt;br /&gt;
Phrasing is a matter best left to:&lt;br /&gt;
   &lt;br /&gt;
(C) PERFORMER&lt;br /&gt;
&lt;br /&gt;
The setting of words to music tend to find its mirror in:&lt;br /&gt;
 &lt;br /&gt;
(B) SHAPING OF THE MUSIC LINE&lt;br /&gt;
&lt;br /&gt;
====103====&lt;br /&gt;
&lt;br /&gt;
The Coronation trombone belonged to which famous Tsunami castle? &lt;br /&gt;
 &lt;br /&gt;
(D) CRUNCHY CASTLE&lt;br /&gt;
&lt;br /&gt;
A whiff of the Emperor Cloud Dragons breath is said to enhance: &lt;br /&gt;
 &lt;br /&gt;
(E) VOCAL ABILITIES&lt;br /&gt;
&lt;br /&gt;
Naga Queen Yrilssa used her harp to defeat the liches in which year? &lt;br /&gt;
 &lt;br /&gt;
(B) two-hundred and ninety six&lt;br /&gt;
&lt;br /&gt;
Who's original manuscript is still kept in the University?  &lt;br /&gt;
&lt;br /&gt;
(B)  The Ancient Bard's&lt;br /&gt;
&lt;br /&gt;
After you're done with the exams, give card to receptionist, register second&lt;br /&gt;
&lt;br /&gt;
====200====&lt;br /&gt;
&lt;br /&gt;
Classical melodies usually fell into:  &lt;br /&gt;
&lt;br /&gt;
(C) Even Phrases&lt;br /&gt;
&lt;br /&gt;
Many composers found inspiration in: &lt;br /&gt;
 &lt;br /&gt;
(B) Folk Songs&lt;br /&gt;
&lt;br /&gt;
Simple two- and three-part forms were essential in which form? &lt;br /&gt;
&lt;br /&gt;
(B) Sonata Allegro&lt;br /&gt;
&lt;br /&gt;
During the Classical period music began to be seen as:  &lt;br /&gt;
&lt;br /&gt;
(D) An innocent luxury&lt;br /&gt;
&lt;br /&gt;
Which was most important solo instrument for Classical composers? &lt;br /&gt;
  &lt;br /&gt;
(E) Piano&lt;br /&gt;
&lt;br /&gt;
During the Classical period of music Contrapuntal textures were used: &lt;br /&gt;
&lt;br /&gt;
(A) Sparingly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====201====&lt;br /&gt;
&lt;br /&gt;
V indicates the: &lt;br /&gt;
&lt;br /&gt;
(C) Quality and Function of the Chord&lt;br /&gt;
&lt;br /&gt;
In a major key, secondary dominant chords can be any degree except: &lt;br /&gt;
 &lt;br /&gt;
(A) The I and VII&lt;br /&gt;
&lt;br /&gt;
vi indicates the position of the:   &lt;br /&gt;
&lt;br /&gt;
(B) Tonic&lt;br /&gt;
&lt;br /&gt;
Secondary dominants can add an interesting _______ to a music piece &lt;br /&gt;
&lt;br /&gt;
(C) Musical Colour&lt;br /&gt;
&lt;br /&gt;
in C major, V/vi indicates an: &lt;br /&gt;
&lt;br /&gt;
(D) E major triad&lt;br /&gt;
&lt;br /&gt;
====202====&lt;br /&gt;
&lt;br /&gt;
N, push u (wait for elevator), 2S, E, enter studio, play guitar, wait 10 rounds, strum medium, wait 2 rounds, strum fast, strum low, wait 2 rounds, strum high, wait 2 rounds, strum slow, 3 rounds, strum low, wait until &amp;quot;That will do fine&amp;quot; then exit&lt;br /&gt;
&lt;br /&gt;
====203====&lt;br /&gt;
&lt;br /&gt;
, W, S, W, research book of languages, E, N, W, translate tablet, E, all N, push d (wait), s, give card to receptionist&lt;br /&gt;
&lt;br /&gt;
====204==== (optional?)&lt;br /&gt;
&lt;br /&gt;
4S, W, 4N, 2NE. &lt;br /&gt;
&lt;br /&gt;
Use a portal OR you can MACRO the following: &lt;br /&gt;
&lt;br /&gt;
fill bowl;sw;sw;s;s;climb tree;climb branches;leap window;e;s;s;e;unlock cage;wash dog  &lt;br /&gt;
&lt;br /&gt;
you may fail to leap window, this is fine (you will lose hp each time you fall, don't die!), just return to the pump by going W, 4N, 2NE and try again until you succeed. Then go W, 3N, push button, N, push d, s, give card to receptionist, she will give you a certificate and a number, I'm not sure if it will be the same (there are several numbers, she gave me 3177, go N and&lt;br /&gt;
&lt;br /&gt;
type push &amp;lt;number 1&amp;gt; push &amp;lt;number 2&amp;gt; push &amp;lt;number 3&amp;gt; push &amp;lt;number 4&amp;gt;. example: push 3 push 1 push 7 push 7, the elevator will eventually move you along, when it stops, go S, give certificate to teacher&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:University_of_Music&amp;diff=15618</id>
		<title>Category:University of Music</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:University_of_Music&amp;diff=15618"/>
				<updated>2025-02-24T00:21:07Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
7W, 5N, E, 5N, NE, E, SE, S, SE, E, NE, 4N, E, N search benches, 3N, 2NW, SW, enter hedge, take rope x2, take ladder, take clippers, out, NE, 2SE,&lt;br /&gt;
&lt;br /&gt;
trim hedge, search hedge, 2NW, 2SW, 2S, throw rope at branches, climb tree, trim branches, U (a few times maybe), search rug, take key, 2D, 2S,  E, 4N, register first,&lt;br /&gt;
&lt;br /&gt;
2S, W, kill freshman, take &amp;lt;instrument&amp;gt;, perform, E, N, E, knock cabinet, sing lullaby, W, search locker (repeat until you find the pick), kill freshman,&lt;br /&gt;
&lt;br /&gt;
search locker, N&lt;br /&gt;
&lt;br /&gt;
Now you have to take tests. apply for &amp;lt;paper number&amp;gt; (i.e. 'apply for 100'), then E, sit paper.  After finishing 100, do 101 and 103.  &lt;br /&gt;
&lt;br /&gt;
Give card to receptionist, register second, apply for 200.  E, sit paper.  After 200 do 201.  Give card to receptionist.&lt;br /&gt;
&lt;br /&gt;
The questions are asked in a random order. use: answer &amp;lt;letter&amp;gt; to pair the answer with the appropriate question. The questions may be random, but the&lt;br /&gt;
&lt;br /&gt;
answers are always in the same order.&lt;br /&gt;
&lt;br /&gt;
====100====&lt;br /&gt;
&lt;br /&gt;
Dances were mainly based on what simple structure?&lt;br /&gt;
   &lt;br /&gt;
(B) Octal&lt;br /&gt;
&lt;br /&gt;
What school of music has the clearest international style?&lt;br /&gt;
&lt;br /&gt;
(B) Sacred Music&lt;br /&gt;
&lt;br /&gt;
What encouraged the spread of instrumental music for amateurs?&lt;br /&gt;
 &lt;br /&gt;
(F) Music Printing&lt;br /&gt;
&lt;br /&gt;
Which school of music would you hear the Italian madrigal? &lt;br /&gt;
    &lt;br /&gt;
(A) Secular Music&lt;br /&gt;
&lt;br /&gt;
Which would you NOT hear in Renaissance music?  &lt;br /&gt;
 &lt;br /&gt;
(B) Blazing Guitar Solos&lt;br /&gt;
&lt;br /&gt;
====101====&lt;br /&gt;
&lt;br /&gt;
Music tends to be made up of short sequences we call:&lt;br /&gt;
    &lt;br /&gt;
(C)PROSE&lt;br /&gt;
&lt;br /&gt;
The choice of phrase length is NOT:  &lt;br /&gt;
  &lt;br /&gt;
(A)SET IN STONE&lt;br /&gt;
&lt;br /&gt;
Phrasing is a matter best left to:&lt;br /&gt;
   &lt;br /&gt;
(C) PERFORMER&lt;br /&gt;
&lt;br /&gt;
The setting of words to music tend to find its mirror in:&lt;br /&gt;
 &lt;br /&gt;
(B) SHAPING OF THE MUSIC LINE&lt;br /&gt;
&lt;br /&gt;
====103====&lt;br /&gt;
&lt;br /&gt;
The Coronation trombone belonged to which famous Tsunami castle? &lt;br /&gt;
 &lt;br /&gt;
(D) CRUNCHY CASTLE&lt;br /&gt;
&lt;br /&gt;
A whiff of the Emperor Cloud Dragons breath is said to enhance: &lt;br /&gt;
 &lt;br /&gt;
(E) VOCAL ABILITIES&lt;br /&gt;
&lt;br /&gt;
Naga Queen Yrilssa used her harp to defeat the liches in which year? &lt;br /&gt;
 &lt;br /&gt;
(B) two-hundred and ninety six&lt;br /&gt;
&lt;br /&gt;
Who's original manuscript is still kept in the University?  &lt;br /&gt;
&lt;br /&gt;
(B)  The Ancient Bard's&lt;br /&gt;
&lt;br /&gt;
After you're done with the exams, give card to receptionist, register second&lt;br /&gt;
&lt;br /&gt;
====200====&lt;br /&gt;
&lt;br /&gt;
Classical melodies usually fell into:  &lt;br /&gt;
&lt;br /&gt;
(C) Even Phrases&lt;br /&gt;
&lt;br /&gt;
Many composers found inspiration in: &lt;br /&gt;
 &lt;br /&gt;
(B) Folk Songs&lt;br /&gt;
&lt;br /&gt;
Simple two- and three-part forms were essential in which form? &lt;br /&gt;
&lt;br /&gt;
(B) Sonata Allegro&lt;br /&gt;
&lt;br /&gt;
During the Classical period music began to be seen as:  &lt;br /&gt;
&lt;br /&gt;
(D) An innocent luxury&lt;br /&gt;
&lt;br /&gt;
Which was most important solo instrument for Classical composers? &lt;br /&gt;
  &lt;br /&gt;
(E) Piano&lt;br /&gt;
&lt;br /&gt;
During the Classical period of music Contrapuntal textures were used: &lt;br /&gt;
&lt;br /&gt;
(A) Sparingly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====201====&lt;br /&gt;
&lt;br /&gt;
V indicates the: &lt;br /&gt;
&lt;br /&gt;
(C) Quality and Function of the Chord&lt;br /&gt;
&lt;br /&gt;
In a major key, secondary dominant chords can be any degree except: &lt;br /&gt;
 &lt;br /&gt;
(A) The I and VII&lt;br /&gt;
&lt;br /&gt;
vi indicates the position of the:   &lt;br /&gt;
&lt;br /&gt;
(B) Tonic&lt;br /&gt;
&lt;br /&gt;
Secondary dominants can add an interesting _______ to a music piece &lt;br /&gt;
&lt;br /&gt;
(C) Musical Colour&lt;br /&gt;
&lt;br /&gt;
in C major, V/vi indicates an: &lt;br /&gt;
&lt;br /&gt;
(D) E major triad&lt;br /&gt;
&lt;br /&gt;
====202====&lt;br /&gt;
&lt;br /&gt;
N, push u (wait for elevator), 2S, E, enter studio, play guitar, wait 10 rounds, strum medium, wait 2 rounds, strum fast, strum low, wait 2 rounds, strum high, wait 2 rounds, strum slow, 3 rounds, strum low, wait until &amp;quot;That will do fine&amp;quot; then exit&lt;br /&gt;
&lt;br /&gt;
====203====&lt;br /&gt;
&lt;br /&gt;
, W, S, W, research book of languages, E, N, W, translate tablet, E, all N, push d (wait), s, give card to receptionist&lt;br /&gt;
&lt;br /&gt;
====204==== (optional?)&lt;br /&gt;
&lt;br /&gt;
 4S, W, 4N, 2NE. &lt;br /&gt;
&lt;br /&gt;
Use a portal OR you can MACRO the following: &lt;br /&gt;
&lt;br /&gt;
fill bowl;sw;sw;s;s;climb tree;climb branches;leap window;e;s;s;e;unlock cage;wash dog  &lt;br /&gt;
&lt;br /&gt;
you may fail to leap window, this is fine (you will lose hp each time you fall, don't die!), just return to the pump by going W, 4N, 2NE and try again until you succeed. Then go W, 3N, push button, N, push d, s, give card to receptionist, she will give you a certificate and a number, I'm not sure if it will be the same (there are several numbers, she gave me 3177, go N and&lt;br /&gt;
&lt;br /&gt;
type push &amp;lt;number 1&amp;gt; push &amp;lt;number 2&amp;gt; push &amp;lt;number 3&amp;gt; push &amp;lt;number 4&amp;gt;. example: push 3 push 1 push 7 push 7, the elevator will eventually move you along, when it stops, go S, give certificate to teacher&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:University_of_Music&amp;diff=15617</id>
		<title>Category:University of Music</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:University_of_Music&amp;diff=15617"/>
				<updated>2025-02-24T00:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  7W, 5N, E, 5N, NE, E, SE, S, SE, E, NE, 4N, E, N search benches, 3N, 2NW, SW, enter hedge, take rope x2, take ladder, take clippers, out, NE, 2SE,  trim hedge,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
7W, 5N, E, 5N, NE, E, SE, S, SE, E, NE, 4N, E, N search benches, 3N, 2NW, SW, enter hedge, take rope x2, take ladder, take clippers, out, NE, 2SE,&lt;br /&gt;
&lt;br /&gt;
trim hedge, search hedge, 2NW, 2SW, 2S, throw rope at branches, climb tree, trim branches, U (a few times maybe), search rug, take key, 2D, 2S,  E, 4N, register first,&lt;br /&gt;
&lt;br /&gt;
2S, W, kill freshman, take &amp;lt;instrument&amp;gt;, perform, E, N, E, knock cabinet, sing lullaby, W, search locker (repeat until you find the pick), kill freshman,&lt;br /&gt;
&lt;br /&gt;
search locker, N&lt;br /&gt;
&lt;br /&gt;
Now you have to take tests. apply for &amp;lt;paper number&amp;gt; (i.e. 'apply for 100'), then E, sit paper.  After finishing 100, do 101 and 103.  &lt;br /&gt;
&lt;br /&gt;
Give card to receptionist, register second, apply for 200.  E, sit paper.  After 200 do 201.  Give card to receptionist.&lt;br /&gt;
&lt;br /&gt;
The questions are asked in a random order. use: answer &amp;lt;letter&amp;gt; to pair the answer with the appropriate question. The questions may be random, but the&lt;br /&gt;
&lt;br /&gt;
answers are always in the same order.&lt;br /&gt;
&lt;br /&gt;
====100====&lt;br /&gt;
&lt;br /&gt;
Dances were mainly based on what simple structure?   &lt;br /&gt;
(B) Octal&lt;br /&gt;
&lt;br /&gt;
What school of music has the clearest international style?&lt;br /&gt;
&lt;br /&gt;
(B) Sacred Music&lt;br /&gt;
&lt;br /&gt;
What encouraged the spread of instrumental music for amateurs?&lt;br /&gt;
 &lt;br /&gt;
(F) Music Printing&lt;br /&gt;
&lt;br /&gt;
Which school of music would you hear the Italian madrigal? &lt;br /&gt;
    &lt;br /&gt;
(A) Secular Music&lt;br /&gt;
&lt;br /&gt;
Which would you NOT hear in Renaissance music?  &lt;br /&gt;
 &lt;br /&gt;
(B) Blazing Guitar Solos&lt;br /&gt;
&lt;br /&gt;
====101====&lt;br /&gt;
&lt;br /&gt;
Music tends to be made up of short sequences we call:&lt;br /&gt;
    &lt;br /&gt;
(C)PROSE&lt;br /&gt;
&lt;br /&gt;
The choice of phrase length is NOT:  &lt;br /&gt;
  &lt;br /&gt;
(A)SET IN STONE&lt;br /&gt;
&lt;br /&gt;
Phrasing is a matter best left to:&lt;br /&gt;
   &lt;br /&gt;
(C) PERFORMER&lt;br /&gt;
&lt;br /&gt;
The setting of words to music tend to find its mirror in:&lt;br /&gt;
 &lt;br /&gt;
(B) SHAPING OF THE MUSIC LINE&lt;br /&gt;
&lt;br /&gt;
====103====&lt;br /&gt;
&lt;br /&gt;
The Coronation trombone belonged to which famous Tsunami castle? &lt;br /&gt;
 &lt;br /&gt;
(D) CRUNCHY CASTLE&lt;br /&gt;
&lt;br /&gt;
A whiff of the Emperor Cloud Dragons breath is said to enhance: &lt;br /&gt;
 &lt;br /&gt;
(E) VOCAL ABILITIES&lt;br /&gt;
&lt;br /&gt;
Naga Queen Yrilssa used her harp to defeat the liches in which year? &lt;br /&gt;
 &lt;br /&gt;
(B) two-hundred and ninety six&lt;br /&gt;
&lt;br /&gt;
Who's original manuscript is still kept in the University?  &lt;br /&gt;
&lt;br /&gt;
(B)  The Ancient Bard's&lt;br /&gt;
&lt;br /&gt;
After you're done with the exams, give card to receptionist, register second&lt;br /&gt;
&lt;br /&gt;
====200====&lt;br /&gt;
&lt;br /&gt;
Classical melodies usually fell into:  &lt;br /&gt;
&lt;br /&gt;
(C) Even Phrases&lt;br /&gt;
&lt;br /&gt;
Many composers found inspiration in: &lt;br /&gt;
 &lt;br /&gt;
(B) Folk Songs&lt;br /&gt;
&lt;br /&gt;
Simple two- and three-part forms were essential in which form? &lt;br /&gt;
&lt;br /&gt;
(B) Sonata Allegro&lt;br /&gt;
&lt;br /&gt;
During the Classical period music began to be seen as:  &lt;br /&gt;
&lt;br /&gt;
(D) An innocent luxury&lt;br /&gt;
&lt;br /&gt;
Which was most important solo instrument for Classical composers? &lt;br /&gt;
  &lt;br /&gt;
(E) Piano&lt;br /&gt;
&lt;br /&gt;
During the Classical period of music Contrapuntal textures were used: &lt;br /&gt;
&lt;br /&gt;
(A) Sparingly&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====201====&lt;br /&gt;
&lt;br /&gt;
V indicates the: &lt;br /&gt;
&lt;br /&gt;
(C) Quality and Function of the Chord&lt;br /&gt;
&lt;br /&gt;
In a major key, secondary dominant chords can be any degree except: &lt;br /&gt;
 &lt;br /&gt;
(A) The I and VII&lt;br /&gt;
&lt;br /&gt;
vi indicates the position of the:   &lt;br /&gt;
&lt;br /&gt;
(B) Tonic&lt;br /&gt;
&lt;br /&gt;
Secondary dominants can add an interesting _______ to a music piece &lt;br /&gt;
&lt;br /&gt;
(C) Musical Colour&lt;br /&gt;
&lt;br /&gt;
in C major, V/vi indicates an: &lt;br /&gt;
&lt;br /&gt;
(D) E major triad&lt;br /&gt;
&lt;br /&gt;
====202====&lt;br /&gt;
&lt;br /&gt;
N, push u (wait for elevator), 2S, E, enter studio, play guitar, wait 10 rounds, strum medium, wait 2 rounds, strum fast, strum low, wait 2 rounds, strum high, wait 2 rounds, strum slow, 3 rounds, strum low, wait until &amp;quot;That will do fine&amp;quot; then exit&lt;br /&gt;
&lt;br /&gt;
====203====&lt;br /&gt;
&lt;br /&gt;
, W, S, W, research book of languages, E, N, W, translate tablet, E, all N, push d (wait), s, give card to receptionist&lt;br /&gt;
&lt;br /&gt;
====204==== (optional?)&lt;br /&gt;
&lt;br /&gt;
 4S, W, 4N, 2NE. &lt;br /&gt;
&lt;br /&gt;
Use a portal OR you can MACRO the following: &lt;br /&gt;
&lt;br /&gt;
fill bowl;sw;sw;s;s;climb tree;climb branches;leap window;e;s;s;e;unlock cage;wash dog  &lt;br /&gt;
&lt;br /&gt;
you may fail to leap window, this is fine (you will lose hp each time you fall, don't die!), just return to the pump by going W, 4N, 2NE and try again until you succeed. Then go W, 3N, push button, N, push d, s, give card to receptionist, she will give you a certificate and a number, I'm not sure if it will be the same (there are several numbers, she gave me 3177, go N and&lt;br /&gt;
&lt;br /&gt;
type push &amp;lt;number 1&amp;gt; push &amp;lt;number 2&amp;gt; push &amp;lt;number 3&amp;gt; push &amp;lt;number 4&amp;gt;. example: push 3 push 1 push 7 push 7, the elevator will eventually move you along, when it stops, go S, give certificate to teacher&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Tynstar&amp;diff=15616</id>
		<title>Category:Tynstar</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Tynstar&amp;diff=15616"/>
				<updated>2025-02-24T00:18:11Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Tynstar created by Strahan (40 Points)  UP TO DATE  Find Tynstar and kill him.  Suggested Player Level to complete: 18  Note: You need a rope.  Solution:  1....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Tynstar created by Strahan (40 Points)&lt;br /&gt;
&lt;br /&gt;
UP TO DATE&lt;br /&gt;
&lt;br /&gt;
Find Tynstar and kill him.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 18&lt;br /&gt;
&lt;br /&gt;
Note: You need a rope.&lt;br /&gt;
&lt;br /&gt;
Solution:&lt;br /&gt;
&lt;br /&gt;
1.  Enter building (3w, n from small sign on Tsunami Island)&lt;br /&gt;
&lt;br /&gt;
2.  Near entrance of the zone, 2n from sign at entrance,  room desc rays of light, search cracks, get key&lt;br /&gt;
&lt;br /&gt;
3. n, w, read papers, 'type &amp;lt;password&amp;gt;', d&lt;br /&gt;
&lt;br /&gt;
4.  repeat 'swim' until on south shore&lt;br /&gt;
&lt;br /&gt;
5.  3s, w, buy plugs, wear plugs.&lt;br /&gt;
&lt;br /&gt;
6.  e, 3n, dive&lt;br /&gt;
&lt;br /&gt;
7.  Swim until north shore&lt;br /&gt;
&lt;br /&gt;
8.  n, kill man, take boots, wear boots.&lt;br /&gt;
&lt;br /&gt;
9.  2n, w, kill troll, eat corpse, get key&lt;br /&gt;
&lt;br /&gt;
Beware of bad-ass roaming aggro bat in the next step, move fast and you'll be fine.&lt;br /&gt;
&lt;br /&gt;
10.  e, all n, all ne, all e, se, all s, all d, s, dive&lt;br /&gt;
&lt;br /&gt;
11.  Kill ice serpent (shock damage is nice, immune to fire), d, take key&lt;br /&gt;
&lt;br /&gt;
12.  u, n, 2u, all n, kill troll (level 20), all n&lt;br /&gt;
&lt;br /&gt;
13.  ne, keep going e &amp;amp; ne into tunnel.  &lt;br /&gt;
&lt;br /&gt;
At this point, you either need three characters to pull levers for you, or have to rearrange&lt;br /&gt;
&lt;br /&gt;
steps to do this across multiple boots, alone.&lt;br /&gt;
&lt;br /&gt;
14.  Make way through tunnel by pulling levers until end, take key, enter portal&lt;br /&gt;
&lt;br /&gt;
At this point, you should have 4 keys, blue, red, black, and mystical key,&lt;br /&gt;
&lt;br /&gt;
and be back at the Mainland Post Office.  You now have all the items you need,&lt;br /&gt;
&lt;br /&gt;
you just need the password to the door.&lt;br /&gt;
&lt;br /&gt;
15a.  Go back to small sign.&lt;br /&gt;
&lt;br /&gt;
15b.  Buy heals (I bought and used 4 250/250 heals, although I could have gotten by on 2-3)&lt;br /&gt;
&lt;br /&gt;
15c.  3w, 4n, w, d&lt;br /&gt;
&lt;br /&gt;
16.  Swim to north shore, all n, all ne, all e&lt;br /&gt;
&lt;br /&gt;
Ensure you have at least 150 hps at this point before going on, the next step did 60 dmg to me.&lt;br /&gt;
&lt;br /&gt;
17.  Jump off ledge (literally type &amp;quot;jump off ledge&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
18.  kiss skeleton&lt;br /&gt;
&lt;br /&gt;
19.  lick skeleton&lt;br /&gt;
&lt;br /&gt;
20.  put hand in hole&lt;br /&gt;
&lt;br /&gt;
21.  pull lever&lt;br /&gt;
&lt;br /&gt;
22.  all north, unlock door, open door&lt;br /&gt;
&lt;br /&gt;
23.  all north, unlock north door, open north door&lt;br /&gt;
&lt;br /&gt;
23.  all north, unlock north door, open north door&lt;br /&gt;
&lt;br /&gt;
25.  unlock lock (this will free the dragon, and the dragon will tell you the password)&lt;br /&gt;
&lt;br /&gt;
26.  all s, climb, all s, all d, 2s, all up (rope required), all s, follow spiral until door.&lt;br /&gt;
&lt;br /&gt;
27.  knock (or ring bell)&lt;br /&gt;
&lt;br /&gt;
28.  Wait for person, say password.  I have seen &amp;quot;Electra sent me&amp;quot; and &amp;quot;No war&amp;quot; and &amp;quot;Albequerque&amp;quot; and &amp;quot;All men are swine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
29. all d, all s&lt;br /&gt;
&lt;br /&gt;
30.  Kill guard (+3 unsubbed, I used one 250/250 heal to get back hp/sp before next room).&lt;br /&gt;
&lt;br /&gt;
31.  Next room is Tynstar, who is aggro.  He is technically a +1, doesn't really cast offensive, &lt;br /&gt;
&lt;br /&gt;
but is tough like a +4 fighter.  He is very hard to hit, but his damage done isn't high &lt;br /&gt;
&lt;br /&gt;
after first bit of the fight.  I used three heals, mainly for sp.&lt;br /&gt;
&lt;br /&gt;
32.  Quest complete! Go all the way back to get out.&lt;br /&gt;
&lt;br /&gt;
(all n?, all u, all s?, follow spiral around, all n, all d, all n, all u, all n, nw, all w, all sw, all s, dive, rope, e, 4s, 3e to small sign.)&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Tower_of_Thalamur&amp;diff=15615</id>
		<title>Category:Tower of Thalamur</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Tower_of_Thalamur&amp;diff=15615"/>
				<updated>2025-02-24T00:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Tower of Thalamur Quest  items you need to bring for the tower:  * crowbar  * shovel  * torch  * 2 organs butched from a corpse by a ghoul (optional)  Thalamur...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Tower of Thalamur Quest&lt;br /&gt;
&lt;br /&gt;
items you need to bring for the tower:&lt;br /&gt;
&lt;br /&gt;
* crowbar&lt;br /&gt;
&lt;br /&gt;
* shovel&lt;br /&gt;
&lt;br /&gt;
* torch&lt;br /&gt;
&lt;br /&gt;
* 2 organs butched from a corpse by a ghoul (optional)&lt;br /&gt;
&lt;br /&gt;
Thalamur is located in northeastern Barovia&lt;br /&gt;
&lt;br /&gt;
Go to the graveyard in city, at se corner, dig grave, search hole.&lt;br /&gt;
&lt;br /&gt;
Go to tower, search door, put stone in hole, open door, enter.&lt;br /&gt;
&lt;br /&gt;
Floor 1:&lt;br /&gt;
&lt;br /&gt;
search painting, pull plate&lt;br /&gt;
&lt;br /&gt;
Floor 2:&lt;br /&gt;
&lt;br /&gt;
e;e;d;w;w;u;n;e;n;w;s;u   OR   2e, d, 2w, u, e, n, w, s, u&lt;br /&gt;
&lt;br /&gt;
Floor 3:&lt;br /&gt;
&lt;br /&gt;
sw, search mist, pull lever, e, (2 aggro aramaitama), search urn, w, ne, search walls (or wall), push stone, (3 aggro ghouls), n, unlock gate, open gate, n, 2 necromancers, u&lt;br /&gt;
&lt;br /&gt;
Floor 4:&lt;br /&gt;
&lt;br /&gt;
sw,all w,(to the room with the fluttering papers),search hands,pry hand,climb paper(papers?), up here - look at the wall and find a crack or cracks, search it to get a clock hand.  Go to the fartest eastern room with a sw and s exit, go sw,pry board or pry floor, search hole,ne,s,attach hand to clock, The clock will now &lt;br /&gt;
&lt;br /&gt;
start moving and so will the exits of the room, in the sw there is an intact crate or box, search it to get another hand.  Go to the farthern north room with a statueish thing, attach hand to clock x3, press button, kill the guardian of time and get his key, unlock the door,open it and go up.&lt;br /&gt;
&lt;br /&gt;
Floor 5:&lt;br /&gt;
&lt;br /&gt;
Halls of Earth: get dirt, search statue, pour dirt into hole&lt;br /&gt;
&lt;br /&gt;
Halls of Fire: light white candle, light black candle&lt;br /&gt;
&lt;br /&gt;
Halls of Air: put wood in stove (the wooden board from floor 4 works), light stove, put plate in indentation (the one you pulled from floor 1), light stove, open hatch, press button.&lt;br /&gt;
&lt;br /&gt;
Halls of Water:  each room summons a wu jen holding a gem&lt;br /&gt;
&lt;br /&gt;
tap icicle 1&lt;br /&gt;
&lt;br /&gt;
tap icicle 1&lt;br /&gt;
&lt;br /&gt;
tap icicle 1&lt;br /&gt;
&lt;br /&gt;
tap icicle 3&lt;br /&gt;
&lt;br /&gt;
tap icicle 2&lt;br /&gt;
&lt;br /&gt;
tap icicle 2&lt;br /&gt;
&lt;br /&gt;
tap icicle 2&lt;br /&gt;
&lt;br /&gt;
tap icicle 4&lt;br /&gt;
&lt;br /&gt;
tap icicle 3&lt;br /&gt;
&lt;br /&gt;
tap icicle 3&lt;br /&gt;
&lt;br /&gt;
tap icicle 2&lt;br /&gt;
&lt;br /&gt;
tap icicle 2&lt;br /&gt;
&lt;br /&gt;
tap icicle 1&lt;br /&gt;
&lt;br /&gt;
(the order is vaguely hinted on the note guardian of air drops)&lt;br /&gt;
&lt;br /&gt;
ok, now that you have all 4 gems, go to center room, put the gems in  the holes in the correct order.&lt;br /&gt;
&lt;br /&gt;
The order is clockwise from how the rooms are placed:&lt;br /&gt;
&lt;br /&gt;
red, brown, dark blue, bright blue&lt;br /&gt;
&lt;br /&gt;
OR it could be:&lt;br /&gt;
&lt;br /&gt;
brown, dark blue, bright blue, red&lt;br /&gt;
&lt;br /&gt;
but dont worry, if you get it wrong, you can just remove the gems from the holes and try again.  You'll get a message when you do it right, when so kill the guardian that spawns, search plates and press button.  go up.&lt;br /&gt;
&lt;br /&gt;
Floor 6:&lt;br /&gt;
&lt;br /&gt;
ok, another maze - 'listen' until you get a message that a cackling is heard from &amp;lt;dir&amp;gt; - go that dir, in 4th or maybe 5th room you get to look / search the painting hanging on the wall - if hit has marks from a hand on it, touch paintingx2 - if not, keep going until you find this painting.  You'll get sucked in to the &lt;br /&gt;
&lt;br /&gt;
next part of the maze, this is same deal with listen cept here there are witches in each room. keep going til you can go north, kill kreia and go up.&lt;br /&gt;
&lt;br /&gt;
There are multiple sections to this, touch painting twice takes you to a looping room, touch painting once to get to the 3rd section.&lt;br /&gt;
&lt;br /&gt;
Floor 7:&lt;br /&gt;
&lt;br /&gt;
uh..nothing, go up&lt;br /&gt;
&lt;br /&gt;
Floor 8:&lt;br /&gt;
&lt;br /&gt;
kill sion, get his cloak, search cloak, unlock the door, open it and go up.&lt;br /&gt;
&lt;br /&gt;
Floor 9:&lt;br /&gt;
&lt;br /&gt;
kill dah'tiz'counh, but most likely, die trying :) - he has 1 of the gems of ahzak.&lt;br /&gt;
&lt;br /&gt;
Ok, the crypt:&lt;br /&gt;
&lt;br /&gt;
Note: For the crypt you will need 2 organs butchered from corpses by a ghoul&lt;br /&gt;
&lt;br /&gt;
Note: For the crypt you will need 5 corpses.  1 elf, 1 human, 1 dwarf, 1 orc, and 1 ogre&lt;br /&gt;
&lt;br /&gt;
Note: For the crypt you will need a book from the library in thalamur (from square, n, w, retrieve the journal of tzenahk)&lt;br /&gt;
&lt;br /&gt;
enter crypt from the graveyard, ne room: push coffin, d&lt;br /&gt;
&lt;br /&gt;
Down here there are aggro ghouls and zombies everywhere.&lt;br /&gt;
&lt;br /&gt;
se, 3s, sw, search web, 3w, nw, 3n, ne, put gearwheel on stick, pull lever,3e, se, s, d, search rocks or rock, - keep going until you dont find any more small rocks.&lt;br /&gt;
&lt;br /&gt;
go u, s, sw, w, (room with two ghoul statues) - here you need 2 organs from ghouls, multiple way to achieve them, if you have a ghoul you can just create them yourself, you could steal them from ghouls or just kill ghouls until you get them, put 1 organ in each hole in the stomach of the statues, north will open up.&lt;br /&gt;
&lt;br /&gt;
To solve the room you need 5 corpses, 1 elf, 1 human, 1 dwarf, 1 orc and 1 ogre - and a book from the library in thalamur (from square: n,w,retrieve the journal of tzenahk)&lt;br /&gt;
&lt;br /&gt;
'look picture' to get a description on which altar you should place the corpses (upper left point = northwest etc).&lt;br /&gt;
&lt;br /&gt;
read the book and chant &amp;lt;whatever chant it says&amp;gt;&lt;br /&gt;
&lt;br /&gt;
if you did it right Rah'shek will spawn.&lt;br /&gt;
&lt;br /&gt;
(rah'shek is holding the gravespine, the staff you spoke of)&lt;br /&gt;
&lt;br /&gt;
Ok, two choices from here:&lt;br /&gt;
&lt;br /&gt;
1. kill rah'shek and be done with it, you'll then get the second gem&lt;br /&gt;
&lt;br /&gt;
2. help rah'shek with the task he needs done, talk to him for more info.&lt;br /&gt;
&lt;br /&gt;
the task:&lt;br /&gt;
&lt;br /&gt;
go s,w,nw,n, (in this room a dk will burst through the wall and attack you now (he's holding the + combat circlet btw),e,d&lt;br /&gt;
&lt;br /&gt;
here you also have two choices.&lt;br /&gt;
&lt;br /&gt;
1. be a ghost and pass through each force field e,s,w,n, and pull each lever manually&lt;br /&gt;
&lt;br /&gt;
2. throw stone at north lever etc to attempt to hit them with the rocks you have, if you succeed with all of them the down exit will open up.&lt;br /&gt;
&lt;br /&gt;
go down and kill the spider down there, get the sword.&lt;br /&gt;
&lt;br /&gt;
go back to rah'shek and give him the sword, he will now laugh, summon Bellouq and teleport himself away.&lt;br /&gt;
&lt;br /&gt;
So your choice here is practically, either kill Rah'shek or Bellouq - they're both hard, but i'd say rah'shek is a lil harder.&lt;br /&gt;
&lt;br /&gt;
Bellouq is a demon/balrog (he's holding the 2-hsword), but note that the sword you find and give rah'shek isnt good at all,&lt;br /&gt;
&lt;br /&gt;
it doesnt get any specials before you give it to him.&lt;br /&gt;
&lt;br /&gt;
Anyway, when you've killed one of them, you'll get the second gem - give both of them to beorak to complete the quest.&lt;br /&gt;
&lt;br /&gt;
AFTER QUEST IS DONE: You can get Plaguebearer by using skull amulet in thalamur will teleport you to floor 5 directly.  Then you listen cackle follow it, search painting guard touch painting kill witches and keep going until you're there shikaku outside his room have the key to the door hidden in the cloaks pocket&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Theft_in_Barovia&amp;diff=15614</id>
		<title>Category:Theft in Barovia</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Theft_in_Barovia&amp;diff=15614"/>
				<updated>2025-02-24T00:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Theft in Barovia  Note: You must complete the Rogue newbie quest &amp;quot;Rogues are good at hiding things&amp;quot; as a prerequisite to this quest.  Note: This quest should b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Theft in Barovia &lt;br /&gt;
Note: You must complete the Rogue newbie quest &amp;quot;Rogues are good at hiding things&amp;quot; as a prerequisite to this quest.&lt;br /&gt;
&lt;br /&gt;
Note: This quest should be done at night, otherwise you get caught and expelled from Barovia, and follower is nerfed.&lt;br /&gt;
&lt;br /&gt;
Note: You require a crowbar&lt;br /&gt;
&lt;br /&gt;
Must be done at night. To start the quest, go to Shilanda 1w of the thief guild (&amp;quot;help thief guild&amp;quot; for directions) and ask her about the quest. I don't know if this step is required or if you can just go directly to Barovia.&lt;br /&gt;
&lt;br /&gt;
Note that you have to do the houses in order. If you go right to statue #3, it will turn out to be fake.&lt;br /&gt;
&lt;br /&gt;
STATUE #1&lt;br /&gt;
&lt;br /&gt;
1. Go to main street in Barovia (the one leading down to Barovia Forest)&lt;br /&gt;
&lt;br /&gt;
2. Go s.&lt;br /&gt;
&lt;br /&gt;
3. Smash the streetlamp and fight whatever comes.&lt;br /&gt;
&lt;br /&gt;
4. Wait for the door to open then &amp;quot;sneak into house&amp;quot;. Wait for all the dialog to finish and you'll climb out of the chest.&lt;br /&gt;
&lt;br /&gt;
5. Take the cushion from the chest, put it in front of the bookcase.&lt;br /&gt;
&lt;br /&gt;
6. Take the silhouette from the bookcase (it's fake), and exit the house.&lt;br /&gt;
&lt;br /&gt;
7. Break statue (the real one doesn't break).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STATUE #2&lt;br /&gt;
&lt;br /&gt;
1. Go to main street in Barovia (the one leading down to Barovia Forest)&lt;br /&gt;
&lt;br /&gt;
2. Go 3s.&lt;br /&gt;
&lt;br /&gt;
3. Search bush to find the key.&lt;br /&gt;
&lt;br /&gt;
4. Smash the streetlamp and fight whatever comes.&lt;br /&gt;
&lt;br /&gt;
5. Unlock door with key.&lt;br /&gt;
&lt;br /&gt;
6. Open cupboard. You'll have to &amp;quot;enter cupboard&amp;quot; and &amp;quot;close cupboard&amp;quot; every 3 actions, as the guards will periodically come into the house.&lt;br /&gt;
&lt;br /&gt;
7. Unroll rug. Once you get to the 'guards approaching' message (instead of the one about them patrolling) climb into the cupboard, close the cupboard, and wait until you see a message about the door being closed and the guards leaving. Then open the cupboard, exit it, and continue to &amp;quot;unroll rug&amp;quot;. Repeat this until &lt;br /&gt;
&lt;br /&gt;
it's completely unrolled, then 'pry floorboard' to find statue #2.&lt;br /&gt;
&lt;br /&gt;
8. Open main door, and exit house. Then break statue.&lt;br /&gt;
&lt;br /&gt;
STATUE #3&lt;br /&gt;
&lt;br /&gt;
1. Go to main street in Barovia (the one leading down to Barovia Forest)&lt;br /&gt;
&lt;br /&gt;
2. Go 4s.&lt;br /&gt;
&lt;br /&gt;
3. Smash the streetlamp and fight whatever comes.&lt;br /&gt;
&lt;br /&gt;
4. Climb tree.&lt;br /&gt;
&lt;br /&gt;
5. Move bottle once.&lt;br /&gt;
&lt;br /&gt;
6. Pry tile to get the statue, then leave the house.&lt;br /&gt;
&lt;br /&gt;
7. Break statue... it won't break!&lt;br /&gt;
&lt;br /&gt;
8. Go back to Shilanda near the Thieves' Guild and give her the statue.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Terror_of_Tramtris&amp;diff=15613</id>
		<title>Category:Terror of Tramtris</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Terror_of_Tramtris&amp;diff=15613"/>
				<updated>2025-02-24T00:11:37Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Terror of Tramtris created by Krac (40 Points)  UP TO DATE  Madess and horror has overrun the once flourishing town of Tramtris, west of Khaz Modan. A message...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Terror of Tramtris created by Krac (40 Points)&lt;br /&gt;
&lt;br /&gt;
UP TO DATE&lt;br /&gt;
&lt;br /&gt;
Madess and horror has overrun the once flourishing town of Tramtris, west of Khaz Modan. A message from the tavern owner there tells of Dark Riders destroying the town, a Mad King killed by his own men, a missing prince and a failed rescue attempt led by the archbishop.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 16&lt;br /&gt;
&lt;br /&gt;
Worth 190k exp at level 19.&lt;br /&gt;
&lt;br /&gt;
Note: Bring heals, have to solo level 20 demon at the end.&lt;br /&gt;
&lt;br /&gt;
ride dalaria, 6w, n, 4w, talk to niac, n, w, talk to Negdo, 2n, d&lt;br /&gt;
&lt;br /&gt;
in the labyrinth: n, nw, kill overlord, smash chest ,get sign, se ,4e, d, e, s, 2e, n, open door, e ,kill guards, kill&lt;br /&gt;
&lt;br /&gt;
king, get crown, e, place crown on divine shrine, 2w, s, 2w, n, w, u, 2w, s, se, e, kill carvers and scavenger, s, ask snotspill about banner, &lt;br /&gt;
&lt;br /&gt;
give sign to Snotspill, kill Snotspill, kill carvers, get sign, s, 4e, kill goatmen.&lt;br /&gt;
&lt;br /&gt;
now go 4w, 2n, w, nw, n, 2w, s, u, 3s, and talk to Nipep (west of Niac), n, give sign to Negdo,&lt;br /&gt;
&lt;br /&gt;
2n, d, ne, 3e, d, e, s, 2e, n, 2e to the shrine room, place ring on tainted shrine, 2w, s, 2w, n, w, u, e, unlock door,&lt;br /&gt;
&lt;br /&gt;
open door, e, kill butcher, open door, 6w, s, u, 3s, w, search rocks, d, kill surazal (16 nef), enter pentagram&lt;br /&gt;
&lt;br /&gt;
In there is Diablo (lvl 20 demon), kill him and quest complete.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Tarzan%27s_Missing_Love&amp;diff=15612</id>
		<title>Category:Tarzan's Missing Love</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Tarzan%27s_Missing_Love&amp;diff=15612"/>
				<updated>2025-02-24T00:10:08Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;You need a compass from the zone &amp;amp; you need to look at one of the rocks that has a map on it.  Located in Tsunami Jungle, located sw of 'sail undead' spot.  Keep going s, sw,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You need a compass from the zone &amp;amp; you need to look at one of the rocks that has a map on it.&lt;br /&gt;
&lt;br /&gt;
Located in Tsunami Jungle, located sw of 'sail undead' spot.  Keep going s, sw, until you can go ne into jungle.  Find entrance to quest area at north edge with skeleton &amp;amp; compass.  Pick them up.&lt;br /&gt;
&lt;br /&gt;
You have to head into the ne corner &amp;amp; find the voluptious gorilla (may wander).  Mark compass and piece of map and 'view map' to track where you are.&lt;br /&gt;
&lt;br /&gt;
It will follow you 1 room at a time.&lt;br /&gt;
&lt;br /&gt;
Track it back to tarzan in the sw corner of the map.&lt;br /&gt;
&lt;br /&gt;
Quest done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Mystery_of_Talamport&amp;diff=15611</id>
		<title>Category:Mystery of Talamport</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Mystery_of_Talamport&amp;diff=15611"/>
				<updated>2025-02-24T00:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Mystery of Talamport  NOTE: AFTER EACH AMULET APPEARS, SO DOES PENGUIN ASSASSIN WHO WILL ASSASSINATE IF YOU DON'T ATTACK HIM  NOTE: Buy a net from sensei near...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Mystery of Talamport&lt;br /&gt;
&lt;br /&gt;
NOTE: AFTER EACH AMULET APPEARS, SO DOES PENGUIN ASSASSIN WHO WILL ASSASSINATE IF YOU DON'T ATTACK HIM&lt;br /&gt;
&lt;br /&gt;
NOTE: Buy a net from sensei near CoT and a 200% orb before starting quest.&lt;br /&gt;
&lt;br /&gt;
NOTE: To get a double-filled orb of concentration (200% orb), buy 2 orbs, sail barovia, 4e, 2s, 2w to Lara&lt;br /&gt;
&lt;br /&gt;
NOTE: Get 4x candles before starting quest.&lt;br /&gt;
&lt;br /&gt;
Directions to candles: Cot, 7w, 5n, all w, sw, s, 7se, s, 2se, sw, s, 2e, 2s, e, s, e, s.  Look for down exit (at 'a strange structure') (maybe with 3 ghouls guarding).  Kill ghouls.  Go d, 2 w.  Judas stands in the room.  'steal candle' x4.&lt;br /&gt;
&lt;br /&gt;
You ask Yop about ingredients.                                                &lt;br /&gt;
&lt;br /&gt;
Yop says: To make wings of flight I need three things.  First, I need wood from a Quamak tree.  Second, I need the feathers of an arctic seagull - alive. And finally, I need an Orb of Concentration filled to twice its normal capacity.  Bring me all the ingredients and I will fashion you the wings.  &lt;br /&gt;
&lt;br /&gt;
Kill roc that wanders main streets of Talamport.&lt;br /&gt;
&lt;br /&gt;
Give to mayor, get levitation scroll. &lt;br /&gt;
&lt;br /&gt;
Read scroll at se corner of Talamport town, type &amp;quot;fly&amp;quot; to go to roof top&lt;br /&gt;
&lt;br /&gt;
Enter hole, search garbage. if you don't find the meteorite, read locate scroll for meteor and search again&lt;br /&gt;
&lt;br /&gt;
Get net from sensei near CoT.&lt;br /&gt;
&lt;br /&gt;
Go to woman in bum street and get pail for main in sw corner of Talamport&lt;br /&gt;
&lt;br /&gt;
Give him pail, get fishing gear.&lt;br /&gt;
&lt;br /&gt;
'fish'&lt;br /&gt;
&lt;br /&gt;
When you catch the fish, seagull will appear to eat the fish.  Throw net at seagull, then get seagull. &lt;br /&gt;
&lt;br /&gt;
His other ingredient is inside the biosphere. 2w, 2s or so from entrance to biosphere, search bushes, pick tree.  Give Tree, Seagull and 200% orb  to Yop, and he will make wings. &lt;br /&gt;
&lt;br /&gt;
I can't remember but he might need one more rare herb which is in a basket in the room Paldoren is in.  Buy red bottle from Paldoren.  Do NOT KILL PALDOREN until he makes fire potion.  (instructions below)&lt;br /&gt;
&lt;br /&gt;
You have to kill him after he makes the fire potion to be able to search the baskets.&lt;br /&gt;
&lt;br /&gt;
Go to Heloca, enter electric door, wear wings, fly to cloud, kill master for amulet.  She will knock you off a couple of times.  Just find cloud again somewhere on Heloca and fly back up.  Once you have amulet, kill penguin assassin who appears stealthily!&lt;br /&gt;
&lt;br /&gt;
Watch out for penguin thieves. They auto steal the amulets.&lt;br /&gt;
 &lt;br /&gt;
Next, go in the chaos door.  Kill man all west inside there, get his gear.  Then go to ne corner of chaos area.  Kill penguin there, then stand on platform.  It will coat the item in black goo.  Go south, kill one of the three penguins, ensure meteor in inventory, then stand on platform&lt;br /&gt;
&lt;br /&gt;
YOU MUST HAVE THE METEOR IN YOUR INVENTORY when you stand on the platform or you can't complete the quest.  It turns one item into the chaos amulet, and the meteorite into a key you need for the fire box. Once you have amulet, kill penguin assassin who arrives!&lt;br /&gt;
 &lt;br /&gt;
Next you need the fire potion. Buy the red bottle from paldoren (note: also get rare herb from paldoren's room for necro amulet).   Enter the biosphere, search around, push the apple, go down, pick mushroom, give to Paldoren and pay him and he gives you the potion.&lt;br /&gt;
&lt;br /&gt;
In southeast corner of Heloca, find puppy dog and get it.   Give dog to sobbing girl in Talamport bum street, and she gives you and ice key.&lt;br /&gt;
&lt;br /&gt;
Go to fire door in Heloca, enter door, fight your way north.  When you hit fire wall, drink fire potion then go through the wall.  Use ice key from sobbing girl to unlock door a couple rooms north.&lt;br /&gt;
&lt;br /&gt;
Kill master, get box.  Use key from chaos area that was made from meteorite to unlock box, get amulet from box.  Once you have amulet, kill penguin assassin who appears stealthily!&lt;br /&gt;
 &lt;br /&gt;
For water area, enter water door, go all up, kill birds, search nest, get scroll.  Go all down, all south, kill fat hydra in the way.  Go south, kill master on platform, read scroll, amulet appears. Once you have amulet, kill penguin assassin who appears stealthily!&lt;br /&gt;
 &lt;br /&gt;
For earth, enter middle building in heloca.  A couple rooms north, get cage with mouse in it.  Go to earth door, go down, go east.  Release mouse from cage.  Roc guy stomps around.  When he moves boulder, write down what it says. &lt;br /&gt;
&lt;br /&gt;
Ensure you have 4 stolen candles in inventory (directons below).  Go back to earth door in heloca, go all south.   Place candles.&lt;br /&gt;
&lt;br /&gt;
Recite whatever was written under rock pile, master appears.  Kill him, get amulet.  Once you have amulet, kill penguin assassin who arrives stealthily!&lt;br /&gt;
&lt;br /&gt;
(Directions to candles: Cot, 7w, 5n, all w, sw, s, 7se, s, 2se, sw, s, 2e, 2s, e, s, e, s.  Look for down exit (at 'A strange structure') (maybe with 3 ghouls guarding).  Kill ghouls.  Go d, 2 w.  Judas stands in the room.  'steal candle' x4.)&lt;br /&gt;
&lt;br /&gt;
Necromancer's amulet is in the graveyard.  Bring rare herb from from Paldoren's room, and search the graveyard for toad newt and moss.   Kill Dalorq and give the ingredients to the Krenda, go d and follow the way to the dragon and give it the bottle.&lt;br /&gt;
&lt;br /&gt;
Once you have amulet, kill penguin assassin who arrives stealthily!&lt;br /&gt;
&lt;br /&gt;
Now go to southest corner of ice pen in se corner of Heloca.  Climb ice fence into blizzard area.  Go one or two south and all west until you hit the massive jotun.   From there, go n, n, e, s, w to get to tornado. &lt;br /&gt;
&lt;br /&gt;
Throw amulets one at a time into the tornado in order: Fire, geomancer, hydromancer, necromancer, aeromancer, chaosmage.   Quest done!&lt;br /&gt;
&lt;br /&gt;
Extra stuff 1 (Not sure what this is) s,n many w,many w,search,e,w&lt;br /&gt;
Extra stiff 2 (Not sure what dirs these are) w,w,n,n,w,n,e&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Quests&amp;diff=15610</id>
		<title>Category:Quests</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Quests&amp;diff=15610"/>
				<updated>2025-02-24T00:06:29Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Quest List&lt;br /&gt;
&lt;br /&gt;
** For all quests, remember you can: ‘click here’, ‘click &amp;lt;item&amp;gt;’, ‘click &amp;lt;NPC&amp;gt;’ - gives all possible interactions with the room, item, or npc! **&lt;br /&gt;
&lt;br /&gt;
[[Category:KILLQUESTS]]&lt;br /&gt;
[[Category:Altar of War]]&lt;br /&gt;
[[Category:Apocalypse Gem]]&lt;br /&gt;
[[Category:Ardor]]&lt;br /&gt;
[[Category:Army of Durgan]]&lt;br /&gt;
[[Category:Arta Vyper]]&lt;br /&gt;
[[Category:Bandit Lord]]&lt;br /&gt;
[[Category:Bell of Saints]]&lt;br /&gt;
[[Category:Bugbear Quest]]&lt;br /&gt;
[[Category:Burgomeister's Disappearance]]&lt;br /&gt;
[[Category:Chaldon Abductions]]&lt;br /&gt;
[[Category:Chaos Rock]]&lt;br /&gt;
[[Category:Cup of Dreams]]&lt;br /&gt;
[[Category:Death to Pumpkinhead]]&lt;br /&gt;
[[Category:Demonmaster's Curse]]&lt;br /&gt;
[[Category:Dragon Amulet]]&lt;br /&gt;
[[Category:Dragon Slayer]]&lt;br /&gt;
[[Category:Dreams of Kartur]]&lt;br /&gt;
[[Category:Elder God]]&lt;br /&gt;
[[Category:Feydrake Castle]]&lt;br /&gt;
[[Category:Forkus Bane]]&lt;br /&gt;
[[Category:Forland Traitor]]&lt;br /&gt;
[[Category:Gnomes of Tulgey]]&lt;br /&gt;
[[Category:Great Hunt for the Pyterion]]&lt;br /&gt;
[[Category:Greenberry]]&lt;br /&gt;
[[Category:Horror of Leng]]&lt;br /&gt;
[[Category:Ice Drake]]&lt;br /&gt;
[[Category:Jabberwocky]]&lt;br /&gt;
[[Category:JIM-BOB Quests]]&lt;br /&gt;
[[Category:King Proteus' Crown]]&lt;br /&gt;
[[Category:Lamp of Nightmares]]&lt;br /&gt;
[[Category:Legend of Paradise]]&lt;br /&gt;
[[Category:Lichen King]]&lt;br /&gt;
[[Category:Madlands]]&lt;br /&gt;
[[Category:Mage Tower]]&lt;br /&gt;
[[Category:Marble Pit]]&lt;br /&gt;
[[Category:Mousetrap]]&lt;br /&gt;
[[Category:Murder in Treylore]]&lt;br /&gt;
[[Category:Myst]]&lt;br /&gt;
[[Category:Mystery of Talamport]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Cleric]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Dragon]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Fey]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Fighter]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Horror]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Mage]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Monster]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Native]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Thief]]&lt;br /&gt;
[[Category:NEWBIE QUEST: Undead]]&lt;br /&gt;
[[Category:Nib-Shuggoth]]&lt;br /&gt;
[[Category:Orc Slayer]]&lt;br /&gt;
[[Category:Papusza's Peculiar Petition]]&lt;br /&gt;
[[Category:Popcorn Quest]]&lt;br /&gt;
[[Category:Pride of Muhar]]&lt;br /&gt;
[[Category:Restore Pumpkinhead]]&lt;br /&gt;
[[Category:Road to Elysia]]&lt;br /&gt;
[[Category:Rescue Sally Jenks]]&lt;br /&gt;
[[Category:Secret of Talisman]]&lt;br /&gt;
[[Category:Servant of the Nothing]]&lt;br /&gt;
[[Category:Shadow of All Night Falling]]&lt;br /&gt;
[[Category:Sorrow of the Elves]]&lt;br /&gt;
[[Category:Stop the Trollocs!]]&lt;br /&gt;
[[Category:Tarzan's Missing Love]]&lt;br /&gt;
[[Category:Terror of Tramtris]]&lt;br /&gt;
[[Category:Theft in Barovia]]&lt;br /&gt;
[[Category:Tower of Thalamur]]&lt;br /&gt;
[[Category:Tynstar]]&lt;br /&gt;
[[Category:University of Music]]&lt;br /&gt;
[[Category:Valley Daredevil]]&lt;br /&gt;
[[Category:Well of Darkness]]&lt;br /&gt;
[[Category:Winter's Heart]]&lt;br /&gt;
[[Category:Winter Wyvern]]&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Stop_the_Trollocs!&amp;diff=15609</id>
		<title>Category:Stop the Trollocs!</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Stop_the_Trollocs!&amp;diff=15609"/>
				<updated>2025-02-24T00:03:23Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  STOP THE TROLLOCS!  Note: Need to get hunting rifle from hobgoblin leader  Need to get 3 keys to unlock a hidden prison, and kill that guy to get an item to cl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
STOP THE TROLLOCS!&lt;br /&gt;
&lt;br /&gt;
Note: Need to get hunting rifle from hobgoblin leader&lt;br /&gt;
&lt;br /&gt;
Need to get 3 keys to unlock a hidden prison, and kill that guy to get an item to close the portal and talk to perrin.&lt;br /&gt;
&lt;br /&gt;
At the bridge dive in the water, kill 3 aggro npc, 'search stones' to find a bracelet&lt;br /&gt;
&lt;br /&gt;
Swim shore, go 1-2 south, 'search stones' to get the ring&lt;br /&gt;
&lt;br /&gt;
Go s, e give ring to girl, give bracelet to girl, she gives you a painting&lt;br /&gt;
&lt;br /&gt;
Give painting to Cenn Buie, on main road going south, he gives first key&lt;br /&gt;
&lt;br /&gt;
Go all south to Perrin, search teeth&lt;br /&gt;
&lt;br /&gt;
Go up&lt;br /&gt;
&lt;br /&gt;
Look right nightstand, unlock right drawer, get key from drawer&lt;br /&gt;
&lt;br /&gt;
look wardrobe, unlock wardrobe, look cloak, get cloak&lt;br /&gt;
&lt;br /&gt;
look cloak, look right pocket, get key from right pocket (second key)&lt;br /&gt;
&lt;br /&gt;
Get the hunting rifle from hobgoblin leader, in hobgoblin area&lt;br /&gt;
&lt;br /&gt;
Go to sw corner of woods, give rifle to man, wait&lt;br /&gt;
&lt;br /&gt;
He gives third key&lt;br /&gt;
&lt;br /&gt;
If you are in the room with the man and the rifle, go 1 north, 'look prints', 'follow prints' to follow the hidden trail. Go to the end and unlock the three locks.&lt;br /&gt;
&lt;br /&gt;
Open gate, n, kill Demandred VERY HARD (level 35 troll + four level 27 trollocs). He drops a leaf. Take the leaf. Go back to the room with the rifle man. &lt;br /&gt;
&lt;br /&gt;
All e, n. look portal, look leaves, place leaf in hole. Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Sorrow_of_the_Elves&amp;diff=15608</id>
		<title>Category:Sorrow of the Elves</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Sorrow_of_the_Elves&amp;diff=15608"/>
				<updated>2025-02-23T23:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Sorrow of the Elves  Note: get a hammer and crowbar before coming,  and axe or saw (can be found in barrels, shelves, sacks,etc. around town)  4e,sail middle e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Sorrow of the Elves&lt;br /&gt;
&lt;br /&gt;
Note: get a hammer and crowbar before coming,  and axe or saw (can be found in barrels, shelves, sacks,etc. around town)&lt;br /&gt;
&lt;br /&gt;
4e,sail middle earth, 12e,se,e,ne,e,n,e,board,14e,2ne,2e,2n,ne,se,s,smash crates (x3),&lt;br /&gt;
&lt;br /&gt;
get all, n, nw, smash wall (x3), sw, 2s, se, s, fell statue (x3), s, search desk, 2n, nw, 2w, 2sw, w, 2se, e, s, place journal on stone (wait for baldras to finish&lt;br /&gt;
&lt;br /&gt;
talking), n, w, 2nw, e, 2ne, 2e, se, 2s, move globe, 2n, nw, 2w, 2sw, w, 2se, e, s, give locket to baldras (wait for talking), n, w, 2nw, e, 2ne, 2e, 2n, ne, put&lt;br /&gt;
&lt;br /&gt;
locket on fountain (wait for talking), enter hole, 2ne, 2n, pry boulder, d (wait for sword), u, 2s, 2sw, enter hole, BE QUICK ON NEXT STEPS. &lt;br /&gt;
&lt;br /&gt;
Give blade to alisa, (On her mark denoted by first step,&lt;br /&gt;
&lt;br /&gt;
second step, and third step) rejoice for love, rejoice for peace, rejoice for hope (wait for all the events and speech), kill Baldras (wait for more&lt;br /&gt;
&lt;br /&gt;
speech), get locket, s, w, place locket under pillow (wait for long speech). Done.&lt;br /&gt;
&lt;br /&gt;
Weep for hope, weep for peace, weep for love instead of rejoice?&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Shadow_of_All_Night_Falling&amp;diff=15607</id>
		<title>Category:Shadow of All Night Falling</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Shadow_of_All_Night_Falling&amp;diff=15607"/>
				<updated>2025-02-23T23:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes, which are entirely Orsk's Notes in this case  Shadow of All Night Falling - Orsk Notes  graveyard - one room east of silpion has merrick in it. kill him, and y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes, which are entirely Orsk's Notes in this case&lt;br /&gt;
&lt;br /&gt;
Shadow of All Night Falling - Orsk Notes&lt;br /&gt;
&lt;br /&gt;
graveyard - one room east of silpion has merrick in it. kill him, and you get tome of auda jibn . if you read it, it says it containts 2 powerful elder incantations you think you could recite. one is all night falling, and the other is something about twilight or something. I can't remember right now. Also, if you try &lt;br /&gt;
to bury his corpse in that room, it says you would need a shovel to do that properly.&lt;br /&gt;
&lt;br /&gt;
You will need oil flasks, ropes, spikes, pick axe, ice axe, crowbar, and shovel.  Get from Tarmin.  Get extra spikes, oil, and flasks.&lt;br /&gt;
&lt;br /&gt;
nw room in graveyard is one of the keys for when you climb the columns in the graveyard. THe other key is in se remorhaz room, search nest. These unlock the doors at the top of the columns to the globes. Need to light them to open portal to the dreaming. Light them using deathwatch candles, which are lit by dipping them &lt;br /&gt;
in the blood bowl in the demon room above xeriz. Most likely need cup of the dreaming to enter the portal. Be careful, candles don't stay lit long then they disappear. Best to clear the entire way first.&lt;br /&gt;
&lt;br /&gt;
Almost entire quest takes place in Kyldiss graveyard.  Every single room has something if you search or dig.  If you don't find something you probably missed it.&lt;br /&gt;
&lt;br /&gt;
Need to drink from Cup of Dreams from mummy's game before going north from the tomb or it's instant death.&lt;br /&gt;
&lt;br /&gt;
Tome of Auda ibn Jad from Merrick is fake.&lt;br /&gt;
&lt;br /&gt;
To bypass the portal you need protection from the elder death, which basically means all forms of death. You need to perform the ritual of spring over your own corpse worm (bury your corpse in grave at merrik). &lt;br /&gt;
&lt;br /&gt;
There are three dreamings that block the path down to Auda. Nightmare (need to kill lich in maus for essence), Joy  &amp;amp; fantasy before you can head down to Auda. I think that the lady idol (on the indianna trap) is fantasy (the door with 10 button lock) hides the third piece. uncertain how to open it however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a tome of such ancient power and mystique, you find yourself able to pour &lt;br /&gt;
&lt;br /&gt;
through its contents readily.  You think you might be able to recite two Elder &lt;br /&gt;
&lt;br /&gt;
incantations.                                                                  &lt;br /&gt;
&lt;br /&gt;
All Night Falling                                                              &lt;br /&gt;
&lt;br /&gt;
Autumn Sun Rising                                                              &lt;br /&gt;
&lt;br /&gt;
They are powerful enchantments that utilize the energy of an Elder Sign to &lt;br /&gt;
&lt;br /&gt;
twist elements of time and the Dreaming into the waking world.        &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
l artifacts&lt;br /&gt;
&lt;br /&gt;
It is bright, but you can still see.&lt;br /&gt;
&lt;br /&gt;
The artifacts are shown in frightening detail and take the form of many&lt;br /&gt;
&lt;br /&gt;
mundane objects, but of strange dimensions and shapes, a dark bottle, a&lt;br /&gt;
&lt;br /&gt;
twisted ring, a warped tome, a bent sword, a shining shovel...         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
twisted ring from elder god&lt;br /&gt;
&lt;br /&gt;
warped tome ?&lt;br /&gt;
&lt;br /&gt;
bent sword ?&lt;br /&gt;
&lt;br /&gt;
shining shovel?&lt;br /&gt;
&lt;br /&gt;
dark bottle , caves of megllian?&lt;br /&gt;
&lt;br /&gt;
read book&lt;br /&gt;
 &lt;br /&gt;
...And ever since my love so told me of what was to come to pass, I have long dwelt upon the possibilities; for I can not bear that all should be lost to darkness, I can not beleive that this should be the end of our world.&lt;br /&gt;
&lt;br /&gt;
To that end, I have spoken with my Brothers, and we are decided upon a course that shall cost us all dearly and sever us from all we know and love.  We shall endeavor to preserve out Order and our Temple, to save a remanent of knowledge and power for the dark days ahead that we may stand against the coming of the night.&lt;br /&gt;
&lt;br /&gt;
I will on the morrow, with the aid of my brothers seek to reeve the Tower from this world and cast us loose into the Dreaming, and then seal the gate behind forever casting us adrift until the One my Love forsaw shall use the knowledge I shall hide to summon us forth once more.&lt;br /&gt;
&lt;br /&gt;
I have quenched the great Lights, and so the Gate is now closed to those who cannot Weave, and if my Love is right, soon there shall be none left who can.  I will bind a minor Outer One to guard us.  The other fragment of knowledge I shall leave will enable the One to pass the Outer One provided they are willing to &lt;br /&gt;
sacrifice themselves...&lt;br /&gt;
&lt;br /&gt;
in graveyard maus:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; smash skull&lt;br /&gt;
&lt;br /&gt;
To banish a demi-lich from the realms, you need a mystical talisman of special&lt;br /&gt;
potency against the lich.&lt;br /&gt;
&lt;br /&gt;
use spike on skull to get essence.&lt;br /&gt;
&lt;br /&gt;
 M  S  X  H  P                                                                &lt;br /&gt;
&lt;br /&gt;
step on S&lt;br /&gt;
You step on the letter S.  You are now on row 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
row 1 = s&lt;br /&gt;
row 2 = E&lt;br /&gt;
row 3 = M&lt;br /&gt;
row 4 = A&lt;br /&gt;
row 5 = J&lt;br /&gt;
&lt;br /&gt;
take statue&lt;br /&gt;
&lt;br /&gt;
You lift the statue from the altar, grinning in triumph!                      &lt;br /&gt;
&lt;br /&gt;
The circular dais beneath the statue sinks into the altar. The very ceiling slams down pulping everything in the room. You probably should have replaced the idol with something!&lt;br /&gt;
&lt;br /&gt;
replace idol with statue&lt;br /&gt;
&lt;br /&gt;
You gingerly replace the idol with idol with statue&lt;br /&gt;
&lt;br /&gt;
The circular dais beneath the statue sinks into the altar. The very ceiling slams down pulping everything in the room.&lt;br /&gt;
&lt;br /&gt;
l idol&lt;br /&gt;
&lt;br /&gt;
The small silver statue seems to be that of a recumbant female figure resting on the altar.                                                                 &lt;br /&gt;
&lt;br /&gt;
search idol&lt;br /&gt;
&lt;br /&gt;
The silver figure sleeps on the altar.  It does not appear to weigh more than two or three kilograms.   &lt;br /&gt;
&lt;br /&gt;
The dark power of Elder Death shields the Gate of Dreaming from your passage. &lt;br /&gt;
destroy it ?&lt;br /&gt;
&lt;br /&gt;
XYRON - indianna pit&lt;br /&gt;
&lt;br /&gt;
room 1:&lt;br /&gt;
&lt;br /&gt;
A single symbol is engraved upon the middle panel: &amp;amp;                          &lt;br /&gt;
&lt;br /&gt;
The top panel depicts a tree in the grip of winter, yet small buds are beginning to sprout on the tree.                                              &lt;br /&gt;
&lt;br /&gt;
A strange silvery script runs along the bottom of the pillar, but you can not read it. &lt;br /&gt;
&lt;br /&gt;
room 2:&lt;br /&gt;
&lt;br /&gt;
A single symbol is engraved upon the middle panel: `                          &lt;br /&gt;
&lt;br /&gt;
The top panel depicts a tree its leaves falling, to the earth, the golden stone giving its own color to the leaves.                                     &lt;br /&gt;
&lt;br /&gt;
A strange silvery script runs along the bottom of the pillar, but you can not read it.                &lt;br /&gt;
&lt;br /&gt;
room 3:&lt;br /&gt;
&lt;br /&gt;
A single symbol is engraved upon the middle panel: @                          &lt;br /&gt;
&lt;br /&gt;
The top panel depicts a tree its leaves falling, to the earth, the golden stone giving its own color to the leaves.                                     &lt;br /&gt;
 &lt;br /&gt;
A strange silvery script runs along the bottom of the pillar, but you can not read it.                        &lt;br /&gt;
&lt;br /&gt;
room 4:&lt;br /&gt;
&lt;br /&gt;
A single symbol is engraved upon the middle panel: |                          &lt;br /&gt;
&lt;br /&gt;
The top panel depicts a tree in the throes of summer, its leaves wilting in the blistering sun.                                                           &lt;br /&gt;
&lt;br /&gt;
A strange silvery script runs along the bottom of the pillar, but you can not read it. &lt;br /&gt;
&lt;br /&gt;
room 5:&lt;br /&gt;
&lt;br /&gt;
A single symbol is engraved upon the middle panel: ~                          &lt;br /&gt;
&lt;br /&gt;
The top panel depicts a tree in full bloom, the delicate leaves basking in the summer sun.                                                                   &lt;br /&gt;
&lt;br /&gt;
A strange silvery script runs along the bottom of the pillar, but you can not read it.&lt;br /&gt;
&lt;br /&gt;
Room 6:&lt;br /&gt;
&lt;br /&gt;
A single symbol is engraved upon the middle panel: *   &lt;br /&gt;
&lt;br /&gt;
The top panel depicts a tree in full bloom, the delicate leaves basking in the summer sun.                                                                   &lt;br /&gt;
&lt;br /&gt;
A strange silvery script runs along the bottom of the pillar, but you can not read it.                 &lt;br /&gt;
&lt;br /&gt;
Room 7:&lt;br /&gt;
&lt;br /&gt;
A single symbol is engraved upon the middle panel: +                          &lt;br /&gt;
&lt;br /&gt;
The top panel depicts a tree in the flower of spring, delicate leaves begin to unfurl from small buds.                                                       &lt;br /&gt;
&lt;br /&gt;
A strange silvery script runs along the bottom of the pillar, but you can not read it.            &lt;br /&gt;
&lt;br /&gt;
Potential button code ? Wildcard characters matching buttons 1 to 10 ?  (or perhaps, 7821)&lt;br /&gt;
&lt;br /&gt;
Do they need to be in sequence of autom/winter/summon/spring etc ?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                              HTADK&lt;br /&gt;
&lt;br /&gt;
drink cup&lt;br /&gt;
&lt;br /&gt;
You sip from the Cup of Dreams, and feel your existance slipping over into the Dreaming                                                                      &lt;br /&gt;
&lt;br /&gt;
enter gate&lt;br /&gt;
&lt;br /&gt;
The dark power of Elder Death shields the Gate of Dreaming from your passage. &lt;br /&gt;
&lt;br /&gt;
Orsk just died!&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Servant_of_the_Nothing&amp;diff=15606</id>
		<title>Category:Servant of the Nothing</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Servant_of_the_Nothing&amp;diff=15606"/>
				<updated>2025-02-23T23:40:34Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Servant of the Nothing created by Gibgoo (25 Points)  UP TO DATE  When Dreams die, then we shall rule, the world, the Nothing will come and devour all. Go now,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Servant of the Nothing created by Gibgoo (25 Points)&lt;br /&gt;
&lt;br /&gt;
UP TO DATE&lt;br /&gt;
&lt;br /&gt;
When Dreams die, then we shall rule, the world, the Nothing will come and devour all. Go now, to Fantasia, and destroy the mighty Empress for it is she who stands between the Nothing and total victory! Prove yourself a true Servant of the Nothing.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 20&lt;br /&gt;
&lt;br /&gt;
Note: You will need a shovel for this quest.&lt;br /&gt;
&lt;br /&gt;
Located in Fantasia.   Reach it by 'ride rymalind', 2n, w.   Read copper book in Rymalind bookstore.&lt;br /&gt;
&lt;br /&gt;
Note: 'enter gate' at fountain to leave Fantasia area.&lt;br /&gt;
&lt;br /&gt;
Basic Concept: Find all keys to open top door in tower, kill empress (+8 enchanter), VERY DANGEROUS&lt;br /&gt;
&lt;br /&gt;
keys are:&lt;br /&gt;
&lt;br /&gt;
search fountain at entrance to fantasia (multiple times until you find Violet key)&lt;br /&gt;
&lt;br /&gt;
Orange key is on night hob leader in mountain caves (climb mountain in sw corner, 'enter crack' on east side of caves, hut is where there is a 'west' exit, enter hut, kill Sengal (+1 thief))&lt;br /&gt;
&lt;br /&gt;
Indigo key is on one of the wisps wandering around the forest. He might not have in inventory but drops when killed&lt;br /&gt;
&lt;br /&gt;
Green key is in room with gardeners in tower (kill gardeners, get shovel, dig garden or dig ground)&lt;br /&gt;
&lt;br /&gt;
Yellow key is in basement of tower, kill guards, open cells, one of the prisoners has it&lt;br /&gt;
&lt;br /&gt;
one is on top floor of tower, w, s, kill guard (x3), had to 'search desk' many times repeatedly to find it, even with high awareness&lt;br /&gt;
&lt;br /&gt;
Red key is in one of the mage rooms, climb ladder, search books&lt;br /&gt;
&lt;br /&gt;
unlock door&lt;br /&gt;
&lt;br /&gt;
kill queen&lt;br /&gt;
&lt;br /&gt;
done&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Rescue_Sally_Jenks&amp;diff=15605</id>
		<title>Category:Rescue Sally Jenks</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Rescue_Sally_Jenks&amp;diff=15605"/>
				<updated>2025-02-23T23:38:48Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Note: this quest is not worth exp   Go, 8w,5n,7w,2n,3ne,15n,e, (may have to kill guard, 3e,5s,2w,kill cow, eat corpse, get all, mark cowbell. Then go, 2e,2n,2w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Note: this quest is not worth exp&lt;br /&gt;
 &lt;br /&gt;
Go, 8w,5n,7w,2n,3ne,15n,e, (may have to kill guard, 3e,5s,2w,kill cow, eat corpse, get all, mark cowbell. Then go, 2e,2n,2w,open door,2w,u,2e,s, read book, kill monk, eat&lt;br /&gt;
&lt;br /&gt;
corpse, get all, mark chalk. Then go, read book, n,2w,d,2e,s,2e,3n,4w,15s,3sw,2s,8e,2s,e, get stethoscope, mark stethoscope. Then go,&lt;br /&gt;
&lt;br /&gt;
w,2n,5w,ne,n,4nw,sw, kill all the goblins in the room. The room will respawn with 6 goblins, there maybe more or less based on player interactions.&lt;br /&gt;
&lt;br /&gt;
You could also intimidate most or all of them out of the room if you have high intimidate. Once all goblins are dead, search room, mark key. Go,ne,&lt;br /&gt;
&lt;br /&gt;
4se,ne,2e,s,get crowbar, mark crowbar, n,2w,3n, kill hobgoblin (if spawned) or intimidate the npc to make it leave the room. Then go n,e,s,e and kill&lt;br /&gt;
&lt;br /&gt;
the guard or intimidate it out of the room. Pull lever, and then go, w,n,w,4s,3e,3n,e, kill guard or intimidate, go e, and kill that guard or&lt;br /&gt;
&lt;br /&gt;
intimidate the guard(s) out of the room. Initially there is only one guard in each of the following two rooms mentioned. From there go, n, kill&lt;br /&gt;
&lt;br /&gt;
hobgoblin, kill wolf, or intimidate both of them out of the room. Then go north. Type ‘pry head 3’ and then ‘apply stethoscope to safe’. Then type&lt;br /&gt;
&lt;br /&gt;
‘turn wheel’ three times and then open safe, get all from safe, mark key. Now go, 2s,3w,3s,3w,5n,search garbage, pry trapdoor, open trapdoor, d,w,&lt;br /&gt;
&lt;br /&gt;
draw pentagram, ring bell. Kill the “deemon” and type ‘mark key’, head e,u,5s.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
At this point if you have intimidate you can go 2e,s,w, kill goblin (Note: if you intimidate them out, open cage, enter cage, free sally instead of get corpse)&lt;br /&gt;
&lt;br /&gt;
At this point you type: unlock brass lock, unlock iron lock, unlock mystical lock, open cage, enter cage, get corpse (Note: if you intimidate them out, open cage, enter cage, free sally, get sally)&lt;br /&gt;
 &lt;br /&gt;
Now go, out,e,n,2w,sw,s,sw,3w,2n,3ne,6n,3e,n,3e,n. Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Road_to_Elysia&amp;diff=15604</id>
		<title>Category:Road to Elysia</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Road_to_Elysia&amp;diff=15604"/>
				<updated>2025-02-23T23:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes (incomplete)&lt;br /&gt;
&lt;br /&gt;
Road to Elysia&lt;br /&gt;
&lt;br /&gt;
Raederth&lt;br /&gt;
&lt;br /&gt;
part 1&lt;br /&gt;
&lt;br /&gt;
open a portal with 3 keys 2 staves and one gem&lt;br /&gt;
&lt;br /&gt;
first staff is located at the mage down in the swamp.&lt;br /&gt;
second staff is in blah on mr blah&lt;br /&gt;
the black book is on kutulu, the mad arab&lt;br /&gt;
the gem is on grundle.&lt;br /&gt;
&lt;br /&gt;
at the well in raedert put staves in holes,&lt;br /&gt;
hold gem between staves&lt;br /&gt;
&lt;br /&gt;
You hold up the gem between the two staves.  A glow of power starts to form between your fingers but as quickly as it started, it dissipates.  A voice sounds inside your head: Yy child, we are not ready to receive you.  Abide a while, and watch closely, for soon, you will have access to all the perfidy this world can create for you to destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
part2&lt;br /&gt;
                            v--U--G--F&lt;br /&gt;
                           /          \&lt;br /&gt;
                          W-x       H--E&lt;br /&gt;
                          |            |&lt;br /&gt;
                          1          T D     &lt;br /&gt;
                         / \         |/ \&lt;br /&gt;
                       13 9-2-3    P-H-I C&lt;br /&gt;
                       |  | | |    | | | |&lt;br /&gt;
                      14 10 6 4    Q M J B&lt;br /&gt;
                     /   / / /    /   \ \ \&lt;br /&gt;
                    15 11 7 5    R     N K A&lt;br /&gt;
                     |  |  \      \   /  | |&lt;br /&gt;
                    16 12   8      S O   L X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15=room with picture radiating wrongness and evil&lt;br /&gt;
&lt;br /&gt;
14=room with rubble (shift rubble)&lt;br /&gt;
&lt;br /&gt;
13=room with condesation on the wall&lt;br /&gt;
&lt;br /&gt;
11=room with white substance (fat) on the floor&lt;br /&gt;
&lt;br /&gt;
10=room where you can enter hole at some point where you have killed all the npcs&lt;br /&gt;
&lt;br /&gt;
9=room with mussrooms (pick mushrooms)&lt;br /&gt;
&lt;br /&gt;
7=room with fossil (take fossil)&lt;br /&gt;
&lt;br /&gt;
6=room with stalamite &lt;br /&gt;
&lt;br /&gt;
4=room with animal hairs (take hairs)&lt;br /&gt;
&lt;br /&gt;
3=room with spores (smell spores)? makes you high or something&lt;br /&gt;
&lt;br /&gt;
2=room with writing The writing simply says: Tekeli-li, Tekeli-li! &lt;br /&gt;
&lt;br /&gt;
1=room with condesation on the wall&lt;br /&gt;
&lt;br /&gt;
W=Room with slashes in wall.&lt;br /&gt;
&lt;br /&gt;
V=nothing&lt;br /&gt;
&lt;br /&gt;
U=Huge ooze shoggoth and a puddle of ooze&lt;br /&gt;
&lt;br /&gt;
T=Smuggler room with boxes. (smash boxes)&lt;br /&gt;
&lt;br /&gt;
R=Room with stalagtite haning from the ceiling&lt;br /&gt;
&lt;br /&gt;
Q=Room with a crystalized creature in the wall&lt;br /&gt;
&lt;br /&gt;
P=room with A small vial full of dark viscous fluid&lt;br /&gt;
&lt;br /&gt;
N=room with a vial full of dark viscous green fluid&lt;br /&gt;
&lt;br /&gt;
M=room with large column in he middle of the room&lt;br /&gt;
&lt;br /&gt;
K=room with a nodule on the wall&lt;br /&gt;
&lt;br /&gt;
J=room with picture of a pharao like figure holding a golden ankh&lt;br /&gt;
&lt;br /&gt;
I=room with dotted markings on the wall&lt;br /&gt;
&lt;br /&gt;
H=Room with tallow in a pool on the floor (take tallow)&lt;br /&gt;
&lt;br /&gt;
G=room with a map&lt;br /&gt;
&lt;br /&gt;
F=room with a shrine&lt;br /&gt;
&lt;br /&gt;
E=room with some pits in the roof. roof to high to search.&lt;br /&gt;
&lt;br /&gt;
D=room with some text saying The text says: Tibi, magnum Innominandum, signa. and some picture of a monster&lt;br /&gt;
&lt;br /&gt;
C=room with some text saying The text says: stellarum nigrarum et &lt;br /&gt;
&lt;br /&gt;
B=room with some text saying The text says: bufaniformis Sadoquae sigilim  &lt;br /&gt;
&lt;br /&gt;
A=room with some bubbling stuff&lt;br /&gt;
&lt;br /&gt;
16=sigil room, have to &amp;quot;shatter sigil&amp;quot; here&lt;br /&gt;
&lt;br /&gt;
12=sigil room, kill the fighters and destroy sigil&lt;br /&gt;
&lt;br /&gt;
8=sigil room, remove mark destroy sigil&lt;br /&gt;
&lt;br /&gt;
5=sigil room, destroy cocoon, destroy sigil must have hammer(Room 14). take book&lt;br /&gt;
&lt;br /&gt;
Z=sigil room, just destroy sigil.&lt;br /&gt;
&lt;br /&gt;
X=sigil room, remove rust find lubricant for lever&lt;br /&gt;
&lt;br /&gt;
H=sigil room, cant get past the sticky substance on the floor&lt;br /&gt;
&lt;br /&gt;
O=sigil room, cant destroy without beeing able to climb ledge&lt;br /&gt;
&lt;br /&gt;
S=sigil room, need hammer to destroy it. (Room 14)&lt;br /&gt;
&lt;br /&gt;
L=Alcove with rubble on the floor&lt;br /&gt;
&lt;br /&gt;
      - - -                                                                    &lt;br /&gt;
    /_     _\                                                                  &lt;br /&gt;
    |       |                                                                  &lt;br /&gt;
   /_\_| |_/_\                                                                 &lt;br /&gt;
   ||| | | |||                                                                 &lt;br /&gt;
  /// / /   \\\                                                                &lt;br /&gt;
  ||\   \   /||             &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
room with cocoon has a book in it. pick it up. ne,n,w,nw,sw,s from cocoon is hammer needed to destroy the coocoon&lt;br /&gt;
&lt;br /&gt;
sigil w sw e from the ooze just destroy it&lt;br /&gt;
&lt;br /&gt;
alcove with a dark mark, remove mark then destroy sigil nw from here take fossil on the floor?&lt;br /&gt;
&lt;br /&gt;
find a way to get past the substance on the floor and destroy the sigil?&lt;br /&gt;
&lt;br /&gt;
se sigil need to remove rust to be able to pull lever lubricant&lt;br /&gt;
&lt;br /&gt;
needs somekind of climbing aid&lt;br /&gt;
&lt;br /&gt;
Iniquitous cavern kill fighters destroy sigil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You open the book and begin to read.  The book tells of a time, long ago, when&lt;br /&gt;
a cosmic war began among two races of incredible might and majesty, kin to the&lt;br /&gt;
gods themselves.  The war was waged upon land, sea and even in the air above&lt;br /&gt;
the world.  After a long time struggling, one of the races was thrown down and&lt;br /&gt;
returned to the sea from whence they once came.  The timelines in the book&lt;br /&gt;
seem fantastic as the events occur over spans of eons rather than a mere&lt;br /&gt;
smattering of years as would be expected for a human race.  The race that was&lt;br /&gt;
thrown down, it is written, waits even now for a time when the stars reach a&lt;br /&gt;
fore-ordained configuration, when they will rise again to enshackle the world&lt;br /&gt;
with their dark and mystical arts.  At the end of the book, after many many&lt;br /&gt;
blank pages, is written: Tibi, magnum Innominandum, signa stellarum nigrarum&lt;br /&gt;
et bufaniformis Sadoquae sigilim.  Upon reading the incantation, you feel a&lt;br /&gt;
stab of pain and the book itself vanishes.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To you, the great Not-to-Be-Named, signs of the black stars, and the seal of the toad-shaped Tsathoggua.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Road_to_Elysia&amp;diff=15603</id>
		<title>Category:Road to Elysia</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Road_to_Elysia&amp;diff=15603"/>
				<updated>2025-02-23T23:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes (incomplete)  Road to Elysia  Raederth  part 1  open a portal with 3 keys 2 staves and one gem  first staff is located at the mage down in the swamp. second sta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes (incomplete)&lt;br /&gt;
&lt;br /&gt;
Road to Elysia&lt;br /&gt;
&lt;br /&gt;
Raederth&lt;br /&gt;
&lt;br /&gt;
part 1&lt;br /&gt;
&lt;br /&gt;
open a portal with 3 keys 2 staves and one gem&lt;br /&gt;
&lt;br /&gt;
first staff is located at the mage down in the swamp.&lt;br /&gt;
second staff is in blah on mr blah&lt;br /&gt;
the black book is on kutulu, the mad arab&lt;br /&gt;
the gem is on grundle.&lt;br /&gt;
&lt;br /&gt;
at the well in raedert put staves in holes,&lt;br /&gt;
hold gem between staves&lt;br /&gt;
&lt;br /&gt;
You hold up the gem between the two staves.  A glow of power starts to form between your fingers but as quickly as it started, it dissipates.  A voice sounds inside your head: Yy child, we are not ready to receive you.  Abide a while, and watch closely, for soon, you will have access to all the perfidy this world can create for you to destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
part2&lt;br /&gt;
                            v--U--G--F&lt;br /&gt;
                           /          \&lt;br /&gt;
                          W-x       H--E&lt;br /&gt;
                          |            |&lt;br /&gt;
                          1          T D     &lt;br /&gt;
                         / \         |/ \&lt;br /&gt;
                       13 9-2-3    P-H-I C&lt;br /&gt;
                       |  | | |    | | | |&lt;br /&gt;
                      14 10 6 4    Q M J B&lt;br /&gt;
                     /   / / /    /   \ \ \&lt;br /&gt;
                    15 11 7 5    R     N K A&lt;br /&gt;
                     |  |  \      \   /  | |&lt;br /&gt;
                    16 12   8      S O   L X&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15=room with picture radiating wrongness and evil&lt;br /&gt;
14=room with rubble (shift rubble)&lt;br /&gt;
13=room with condesation on the wall&lt;br /&gt;
11=room with white substance (fat) on the floor&lt;br /&gt;
10=room where you can enter hole at some point where you have killed all the npcs&lt;br /&gt;
9=room with mussrooms (pick mushrooms)&lt;br /&gt;
7=room with fossil (take fossil)&lt;br /&gt;
6=room with stalamite &lt;br /&gt;
4=room with animal hairs (take hairs)&lt;br /&gt;
3=room with spores (smell spores)? makes you high or something&lt;br /&gt;
2=room with writing The writing simply says: Tekeli-li, Tekeli-li! &lt;br /&gt;
1=room with condesation on the wall&lt;br /&gt;
W=Room with slashes in wall.&lt;br /&gt;
V=nothing&lt;br /&gt;
U=Huge ooze shoggoth and a puddle of ooze&lt;br /&gt;
T=Smuggler room with boxes. (smash boxes)&lt;br /&gt;
R=Room with stalagtite haning from the ceiling&lt;br /&gt;
Q=Room with a crystalized creature in the wall&lt;br /&gt;
P=room with A small vial full of dark viscous fluid&lt;br /&gt;
N=room with a vial full of dark viscous green fluid&lt;br /&gt;
M=room with large column in he middle of the room&lt;br /&gt;
K=room with a nodule on the wall&lt;br /&gt;
J=room with picture of a pharao like figure holding a golden ankh&lt;br /&gt;
I=room with dotted markings on the wall&lt;br /&gt;
H=Room with tallow in a pool on the floor (take tallow)&lt;br /&gt;
G=room with a map&lt;br /&gt;
F=room with a shrine&lt;br /&gt;
E=room with some pits in the roof. roof to high to search.&lt;br /&gt;
D=room with some text saying The text says: Tibi, magnum Innominandum, signa. and some picture of a monster&lt;br /&gt;
C=room with some text saying The text says: stellarum nigrarum et &lt;br /&gt;
B=room with some text saying The text says: bufaniformis Sadoquae sigilim  &lt;br /&gt;
A=room with some bubbling stuff&lt;br /&gt;
&lt;br /&gt;
16=sigil room, have to &amp;quot;shatter sigil&amp;quot; here&lt;br /&gt;
12=sigil room, kill the fighters and destroy sigil&lt;br /&gt;
8=sigil room, remove mark destroy sigil&lt;br /&gt;
5=sigil room, destroy cocoon, destroy sigil must have hammer(Room 14). take book&lt;br /&gt;
Z=sigil room, just destroy sigil.&lt;br /&gt;
X=sigil room, remove rust find lubricant for lever&lt;br /&gt;
H=sigil room, cant get past the sticky substance on the floor&lt;br /&gt;
O=sigil room, cant destroy without beeing able to climb ledge&lt;br /&gt;
S=sigil room, need hammer to destroy it. (Room 14)&lt;br /&gt;
L=Alcove with rubble on the floor&lt;br /&gt;
&lt;br /&gt;
      - - -                                                                    &lt;br /&gt;
    /_     _\                                                                  &lt;br /&gt;
    |       |                                                                  &lt;br /&gt;
   /_\_| |_/_\                                                                 &lt;br /&gt;
   ||| | | |||                                                                 &lt;br /&gt;
  /// / /   \\\                                                                &lt;br /&gt;
  ||\   \   /||             &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
room with cocoon has a book in it. pick it up. ne,n,w,nw,sw,s from cocoon is hammer needed to destroy the coocoon&lt;br /&gt;
&lt;br /&gt;
sigil w sw e from the ooze just destroy it&lt;br /&gt;
&lt;br /&gt;
alcove with a dark mark, remove mark then destroy sigil nw from here take fossil on the floor?&lt;br /&gt;
&lt;br /&gt;
find a way to get past the substance on the floor and destroy the sigil?&lt;br /&gt;
&lt;br /&gt;
se sigil need to remove rust to be able to pull lever lubricant&lt;br /&gt;
&lt;br /&gt;
needs somekind of climbing aid&lt;br /&gt;
&lt;br /&gt;
Iniquitous cavern kill fighters destroy sigil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You open the book and begin to read.  The book tells of a time, long ago, when&lt;br /&gt;
a cosmic war began among two races of incredible might and majesty, kin to the&lt;br /&gt;
gods themselves.  The war was waged upon land, sea and even in the air above&lt;br /&gt;
the world.  After a long time struggling, one of the races was thrown down and&lt;br /&gt;
returned to the sea from whence they once came.  The timelines in the book&lt;br /&gt;
seem fantastic as the events occur over spans of eons rather than a mere&lt;br /&gt;
smattering of years as would be expected for a human race.  The race that was&lt;br /&gt;
thrown down, it is written, waits even now for a time when the stars reach a&lt;br /&gt;
fore-ordained configuration, when they will rise again to enshackle the world&lt;br /&gt;
with their dark and mystical arts.  At the end of the book, after many many&lt;br /&gt;
blank pages, is written: Tibi, magnum Innominandum, signa stellarum nigrarum&lt;br /&gt;
et bufaniformis Sadoquae sigilim.  Upon reading the incantation, you feel a&lt;br /&gt;
stab of pain and the book itself vanishes.     &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To you, the great Not-to-Be-Named, signs of the black stars, and the seal of the toad-shaped Tsathoggua.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Restore_Pumpkinhead&amp;diff=15602</id>
		<title>Category:Restore Pumpkinhead</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Restore_Pumpkinhead&amp;diff=15602"/>
				<updated>2025-02-23T23:35:42Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Bring a shovel and a recall scroll.  From CoT: ride ariston, all e, w, all s, e, all s, sw, s, e, ask hag about pumpkinhead, demon, vengeance, blood, and  then...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Bring a shovel and a recall scroll.&lt;br /&gt;
&lt;br /&gt;
From CoT: ride ariston, all e, w, all s, e, all s, sw, s, e, ask hag about pumpkinhead, demon, vengeance, blood, and&lt;br /&gt;
&lt;br /&gt;
then swamp. w, all s, se, 2n, 2s, e, w, e, w, n, all s, se, sw, climb stump, dig ground, take fetus. Read the recall, go back to the hag from the&lt;br /&gt;
&lt;br /&gt;
earlier directions and give her the fetus, then soak fetus.&lt;br /&gt;
&lt;br /&gt;
Note: gives a level 15 demon follower to fight with you.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Pride_of_Muhar&amp;diff=15601</id>
		<title>Category:Pride of Muhar</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Pride_of_Muhar&amp;diff=15601"/>
				<updated>2025-02-23T23:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
1) All e, sail barovia, 8e, ne, 6n, 5e, 2se, 2e, 3s, e, 2n, climb down, 2d, e, ne, e, s, 'trace pentagram', e, ne, se, u, se, ne, n&lt;br /&gt;
Somewhere in desert rooms just outside of well, 'search flowers' for skull key (unlocks trapdoor) in Forest of Thorns room Then go e, se, s, e, s, ne, all n&lt;br /&gt;
&lt;br /&gt;
2)  kill (or use popcorn bag, roar, fear, etc on) Isu the necromancer and then search altar and get the sun gem&lt;br /&gt;
&lt;br /&gt;
3) Then at the center of muhar, go nw, n, search straw, and the open trapdoor&lt;br /&gt;
&lt;br /&gt;
4) kill all the golem guards (no need to kill deathknight) and go all the way down, then you will find the chamber of anktepot. Put gem on pedestal, 2 skeletons and anktepot will pop out and attack you. Remember: they are tough! Kill them and then get the ankh.&lt;br /&gt;
&lt;br /&gt;
Notes: 1) better get a couple friends to do it  and   2) YOU MUST GET THE KILL OF ANKTEPOT&lt;br /&gt;
&lt;br /&gt;
all up, s, se, s, e, s, e, se, kill treant (19), ne, e&lt;br /&gt;
&lt;br /&gt;
5) give the ankh to salinka and she will then attack u (level 20 illusionist), kill her and get the cross (YOU MUST GET THE KILL OF SALINKA)&lt;br /&gt;
&lt;br /&gt;
w, sw, nw, w, n, w, 3n (to temple entrance)&lt;br /&gt;
&lt;br /&gt;
6) at the temple entrance, place ankh in depression (OR put/place ankh on right statue (or left statue?), then done. (This step seems off)&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Pride_of_Muhar&amp;diff=15600</id>
		<title>Category:Pride of Muhar</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Pride_of_Muhar&amp;diff=15600"/>
				<updated>2025-02-23T23:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
1) All e, sail barovia, 8e, ne, 6n, 5e, 2se, 2e, 3s, e, 2n, climb down, 2d, e, ne, e, s, 'trace pentagram', e, ne, se, u, se, ne, n&lt;br /&gt;
Somewhere in desert rooms just outside of well, 'search flowers' for skull key (unlocks trapdoor) in Forest of Thorns room&lt;br /&gt;
Then go e, se, s, e, s, ne, all n&lt;br /&gt;
&lt;br /&gt;
2)  kill (or use popcorn bag, roar, fear, etc on) Isu the necromancer&lt;br /&gt;
   and then search altar and get the sun gem&lt;br /&gt;
&lt;br /&gt;
3) Then at the center of muhar, go nw, n, search straw, and the open trapdoor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) kill all the golem guards (no need to kill deathknight) and go all the way down, then you will find the chamber of anktepot. Put gem on pedestal, 2 skeletons and anktepot will pop out and attack you. Remember: they are tough! Kill them and then get the ankh.&lt;br /&gt;
&lt;br /&gt;
Notes: 1) better get a couple friends to do it  and   2) YOU MUST GET THE KILL OF ANKTEPOT&lt;br /&gt;
&lt;br /&gt;
all up, s, se, s, e, s, e, se, kill treant (19), ne, e&lt;br /&gt;
&lt;br /&gt;
5) give the ankh to salinka and she will then attack u (level 20 illusionist), kill her and get the cross (YOU MUST GET THE KILL OF SALINKA)&lt;br /&gt;
&lt;br /&gt;
w, sw, nw, w, n, w, 3n (to temple entrance)&lt;br /&gt;
&lt;br /&gt;
6) at the temple entrance, place ankh in depression (OR put/place ankh on right statue (or left statue?), then done. (This step seems off)&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Pride_of_Muhar&amp;diff=15599</id>
		<title>Category:Pride of Muhar</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Pride_of_Muhar&amp;diff=15599"/>
				<updated>2025-02-23T23:33:35Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  1) All e, sail barovia, 8e, ne, 6n, 5e, 2se, 2e, 3s, e, 2n, climb down, 2d, e, ne, e, s, 'trace pentagram', e, ne, se, u, se, ne, n Somewhere in desert rooms j...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
1) All e, sail barovia, 8e, ne, 6n, 5e, 2se, 2e, 3s, e, 2n, climb down, 2d, e, ne, e, s, 'trace pentagram', e, ne, se, u, se, ne, n&lt;br /&gt;
Somewhere in desert rooms just outside of well, 'search flowers' for skull key (unlocks trapdoor) in Forest of Thorns room&lt;br /&gt;
Then go e, se, s, e, s, ne, all n&lt;br /&gt;
&lt;br /&gt;
2)  kill (or use popcorn bag, roar, fear, etc on) Isu the necromancer&lt;br /&gt;
   and then search altar and get the sun gem&lt;br /&gt;
&lt;br /&gt;
3) Then at the center of muhar, go nw, n, search straw, and the open trapdoor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4) kill all the golem guards (no need to kill deathknight) and go all the way down, then you will find the chamber of anktepot. Put gem on pedestal, 2 skeletons and anktepot will pop out and attack you. Remember: they are tough! Kill them and then get the ankh.&lt;br /&gt;
&lt;br /&gt;
Notes: 1) better get a couple friends to do it&lt;br /&gt;
      2) YOU MUST GET THE KILL OF ANKTEPOT&lt;br /&gt;
&lt;br /&gt;
all up, s, se, s, e, s, e, se, kill treant (19), ne, e&lt;br /&gt;
&lt;br /&gt;
5) give the ankh to salinka and she will then attack u (level 20 illusionist), kill her and get the cross (YOU MUST GET THE KILL OF SALINKA)&lt;br /&gt;
&lt;br /&gt;
w, sw, nw, w, n, w, 3n (to temple entrance)&lt;br /&gt;
&lt;br /&gt;
6) at the temple entrance, place ankh in depression (OR put/place ankh on right statue (or left statue?), then done. (This step seems off)&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Popcorn_Quest&amp;diff=15598</id>
		<title>Category:Popcorn Quest</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Popcorn_Quest&amp;diff=15598"/>
				<updated>2025-02-23T23:29:22Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Popcorn Quest created by Oblivion (10 Points)  Farmer Brown has been in his corn field all day and is getting really hungry. Fix him something to eat before he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Popcorn Quest created by Oblivion (10 Points)&lt;br /&gt;
&lt;br /&gt;
Farmer Brown has been in his corn field all day and is getting really hungry. Fix him something to eat before he starves to death.&lt;br /&gt;
&lt;br /&gt;
Note: This quest does not award exp.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 3&lt;br /&gt;
&lt;br /&gt;
ride ariston, 9e,n,3e,ask farmer about popcorn, ask farmer about materials,search wagon, get all, 2e,4n, kill bollworm x2, pick popcorn (until no more left), shell popcorn (until all has been shelled), w,sw,w,s, search scarecrow, 2s,6e, search hay, get all, 5w,pop popcorn, wait, Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Papusza%27s_Peculiar_Petition&amp;diff=15597</id>
		<title>Category:Papusza's Peculiar Petition</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Papusza%27s_Peculiar_Petition&amp;diff=15597"/>
				<updated>2025-02-23T23:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes (are pretty much nonexistent)  Papusza's Peculiar Petition  This quest starts in the Vistani gypsy area in Barovia.  Note: You need to have completed The Burgom...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes (are pretty much nonexistent)&lt;br /&gt;
&lt;br /&gt;
Papusza's Peculiar Petition&lt;br /&gt;
&lt;br /&gt;
This quest starts in the Vistani gypsy area in Barovia.&lt;br /&gt;
&lt;br /&gt;
Note: You need to have completed The Burgomeister's Disappearance quest to be able to complete this quest.&lt;br /&gt;
&lt;br /&gt;
Basically he wants you to collect 10 items from the Burgomeister's mansion that all begin with the letter 'P'.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Orc_Slayer&amp;diff=15596</id>
		<title>Category:Orc Slayer</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Orc_Slayer&amp;diff=15596"/>
				<updated>2025-02-23T23:28:06Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Orc slayer created by Kane (10 Points)  Note: This quest does not award exp.  The Orc King has definite plans to try to conquer the mainland. It's up to you to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Orc slayer created by Kane (10 Points)&lt;br /&gt;
&lt;br /&gt;
Note: This quest does not award exp.&lt;br /&gt;
&lt;br /&gt;
The Orc King has definite plans to try to conquer the mainland. It's up to you to stop him!&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 5&lt;br /&gt;
&lt;br /&gt;
7w, 5n, 3w, n, kill guard&lt;br /&gt;
&lt;br /&gt;
n, nw, w, n, nw, n, nw, kill cooks, get cleaver.&lt;br /&gt;
&lt;br /&gt;
se, s, se, kill orcs, ne, kill guards, nw, kill guards, nw, kill guards, ne&lt;br /&gt;
&lt;br /&gt;
Go to shaman. Kill him.&lt;br /&gt;
&lt;br /&gt;
Search drawers (not 'drawer')&lt;br /&gt;
&lt;br /&gt;
Push shelf, n, take slayer, search shelf, clean cleaver&lt;br /&gt;
&lt;br /&gt;
s, sw, se, sw, e, se, ne, e, n, 3ne, n, nw, n, ne, nw, kill guards, n, kill guards, nw, kill guards, w&lt;br /&gt;
&lt;br /&gt;
wield TRUE orc slayer, kill king wielding TRUE orc slayer &lt;br /&gt;
&lt;br /&gt;
Done&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Nib-Shuggoth&amp;diff=15595</id>
		<title>Category:Nib-Shuggoth</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Nib-Shuggoth&amp;diff=15595"/>
				<updated>2025-02-23T23:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
(These came from some wiz way back when that lists actual rooms, so if you have a wizard, this is useful, if not, it may just give you a general idea from the names of the rooms.  Good luck! -Morgul)&lt;br /&gt;
&lt;br /&gt;
Anyone who has actual directions to any or all of these rooms, please feel free to add them to this file below, thanks!&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
Nib-Shuggoth's Quest created by Fingolfin&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Nib-Shuggoth waits in a lonely monastery atop a windswept escarpment of ice near dread Kyldiss, waiting for some mortal to aid it in its Quest to regain an ancient knowledge long lost.  The Quest requires detailed knowledge of the lands of Tsunami, and should only be attempted by the greatest of explorers!&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
Points: 70                                  Suggested Level : 20&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;d/kyldiss/glacier/g20&amp;quot;,	                   In ancient, and deadly Kyldiss, evil sleeps beneath a windswept glacier.,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/cemetery/crypt1a&amp;quot;,	                   &amp;quot;A dread cemetary holds ancient powers on the northern shores of the mainland.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/centaur/room/corn1&amp;quot;,	                   &amp;quot;Hidden in the Vale of Unicorns lies a tranquil meadow.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/chaos/lands/area/fortress/main/main1&amp;quot;,	   &amp;quot;At the entrance to the citadel of Chaos is a place of great power.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/chaos/rooms/monolith&amp;quot;,	                   &amp;quot;Seek power at the Monolith!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/d_canyon/room2/lake4&amp;quot;,	                   &amp;quot;There is a tranquil lake where dragons bathe.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/islands/dragonv/temple/r14&amp;quot;,	                   &amp;quot;Beneath a tranquil temple lies a catacomb of unspeakable horror.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/darale/rooms/garden&amp;quot;,	                   &amp;quot;Even savages require beauty to live.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/dug/pond/wpond2&amp;quot;,	                   &amp;quot;Secrets can be buried in obscure places closer to you than you would believe.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/estate/rooms/fountain/pedestal&amp;quot;,	   &amp;quot;Seek ye, the path through the Estate!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/faerm/room/castle5&amp;quot;,	                   &amp;quot;The heart of the fey realm is a place of power.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/ffantasy/room/deeper7&amp;quot;,	                   &amp;quot;Near the heart of a volcano, one may find great energies.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/hellgate/room/cata9&amp;quot;,	                   &amp;quot;In the bowels of a dark castle, delve deep into the crypts.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/kyrse/monastery/room/combs13&amp;quot;,	           &amp;quot;Beneath even the most holy of monasteries, there lies dark powers.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/kyrse/lizardcaves/Rooms/shaman_room&amp;quot;,	   &amp;quot;In the depths of the Cave of Lizard is the Shaman Room!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/lolth/room/hole&amp;quot;,	                   &amp;quot;Beneath the Lair of the Spider Queen is a pool of water.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/order/area/t11&amp;quot;,	                   &amp;quot;Capture the strength of the Gnome Gods!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/pigfarm/room/p14&amp;quot;,	                   &amp;quot;Seek the Tree amongst a field of swine.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/pod_vill/room/temple&amp;quot;,	                   &amp;quot;Find the Altar of the Gremlins!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/punkland/rooms/s5&amp;quot;,	                   &amp;quot;A Gypsy built a shop over a site of ancient power.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/redbend/room/30&amp;quot;,	                   &amp;quot;Go to the library of the Gnomes.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/misc/samurai/room/room25&amp;quot;,	                   &amp;quot;Find the throne room of the last Samurai-Lord.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/throads/room/castle18&amp;quot;,	                   &amp;quot;Search for the Throad Lich's Lair!&amp;quot;, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/thyrkon/nomad/shaman_tent&amp;quot;,	           &amp;quot;Enter the tent of the nomadic Shaman.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/islands/barovia/room/soth/throne&amp;quot;,	           &amp;quot;Find the primal seat of the Deathknights!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/dalaria/warcraft/rooms/castle/room11&amp;quot;,	   &amp;quot;On the isle of Dalaria, search for fireplace.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/dalaria/lilethspar/rooms/c7&amp;quot;,	           &amp;quot;Find the Altar of the Dalarian Elves.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/dalaria/chilblain/room/library&amp;quot;,	           &amp;quot;Lost knowledge holds great power, search for this library on Dalaria.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/islands/edo/temple/inner&amp;quot;,	                   &amp;quot;Find enlightenment with the Edotian monks.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/islands/middle_earth/room/sd6&amp;quot;,	           &amp;quot;Drain the power of the Barrows!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/rymalind/gargoyle/rooms/cave9&amp;quot;,	           &amp;quot;Find the Gargoyle's lair.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/gladstadt/wieke/room/wf17&amp;quot;,	                   &amp;quot;Locate the only surviving Dolmen of power.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/tsunami/spec/rooms/lair&amp;quot;,	                   &amp;quot;Locate the Kobold King.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/tsunami/ghant_city/hall/floor7&amp;quot;,	           &amp;quot;Drain the Ghant Portal of its power!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/misc/abyss/room/troom5&amp;quot;,	                   &amp;quot;Find the Throne of the Abyss.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/misc/rift/air/room/tow1&amp;quot;,	                   &amp;quot;Ascend the tower on the plane of Air.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/misc/rift/water/room/temp20&amp;quot;,	           &amp;quot;Find the Temple of the Waves!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/kyldiss/cat2/c23&amp;quot;,	                           &amp;quot;Enter the Temple of Winter.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/islands/dragmyr/durgan/rooms/basement&amp;quot;,	   &amp;quot;Helping a comrade in arms, can lead to dark places.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/rymalind/monastery/room/c11&amp;quot;,	           &amp;quot;Deep beneath a monastery, dangerous tunnels abound.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/misc/blah/room/28&amp;quot;,	                           &amp;quot;Ancient tunnels creep and seep below strange plains.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/rymalind/sanct/rooms/backtent&amp;quot;,	           &amp;quot;The heart of evil threatens a land.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/kyldiss/glacier/c17&amp;quot;,	                   &amp;quot;Worship at the Altar of Mellian.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/tsunami/dojo/rooms/level4_room1&amp;quot;,	           &amp;quot;Deep within an ancient Dojo lies the way.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/falls/lv5/cav09&amp;quot;,	                   &amp;quot;Far beneath a waterfall lies caverns deep where dark things creep.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/bugbears/rooms/b26&amp;quot;,	                   &amp;quot;An ancient citadel has fallen, and given rise to a new evil.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/misc/neverland/treehouse/treepenthouse&amp;quot;,	   &amp;quot;Follow the second star to the right, and go straight on until morning.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/gladstadt/snarg/rooms/lair8&amp;quot;,	           &amp;quot;Find the snarg lair!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/gladstadt/fort/room/grnlair&amp;quot;,	           &amp;quot;An ancient fortress contains elder evil, and the gate to salvation.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/gladstadt/sleens/room/37&amp;quot;,	                   &amp;quot;In the deep desert, a sleen village is found.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/islands/barovia/raederth/room/specroom&amp;quot;,	   &amp;quot;Hidden within the swamps of a dark continent, life flourishes unseen.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/marbles/rooms/d4&amp;quot;,	                   &amp;quot;Challenge the ruler of the Marble Pit!&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/gladstadt/castle/room/study&amp;quot;,	           &amp;quot;Visit the study of the ghostly castle in the sky.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/kyldiss/leng/l34&amp;quot;,	                           &amp;quot;Join the brothers of the Dragon Cult in the land of the undead.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/kyldiss/leng/c4&amp;quot;,	                           &amp;quot;Visit one of the guardians in the heart of the fallen land.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/islands/barovia/ankh/rooms/muhar/anktepotrm&amp;quot;    &amp;quot;Find the barge in the heart of Muhar.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/main/chaldon/troll/rooms/chief&amp;quot;,	           &amp;quot;Pay homage to the Troll Chieftain.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/gladstadt/cornfield/c22&amp;quot;,	                   &amp;quot;Find the hidden clearing in Farmer Brown's corn field.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/gladstadt/dunghill/room/dv42&amp;quot;,	           &amp;quot;Seek out the degenerate mayor of Dunghill.&amp;quot;,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;d/rymalind/talisman/rooms/tower8&amp;quot;});	           &amp;quot;Search for the lair of the Dragon King.&amp;quot;});&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Nib-Shuggoth&amp;diff=15594</id>
		<title>Category:Nib-Shuggoth</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Nib-Shuggoth&amp;diff=15594"/>
				<updated>2025-02-23T23:26:48Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  (These came from some wiz way back when that lists actual rooms, so if you have a wizard, this is useful, if not, it may just give you a general idea from the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
(These came from some wiz way back when that lists actual rooms, so if you have a wizard, this is useful, if not, it may just give you a general idea from the names of the rooms.  Good luck! -Morgul)&lt;br /&gt;
&lt;br /&gt;
Anyone who has actual directions to any or all of these rooms, please feel free to add them to this file below, thanks!&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
Nib-Shuggoth's Quest created by Fingolfin&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The Nib-Shuggoth waits in a lonely monastery atop a windswept&lt;br /&gt;
escarpment of ice near dread Kyldiss, waiting for some mortal to&lt;br /&gt;
aid it in its Quest to regain an ancient knowledge long lost. &lt;br /&gt;
The Quest requires detailed knowledge of the lands of Tsunami,&lt;br /&gt;
and should only be attempted by the greatest of explorers!&lt;br /&gt;
&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
Points: 70                                  Suggested Level : 20&lt;br /&gt;
----------------------------------------------------------------------------------------------&lt;br /&gt;
	&lt;br /&gt;
&amp;quot;d/kyldiss/glacier/g20&amp;quot;,	                   In ancient, and deadly Kyldiss, evil sleeps beneath a windswept glacier.,&lt;br /&gt;
&amp;quot;d/main/cemetery/crypt1a&amp;quot;,	                   &amp;quot;A dread cemetary holds ancient powers on the northern shores of the mainland.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/centaur/room/corn1&amp;quot;,	                   &amp;quot;Hidden in the Vale of Unicorns lies a tranquil meadow.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/chaos/lands/area/fortress/main/main1&amp;quot;,	   &amp;quot;At the entrance to the citadel of Chaos is a place of great power.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/chaos/rooms/monolith&amp;quot;,	                   &amp;quot;Seek power at the Monolith!&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/d_canyon/room2/lake4&amp;quot;,	                   &amp;quot;There is a tranquil lake where dragons bathe.&amp;quot;,&lt;br /&gt;
&amp;quot;d/islands/dragonv/temple/r14&amp;quot;,	                   &amp;quot;Beneath a tranquil temple lies a catacomb of unspeakable horror.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/darale/rooms/garden&amp;quot;,	                   &amp;quot;Even savages require beauty to live.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/dug/pond/wpond2&amp;quot;,	                   &amp;quot;Secrets can be buried in obscure places closer to you than you would believe.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/estate/rooms/fountain/pedestal&amp;quot;,	   &amp;quot;Seek ye, the path through the Estate!&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/faerm/room/castle5&amp;quot;,	                   &amp;quot;The heart of the fey realm is a place of power.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/ffantasy/room/deeper7&amp;quot;,	                   &amp;quot;Near the heart of a volcano, one may find great energies.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/hellgate/room/cata9&amp;quot;,	                   &amp;quot;In the bowels of a dark castle, delve deep into the crypts.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/kyrse/monastery/room/combs13&amp;quot;,	           &amp;quot;Beneath even the most holy of monasteries, there lies dark powers.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/kyrse/lizardcaves/Rooms/shaman_room&amp;quot;,	   &amp;quot;In the depths of the Cave of Lizard is the Shaman Room!&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/lolth/room/hole&amp;quot;,	                   &amp;quot;Beneath the Lair of the Spider Queen is a pool of water.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/order/area/t11&amp;quot;,	                   &amp;quot;Capture the strength of the Gnome Gods!&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/pigfarm/room/p14&amp;quot;,	                   &amp;quot;Seek the Tree amongst a field of swine.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/pod_vill/room/temple&amp;quot;,	                   &amp;quot;Find the Altar of the Gremlins!&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/punkland/rooms/s5&amp;quot;,	                   &amp;quot;A Gypsy built a shop over a site of ancient power.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/redbend/room/30&amp;quot;,	                   &amp;quot;Go to the library of the Gnomes.&amp;quot;,&lt;br /&gt;
&amp;quot;d/misc/samurai/room/room25&amp;quot;,	                   &amp;quot;Find the throne room of the last Samurai-Lord.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/throads/room/castle18&amp;quot;,	                   &amp;quot;Search for the Throad Lich's Lair!&amp;quot;, &lt;br /&gt;
&amp;quot;d/main/thyrkon/nomad/shaman_tent&amp;quot;,	           &amp;quot;Enter the tent of the nomadic Shaman.&amp;quot;,&lt;br /&gt;
&amp;quot;d/islands/barovia/room/soth/throne&amp;quot;,	           &amp;quot;Find the primal seat of the Deathknights!&amp;quot;,&lt;br /&gt;
&amp;quot;d/dalaria/warcraft/rooms/castle/room11&amp;quot;,	   &amp;quot;On the isle of Dalaria, search for fireplace.&amp;quot;,&lt;br /&gt;
&amp;quot;d/dalaria/lilethspar/rooms/c7&amp;quot;,	           &amp;quot;Find the Altar of the Dalarian Elves.&amp;quot;,&lt;br /&gt;
&amp;quot;d/dalaria/chilblain/room/library&amp;quot;,	           &amp;quot;Lost knowledge holds great power, search for this library on Dalaria.&amp;quot;,&lt;br /&gt;
&amp;quot;d/islands/edo/temple/inner&amp;quot;,	                   &amp;quot;Find enlightenment with the Edotian monks.&amp;quot;,&lt;br /&gt;
&amp;quot;d/islands/middle_earth/room/sd6&amp;quot;,	           &amp;quot;Drain the power of the Barrows!&amp;quot;,&lt;br /&gt;
&amp;quot;d/rymalind/gargoyle/rooms/cave9&amp;quot;,	           &amp;quot;Find the Gargoyle's lair.&amp;quot;,&lt;br /&gt;
&amp;quot;d/gladstadt/wieke/room/wf17&amp;quot;,	                   &amp;quot;Locate the only surviving Dolmen of power.&amp;quot;,&lt;br /&gt;
&amp;quot;d/tsunami/spec/rooms/lair&amp;quot;,	                   &amp;quot;Locate the Kobold King.&amp;quot;,&lt;br /&gt;
&amp;quot;d/tsunami/ghant_city/hall/floor7&amp;quot;,	           &amp;quot;Drain the Ghant Portal of its power!&amp;quot;,&lt;br /&gt;
&amp;quot;d/misc/abyss/room/troom5&amp;quot;,	                   &amp;quot;Find the Throne of the Abyss.&amp;quot;,&lt;br /&gt;
&amp;quot;d/misc/rift/air/room/tow1&amp;quot;,	                   &amp;quot;Ascend the tower on the plane of Air.&amp;quot;,&lt;br /&gt;
&amp;quot;d/misc/rift/water/room/temp20&amp;quot;,	           &amp;quot;Find the Temple of the Waves!&amp;quot;,&lt;br /&gt;
&amp;quot;d/kyldiss/cat2/c23&amp;quot;,	                           &amp;quot;Enter the Temple of Winter.&amp;quot;,&lt;br /&gt;
&amp;quot;d/islands/dragmyr/durgan/rooms/basement&amp;quot;,	   &amp;quot;Helping a comrade in arms, can lead to dark places.&amp;quot;,&lt;br /&gt;
&amp;quot;d/rymalind/monastery/room/c11&amp;quot;,	           &amp;quot;Deep beneath a monastery, dangerous tunnels abound.&amp;quot;,&lt;br /&gt;
&amp;quot;d/misc/blah/room/28&amp;quot;,	                           &amp;quot;Ancient tunnels creep and seep below strange plains.&amp;quot;,&lt;br /&gt;
&amp;quot;d/rymalind/sanct/rooms/backtent&amp;quot;,	           &amp;quot;The heart of evil threatens a land.&amp;quot;,&lt;br /&gt;
&amp;quot;d/kyldiss/glacier/c17&amp;quot;,	                   &amp;quot;Worship at the Altar of Mellian.&amp;quot;,&lt;br /&gt;
&amp;quot;d/tsunami/dojo/rooms/level4_room1&amp;quot;,	           &amp;quot;Deep within an ancient Dojo lies the way.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/falls/lv5/cav09&amp;quot;,	                   &amp;quot;Far beneath a waterfall lies caverns deep where dark things creep.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/bugbears/rooms/b26&amp;quot;,	                   &amp;quot;An ancient citadel has fallen, and given rise to a new evil.&amp;quot;,&lt;br /&gt;
&amp;quot;d/misc/neverland/treehouse/treepenthouse&amp;quot;,	   &amp;quot;Follow the second star to the right, and go straight on until morning.&amp;quot;,&lt;br /&gt;
&amp;quot;d/gladstadt/snarg/rooms/lair8&amp;quot;,	           &amp;quot;Find the snarg lair!&amp;quot;,&lt;br /&gt;
&amp;quot;d/gladstadt/fort/room/grnlair&amp;quot;,	           &amp;quot;An ancient fortress contains elder evil, and the gate to salvation.&amp;quot;,&lt;br /&gt;
&amp;quot;d/gladstadt/sleens/room/37&amp;quot;,	                   &amp;quot;In the deep desert, a sleen village is found.&amp;quot;,&lt;br /&gt;
&amp;quot;d/islands/barovia/raederth/room/specroom&amp;quot;,	   &amp;quot;Hidden within the swamps of a dark continent, life flourishes unseen.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/marbles/rooms/d4&amp;quot;,	                   &amp;quot;Challenge the ruler of the Marble Pit!&amp;quot;,&lt;br /&gt;
&amp;quot;d/gladstadt/castle/room/study&amp;quot;,	           &amp;quot;Visit the study of the ghostly castle in the sky.&amp;quot;,&lt;br /&gt;
&amp;quot;d/kyldiss/leng/l34&amp;quot;,	                           &amp;quot;Join the brothers of the Dragon Cult in the land of the undead.&amp;quot;,&lt;br /&gt;
&amp;quot;d/kyldiss/leng/c4&amp;quot;,	                           &amp;quot;Visit one of the guardians in the heart of the fallen land.&amp;quot;,&lt;br /&gt;
&amp;quot;d/islands/barovia/ankh/rooms/muhar/anktepotrm&amp;quot;    &amp;quot;Find the barge in the heart of Muhar.&amp;quot;,&lt;br /&gt;
&amp;quot;d/main/chaldon/troll/rooms/chief&amp;quot;,	           &amp;quot;Pay homage to the Troll Chieftain.&amp;quot;,&lt;br /&gt;
&amp;quot;d/gladstadt/cornfield/c22&amp;quot;,	                   &amp;quot;Find the hidden clearing in Farmer Brown's corn field.&amp;quot;,&lt;br /&gt;
&amp;quot;d/gladstadt/dunghill/room/dv42&amp;quot;,	           &amp;quot;Seek out the degenerate mayor of Dunghill.&amp;quot;,&lt;br /&gt;
&amp;quot;d/rymalind/talisman/rooms/tower8&amp;quot;});	           &amp;quot;Search for the lair of the Dragon King.&amp;quot;});&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Ardor&amp;diff=15593</id>
		<title>Category:Ardor</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Ardor&amp;diff=15593"/>
				<updated>2025-02-23T23:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes (incomplete, just a record of conversations with NPCS)  ask ardana about ritual  You ask Ardana about ritual....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes (incomplete, just a record of conversations with NPCS)&lt;br /&gt;
&lt;br /&gt;
ask ardana about ritual&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about ritual.                                                  &lt;br /&gt;
&lt;br /&gt;
Ardana laughs rather throatily and stares at you intently.  She says: You ask of my ritual?  It is simply the way I will become the bride of Sauron.  Do not worry that my daughter Morelen will suffer.  She willingly will give her soul forth so that I may achieve the dimming of the moon.                          &lt;br /&gt;
&lt;br /&gt;
ask ardana about morelen&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about morelen.                                                 &lt;br /&gt;
&lt;br /&gt;
Morelen is my daughter, and she it is who will participate in the ritual.  She will die for the stars. &lt;br /&gt;
&lt;br /&gt;
**** WORKING AGAINST ARDANA (STOP THE RITUAL) ****&lt;br /&gt;
&lt;br /&gt;
ask male about ritual&lt;br /&gt;
&lt;br /&gt;
You ask The male Featur about ritual.                                         &lt;br /&gt;
&lt;br /&gt;
The male Featur says: A long time ago, Morgoth asked that my mother bring down the moon, that his creatures may venture forth under complete cover of darkness, unabated in power by foul light stealing their strength.  For this, she has planned ever since.  For the ritual, to show the Gods that she is committed to the fall of the moon, which blots out the light of her beloved stars, she must sacrifice my sister, Morelen.  She, an astrologer born, hesitates not to do this.  However, some time ago, after the death of Ungoliant, I heard a voice echo to me in a dream, telling me that the Ritual should not proceed.  I have sworn since to bring this Court down, and have been plotting how to do so.  I am concerned, however.  I believe Taurclax may have some knowledge of my plans.  I would ask your help - I must convince my mother that Arduval seeks to betray her.              &lt;br /&gt;
&lt;br /&gt;
ask male about arduval&lt;br /&gt;
&lt;br /&gt;
You ask The male Featur about arduval.                                        &lt;br /&gt;
&lt;br /&gt;
The male Featur says: I have long been convinced that Arduval, a fellow astrologer, seeks to betray my mother and take her place as the head of the Court of Ardor, perhaps in order to undertake the ritual himself.  There is another in this court who spies for Sauron, I am sure of it, and I think it may be Taurclax.  I had some papers a while ago showing proof positive of Arduval's treachery, but they have disappeared.  Without those papers I doubt Ardana will act upon any accusation of treachery. &lt;br /&gt;
&lt;br /&gt;
ask male about spy&lt;br /&gt;
&lt;br /&gt;
You ask The male Featur about spy.                                            &lt;br /&gt;
&lt;br /&gt;
The male Featur says: There is a spy in the Court, although I do not yet know who it is.&lt;br /&gt;
&lt;br /&gt;
ask male about betrayal&lt;br /&gt;
&lt;br /&gt;
You ask The male Featur about betrayal.  &lt;br /&gt;
                                     &lt;br /&gt;
The male Featur says: While other members of the Court are present to enforce the harmony of the Court, I cannot convince my mother that Arduval seeks to betray her.  However, even if there were some way to rid her of their influence, I would still need something tangible to present that shows Arduval's plot.&lt;br /&gt;
&lt;br /&gt;
ask male about laurre&lt;br /&gt;
&lt;br /&gt;
You ask The male Featur about laurre.                                         &lt;br /&gt;
&lt;br /&gt;
The male Featur says: The Lords of the Guilds of elements have been assisting me in my plan.  Should I but give the word, they will draw together their forces and assist in overthrowing the Court.  It needs a catalyst however, to prevent the ritual from occurring.  You should know, I am the Lord of the fifth Guild of Elements - the Void, which represents mind.  I have an idea.  I think Arduval may be the key. &lt;br /&gt;
&lt;br /&gt;
l paper&lt;br /&gt;
&lt;br /&gt;
The pieces of paper stacked on the desk contain some fairly interesting information.  It seems Taurclax has been spying on the Court for Sauron, reporting on the progress of Ardana's plan to bring about the fall of the moon.                                                                         &lt;br /&gt;
&lt;br /&gt;
take papers&lt;br /&gt;
&lt;br /&gt;
You stretch you hand towards a piece of paper, and instantly it bursts into flame and turns into ash.   &lt;br /&gt;
&lt;br /&gt;
read journal&lt;br /&gt;
&lt;br /&gt;
You leaf idly through the journal, not finding much of note, other than odd jottings about ideas Taurclax has for hairstyles and menswear.  However, after a while you stumble upon an entry which is rather odd for the fact it is very different to the rest.  It says: Have lost the papers.  Ard was furious, and thinks treachery may be afoot, although he can hardly accuse others of such a thing.  Must watch closely - do not want my own position to be threatened.  Papers disappeared while I was visiting Kell.  What a sweetie.  Lin has been acting oddly since.  Wonder if she has anything to do with it.   &lt;br /&gt;
&lt;br /&gt;
Ardana says: Arduval is my chief astrologer, and works even now to ensure the moment of our triumph draws near.  &lt;br /&gt;
&lt;br /&gt;
ask khelekar about arduval&lt;br /&gt;
&lt;br /&gt;
You ask Khelekar, the Scholar about arduval.                                  &lt;br /&gt;
&lt;br /&gt;
Khelekar says: I have remonstrated with Arduval over the calculations he presented to Lady Ardana.  He advised that the polar star would need to lie five degrees over the horizon axis at 3 anno meridium, but forgot to calculate for the effect of gravitational pull of a nearby massive star, which would make it five point three degrees at that time.  He was most contrite when I extrapolated the stochastic error he has made in presenting this calculation for verisimilitude.  Foreasmuch as one is able to deontologically determine the the intent of the possessor, for one must possess in order to provide, that is the possessor of information presenting egregiously incorrect expostulations that are not clearly labelled as such...                       &lt;br /&gt;
                                                                              &lt;br /&gt;
Khelekar continues on for about another five minutes, but you completely lose the train of the conversation.  Finally, he comes to an abrupt end and looks stares at you until you start to become uncomfortable.    &lt;br /&gt;
&lt;br /&gt;
&amp;gt; ask mage about taurclax&lt;br /&gt;
You ask Khelekar, the Scholar about taurclax.                                 &lt;br /&gt;
&lt;br /&gt;
Khelekar blushes a deep red and refuses to answer.  &lt;br /&gt;
&lt;br /&gt;
l tapestries&lt;br /&gt;
&lt;br /&gt;
The tapestries arrayed around the walls present an interesting history of Ardor.  In particular, one tapesty shows two scenes - one in which the spider Ungoliant is draining the power of the Two Trees, and another in which the spider lies dead at the feet of Morgoth, behind whom members of the Court are arrayed with cruel and triumphant expressions on their faces.  &lt;br /&gt;
&lt;br /&gt;
l table&lt;br /&gt;
&lt;br /&gt;
The table can seat up to thirty people, although there are currently no chairs&lt;br /&gt;
in front of it.  Perhaps they are brought out only for meetings. &lt;br /&gt;
&lt;br /&gt;
l papers &lt;br /&gt;
&lt;br /&gt;
These papers tell of the perfidious traitorousness of the Lords Taurclax and Arduval, who have been suborned by Sauron so that he might keep a close eye on the progress of the Lady Ardana in her quest to bring about the fall of the moon.  The messages indicate that, over time, Sauron's plans have changed at the behest of Arduval, who argued that the time of the ritual would be ideal for Arduval to strike at Lady Ardana, wrest her scepter from her, and complete the ritual himself - both for the glory of Sauron, and to ensure that Lady Ardana does not rise to challenge Sauron himself.  Sauron, swayed by this argument, has instructed both Taurclax and Arduval to keep a close eye on the male Featur, having suspicions that Featur has plans of his own to disrupt the ritual.  Interestingly, the missives from Sauron seem to indicate that Featur has some kind of protection from Sauron's inquisitive mind and ubiquitous eye. &lt;br /&gt;
&lt;br /&gt;
ask ardana about linsul&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about linsul.                                                  &lt;br /&gt;
&lt;br /&gt;
Ardana cackles: Linsul is responsible for the fall, in the main, of the original Court of Ardor.  She brought Laurrana to his knees with her seductive ways.  Rumour has it she sang him to sleep as he died.  &lt;br /&gt;
&lt;br /&gt;
ask ardana about laurrana&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about laurrana.                                                &lt;br /&gt;
&lt;br /&gt;
Ardana says: Laurrana was a man truly to be feared. All the powers of a demigod, and he would not use them to bring about a rule under which none would oppose him. It was this weakness that led Linsul and I to plot his demise. &lt;br /&gt;
&lt;br /&gt;
ask ardana about taurclax&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about taurclax.                                                &lt;br /&gt;
&lt;br /&gt;
Ardana declaims: That snivelling, snotling little emaciated scholarling.  He is the creature of Valmorgul, and not one whom I trust.  He could have been at my side, and instead he walks the dim darkness with a charlatan fool.    &lt;br /&gt;
&lt;br /&gt;
ask ardana about gorthaur&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about gorthaur.                                                &lt;br /&gt;
&lt;br /&gt;
Ardana says: Gorthaur serves me well in the Mumakan areas by taking the place of their elephant God.  When the natives become restless, he is not averse to smiting them down to bring them back in line.  He is my Lord of Helms.&lt;br /&gt;
&lt;br /&gt;
ask ardana about valmorgul&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about valmorgul.                                               &lt;br /&gt;
&lt;br /&gt;
Ardana says: Valmorgul is Morthaur's Lieutenant, and my Sergeant in the arts of magic.  He is a worthy member of the Suit of Darkness.&lt;br /&gt;
&lt;br /&gt;
ask ardana about valkrist&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about valkrist.                                                &lt;br /&gt;
&lt;br /&gt;
Ardana sneers: Valkrist is everything a mighty warrior should be: muscular, honourable, brainless.  If an original thought ever comes into his head I shall be astonished.  Still, his martial prowess, apart perhaps from Cambragol, is unequaled.  And he makes an inventive bed partner.  He is my Lord of the Suit of Swords.                                                   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ask ardana about cambragol&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about cambragol.                                               &lt;br /&gt;
&lt;br /&gt;
Ardana sneers: That fool! I am sure, had Featur not intervened, that Cambragol could have easily bested Valkrist.  Well, he has shown himself to be weak.  I am tempted to move him into my Suit of Helms, but he is still without peer in some martial arts.         &lt;br /&gt;
&lt;br /&gt;
give papers to ardana&lt;br /&gt;
&lt;br /&gt;
You try to give something to Ardana but the bustle of the court draws her attention away.  She will not pay attention to you while certain of her minions are present.  Obviously the card deck she holds is holding her attention.  She is aware of all the Lords and Ladies inside her court, by virtue of her link to them.&lt;br /&gt;
&lt;br /&gt;
Ardana whispers: Lesh-y, like Mourfuin, is a demon beyond the Pale.  While none of his kind are weak, Lesh-y is possibly the most even-tempered demon I have made acquaintance with.  He is like an automaton, working tirelessly on items of wonder for the advancement of our cause.                             &lt;br /&gt;
&lt;br /&gt;
ask ardana about cause&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about cause.                                                   &lt;br /&gt;
&lt;br /&gt;
Ardana looks at you in a puzzled fashion, as if unsure why you don't know what the cause is.                                      &lt;br /&gt;
&lt;br /&gt;
ask ardana about mourfuin&lt;br /&gt;
&lt;br /&gt;
You ask Ardana about mourfuin.                                                &lt;br /&gt;
&lt;br /&gt;
Ardana thinks for a moment and says: Of all the members of the Court of Ardor, Mourfuin is the only one I am wary of.  He comes from the very depths of Hell itself, and would not be easily trifled with.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Myst&amp;diff=15592</id>
		<title>Category:Myst</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Myst&amp;diff=15592"/>
				<updated>2025-02-23T23:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes (incomplete?)  MYST Quest  Brightman's advice:  CoT, in, 2w, n,  touch panel, fireplace  Flip all 4 marker switches.  Go to the docks and flip that switch back...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes (incomplete?)&lt;br /&gt;
&lt;br /&gt;
MYST Quest&lt;br /&gt;
&lt;br /&gt;
Brightman's advice:&lt;br /&gt;
&lt;br /&gt;
CoT, in, 2w, n,  touch panel, fireplace&lt;br /&gt;
&lt;br /&gt;
Flip all 4 marker switches.  Go to the docks and flip that switch back to open the safe.  Search safe.  Go to the library and&lt;br /&gt;
&lt;br /&gt;
search bookshelf.  Go into the fireplace and flip the switch.  Trace pattern from page 169 on screen OR page 420 on screen.  Flip switch.  (repeat 3 times)  Open book, touch panel, give page&lt;br /&gt;
&lt;br /&gt;
to Atrus.  Done.&lt;br /&gt;
&lt;br /&gt;
You have to fuck with the area to get the pages that tell you what to trace on the screen in the fireplace, along the way you&lt;br /&gt;
&lt;br /&gt;
find two notes that tell you how to open the marker switch safe&lt;br /&gt;
&lt;br /&gt;
ALTERNATE MYST solution&lt;br /&gt;
&lt;br /&gt;
Flip all switches to on.  Go to the switch at the docks.  Flip it up, search vault.  Go to library, search&lt;br /&gt;
&lt;br /&gt;
bookshelf, fireplace, flip switch, trace pattern from age 420 on screen.  flip switch, open book, touch page, give page to atrus, done&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Flip all 4 marker switches on the island down.  There is a map of the area in the library.  Go to the switch at the&lt;br /&gt;
&lt;br /&gt;
docks.  Flip it up, search vault.  Go to libarary, search bookshelf, fireplace, flip switch, trace pattern from page 169 on screen.  flip&lt;br /&gt;
&lt;br /&gt;
switch, open book, touch page, give page to atrus, done&lt;br /&gt;
&lt;br /&gt;
OR trace pattern from age 420 instead of 169?&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Murder_in_Treylore&amp;diff=15591</id>
		<title>Category:Murder in Treylore</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Murder_in_Treylore&amp;diff=15591"/>
				<updated>2025-02-23T23:10:54Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Murder in Treylore Quest  Bring a shovel, an axe, and torches.  the way to the cot of traylore is 2e,5s,2e,n,w,board freighter,2n,w,nw,n,ne,6n,east-northeastis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Murder in Treylore Quest&lt;br /&gt;
&lt;br /&gt;
Bring a shovel, an axe, and torches.&lt;br /&gt;
&lt;br /&gt;
the way to the cot of traylore is 2e,5s,2e,n,w,board freighter,2n,w,nw,n,ne,6n,east-northeastish and follow this path, kill guards, it will lead you to the &lt;br /&gt;
&lt;br /&gt;
center of town.  Ask naxos about murder/sheriff,Go nw to the sheriff. ask sheriff about murder. MAKE SURE YOU TALK TO SHERIFF about murder, tryaen,&lt;br /&gt;
&lt;br /&gt;
sarthon, chief, etc.&lt;br /&gt;
&lt;br /&gt;
If you don't, then at the end when you give him tryaen's head he calls you a murderer and attacks you instead of the quest being solved.&lt;br /&gt;
&lt;br /&gt;
from center of treylore go 2s,e, you gotta have a axe here.hack door go north,need &lt;br /&gt;
&lt;br /&gt;
torches. Talk to kiara, go back to cot of Treylore,sw to tryaen, search shelves, tada have her heart &lt;br /&gt;
&lt;br /&gt;
now..go back to kiara..*say: yes* give jar to kiara.. go s,w,3s,2se,all s,sw,w... search &lt;br /&gt;
&lt;br /&gt;
flowers..need a shovel. go and dig up the grave..bury jar..go back to kiara..give flower to kiara..go to sarthon (se from center of treylore)..give lock to sarthon..back to kiara. &lt;br /&gt;
&lt;br /&gt;
give necklace to kiara and say 'Sarthon says he misses you...back to sarthon&lt;br /&gt;
&lt;br /&gt;
give necklace to sarthon..get dagger..go kill tryaen and give his head to fetrel&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Mousetrap&amp;diff=15590</id>
		<title>Category:Mousetrap</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Mousetrap&amp;diff=15590"/>
				<updated>2025-02-23T23:09:31Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Mousetrap created by Dealer (10 Points)  There is a mouse in Katsuchi's house! Your job: Remove it. Hint: (as in many quests) Start in the library (2n, w, in)....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Mousetrap created by Dealer (10 Points)&lt;br /&gt;
&lt;br /&gt;
There is a mouse in Katsuchi's house! Your job: Remove it. Hint: (as in many quests) Start in the library (2n, w, in). Read up on 'mice'. &lt;br /&gt;
&lt;br /&gt;
Note: This is meant as a learning quest. It encompasses many common elements of the more advanced quests you'll come across later on in your Tsunami careers. It is not meant to be difficult, but it is very involved.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 3&lt;br /&gt;
&lt;br /&gt;
Dirs to Katsuchi's house(s)&lt;br /&gt;
&lt;br /&gt;
2e, 5s, 2e, 3s, 4w, 1n (and 1s later)&lt;br /&gt;
&lt;br /&gt;
Go n, u, all e to room with ghost, 'say yes, I will help you', search shelves, enter passage, search room, take all (notes, beaker, and tripod)&lt;br /&gt;
&lt;br /&gt;
Go upstairs, all west to master bedroom.  'search dresser' to get the key. (unlocks door in Main Hallway)&lt;br /&gt;
&lt;br /&gt;
2e, 'untie chandelier', w, d, get all crystals.  N, unlock door, open door, n, e, 'grab mud' x2&lt;br /&gt;
&lt;br /&gt;
mould mud into stand', 'mould mud 2 into stand', w, 2s, w, n, kill culture, get culture.&lt;br /&gt;
&lt;br /&gt;
2s, 'search room', 'take platter', 'polish platter', n, e, all s, e, take pot, 2w, kill looter, get shield and hammer, polish shield, 2e, get pot?&lt;br /&gt;
&lt;br /&gt;
w?, n, d, s, get wineskin, w, n, get fishing pole, 'get line from pole', s, e, n, u, e, n, fill beaker&lt;br /&gt;
&lt;br /&gt;
go to north house, upstairs, 2e, n (room with toy chest).  'pry boards', 'pry nail from board', 'hammer nail into ceiling'&lt;br /&gt;
&lt;br /&gt;
tie wineskin to nail', 'tie beaker to wineskin', 'tie pot to beaker', 'drop mud' x2, 'put shield on mud', 'put platter on mud 2', 'position mud', 'position mud 2'&lt;br /&gt;
&lt;br /&gt;
drop cheese', 'position cheese', 'drop tripod', 'place crystal on tripod', 'position tripod', 'move chest', 'hide'&lt;br /&gt;
&lt;br /&gt;
Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Marble_Pit&amp;diff=15589</id>
		<title>Category:Marble Pit</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Marble_Pit&amp;diff=15589"/>
				<updated>2025-02-23T23:08:41Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Marble Pit created by Magius (10 Points)  Note: This quest does not award exp.  Strange tales of living marbles have been heard throughout the lands. Seek out...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Marble Pit created by Magius (10 Points)&lt;br /&gt;
&lt;br /&gt;
Note: This quest does not award exp.&lt;br /&gt;
&lt;br /&gt;
Strange tales of living marbles have been heard throughout the lands. Seek out the true master of the Marble Pit and destroy it. &lt;br /&gt;
&lt;br /&gt;
The marble that holds the center of the throne is considered the strongest and can never turn down a 'challenge'.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 7&lt;br /&gt;
&lt;br /&gt;
If lower level, bring heals, final guy has tons of HP.&lt;br /&gt;
&lt;br /&gt;
Marble Pit is located down, east, enter from CoT&lt;br /&gt;
&lt;br /&gt;
Go to center of marble pit and 'challenge marble'&lt;br /&gt;
&lt;br /&gt;
Kill one each of all 6 marble types (Yellow, Blue, Cyan, Magenta, Red, and Green)&lt;br /&gt;
&lt;br /&gt;
The shrines are in the n, w, e, s, nw, ne, sw, se corners.  Just 'place &amp;lt;color&amp;gt; shard in hole' in the appropriate shrines after killing guards.&lt;br /&gt;
&lt;br /&gt;
kill white marble at center of pit, 'search shards', 'get all' after killing white marble. (+10 carry amulet.)&lt;br /&gt;
&lt;br /&gt;
Go all east from center, place white shard in hole at white shrine to complete shrine.&lt;br /&gt;
&lt;br /&gt;
Go w, n to the decaying skeleton in northeast corner and 'look mark'.  Note the password there (different for each player)&lt;br /&gt;
&lt;br /&gt;
Go to center of marble pit and say the password.  Kill eldritch marble (TONS of hp) and done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Mage_Tower&amp;diff=15588</id>
		<title>Category:Mage Tower</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Mage_Tower&amp;diff=15588"/>
				<updated>2025-02-23T23:08:12Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  2E, All S, 3E, N, W, All U, n, SAY YES, S, E, READ 1, 2, AND 3, W, N, SAY YES, Wait for him to give you the ring and return to town via TOWN, (S, All  D, E, S,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
2E, All S, 3E, N, W, All U, n, SAY YES, S, E, READ 1, 2, AND 3, W, N, SAY YES, Wait for him to give you the ring and return to town via TOWN, (S, All&lt;br /&gt;
&lt;br /&gt;
D, E, S, 3W, 5N, 2W if you can't use the town command) then go ALL W, SAIL DRAGON, NE, N, All E, S, Ask Ailoth about Magycite and wait from him to&lt;br /&gt;
&lt;br /&gt;
give you the Magycite, then quickly go back to TOWN and 2E, All S, 3E, N, W, All U, N, GIVE MAGYCITE TO BALTHAZAR, 2S, Wait for Balthazar to tell you&lt;br /&gt;
&lt;br /&gt;
to go to the range, N, W, wait for him to tell you to kills servants, E, All D, U, N, W, PUSH CHAIR EAST, CLIMB CHAIR, CLIMB TABLE, OPEN CUPBOARD, E,&lt;br /&gt;
&lt;br /&gt;
TAKE VIAL, W, S, All U, D, E, GIVE VIAL TO PETER, POUR VIAL ON RUBY GOLEM.&lt;br /&gt;
&lt;br /&gt;
As the golem moves slowly, one room per round, you have to move slow with it. Use GOLEM KILL to kill the servants, which you can generally tell are in&lt;br /&gt;
&lt;br /&gt;
the room due to it being too dark if you do not have a torch. They do attack you back, so if you are not level 13 you should leave the room&lt;br /&gt;
&lt;br /&gt;
immediately after KILL GOLEM. (You could make a macro that puts in the GOLEM KILL SERVANT &amp;lt;DIRECTION&amp;gt;) Once you have left the room, send the golem&lt;br /&gt;
&lt;br /&gt;
back to the previous room using the GOLEM &amp;lt;DIRECTION&amp;gt;. Keep killing the servants until you get a job well done whisper from Balthazar, and to come&lt;br /&gt;
&lt;br /&gt;
help him. Go All U, W, make sure the golem is still with you, GOLEM KILL LORD.&lt;br /&gt;
&lt;br /&gt;
Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Madlands&amp;diff=15587</id>
		<title>Category:Madlands</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Madlands&amp;diff=15587"/>
				<updated>2025-02-23T23:06:57Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Madlands created by Alexi (30 Points)  UP TO DATE  A village in the Madlands is being stalked by an undying corpse! Help free the villagers of this horrible cu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Madlands created by Alexi (30 Points)&lt;br /&gt;
&lt;br /&gt;
UP TO DATE&lt;br /&gt;
&lt;br /&gt;
A village in the Madlands is being stalked by an undying corpse! Help free the villagers of this horrible curse. The bard in Yamata's bar can tell you more.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 12&lt;br /&gt;
&lt;br /&gt;
Note: Quest must be started in daytime to get into longhouses.  Quest must be completed at NIGHT when Xagox wanders around the town.&lt;br /&gt;
&lt;br /&gt;
Note: Bring a fish from Dixton fisherman (ride dixton, n)&lt;br /&gt;
&lt;br /&gt;
From CoT: 4e, sail madlands.&lt;br /&gt;
&lt;br /&gt;
West longhouse, north room, search room, search mud, gives paper&lt;br /&gt;
&lt;br /&gt;
Give fish to kizi, she gives necklace and tells you secret name&lt;br /&gt;
&lt;br /&gt;
Top of Hill has a large boulder in side&lt;br /&gt;
&lt;br /&gt;
All n, sw exit&lt;br /&gt;
&lt;br /&gt;
at boulder on north side, say awube, and your special name (on beads amulet)&lt;br /&gt;
&lt;br /&gt;
Awube should come out, he will titter for a bit then head back into the cave.&lt;br /&gt;
&lt;br /&gt;
You need to &amp;quot;enter cave&amp;quot; fast before the boulder appears again.&lt;br /&gt;
&lt;br /&gt;
Once inside, talk to him, ask him about kizi, curse, solution.&lt;br /&gt;
&lt;br /&gt;
He will offer to make you paste.&lt;br /&gt;
&lt;br /&gt;
'read paper' before next section.&lt;br /&gt;
&lt;br /&gt;
request paste&lt;br /&gt;
&lt;br /&gt;
he will head into a back room, whilst he is there search his room. (search chair, search table, search mat, search bookshelf, etc) &lt;br /&gt;
&lt;br /&gt;
'It will tell you where key is hidden (under a rock near the creek)&lt;br /&gt;
&lt;br /&gt;
search bookshelf = find key. key moves.  it says where it is. but it won't be there until you read that paper.you can search all you want but it won't appear&lt;br /&gt;
&lt;br /&gt;
Once you have key, go back, request paste again to get him to leave the room. Unlock wardrobe, open wardrobe get all from wardrobe&lt;br /&gt;
&lt;br /&gt;
Awube returns and is pissed that you have discovered his plan.&lt;br /&gt;
&lt;br /&gt;
He starts to rip skin of etc &amp;amp; turns into a skinless god alteration.&lt;br /&gt;
&lt;br /&gt;
He then attacks you, move 1 room at a time to the corpse xagox.&lt;br /&gt;
&lt;br /&gt;
He will follow you if you have the efigy. &lt;br /&gt;
&lt;br /&gt;
Soon as both are in room, sit back and watch the fireworks.&lt;br /&gt;
&lt;br /&gt;
Quest done.&lt;br /&gt;
&lt;br /&gt;
Amulet on ground after quest, + resistance.&lt;br /&gt;
&lt;br /&gt;
get amulet&lt;br /&gt;
&lt;br /&gt;
-----------------------------------------------------------------------------------------------------&lt;br /&gt;
Elric's Notes&lt;br /&gt;
&lt;br /&gt;
From CoT go 4e, sail madlands&lt;br /&gt;
&lt;br /&gt;
1. Go nw, 3n and talk to tanuk.&lt;br /&gt;
&lt;br /&gt;
2. ask tanuk about soulless, ask tanuk about madlands, ask tanuk about monsters,&lt;br /&gt;
&lt;br /&gt;
ask tanuk about kizi, ask tanuk about xagox.&lt;br /&gt;
&lt;br /&gt;
3. Find Kizi, usually 2s, ne, and talk to kizi.&lt;br /&gt;
&lt;br /&gt;
4. ask kizi about xagox&lt;br /&gt;
&lt;br /&gt;
5. Go to Dixton, and kill an old fisherman (1n from boat) to get a fresh fish (if he doesn't have one, use&lt;br /&gt;
&lt;br /&gt;
the rod to &amp;quot;fish&amp;quot; at various docks until you catch one)&lt;br /&gt;
&lt;br /&gt;
6. give fish to kizi.&lt;br /&gt;
&lt;br /&gt;
7. Remember the secret name of the necklace of beads that Kizi gives you. &amp;quot;tibe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8. ask kizi about necklace.&lt;br /&gt;
&lt;br /&gt;
9. Go sw, s, w, n and look walls, look corner, search corner.&lt;br /&gt;
&lt;br /&gt;
10. read parchment.&lt;br /&gt;
&lt;br /&gt;
11. Go s, e, n, ne, n, ne, 2n, nw, sw, wear necklace, and say the two names together. &amp;quot;tibe awube&amp;quot;&lt;br /&gt;
&lt;br /&gt;
12. enter cave when Awube comes out and enters again.&lt;br /&gt;
&lt;br /&gt;
13. talk to awube.&lt;br /&gt;
&lt;br /&gt;
14. ask awube about cure.&lt;br /&gt;
&lt;br /&gt;
15. request paste.&lt;br /&gt;
&lt;br /&gt;
16. spread paste on &amp;lt;weapon&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
17. Go ne, se, 2s, sw, s, sw at night and kill xagox.&lt;br /&gt;
&lt;br /&gt;
18. Wait for a while, then leave, since paste does not work.&lt;br /&gt;
&lt;br /&gt;
19. Go back to Awube's cave, wear necklace, and say the two names together.&lt;br /&gt;
&lt;br /&gt;
20. enter cave when Awube comes out and enters again.&lt;br /&gt;
&lt;br /&gt;
21. talk to awube.&lt;br /&gt;
&lt;br /&gt;
22. request paste.&lt;br /&gt;
&lt;br /&gt;
23. When he is gone, search the furniture until you find a paper, it will tell you where a key is hidden&lt;br /&gt;
&lt;br /&gt;
24. Go out and get the key&lt;br /&gt;
&lt;br /&gt;
25. Go back to Awube's cave, wear necklace, and say the two names together.&lt;br /&gt;
&lt;br /&gt;
26. enter cave when Awube comes out and enters again.&lt;br /&gt;
&lt;br /&gt;
27. request paste.&lt;br /&gt;
&lt;br /&gt;
28. unlock wardrobe with key.&lt;br /&gt;
&lt;br /&gt;
29. open wardrobe.&lt;br /&gt;
&lt;br /&gt;
30. get effigy from wardrobe.&lt;br /&gt;
&lt;br /&gt;
31. Wait until Awube speaks his piece, then slowly walk back to Xagox to drag Awube to him to end the&lt;br /&gt;
&lt;br /&gt;
quest.&lt;br /&gt;
&lt;br /&gt;
COMPLETE&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Lichen_King&amp;diff=15586</id>
		<title>Category:Lichen King</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Lichen_King&amp;diff=15586"/>
				<updated>2025-02-23T23:04:49Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
From COT go 12w, sw, 2s, se, 2n, e, 3n, dive, d&lt;br /&gt;
&lt;br /&gt;
Kill the fish and get some fishsticks&lt;br /&gt;
&lt;br /&gt;
Buy or collect 20 torches&lt;br /&gt;
&lt;br /&gt;
Bring extra torches or random junk you find laying around that can be destroyed&lt;br /&gt;
&lt;br /&gt;
From CoT ride dixton, n, kill fisherman for his rod and bucket&lt;br /&gt;
&lt;br /&gt;
s, ride tarmin, 2e, enter east lodge, buy axe&lt;br /&gt;
&lt;br /&gt;
sw, 3se, s&lt;br /&gt;
&lt;br /&gt;
hook bucket to hook, put torch in bucket, lower bucket, raise bucket, get all sardines from bucket, do this ten times&lt;br /&gt;
&lt;br /&gt;
As you go through this next part, in each room cut hole, bait rod, fish hole, k herring until you find the red herring and get the key&lt;br /&gt;
&lt;br /&gt;
2s, 2sw, 2s, 2w, nw, ne, n, get amulet&lt;br /&gt;
&lt;br /&gt;
s, sw, se, 3e, 2se to Ikonnut, talk to Ikonnut&lt;br /&gt;
&lt;br /&gt;
Ikonnut says: Ah, perhaps you can help me! I am standing here with a pile of shrimp, a penguin, and a walrus, and I need to cross to the next floe, but my kayak can only hold me and one of them. Can you help me cross? Simply tell me to '(un)load &amp;lt;item&amp;gt;', and then &amp;lt;sail&amp;gt; whenever you think Im ready to cross, and &amp;lt;sail&amp;gt; whenever you think Im ready to come back for the rest!&lt;br /&gt;
&lt;br /&gt;
load penguin, sail, unload penguin, sail, load shrimp, sail, unload shrimp, load penguin, sail, unload penguin, load walrus, sail, unload walrus, sail, load penguin, sail, unload penguin&lt;br /&gt;
&lt;br /&gt;
2n, nw, e, 2ne&lt;br /&gt;
&lt;br /&gt;
you should be in a dark room &amp;quot;inside an iceberg&amp;quot;, light enough torches until you can see then get key from ledge&lt;br /&gt;
&lt;br /&gt;
2sw, w, se, e, se to grouchy walrus, give brush to walrus&lt;br /&gt;
&lt;br /&gt;
nw, ne, unlock all doors on the way down, wear amulet before you do.&lt;br /&gt;
&lt;br /&gt;
when you get to Lichen king he may kill you, when the amulet brings you back, give him fishstick&lt;br /&gt;
&lt;br /&gt;
sw, w, nw, 2w, 2n, ne, 4n to get out&lt;br /&gt;
&lt;br /&gt;
COMPLETE&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Lichen_King&amp;diff=15585</id>
		<title>Category:Lichen King</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Lichen_King&amp;diff=15585"/>
				<updated>2025-02-23T23:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
From COT go 12w, sw, 2s, se, 2n, e, 3n, dive, d&lt;br /&gt;
&lt;br /&gt;
Kill the fish and get some fishsticks&lt;br /&gt;
&lt;br /&gt;
Buy or collect 20 torches&lt;br /&gt;
&lt;br /&gt;
Bring extra torches or random junk you find laying around that can be destroyed&lt;br /&gt;
&lt;br /&gt;
From CoT ride dixton, n, kill fisherman for his rod and bucket&lt;br /&gt;
&lt;br /&gt;
s, ride tarmin, 2e, enter east lodge, buy axe&lt;br /&gt;
&lt;br /&gt;
sw, 3se, s&lt;br /&gt;
&lt;br /&gt;
hook bucket to hook, put torch in bucket, lower bucket, raise bucket, get all sardines from bucket, do this ten times&lt;br /&gt;
&lt;br /&gt;
As you go through this next part, in each room cut hole, bait rod, fish hole, k herring until you find the red herring and get the key&lt;br /&gt;
&lt;br /&gt;
2s, 2sw, 2s, 2w, nw, ne, n, get amulet&lt;br /&gt;
&lt;br /&gt;
s, sw, se, 3e, 2se to Ikonnut, talk to Ikonnut&lt;br /&gt;
&lt;br /&gt;
Ikonnut says: Ah, perhaps you can help me! I am standing here with a pile of shrimp, a penguin, and a walrus, and I need to cross to the next floe, but my kayak can only hold me and one of them. Can you help me cross? Simply tell me to '(un)load &amp;lt;item&amp;gt;', and then &amp;lt;sail&amp;gt; whenever you think Im ready to cross, and &amp;lt;sail&amp;gt; whenever you think Im ready to come back for the rest!&lt;br /&gt;
&lt;br /&gt;
load penguin, sail, unload penguin, sail, load shrimp, sail, unload shrimp, load penguin, sail, unload&lt;br /&gt;
&lt;br /&gt;
penguin, load walrus, sail, unload walrus, sail, load penguin, sail, unload penguin&lt;br /&gt;
&lt;br /&gt;
2n, nw, e, 2ne&lt;br /&gt;
&lt;br /&gt;
you should be in a dark room &amp;quot;inside an iceberg&amp;quot;, light enough torches until you can see then get key from ledge&lt;br /&gt;
&lt;br /&gt;
2sw, w, se, e, se to grouchy walrus, give brush to walrus&lt;br /&gt;
&lt;br /&gt;
nw, ne, unlock all doors on the way down, wear amulet before you do.&lt;br /&gt;
&lt;br /&gt;
when you get to Lichen king he may kill you, when the amulet brings you back, give him fishstick&lt;br /&gt;
&lt;br /&gt;
sw, w, nw, 2w, 2n, ne, 4n to get out&lt;br /&gt;
&lt;br /&gt;
COMPLETE&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Lichen_King&amp;diff=15584</id>
		<title>Category:Lichen King</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Lichen_King&amp;diff=15584"/>
				<updated>2025-02-23T23:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  From COT go 12w, sw, 2s, se, 2n, e, 3n, dive, d  Kill the fish and get some fishsticks  Buy or collect 20 torches  Bring extra torches or random junk you find...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
From COT go 12w, sw, 2s, se, 2n, e, 3n, dive, d&lt;br /&gt;
&lt;br /&gt;
Kill the fish and get some fishsticks&lt;br /&gt;
&lt;br /&gt;
Buy or collect 20 torches&lt;br /&gt;
&lt;br /&gt;
Bring extra torches or random junk you find laying around that can be destroyed&lt;br /&gt;
&lt;br /&gt;
From CoT ride dixton, n, kill fisherman for his rod and bucket&lt;br /&gt;
&lt;br /&gt;
s, ride tarmin, 2e, enter east lodge, buy axe&lt;br /&gt;
&lt;br /&gt;
sw, 3se, s&lt;br /&gt;
&lt;br /&gt;
hook bucket to hook, put torch in bucket, lower bucket, raise bucket, get all sardines from bucket, do this ten times&lt;br /&gt;
&lt;br /&gt;
As you go through this next part, in each room cut hole, bait rod, fish hole, k herring until you find the red herring and get the key&lt;br /&gt;
&lt;br /&gt;
2s, 2sw, 2s, 2w, nw, ne, n, get amulet&lt;br /&gt;
&lt;br /&gt;
s, sw, se, 3e, 2se to Ikonnut, talk to Ikonnut&lt;br /&gt;
&lt;br /&gt;
Ikonnut says: Ah, perhaps you can help me! I am standing here with a pile of&lt;br /&gt;
&lt;br /&gt;
shrimp, a penguin, and a walrus, and I need to cross to the next floe, but my&lt;br /&gt;
&lt;br /&gt;
kayak can only hold me and one of them. Can you help me cross? Simply tell&lt;br /&gt;
&lt;br /&gt;
me to '(un)load &amp;lt;item&amp;gt;', and then &amp;lt;sail&amp;gt; whenever you think Im ready to cross,&lt;br /&gt;
&lt;br /&gt;
and &amp;lt;sail&amp;gt; whenever you think Im ready to come back for the rest!&lt;br /&gt;
&lt;br /&gt;
load penguin, sail, unload penguin, sail, load shrimp, sail, unload shrimp, load penguin, sail, unload&lt;br /&gt;
&lt;br /&gt;
penguin, load walrus, sail, unload walrus, sail, load penguin, sail, unload penguin&lt;br /&gt;
&lt;br /&gt;
2n, nw, e, 2ne&lt;br /&gt;
&lt;br /&gt;
you should be in a dark room &amp;quot;inside an iceberg&amp;quot;, light enough torches until you can see then get key from ledge&lt;br /&gt;
&lt;br /&gt;
2sw, w, se, e, se to grouchy walrus, give brush to walrus&lt;br /&gt;
&lt;br /&gt;
nw, ne, unlock all doors on the way down, wear amulet before you do.&lt;br /&gt;
&lt;br /&gt;
when you get to Lichen king he may kill you, when the amulet brings you back, give him fishstick&lt;br /&gt;
&lt;br /&gt;
sw, w, nw, 2w, 2n, ne, 4n to get out&lt;br /&gt;
&lt;br /&gt;
COMPLETE&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Legend_of_Paradise&amp;diff=15583</id>
		<title>Category:Legend of Paradise</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Legend_of_Paradise&amp;diff=15583"/>
				<updated>2025-02-23T23:02:10Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Go 2e,5s,all e,2ne,e,2n,e,2n,2e,2s,e,s,e,se,n,e,s,e,s,2e,n,e,s,3e,kill blah, eat corpse, get all, touch orb, n,e,2n,2e,2s,e,s,e, give map to man, waitfor the m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Go 2e,5s,all e,2ne,e,2n,e,2n,2e,2s,e,s,e,se,n,e,s,e,s,2e,n,e,s,3e,kill blah, eat corpse, get all, touch orb, n,e,2n,2e,2s,e,s,e, give map to man, waitfor the man to give you the stone, mark stone.&lt;br /&gt;
&lt;br /&gt;
Now go s,e,n,e,s,e,s,2e,n,e,climb tree, kill bird, search nest, mark stone, d,w,s, enter hole, kill bum, mark stone.&lt;br /&gt;
&lt;br /&gt;
Now go u,n,e,s,2e,n,d,4n,w,2n,e, kill cyclops (x2), n, search crates, mark stone.&lt;br /&gt;
&lt;br /&gt;
Now go, s,7w,3s,u,w, then type ‘put stone in depression’ four times. Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Lamp_of_Nightmares&amp;diff=15582</id>
		<title>Category:Lamp of Nightmares</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Lamp_of_Nightmares&amp;diff=15582"/>
				<updated>2025-02-23T23:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes   The Lamp of Nightmares - Morgul's Solution  Bring a rope and a shovel.  Sail barovia, e, s.  Talk to beggar.  (Note: You can put 666 coins in fountain and 'wi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Lamp of Nightmares - Morgul's Solution&lt;br /&gt;
&lt;br /&gt;
Bring a rope and a shovel.&lt;br /&gt;
&lt;br /&gt;
Sail barovia, e, s.&lt;br /&gt;
&lt;br /&gt;
Talk to beggar.&lt;br /&gt;
&lt;br /&gt;
(Note: You can put 666 coins in fountain and 'wish for lamp' without crates!)&lt;br /&gt;
&lt;br /&gt;
Stack crates in order (look at each crate to determine size)&lt;br /&gt;
&lt;br /&gt;
Stack size 8 on 9, 7 on 8, 6 on 7, etc (order changes each time)&lt;br /&gt;
&lt;br /&gt;
Climb crates and get lamp.&lt;br /&gt;
&lt;br /&gt;
Push wagon north.&lt;br /&gt;
&lt;br /&gt;
Push wagon east.&lt;br /&gt;
&lt;br /&gt;
Dig boulder.&lt;br /&gt;
&lt;br /&gt;
Put boulder in wagon.&lt;br /&gt;
&lt;br /&gt;
Push wagon west (to the docks).&lt;br /&gt;
&lt;br /&gt;
Tie rope to boulder. &lt;br /&gt;
&lt;br /&gt;
Tie rope to lamp.&lt;br /&gt;
&lt;br /&gt;
Tip wagon.&lt;br /&gt;
&lt;br /&gt;
Dive.&lt;br /&gt;
&lt;br /&gt;
Push boulder. (into pit)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Crate names&lt;br /&gt;
&lt;br /&gt;
Rotund&lt;br /&gt;
&lt;br /&gt;
Flat looking&lt;br /&gt;
&lt;br /&gt;
Mysterious looking&lt;br /&gt;
&lt;br /&gt;
Rectangular&lt;br /&gt;
&lt;br /&gt;
Obtuse&lt;br /&gt;
&lt;br /&gt;
Oval&lt;br /&gt;
&lt;br /&gt;
Circular&lt;br /&gt;
&lt;br /&gt;
Dark&lt;br /&gt;
&lt;br /&gt;
Oblong&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:King_Proteus%27_Crown&amp;diff=15581</id>
		<title>Category:King Proteus' Crown</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:King_Proteus%27_Crown&amp;diff=15581"/>
				<updated>2025-02-23T22:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  King Proteus's Crown created by Fingolfin (20 Points)  UP TO DATE  King Proteus's Crown has been stolen! Journey to the realm of the Sea Monkies and see if you...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
King Proteus's Crown created by Fingolfin (20 Points)&lt;br /&gt;
&lt;br /&gt;
UP TO DATE&lt;br /&gt;
&lt;br /&gt;
King Proteus's Crown has been stolen! Journey to the realm of the Sea Monkies and see if you can help restore his lost crown.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 2&lt;br /&gt;
&lt;br /&gt;
get a stick or torch&lt;br /&gt;
&lt;br /&gt;
get a shovel&lt;br /&gt;
&lt;br /&gt;
Cot, 2e, 5s, 4w, s, nw, 3w, sw, 2w&lt;br /&gt;
&lt;br /&gt;
sail gladstadt&lt;br /&gt;
&lt;br /&gt;
dive, search mud, wear mask, nw, dig chest&lt;br /&gt;
&lt;br /&gt;
3s, dig oyster, kill oyster (repeat dig and kill until you get 'a lumpy pearl') (more oysters west)&lt;br /&gt;
&lt;br /&gt;
break pearl to obtain pearly key, 3n, (back to chest), unlock chest, open chest to get potion, pearl, and scroll&lt;br /&gt;
&lt;br /&gt;
s, w, s, search skeleton, take flippers, wear flippers&lt;br /&gt;
&lt;br /&gt;
w, s, talk to proteus&lt;br /&gt;
&lt;br /&gt;
2n, d, talk to vinny, vinny wants anemonae, kill Vinny.  Vinny hides.  &lt;br /&gt;
&lt;br /&gt;
u, s, e, n, anemonae on coral pillar, poke torch in hole, anemonae come out&lt;br /&gt;
&lt;br /&gt;
kill anemonae, take corpse, s, w, n, d, Drop corpse of anemonae. Leave room return - he should come out for corpse.&lt;br /&gt;
&lt;br /&gt;
Kill vinny 2nd time around, get crown, use black pearl from chest ('replace pearl') to get whole crown.&lt;br /&gt;
&lt;br /&gt;
u, 2s, give crown to king, quest done.&lt;br /&gt;
&lt;br /&gt;
If vinny doesn’t return, try bringing &amp;quot;fish&amp;quot; from fishermen in dixton. (ride dixton, n, wait for fisherman to catch fish, kill fisherman, take fish from bucket)&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:JIM-BOB_Quests&amp;diff=15580</id>
		<title>Category:JIM-BOB Quests</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:JIM-BOB_Quests&amp;diff=15580"/>
				<updated>2025-02-23T22:54:44Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
JIM-BOB Quests&lt;br /&gt;
&lt;br /&gt;
RANK 1&lt;br /&gt;
&lt;br /&gt;
Smurf             - All W 3S SE N E S FOLLOW SONG E&lt;br /&gt;
&lt;br /&gt;
Fungus Cow    - 5W 4N HOLE&lt;br /&gt;
&lt;br /&gt;
Small Termite  - 5W 4N HOLE SW MOUND E&lt;br /&gt;
&lt;br /&gt;
Aphid              - 5W 4N U W SWING S S D 2E&lt;br /&gt;
&lt;br /&gt;
Bridgekeeper    - 7W 5N 9W N W VORTEX 2N SW&lt;br /&gt;
&lt;br /&gt;
RANK 2&lt;br /&gt;
&lt;br /&gt;
Bee                 - 7W, 5N, E, N, All W, Enter Hive 2&lt;br /&gt;
&lt;br /&gt;
Houselady        - All W, SAIL DRAGON, NE, S&lt;br /&gt;
&lt;br /&gt;
A Bandit Guard - 2E, 5S, 2W, N, BOARD, 2N&lt;br /&gt;
&lt;br /&gt;
Mallard Duck    - All W, N, NW, 3N, SAIL ARTISON, 4N, All E, 3W, N, 6E&lt;br /&gt;
&lt;br /&gt;
Elf Child           - in e read 1 5n&lt;br /&gt;
&lt;br /&gt;
RANK 3&lt;br /&gt;
&lt;br /&gt;
Ballerina      - d n open chest enter chest 2w n 2w s&lt;br /&gt;
&lt;br /&gt;
yellow cat     - all w n nw 3n sail ariston all n s e all n, ne&lt;br /&gt;
&lt;br /&gt;
gippli            - 2e 5s 4w 7s all w sw w nw w sw w  2nw n&lt;br /&gt;
&lt;br /&gt;
herman         - 2e 5s 2e 6s 6e s sw nw enter&lt;br /&gt;
&lt;br /&gt;
bluegill          -all w, nw all n sail ariston all n 2nw all n hop gate all n swim&lt;br /&gt;
&lt;br /&gt;
RANK 4&lt;br /&gt;
&lt;br /&gt;
lemming nurse   - 7w 3n e nap hole n 2ne n kill guards n w 2n e&lt;br /&gt;
&lt;br /&gt;
bishop guard      - 7w 5n all w sw s 6se 2w sw w nw w sw 2w hide in bushes search bushes wear amulet out 2w nw, all w, n&lt;br /&gt;
&lt;br /&gt;
nymph               - 2e 5s 2e 3s all e 2n 3e 4n 2ne e se 2e 2n ne&lt;br /&gt;
&lt;br /&gt;
hobbit                - 2e 5s 3e n w 5u s&lt;br /&gt;
&lt;br /&gt;
azrael                - 13w 2s se n e s follow song 2e 3n e&lt;br /&gt;
&lt;br /&gt;
RANK 5&lt;br /&gt;
&lt;br /&gt;
taryn            - 7w 5n 12w&lt;br /&gt;
&lt;br /&gt;
bullywug       - 2e 5s 4w 7s 4w sw w nw w nw w 2sw s sw &lt;br /&gt;
&lt;br /&gt;
sleen            - ride ariston, all e, 4n&lt;br /&gt;
&lt;br /&gt;
the babe       - down north open chest enter chest 3e&lt;br /&gt;
&lt;br /&gt;
catfish          - ride ariston all n 2nw all n hop gate all n swim d&lt;br /&gt;
&lt;br /&gt;
RANK 6 &lt;br /&gt;
&lt;br /&gt;
gnutt                       - 2e 5s 4w 7s all w 7s all w 2 nw 3n &lt;br /&gt;
&lt;br /&gt;
mother blue dragon   - 7w 5n 2w ne all 2n 2nw 2n 2ne &lt;br /&gt;
&lt;br /&gt;
wilbur mayor             - ride ariston, all w, nw 5w s all w&lt;br /&gt;
&lt;br /&gt;
yhcnurc                    - rymalind 5s 3w nw w 8s d,d s door&lt;br /&gt;
&lt;br /&gt;
laffmeister                 - 4e sail edo sail rymalind 5s 3w nw w s 2sw 2w 2s 2e 2s w s all e 3n w&lt;br /&gt;
&lt;br /&gt;
RANK 7 &lt;br /&gt;
&lt;br /&gt;
Inquisitor derro - all w all s se all n e 2n e all n w 2d sw&lt;br /&gt;
&lt;br /&gt;
Melf             - 4e sail edo sail rymalind sail fiville w nw 2n 2e s&lt;br /&gt;
&lt;br /&gt;
woolly spider      - 2e 5s 4w s nw 3w sw 2w sail ariston 2n 8e s 4w s e&lt;br /&gt;
&lt;br /&gt;
zebra            - 2e 5s 4w all s w sw 3w 3n 2e&lt;br /&gt;
&lt;br /&gt;
parast           - all w n nw 3n sail ariston 5n all e ne 2n 2w 2n nw 2w 2n e n w 2n 2w ne 2u sw se&lt;br /&gt;
&lt;br /&gt;
RANK 8         &lt;br /&gt;
&lt;br /&gt;
Lemming timekeeper   - 7w 3n e nap hole n 2ne n kill guards n 2w s&lt;br /&gt;
&lt;br /&gt;
beaver           - 2e 5s 4w s nw 3w sw 2w sail ariston 2n 8e s 4w 3s e 2s 3e lodge&lt;br /&gt;
&lt;br /&gt;
militia-man   - 2e 5s 4w all s w sw w nw,n kill parakeet with thimble se w give thimble to tinkerblle fly all s&lt;br /&gt;
&lt;br /&gt;
derro torturer       - all w all s se all n e 2n e all n w 2d se&lt;br /&gt;
&lt;br /&gt;
yarik           -w all w n nw 3n sail ariston 5n all e ne 2n 2w 2n nw 2w 2n e n w 2n 2w ne 2u sw&lt;br /&gt;
&lt;br /&gt;
old man    -NINJA FOREST (ride ariston, Mandora + Lyre, N/NW ish, hop gate, n, nw, n, ne, e)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANK 9&lt;br /&gt;
&lt;br /&gt;
gopher lieutenant - 7w 5n all w sw s se climb, all w all s &lt;br /&gt;
&lt;br /&gt;
vackra         -all w n nw 3n sail ariston( OR RIDE ARISTON FROM COT :D) 4n all e ne 2n 2w 2n nw 2w 2n e n w 2n 2w ne d sw&lt;br /&gt;
&lt;br /&gt;
man-o-war      -2e 5s 4w s nw 3w&lt;br /&gt;
&lt;br /&gt;
zebra maid     - all w n nw 3n sail ariston 4n all e ne 2n 2w 2n nw 2w den 2ne n nw&lt;br /&gt;
&lt;br /&gt;
butterbur      - all e sail me all e se e ne e n e board 8e s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANK 10&lt;br /&gt;
&lt;br /&gt;
lemming king   - 7w 3n e nap hole n 2ne n kill guards n 2w all n&lt;br /&gt;
&lt;br /&gt;
Deminos - all w all n enter fissure n&lt;br /&gt;
&lt;br /&gt;
tulip          - 7w 5n e all n w pick flower&lt;br /&gt;
&lt;br /&gt;
native child   - 7w 5n all w sw s 6se 2w sw 2s se s w sw 4w n&lt;br /&gt;
&lt;br /&gt;
dread wolf     - 9w n enter portal 3n&lt;br /&gt;
&lt;br /&gt;
ace            - 2e 5s 4w all s w sw w nw kill parakeet with thimble se w give thimble to tinkerbelle fly search canopy 2up ne&lt;br /&gt;
&lt;br /&gt;
RANK 11 &lt;br /&gt;
&lt;br /&gt;
wallaby        - 2e 5s 2e 6s 6e s se 3e&lt;br /&gt;
&lt;br /&gt;
red gargoyle   - 7w 5n all w sw s 6se 2w sw w nw w sw w all n nw ne n d 3w d e&lt;br /&gt;
&lt;br /&gt;
cliffn         - 2e 5s 2e n w board freighter 2n w nw 2n ne 10n enter well push stone 2w&lt;br /&gt;
&lt;br /&gt;
bum            - all w n nw 3n sail talamport n 3e n e n &lt;br /&gt;
&lt;br /&gt;
fire fundamental- find rift s 2e n 2e 2n 4w s e s (Rift spawns at: &lt;br /&gt;
&lt;br /&gt;
7w, 5n, 2w, ne, n&lt;br /&gt;
&lt;br /&gt;
7w, 5n, 10/11w, &lt;br /&gt;
&lt;br /&gt;
2e, all s, 2/3w &lt;br /&gt;
&lt;br /&gt;
all w, all s, se, n, e, all s, all sw, 2s, w. (BEWARE AGGRO MOB) )&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANK 12 &lt;br /&gt;
&lt;br /&gt;
centaur filly  - bring shovel all w, all s, se, n, e, all s, all sw, all s, all se, s, sw, dig rockslide 5s, e&lt;br /&gt;
&lt;br /&gt;
smee           - 2e 5s 5w all s w sw nw kill parakeet with thimble se w give thimble to tinkerbelle fly s w til boat up n w d s&lt;br /&gt;
&lt;br /&gt;
samurai warrior- 7w 5n 9w n u n (recite emperor, country and family) all n u n&lt;br /&gt;
&lt;br /&gt;
sabor          -2e 5s 2e 2n sail dixton all s 2up 2s sw s sw s 4w sw s sw 2s se e s enter southeast lodge&lt;br /&gt;
&lt;br /&gt;
feywing        -all w n nw 3n sail ariston 5n all e ne 2n 2w 2n nw 2w 2n e n 3w nw sw w 2nw e ne s all u&lt;br /&gt;
&lt;br /&gt;
Rank 13 &lt;br /&gt;
&lt;br /&gt;
wynter wyvern  -2e 5s 2e 2n sail dixton all s all u s sw s sw s 4w sw s sw 2s se 2e enter east lodge buy axe out 2w nw climb ridge&lt;br /&gt;
&lt;br /&gt;
knight of the  -4e sail edo sail rymalind 4s e n w&lt;br /&gt;
&lt;br /&gt;
mutated beastma-7w 5n 9w n w vortex e 2s w 2s se s &lt;br /&gt;
&lt;br /&gt;
contractor     -2e 5s 2e 6s 6e s se e all s w&lt;br /&gt;
&lt;br /&gt;
bargle         -4e sail barovia all e ne 6n 4e ne &lt;br /&gt;
&lt;br /&gt;
Rank 14&lt;br /&gt;
&lt;br /&gt;
guard captain  -7w 5n 4w 2s w enter circle all n&lt;br /&gt;
&lt;br /&gt;
ruffio -2e 5s 4w all s w sw w nw kill parakeet with thimble s se w give thimble to tinkerbelle fly search tree all up search bark up&lt;br /&gt;
&lt;br /&gt;
peryton        -3e 4n 2nw n nw all n w d take scroll recite scroll enter portal 3e 2s&lt;br /&gt;
&lt;br /&gt;
young squire   -all w n nw 3n sail dalaria 3w sw s sw w se up 3n push stone unlock door open door 2n nw 2n ne nw 9n e&lt;br /&gt;
&lt;br /&gt;
marine decapus -find rift water 5e&lt;br /&gt;
&lt;br /&gt;
(Rift spawns at: &lt;br /&gt;
&lt;br /&gt;
7w, 5n, 2w, ne, n&lt;br /&gt;
&lt;br /&gt;
7w, 5n, 10/11w, &lt;br /&gt;
&lt;br /&gt;
2e, all s, 2/3w &lt;br /&gt;
&lt;br /&gt;
all w, all s, se, n, e, all s, all sw, 2s, w. (BEWARE AGGRO MOB) )&lt;br /&gt;
&lt;br /&gt;
Rank 15&lt;br /&gt;
&lt;br /&gt;
ronin - 4e sail edo all e open gate ne e&lt;br /&gt;
&lt;br /&gt;
apprentice hydra - all w n nw 3n sail talamport 4n 2w - ALSO IN CHILLBLAIN (Keep going n into castle then in one of the western room)&lt;br /&gt;
&lt;br /&gt;
manticore      - all w n nw 3n sail talamport 4n 3w s OR air rift all n, kill elemental, enter vortex e all n, s, all w, all n, s, w&lt;br /&gt;
&lt;br /&gt;
kutenfuzzy    - all w 3s se n e 2s all w search patch 2n all e&lt;br /&gt;
&lt;br /&gt;
razorbill      - all w n nw 3n sail talamport 2n 2e all n sail heloca 6n 2e 3n touch symbol e all up&lt;br /&gt;
&lt;br /&gt;
Rank 16&lt;br /&gt;
&lt;br /&gt;
Macrophon - 5w, 4n, all e, 2s, 2e, all n (have to kill guards along the way)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Manscorpion - 2e, 5s, all e, w, s, squeeze through crack, sail boat, n, give 10000 to keeper, enter portal (Also in Alhakir Desert)- 4e,sail barovia,8e,ne,9n,6w,sw,nw,3w,search bushes, mark vial,3e,se,ne,6e,5s,7e,n,e,2n,climb well (too much weight will not allow you to climb down it), 2d,e,ne,e,s,trace outline&lt;br /&gt;
&lt;br /&gt;
Naked indian - all w, all s, se, n, e, all s, all se, all e, all ne, all e, all se, all e, kill the guards, he's around this area but he moves around&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Eyewing - air rift, e, n, 2e, all n&lt;br /&gt;
&lt;br /&gt;
Glorn - 12w, nw, n, all d, s, sw, se, sw, se, sw, s, sw, se, se, sw, se, sw, s, w, 2sw, w, sw, 2w, kill guards, n, w, n (Warning: automatic death possible in the room, aggro shithole)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 17&lt;br /&gt;
&lt;br /&gt;
Cryion - Water Rift (se-ish of the mist dragon near ice cave)&lt;br /&gt;
&lt;br /&gt;
Uba - EDO&lt;br /&gt;
&lt;br /&gt;
Treant - Destert (Aggro hell)&lt;br /&gt;
&lt;br /&gt;
desmodeus- 3e.all n.s.nw.nw.n.nw.n.n.2w.sw.2u.&lt;br /&gt;
&lt;br /&gt;
Oleg zaharoff - True Chaos Wastes: from castle -2n from &amp;quot;Chaos Wastes&amp;quot; with no exits listed 2s,4w,d,s,search wall,se&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 18&lt;br /&gt;
&lt;br /&gt;
Marid - Water Rift (past the mist dragon and north towards the temple)&lt;br /&gt;
&lt;br /&gt;
Shugenja - EDO&lt;br /&gt;
&lt;br /&gt;
Belle - Chillblain&lt;br /&gt;
&lt;br /&gt;
Lenin -  7w, 5n, 10w, 2n, search trash, 5n, w&lt;br /&gt;
&lt;br /&gt;
Enforcer - 2e, all s, 2e, 3s, w, s, d, n, w, 3n, d, all e, d, s, sw, s, se, d, 2n, e (aggro ninjas in the way)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rank 19&lt;br /&gt;
&lt;br /&gt;
Carnak - Tenebrae Cathedral&lt;br /&gt;
&lt;br /&gt;
Lammasu - Air Rift all north, enter vortex, east and northish&lt;br /&gt;
&lt;br /&gt;
Masher - Water Rift all south, e&lt;br /&gt;
&lt;br /&gt;
Hildenbrand - Gurgu nw ne n down all n&lt;br /&gt;
&lt;br /&gt;
Mastodon - Thyrkon&lt;br /&gt;
&lt;br /&gt;
Chicken hawk – Mingla (kill Skok and bandits by Mingla), go ne direction so you get into the woods with a bunch of animals, look for a room in which you can search nest, climb up the tree, search nest. After fighting he will teleport you to a random room in the forest.&lt;br /&gt;
&lt;br /&gt;
Hook horror - Illithid Caves - 12w,2n,3d,3n,nw,w,n&lt;br /&gt;
&lt;br /&gt;
Rank 20&lt;br /&gt;
&lt;br /&gt;
Juiblex - Abyss&lt;br /&gt;
&lt;br /&gt;
Water Creature - Tsu. Park - ride tsunami, s, 2e, s, enter, all u&lt;br /&gt;
&lt;br /&gt;
Gakusho -  Edo&lt;br /&gt;
&lt;br /&gt;
Jal Spade - Chaos - west side&lt;br /&gt;
&lt;br /&gt;
Ettin - Middle Earth - from ferry 4e,3n,2e,s,e&lt;br /&gt;
&lt;br /&gt;
Paldoren - Talamport&lt;br /&gt;
&lt;br /&gt;
Jarrow - Jarrow's Tower&lt;br /&gt;
&lt;br /&gt;
Googoo - Blah&lt;br /&gt;
&lt;br /&gt;
A dreadwolf - Big chessboard 8-9w, n, portal&lt;br /&gt;
&lt;br /&gt;
Rank 21&lt;br /&gt;
&lt;br /&gt;
Tterhius - Diamond&lt;br /&gt;
&lt;br /&gt;
Oobidatis - Diamond&lt;br /&gt;
&lt;br /&gt;
Nymae bodyguard - Nym&lt;br /&gt;
&lt;br /&gt;
Drunk wererat - Kyldiss&lt;br /&gt;
&lt;br /&gt;
Kary - Gurgu&lt;br /&gt;
&lt;br /&gt;
Bugbear torturer - Bugbears&lt;br /&gt;
&lt;br /&gt;
Javalyn - Thalamur&lt;br /&gt;
&lt;br /&gt;
Gluck - Fantasia&lt;br /&gt;
&lt;br /&gt;
Rank 22&lt;br /&gt;
&lt;br /&gt;
Belial - Abyss&lt;br /&gt;
&lt;br /&gt;
Demogorgon - Abyss&lt;br /&gt;
&lt;br /&gt;
Ginafae Nym - Nym&lt;br /&gt;
&lt;br /&gt;
Liza Gunderling - Nym&lt;br /&gt;
&lt;br /&gt;
Sroka - Tsu Swamp&lt;br /&gt;
&lt;br /&gt;
Barlosk - Graveyard&lt;br /&gt;
&lt;br /&gt;
Sebastian - Dragon island&lt;br /&gt;
&lt;br /&gt;
Eldrist - Seralonians&lt;br /&gt;
&lt;br /&gt;
Bloodfist: pull candelabra, then up, like all west ish, bow to Khorne, opens a door north, kill a couple of shades, then north from there&lt;br /&gt;
&lt;br /&gt;
Rank 23&lt;br /&gt;
&lt;br /&gt;
Anthriel - Lilethspar&lt;br /&gt;
&lt;br /&gt;
Apep who set the sun - Kyrse&lt;br /&gt;
&lt;br /&gt;
Bloodfist - Chaos Wastes&lt;br /&gt;
&lt;br /&gt;
Asmodeus - Abyss&lt;br /&gt;
&lt;br /&gt;
Store Keeper - Fantasia/rymalind&lt;br /&gt;
&lt;br /&gt;
Great White Shark - Tsu Beach&lt;br /&gt;
&lt;br /&gt;
A wererat Mage - Kyldiss&lt;br /&gt;
&lt;br /&gt;
Forestmaster - Strange Glade&lt;br /&gt;
&lt;br /&gt;
Rank 24&lt;br /&gt;
&lt;br /&gt;
Ladon, The guardian - Olympus&lt;br /&gt;
&lt;br /&gt;
Vercingetorix - Carnutes&lt;br /&gt;
&lt;br /&gt;
Ainvar - Carnutes&lt;br /&gt;
&lt;br /&gt;
Kurt von Diehl - Chaos&lt;br /&gt;
&lt;br /&gt;
Belwar - Redbend&lt;br /&gt;
&lt;br /&gt;
Stone Lord - Heloca&lt;br /&gt;
&lt;br /&gt;
Lithia - Darale&lt;br /&gt;
&lt;br /&gt;
Glacion - chillblain ?&lt;br /&gt;
&lt;br /&gt;
Level 25&lt;br /&gt;
&lt;br /&gt;
Scatha the wyrm - next to nes-mut-naaru all w 2n, all d&lt;br /&gt;
&lt;br /&gt;
Nib-shuggoth - Tarmin&lt;br /&gt;
&lt;br /&gt;
Sea hag - Dixton&lt;br /&gt;
&lt;br /&gt;
Pyro-hydra - Destard&lt;br /&gt;
&lt;br /&gt;
Black knight - Talisman &lt;br /&gt;
&lt;br /&gt;
Vendor - on the way to greenies&lt;br /&gt;
&lt;br /&gt;
Sarcresh - Kyrse Crypts&lt;br /&gt;
&lt;br /&gt;
Tzeentchian familiar - Chaos vortex side&lt;br /&gt;
&lt;br /&gt;
Conan - Library&lt;br /&gt;
&lt;br /&gt;
Level 26&lt;br /&gt;
&lt;br /&gt;
Wicked witch of the west - Oz&lt;br /&gt;
&lt;br /&gt;
Vasuki, the storm-wind - near waterfalls&lt;br /&gt;
&lt;br /&gt;
Droppen, lord of the black wolf - ashtonbrook&lt;br /&gt;
&lt;br /&gt;
Drazzen draugr - Kyldiss Enter the barracks, s, all e, n&lt;br /&gt;
&lt;br /&gt;
Bain - Westlands&lt;br /&gt;
&lt;br /&gt;
Chiad - Westlands&lt;br /&gt;
&lt;br /&gt;
Malathrox - Barovia&lt;br /&gt;
&lt;br /&gt;
Cailean - Thalamur&lt;br /&gt;
&lt;br /&gt;
Level 27&lt;br /&gt;
&lt;br /&gt;
Bone dragon - cantelia&lt;br /&gt;
&lt;br /&gt;
Karavethian priest - cantelia&lt;br /&gt;
&lt;br /&gt;
Harald luhhan - westlands&lt;br /&gt;
&lt;br /&gt;
Ancadagon the black - Kyrse mountains&lt;br /&gt;
&lt;br /&gt;
A massive spider - raederth swamp&lt;br /&gt;
&lt;br /&gt;
Trazoth - Tsu Swamp&lt;br /&gt;
&lt;br /&gt;
Coronger, drunken templar - ashtonbrook&lt;br /&gt;
&lt;br /&gt;
Jericho - ashtonbrook&lt;br /&gt;
&lt;br /&gt;
Level 28&lt;br /&gt;
&lt;br /&gt;
Faile - westlands&lt;br /&gt;
&lt;br /&gt;
Perrin - westlands&lt;br /&gt;
&lt;br /&gt;
Kalo - thalamur&lt;br /&gt;
&lt;br /&gt;
Vicious penguin - talamport&lt;br /&gt;
&lt;br /&gt;
Undead assassin - cantain&lt;br /&gt;
&lt;br /&gt;
Undead warrior - cantalin&lt;br /&gt;
&lt;br /&gt;
Guardian of time - thalamur tower&lt;br /&gt;
&lt;br /&gt;
Akasha, the spider queen - leng plateau&lt;br /&gt;
&lt;br /&gt;
Level 29&lt;br /&gt;
&lt;br /&gt;
Kieran, the arch druid of tsunami - tarmin&lt;br /&gt;
&lt;br /&gt;
Master of the underworld - cantalin&lt;br /&gt;
&lt;br /&gt;
Reanimated body - cantalin&lt;br /&gt;
&lt;br /&gt;
High priest not to be described - leng plateau&lt;br /&gt;
&lt;br /&gt;
Armorer of the winds - temple of the winds&lt;br /&gt;
&lt;br /&gt;
Nazar - talamport&lt;br /&gt;
&lt;br /&gt;
Amarantha ship-born - kyldiss&lt;br /&gt;
&lt;br /&gt;
Elder cloud dragon - strange glade&lt;br /&gt;
&lt;br /&gt;
Level 30&lt;br /&gt;
&lt;br /&gt;
Omadaun, the master sorcerer - kyrse mountains&lt;br /&gt;
&lt;br /&gt;
Spirit of a samurai - samurai castle&lt;br /&gt;
&lt;br /&gt;
Chitter - paldorens biosphere&lt;br /&gt;
&lt;br /&gt;
Flitter - paldorens biosphere&lt;br /&gt;
&lt;br /&gt;
Gypsy pyromancer - barovia&lt;br /&gt;
&lt;br /&gt;
Black bat of the underground - strahans&lt;br /&gt;
&lt;br /&gt;
Famine - famine&lt;br /&gt;
&lt;br /&gt;
Sion - thalamur tower&lt;br /&gt;
&lt;br /&gt;
Level 31&lt;br /&gt;
&lt;br /&gt;
Rana, lord of water - Ardor&lt;br /&gt;
&lt;br /&gt;
Brynhild the valkyrie -Asgard&lt;br /&gt;
&lt;br /&gt;
Gunn the valkyrie&lt;br /&gt;
&lt;br /&gt;
Randgrith the valkyrie&lt;br /&gt;
&lt;br /&gt;
Thruth the valkyrie&lt;br /&gt;
&lt;br /&gt;
Sigrdrifa the valkyrie&lt;br /&gt;
&lt;br /&gt;
Sigrun the valkyrie&lt;br /&gt;
&lt;br /&gt;
Hrist the valkyrie&lt;br /&gt;
&lt;br /&gt;
Mist the valkyrie&lt;br /&gt;
&lt;br /&gt;
Dragon king - talisman&lt;br /&gt;
&lt;br /&gt;
War - apoc&lt;br /&gt;
&lt;br /&gt;
Pestilence - apoc&lt;br /&gt;
&lt;br /&gt;
Nippy - talamport&lt;br /&gt;
&lt;br /&gt;
Matterhorn - talamport&lt;br /&gt;
&lt;br /&gt;
Level 32&lt;br /&gt;
&lt;br /&gt;
Silvara, the silver dragon - Wolfpack mountain&lt;br /&gt;
&lt;br /&gt;
Camring, the healer - ardor&lt;br /&gt;
&lt;br /&gt;
Klaen, lord of winds - ardor&lt;br /&gt;
&lt;br /&gt;
Lyrin, lord of earth - ardor&lt;br /&gt;
&lt;br /&gt;
Taurclax - ardor&lt;br /&gt;
&lt;br /&gt;
Izgraneeshan - leng plateau&lt;br /&gt;
&lt;br /&gt;
Khaxzath - thalamur&lt;br /&gt;
&lt;br /&gt;
Bruce - dojo of earth&lt;br /&gt;
&lt;br /&gt;
Tam - westlands&lt;br /&gt;
&lt;br /&gt;
Level 33&lt;br /&gt;
&lt;br /&gt;
Dem - asgard&lt;br /&gt;
&lt;br /&gt;
Svava the valkyrie - asgard&lt;br /&gt;
&lt;br /&gt;
Hervor the valkyrie&lt;br /&gt;
&lt;br /&gt;
Linsul - ardor&lt;br /&gt;
&lt;br /&gt;
Rilia, the sorceress - ardor&lt;br /&gt;
&lt;br /&gt;
Sulherok, the messenger - ardor&lt;br /&gt;
&lt;br /&gt;
Valglin - ardor&lt;br /&gt;
&lt;br /&gt;
Merrik, the wererat mage - kyldiss&lt;br /&gt;
&lt;br /&gt;
Daughter of telik - kyldiss&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 34&lt;br /&gt;
&lt;br /&gt;
Zefril, lieutenant of zurreal - kyldiss&lt;br /&gt;
&lt;br /&gt;
Heimdall - asgard&lt;br /&gt;
&lt;br /&gt;
Fulla - asgard&lt;br /&gt;
&lt;br /&gt;
Khelekar, the scholar - ardor&lt;br /&gt;
&lt;br /&gt;
Lesh-y, demon beyond the pale - ardor&lt;br /&gt;
&lt;br /&gt;
Valmorgul, the magician - ardor&lt;br /&gt;
&lt;br /&gt;
Yavekamba, lay healer - ardor&lt;br /&gt;
&lt;br /&gt;
Mourfuin, the lord demon - ardor&lt;br /&gt;
&lt;br /&gt;
Skrivinzarius - sleens&lt;br /&gt;
&lt;br /&gt;
Level 35&lt;br /&gt;
&lt;br /&gt;
Caustikallian - lilithspar&lt;br /&gt;
&lt;br /&gt;
Siplion tanquentil - kyldiss&lt;br /&gt;
&lt;br /&gt;
Frozen muck monster - tarmin&lt;br /&gt;
&lt;br /&gt;
Demandred - Westlands&lt;br /&gt;
&lt;br /&gt;
Bellouq - thalamur&lt;br /&gt;
&lt;br /&gt;
Cambragol, the monk - ardor&lt;br /&gt;
&lt;br /&gt;
The female featur - ardor&lt;br /&gt;
&lt;br /&gt;
Laurre, lord of fire - ardor&lt;br /&gt;
&lt;br /&gt;
Morthaur, lord magician - ardor&lt;br /&gt;
&lt;br /&gt;
The hag of sunderia - sunderia &lt;br /&gt;
&lt;br /&gt;
Ailoth - dragon island&lt;br /&gt;
&lt;br /&gt;
Idun&lt;br /&gt;
&lt;br /&gt;
Level 36&lt;br /&gt;
&lt;br /&gt;
Persuvious, the fighter - Ardor east side&lt;br /&gt;
&lt;br /&gt;
Valaskjalf guardian - Asgard portal by Odin&lt;br /&gt;
&lt;br /&gt;
Angrboda - Asgard&lt;br /&gt;
&lt;br /&gt;
Ardana - Ardor&lt;br /&gt;
&lt;br /&gt;
Gorthaur, the high priest - Ardor&lt;br /&gt;
&lt;br /&gt;
The male featur - Ardor&lt;br /&gt;
&lt;br /&gt;
Valkrist, lord warrior - Ardor&lt;br /&gt;
&lt;br /&gt;
Garris, the shopkeeper - Kyldiss city&lt;br /&gt;
&lt;br /&gt;
Freya - Asgard&lt;br /&gt;
&lt;br /&gt;
Thialfi - Asgard&lt;br /&gt;
&lt;br /&gt;
Tyr - Asgard&lt;br /&gt;
&lt;br /&gt;
Thor, god of thunder - Asgard&lt;br /&gt;
&lt;br /&gt;
Bragi - Asgard&lt;br /&gt;
&lt;br /&gt;
Loki - Asgard&lt;br /&gt;
&lt;br /&gt;
Hod - Asgard&lt;br /&gt;
&lt;br /&gt;
Sargassra, the unblinking eye - Kyldiss mage tower&lt;br /&gt;
&lt;br /&gt;
Lynera, of the infinite heads&lt;br /&gt;
&lt;br /&gt;
Amontelik, the mad - Kyldiss gardens nw corner&lt;br /&gt;
&lt;br /&gt;
The magdrahan&lt;br /&gt;
&lt;br /&gt;
Ungoliant, dark lady of hunger - Kyldiss&lt;br /&gt;
&lt;br /&gt;
Ouroborus, the unending&lt;br /&gt;
&lt;br /&gt;
Zurreal, master of the assassins of kyldiss&lt;br /&gt;
&lt;br /&gt;
Garnel - Dixton&lt;br /&gt;
&lt;br /&gt;
Vermithrax - Gurgu volcano?&lt;br /&gt;
&lt;br /&gt;
Beorak - Barovia&lt;br /&gt;
&lt;br /&gt;
Hastur the Unspeakable&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:JIM-BOB_Quests&amp;diff=15579</id>
		<title>Category:JIM-BOB Quests</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:JIM-BOB_Quests&amp;diff=15579"/>
				<updated>2025-02-23T22:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  JIM-BOB Quests  RANK 1 Smurf             - All W 3S SE N E S FOLLOW SONG E Fungus Cow    - 5W 4N HOLE Small Termite  - 5W 4N HOLE SW MOUND E Ap...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
JIM-BOB Quests&lt;br /&gt;
&lt;br /&gt;
RANK 1&lt;br /&gt;
Smurf             - All W 3S SE N E S FOLLOW SONG E&lt;br /&gt;
Fungus Cow    - 5W 4N HOLE&lt;br /&gt;
Small Termite  - 5W 4N HOLE SW MOUND E&lt;br /&gt;
Aphid              - 5W 4N U W SWING S S D 2E&lt;br /&gt;
Bridgekeeper    - 7W 5N 9W N W VORTEX 2N SW&lt;br /&gt;
&lt;br /&gt;
RANK 2&lt;br /&gt;
Bee                 - 7W, 5N, E, N, All W, Enter Hive 2&lt;br /&gt;
Houselady        - All W, SAIL DRAGON, NE, S&lt;br /&gt;
A Bandit Guard - 2E, 5S, 2W, N, BOARD, 2N&lt;br /&gt;
Mallard Duck    - All W, N, NW, 3N, SAIL ARTISON, 4N, All E, 3W, N, 6E&lt;br /&gt;
Elf Child           - in e read 1 5n&lt;br /&gt;
&lt;br /&gt;
RANK 3&lt;br /&gt;
Ballerina      - d n open chest enter chest 2w n 2w s&lt;br /&gt;
yellow cat     - all w n nw 3n sail ariston all n s e all n, ne&lt;br /&gt;
gippli            - 2e 5s 4w 7s all w sw w nw w sw w  2nw n&lt;br /&gt;
herman         - 2e 5s 2e 6s 6e s sw nw enter&lt;br /&gt;
bluegill          -all w, nw all n sail ariston all n 2nw all n hop gate all n swim&lt;br /&gt;
&lt;br /&gt;
RANK 4&lt;br /&gt;
lemming nurse   - 7w 3n e nap hole n 2ne n kill guards n w 2n e&lt;br /&gt;
bishop guard      - 7w 5n all w sw s 6se 2w sw w nw w sw 2w hide in bushes search bushes wear amulet out 2w nw, all w, n&lt;br /&gt;
nymph               - 2e 5s 2e 3s all e 2n 3e 4n 2ne e se 2e 2n ne&lt;br /&gt;
hobbit                - 2e 5s 3e n w 5u s&lt;br /&gt;
azrael                - 13w 2s se n e s follow song 2e 3n e&lt;br /&gt;
&lt;br /&gt;
RANK 5&lt;br /&gt;
taryn            - 7w 5n 12w&lt;br /&gt;
bullywug       - 2e 5s 4w 7s 4w sw w nw w nw w 2sw s sw &lt;br /&gt;
sleen            - ride ariston, all e, 4n&lt;br /&gt;
the babe       - down north open chest enter chest 3e&lt;br /&gt;
catfish          - ride ariston all n 2nw all n hop gate all n swim d&lt;br /&gt;
&lt;br /&gt;
RANK 6 &lt;br /&gt;
gnutt                       - 2e 5s 4w 7s all w 7s all w 2 nw 3n &lt;br /&gt;
mother blue dragon   - 7w 5n 2w ne all 2n 2nw 2n 2ne &lt;br /&gt;
wilbur mayor             - ride ariston, all w, nw 5w s all w&lt;br /&gt;
yhcnurc                    - rymalind 5s 3w nw w 8s d,d s door&lt;br /&gt;
laffmeister                 - 4e sail edo sail rymalind 5s 3w nw w s 2sw 2w 2s 2e 2s w s all e 3n w&lt;br /&gt;
&lt;br /&gt;
RANK 7 &lt;br /&gt;
Inquisitor derro - all w all s se all n e 2n e all n w 2d sw&lt;br /&gt;
Melf             - 4e sail edo sail rymalind sail fiville w nw 2n 2e s&lt;br /&gt;
woolly spider      - 2e 5s 4w s nw 3w sw 2w sail ariston 2n 8e s 4w s e&lt;br /&gt;
zebra            - 2e 5s 4w all s w sw 3w 3n 2e&lt;br /&gt;
parast           - all w n nw 3n sail ariston 5n all e ne 2n 2w 2n nw 2w 2n e n w 2n 2w ne 2u sw se&lt;br /&gt;
&lt;br /&gt;
RANK 8         &lt;br /&gt;
Lemming timekeeper   - 7w 3n e nap hole n 2ne n kill guards n 2w s&lt;br /&gt;
beaver           - 2e 5s 4w s nw 3w sw 2w sail ariston 2n 8e s 4w 3s e 2s 3e lodge&lt;br /&gt;
militia-man   - 2e 5s 4w all s w sw w nw,n kill parakeet with thimble se w give thimble to tinkerblle fly all s&lt;br /&gt;
derro torturer       - all w all s se all n e 2n e all n w 2d se&lt;br /&gt;
yarik           -w all w n nw 3n sail ariston 5n all e ne 2n 2w 2n nw 2w 2n e n w 2n 2w ne 2u sw&lt;br /&gt;
old man    -NINJA FOREST (ride ariston, Mandora + Lyre, N/NW ish, hop gate, n, nw, n, ne, e)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANK 9&lt;br /&gt;
//gopher lieuten - 7w 5n all w sw s se climb, all w all s &lt;br /&gt;
//vackra         -all w n nw 3n sail ariston( OR RIDE ARISTON FROM COT :D) 4n all e ne 2n 2w 2n nw 2w 2n e n w 2n 2w ne d sw&lt;br /&gt;
man-o-war      -2e 5s 4w s nw 3w&lt;br /&gt;
zebra maid     - all w n nw 3n sail ariston 4n all e ne 2n 2w 2n nw 2w den 2ne n nw&lt;br /&gt;
butterbur      - all e sail me all e se e ne e n e board 8e s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
RANK 10&lt;br /&gt;
//lemming king   - 7w 3n e nap hole n 2ne n kill guards n 2w all n&lt;br /&gt;
Deminos - all w all n enter fissure n&lt;br /&gt;
tulip          - 7w 5n e all n w pick flower&lt;br /&gt;
native child   - 7w 5n all w sw s 6se 2w sw 2s se s w sw 4w n&lt;br /&gt;
dread wolf     - 9w n enter portal 3n&lt;br /&gt;
ace            - 2e 5s 4w all s w sw w nw kill parakeet with thimble se w give thimble to tinkerbelle fly search canopy 2up ne&lt;br /&gt;
&lt;br /&gt;
RANK 11 &lt;br /&gt;
wallaby        - 2e 5s 2e 6s 6e s se 3e&lt;br /&gt;
red gargoyle   - 7w 5n all w sw s 6se 2w sw w nw w sw w all n nw ne n d 3w d e&lt;br /&gt;
cliffn         - 2e 5s 2e n w board freighter 2n w nw 2n ne 10n enter well push stone 2w&lt;br /&gt;
bum            - all w n nw 3n sail talamport n 3e n e n &lt;br /&gt;
fire fundamenta- find rift s 2e n 2e 2n 4w s e s&lt;br /&gt;
(Rift spawns at: &lt;br /&gt;
&lt;br /&gt;
7w, 5n, 2w, ne, n&lt;br /&gt;
7w, 5n, 10/11w, &lt;br /&gt;
2e, all s, 2/3w &lt;br /&gt;
all w, all s, se, n, e, all s, all sw, 2s, w. (BEWARE AGGRO MOB) )&lt;br /&gt;
&lt;br /&gt;
RANK 12 &lt;br /&gt;
centaur filly  - bring shovel all w, all s, se, n, e, all s, all sw, all s, all se, s, sw, dig rockslide 5s, e&lt;br /&gt;
smee           - 2e 5s 5w all s w sw nw kill parakeet with thimble se w give thimble to tinkerbelle fly s w til boat up n w d s&lt;br /&gt;
samurai warrior- 7w 5n 9w n u n (recite emperor, country and family) all n u n&lt;br /&gt;
sabor          -2e 5s 2e 2n sail dixton all s 2up 2s sw s sw s 4w sw s sw 2s se e s enter southeast lodge&lt;br /&gt;
feywing        -all w n nw 3n sail ariston 5n all e ne 2n 2w 2n nw 2w 2n e n 3w nw sw w 2nw e ne s all u&lt;br /&gt;
&lt;br /&gt;
Rank 13 &lt;br /&gt;
wynter wyvern  -2e 5s 2e 2n sail dixton all s all u s sw s sw s 4w sw s sw 2s se 2e enter east lodge buy axe out 2w nw climb ridge&lt;br /&gt;
knight of the  -4e sail edo sail rymalind 4s e n w&lt;br /&gt;
mutated beastma-7w 5n 9w n w vortex e 2s w 2s se s &lt;br /&gt;
contractor     -2e 5s 2e 6s 6e s se e all s w&lt;br /&gt;
bargle         -4e sail barovia all e ne 6n 4e ne &lt;br /&gt;
&lt;br /&gt;
Rank 14&lt;br /&gt;
//guard captain  -7w 5n 4w 2s w enter circle all n&lt;br /&gt;
ruffio -2e 5s 4w all s w sw w nw kill parakeet with thimble s se w give thimble to tinkerbelle fly search tree all up search bark up&lt;br /&gt;
peryton        -3e 4n 2nw n nw all n w d take scroll recite scroll enter portal 3e 2s&lt;br /&gt;
young squire   -all w n nw 3n sail dalaria 3w sw s sw w se up 3n push stone unlock door open door 2n nw 2n ne nw 9n e&lt;br /&gt;
marine decapus -find rift water 5e&lt;br /&gt;
&lt;br /&gt;
(Rift spawns at: &lt;br /&gt;
7w, 5n, 2w, ne, n&lt;br /&gt;
7w, 5n, 10/11w, &lt;br /&gt;
2e, all s, 2/3w &lt;br /&gt;
all w, all s, se, n, e, all s, all sw, 2s, w. (BEWARE AGGRO MOB) )&lt;br /&gt;
&lt;br /&gt;
Rank 15&lt;br /&gt;
ronin - 4e sail edo all e open gate ne e&lt;br /&gt;
apprentice hydra - all w n nw 3n sail talamport 4n 2w - ALSO IN CHILLBLAIN (Keep going n into castle then in one of the western room)&lt;br /&gt;
manticore      - all w n nw 3n sail talamport 4n 3w s OR air rift all n, kill elemental, enter vortex e all n, s, all w, all n, s, w&lt;br /&gt;
kutenfuzzy    - all w 3s se n e 2s all w search patch 2n all e&lt;br /&gt;
razorbill      - all w n nw 3n sail talamport 2n 2e all n sail heloca 6n 2e 3n touch symbol e all up&lt;br /&gt;
&lt;br /&gt;
Rank 16&lt;br /&gt;
//Macrophon - 5w, 4n, all e, 2s, 2e, all n (have to kill guards along the way)&lt;br /&gt;
&amp;quot;Manscorpion - 2e, 5s, all e, w, s, squeeze through crack, sail boat, n, give 10000 to keeper, enter portal (Also in Alhakir Desert)- 4e,sail barovia,8e,ne,9n,6w,sw,nw,3w,search bushes, mark vial,3e,se,ne,6e,5s,7e,n,e,2n,climb well (too much weight will not allow you to climb down it), 2d,e,ne,e,s,trace outline&lt;br /&gt;
Naked indian - all w, all s, se, n, e, all s, all se, all e, all ne, all e, all se, all e, kill the guards, he's around this area but he moves around&amp;quot;&lt;br /&gt;
Eyewing - air rift, e, n, 2e, all n&lt;br /&gt;
Glorn - 12w, nw, n, all d, s, sw, se, sw, se, sw, s, sw, se, se, sw, se, sw, s, w, 2sw, w, sw, 2w, kill guards, n, w, n (Warning: automatic death possible in the room, aggro shithole)&lt;br /&gt;
&lt;br /&gt;
Rank 17&lt;br /&gt;
Cryion - Water Rift (se-ish of the mist dragon near ice cave)&lt;br /&gt;
Uba - EDO&lt;br /&gt;
Treant - Destert (Aggro hell)&lt;br /&gt;
desmodeus- 3e.all n.s.nw.nw.n.nw.n.n.2w.sw.2u.&lt;br /&gt;
Oleg zaharoff - True Chaos Wastes: from castle -2n from &amp;quot;Chaos Wastes&amp;quot; with no exits listed 2s,4w,d,s,search wall,se&lt;br /&gt;
&lt;br /&gt;
Rank 18&lt;br /&gt;
Marid - Water Rift (past the mist dragon and north towards the temple)&lt;br /&gt;
Shugenja - EDO&lt;br /&gt;
Belle - Chillblain&lt;br /&gt;
Lenin -  7w, 5n, 10w, 2n, search trash, 5n, w&lt;br /&gt;
Enforcer - 2e, all s, 2e, 3s, w, s, d, n, w, 3n, d, all e, d, s, sw, s, se, d, 2n, e (aggro ninjas in the way)&lt;br /&gt;
&lt;br /&gt;
Rank 19&lt;br /&gt;
Carnak - Tenebrae Cathedral&lt;br /&gt;
Lammasu - Air Rift all north, enter vortex, east and northish&lt;br /&gt;
Masher - Water Rift all south, e&lt;br /&gt;
Hildenbrand - Gurgu nw ne n down all n&lt;br /&gt;
Mastodon - Thyrkon&lt;br /&gt;
Chicken hawk – Mingla (kill Skok and bandits by Mingla), go ne direction so you get into the woods with a bunch of animals, look for a room in which you can search nest, climb up the tree, search nest. After fighting he will teleport you to a random room in the forest.&lt;br /&gt;
Hook horror - Illithid Caves - 12w,2n,3d,3n,nw,w,n&lt;br /&gt;
&lt;br /&gt;
Rank 20&lt;br /&gt;
Juiblex - Abyss&lt;br /&gt;
Water Creature - Tsu. Park - ride tsunami, s, 2e, s, enter, all u&lt;br /&gt;
Gakusho -  Edo&lt;br /&gt;
Jal Spade - Chaos - west side&lt;br /&gt;
Ettin - Middle Earth - from ferry 4e,3n,2e,s,e&lt;br /&gt;
Paldoren - Talamport&lt;br /&gt;
Jarrow - Jarrow's Tower&lt;br /&gt;
Googoo - Blah&lt;br /&gt;
A dreadwolf - Big chessboard 8-9w, n, portal&lt;br /&gt;
&lt;br /&gt;
Rank 21&lt;br /&gt;
Tterhius - Diamond&lt;br /&gt;
Oobidatis - Diamond&lt;br /&gt;
Nymae bodyguard - Nym&lt;br /&gt;
Drunk wererat - Kyldiss&lt;br /&gt;
Kary - Gurgu&lt;br /&gt;
Bugbear torturer - Bugbears&lt;br /&gt;
Javalyn - Thalamur&lt;br /&gt;
Gluck - Fantasia&lt;br /&gt;
&lt;br /&gt;
Rank 22&lt;br /&gt;
Belial - Abyss&lt;br /&gt;
Demogorgon - Abyss&lt;br /&gt;
Ginafae Nym - Nym&lt;br /&gt;
Liza Gunderling - Nym&lt;br /&gt;
Sroka - Tsu Swamp&lt;br /&gt;
Barlosk - Graveyard&lt;br /&gt;
Sebastian - Dragon island&lt;br /&gt;
Eldrist - Seralonians&lt;br /&gt;
Bloodfist: pull candelabra, then up, like all west ish, bow to Khorne, opens a door north, kill a couple of shades, then north from there&lt;br /&gt;
&lt;br /&gt;
Rank 23&lt;br /&gt;
Anthriel - Lilethspar&lt;br /&gt;
Apep who set the sun - Kyrse&lt;br /&gt;
Bloodfist - Chaos Wastes&lt;br /&gt;
Asmodeus - Abyss&lt;br /&gt;
Store Keeper - Fantasia/rymalind&lt;br /&gt;
Great White Shark - Tsu Beach&lt;br /&gt;
A wererat Mage - Kyldiss&lt;br /&gt;
Forestmaster - Strange Glade&lt;br /&gt;
&lt;br /&gt;
Rank 24&lt;br /&gt;
Ladon, The guardian - Olympus&lt;br /&gt;
Vercingetorix - Carnutes&lt;br /&gt;
Ainvar - Carnutes&lt;br /&gt;
Kurt von Diehl - Chaos&lt;br /&gt;
Belwar - Redbend&lt;br /&gt;
Stone Lord - Heloca&lt;br /&gt;
Lithia - Darale&lt;br /&gt;
Glacion - chillblain ?&lt;br /&gt;
&lt;br /&gt;
Level 25&lt;br /&gt;
Scatha the wyrm - next to nes-mut-naaru all w 2n, all d&lt;br /&gt;
Nib-shuggoth - Tarmin&lt;br /&gt;
Sea hag - Dixton&lt;br /&gt;
Pyro-hydra - Destard&lt;br /&gt;
Black knight - Talisman &lt;br /&gt;
Vendor - on the way to greenies&lt;br /&gt;
Sarcresh - Kyrse Crypts&lt;br /&gt;
Tzeentchian familiar - Chaos vortex side&lt;br /&gt;
Conan - Library&lt;br /&gt;
&lt;br /&gt;
Level 26&lt;br /&gt;
Wicked witch of the west - Oz&lt;br /&gt;
Vasuki, the storm-wind - near waterfalls&lt;br /&gt;
Droppen, lord of the black wolf - ashtonbrook&lt;br /&gt;
Drazzen draugr - Kyldiss Enter the barracks, s, all e, n&lt;br /&gt;
Bain - Westlands&lt;br /&gt;
Chiad - Westlands&lt;br /&gt;
Malathrox - Barovia&lt;br /&gt;
Cailean - Thalamur&lt;br /&gt;
&lt;br /&gt;
Level 27&lt;br /&gt;
Bone dragon - cantelia&lt;br /&gt;
Karavethian priest - cantelia&lt;br /&gt;
Harald luhhan - westlands&lt;br /&gt;
Ancadagon the black - Kyrse mountains&lt;br /&gt;
A massive spider - raederth swamp&lt;br /&gt;
Trazoth - Tsu Swamp&lt;br /&gt;
Coronger, drunken templar - ashtonbrook&lt;br /&gt;
Jericho - ashtonbrook&lt;br /&gt;
&lt;br /&gt;
Level 28&lt;br /&gt;
Faile - westlands&lt;br /&gt;
Perrin - westlands&lt;br /&gt;
Kalo - thalamur&lt;br /&gt;
Vicious penguin - talamport&lt;br /&gt;
Undead assassin - cantain&lt;br /&gt;
Undead warrior - cantalin&lt;br /&gt;
Guardian of time - thalamur tower&lt;br /&gt;
Akasha, the spider queen - leng plateau&lt;br /&gt;
&lt;br /&gt;
Level 29&lt;br /&gt;
Kieran, the arch druid of tsunami - tarmin&lt;br /&gt;
Master of the underworld - cantalin&lt;br /&gt;
Reanimated body - cantalin&lt;br /&gt;
High priest not to be described - leng plateau&lt;br /&gt;
Armorer of the winds - temple of the winds&lt;br /&gt;
Nazar - talamport&lt;br /&gt;
Amarantha ship-born - kyldiss&lt;br /&gt;
Elder cloud dragon - strange glade&lt;br /&gt;
&lt;br /&gt;
Level 30&lt;br /&gt;
Omadaun, the master sorcerer - kyrse mountains&lt;br /&gt;
Spirit of a samurai - samurai castle&lt;br /&gt;
Chitter - paldorens biosphere&lt;br /&gt;
Flitter - paldorens biosphere&lt;br /&gt;
Gypsy pyromancer - barovia&lt;br /&gt;
Black bat of the underground - strahans&lt;br /&gt;
Famine - famine&lt;br /&gt;
Sion - thalamur tower&lt;br /&gt;
&lt;br /&gt;
Level 31&lt;br /&gt;
Rana, lord of water - Ardor&lt;br /&gt;
Brynhild the valkyrie -Asgard&lt;br /&gt;
Gunn the valkyrie&lt;br /&gt;
Randgrith the valkyrie&lt;br /&gt;
Thruth the valkyrie&lt;br /&gt;
Sigrdrifa the valkyrie&lt;br /&gt;
Sigrun the valkyrie&lt;br /&gt;
Hrist the valkyrie&lt;br /&gt;
Mist the valkyrie&lt;br /&gt;
Dragon king - talisman&lt;br /&gt;
War - apoc&lt;br /&gt;
Pestilence - apoc&lt;br /&gt;
Nippy - talamport&lt;br /&gt;
Matterhorn - talamport&lt;br /&gt;
&lt;br /&gt;
Level 32&lt;br /&gt;
Silvara, the silver dragon - Wolfpack mountain&lt;br /&gt;
Camring, the healer - ardor&lt;br /&gt;
Klaen, lord of winds - ardor&lt;br /&gt;
Lyrin, lord of earth - ardor&lt;br /&gt;
Taurclax - ardor&lt;br /&gt;
Izgraneeshan - leng plateau&lt;br /&gt;
Khaxzath - thalamur&lt;br /&gt;
Bruce - dojo of earth&lt;br /&gt;
Tam - westlands&lt;br /&gt;
&lt;br /&gt;
Level 33&lt;br /&gt;
Dem - asgard&lt;br /&gt;
Svava the valkyrie - asgard&lt;br /&gt;
Hervor the valkyrie&lt;br /&gt;
Linsul - ardor&lt;br /&gt;
Rilia, the sorceress - ardor&lt;br /&gt;
Sulherok, the messenger - ardor&lt;br /&gt;
Valglin - ardor&lt;br /&gt;
Merrik, the wererat mage - kyldiss&lt;br /&gt;
Daughter of telik - kyldiss&lt;br /&gt;
&lt;br /&gt;
Level 34&lt;br /&gt;
Zefril, lieutenant of zurreal - kyldiss&lt;br /&gt;
Heimdall - asgard&lt;br /&gt;
Fulla - asgard&lt;br /&gt;
Khelekar, the scholar - ardor&lt;br /&gt;
Lesh-y, demon beyond the pale - ardor&lt;br /&gt;
Valmorgul, the magician - ardor&lt;br /&gt;
Yavekamba, lay healer - ardor&lt;br /&gt;
Mourfuin, the lord demon - ardor&lt;br /&gt;
Skrivinzarius - sleens&lt;br /&gt;
&lt;br /&gt;
Level 35&lt;br /&gt;
Caustikallian - lilithspar&lt;br /&gt;
Siplion tanquentil - kyldiss&lt;br /&gt;
Frozen muck monster - tarmin&lt;br /&gt;
Demandred - Westlands&lt;br /&gt;
Bellouq - thalamur&lt;br /&gt;
Cambragol, the monk - ardor&lt;br /&gt;
The female featur - ardor&lt;br /&gt;
Laurre, lord of fire - ardor&lt;br /&gt;
Morthaur, lord magician - ardor&lt;br /&gt;
The hag of sunderia - sunderia &lt;br /&gt;
Ailoth - dragon island&lt;br /&gt;
Idun&lt;br /&gt;
&lt;br /&gt;
Level 36&lt;br /&gt;
Persuvious, the fighter&lt;br /&gt;
Valaskjalf guardian&lt;br /&gt;
Angrboda&lt;br /&gt;
Ardana&lt;br /&gt;
Gorthaur, the high priest&lt;br /&gt;
The male featur&lt;br /&gt;
Valkrist, lord warrior&lt;br /&gt;
Garris, the shopkeeper&lt;br /&gt;
Freya&lt;br /&gt;
Thialfi&lt;br /&gt;
Tyr&lt;br /&gt;
Thor, god of thunder&lt;br /&gt;
Bragi&lt;br /&gt;
Loki&lt;br /&gt;
Hod&lt;br /&gt;
Sargassra, the unblinking eye&lt;br /&gt;
Lynera, of the infinite heads&lt;br /&gt;
Amontelik, the mad&lt;br /&gt;
The magdrahan&lt;br /&gt;
Ungoliant, dark lady of hunger&lt;br /&gt;
Ouroborus, the unending&lt;br /&gt;
Zurreal, master of the assassins of kyldiss&lt;br /&gt;
Garnel&lt;br /&gt;
Vermithrax&lt;br /&gt;
Beorak&lt;br /&gt;
Hastur the Unspeakable&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Jabberwocky&amp;diff=15578</id>
		<title>Category:Jabberwocky</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Jabberwocky&amp;diff=15578"/>
				<updated>2025-02-23T22:45:52Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Jabberwocky  Buy a recall scroll.  These are dirs to Wonderland.  From COT: 7w,5n,8w,s,3w,enter hut, ask man about jabber, o, e, n,nw,n,d, drink vial, 4s, e, s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Jabberwocky&lt;br /&gt;
&lt;br /&gt;
Buy a recall scroll.&lt;br /&gt;
&lt;br /&gt;
These are dirs to Wonderland.&lt;br /&gt;
&lt;br /&gt;
From COT: 7w,5n,8w,s,3w,enter hut, ask man about jabber, o, e, n,nw,n,d, drink vial, 4s, e, s, e, s, se, kill lizard, get all, w, enter, kill pat, tie rope to&lt;br /&gt;
&lt;br /&gt;
rail, climb rope, search room, get all, d, exit, sw,2s,e,se,s,2e,n,kill footman (x2), get all, enter, n, kill dutchess, get all, mark key, s, unlock&lt;br /&gt;
&lt;br /&gt;
door, open door, west, read index, read 8, e,n,exit,e,3n,tree, take key from table, move curtain, unlock north door, (open north door?), wave fan (wait 5 seconds), 3n,e,ne,3e,se,s,w,sw,&lt;br /&gt;
&lt;br /&gt;
kill turtle (turtle is tough if still shrunk), get all, ne,e,n,nw,2n,w,stairs, 4n, kill guard (x2), 2n, kill guard (x2), n,e,n,w, kill&lt;br /&gt;
&lt;br /&gt;
queen, kill king, get all, w,n, kill guard (x2), unlock door, open door, n, move tapestry, unlock safe, open safe, get all from safe, mark blade, enter mirror,&lt;br /&gt;
&lt;br /&gt;
se,3w,sw,s,7se,s,2se,e,2n,2ne, e, n, 2e, n, e, s, w, e, w, wield the vorpal blade, rest, think. After the Jabberwocky attacks you and you kill it just&lt;br /&gt;
&lt;br /&gt;
eat the corpse get the coins, get the head, recall out and head back to the old man you went to to start with in the hut and give him the head. Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Category:Ice_Drake&amp;diff=15577</id>
		<title>Category:Ice Drake</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Category:Ice_Drake&amp;diff=15577"/>
				<updated>2025-02-23T22:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Atolycus: Created page with &amp;quot;Morgul's Notes  Curse of the Ice Drake created by Lahjik (10 Points)  The Faeries whose home has briefly touched our world have encountered a grave danger. An Evil drake of Ic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Morgul's Notes&lt;br /&gt;
&lt;br /&gt;
Curse of the Ice Drake created by Lahjik (10 Points)&lt;br /&gt;
&lt;br /&gt;
The Faeries whose home has briefly touched our world have encountered a grave danger. An Evil drake of Ice has taken up residence near&lt;br /&gt;
their tree-top city. The Chancellor has posted an open call for heros able to vanquish this foe.&lt;br /&gt;
&lt;br /&gt;
Suggested Player Level to complete: 12&lt;br /&gt;
&lt;br /&gt;
Note: Drake is always going to be bigger than you, no matter what level you do the quest, so bring heals. It is a remorhaz sub.&lt;br /&gt;
buy heals for drake, buy recall scroll for tugley wood.&lt;br /&gt;
&lt;br /&gt;
go to faerie land, ancient road (path), 2s (&amp;amp; 2n 2s - repeat) untill at clearning, enter circle.&lt;br /&gt;
&lt;br /&gt;
2 north, enter tree, all up, exit, e, nw&lt;br /&gt;
&lt;br /&gt;
ask chancellor about drake of ice&lt;br /&gt;
&lt;br /&gt;
ask chancellor about fireroot&lt;br /&gt;
&lt;br /&gt;
head out of tree, all s, enter circle, 1 west, pick fireroot&lt;br /&gt;
&lt;br /&gt;
way out of Tulgey Wood is just n,n,e,n,n,w, repeated.&lt;br /&gt;
&lt;br /&gt;
run back to faerie, give fireroot to chancellor&lt;br /&gt;
&lt;br /&gt;
pass received.&lt;br /&gt;
&lt;br /&gt;
head down and to captain north of tree entrance, nw, kill drake take sapphire&lt;br /&gt;
&lt;br /&gt;
walk to queen (top of tree, all n, nw, ne, s), give queen sapphire.&lt;br /&gt;
&lt;br /&gt;
Done.&lt;/div&gt;</summary>
		<author><name>Atolycus</name></author>	</entry>

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