<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://thebigwave.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Atlas</id>
		<title>Tsunami Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://thebigwave.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Atlas"/>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php/Special:Contributions/Atlas"/>
		<updated>2026-04-14T15:07:01Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Brettscore&amp;diff=378</id>
		<title>Brettscore</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Brettscore&amp;diff=378"/>
				<updated>2010-04-06T03:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= *Command: brettscore *Syntax: brettscore &amp;lt;no argument&amp;gt;| use= Brettscore will display your current job, time until your next job, total exp and money earned…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
*Command: brettscore&lt;br /&gt;
*Syntax: brettscore &amp;lt;no argument&amp;gt;|&lt;br /&gt;
use=&lt;br /&gt;
Brettscore will display your current job, time until your next job, total exp and money earned and how many&lt;br /&gt;
jobs you have aborted.&lt;br /&gt;
&lt;br /&gt;
Brett can be found 2e, 5s, 2e, 2n, sail dixton, s, 3e, 2s from the center of town.}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Bonus&amp;diff=377</id>
		<title>Bonus</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Bonus&amp;diff=377"/>
				<updated>2010-04-06T03:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= *Command: Bonus *Syntax: bonus &amp;lt;no argument&amp;gt;| use= The bonus command shows the experience modifiers that you can receive and how much bonus experience you …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
*Command: Bonus&lt;br /&gt;
*Syntax: bonus &amp;lt;no argument&amp;gt;|&lt;br /&gt;
use=&lt;br /&gt;
The bonus command shows the experience modifiers that you can&lt;br /&gt;
receive and how much bonus experience you are currently&lt;br /&gt;
receiving.}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Main_Page&amp;diff=376</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Main_Page&amp;diff=376"/>
				<updated>2010-04-06T03:38:17Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Just removing non working/needed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the Tsunami Wiki==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Getting started]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Rules]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Races]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category:Areas|Areas]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Features]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[Skills]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Some Categorys==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category:Commands]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category:Races]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category:Areas]]&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category:Skills]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
Tsunami is looking for volunteers to help make this wiki possible!  If you are interested please contact [[Wildcat]]!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
====Vote for Tsunami!====&lt;br /&gt;
&lt;br /&gt;
*[http://www.topmudsites.com/vote-tsunami.html Top mud sites]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://www.mudconnect.com/cgi-bin/member/votelogin.cgi?mud=Tsunami The mud connector]&lt;br /&gt;
&lt;br /&gt;
====Tsunami RSS Feeds====&lt;br /&gt;
*[http://www.thebigwave.net/wiki/index.php?title=Special:RecentChanges&amp;amp;feed=rss Recent changes RSS for Tsunami wiki]&amp;lt;br&amp;gt;&lt;br /&gt;
*[http://feeds.feedburner.com/TsunamiChangesBoardRssFeed Changes RSS for the MUD]&lt;br /&gt;
*[http://twitter.com/statuses/user_timeline/79315411.rss Twitter Rss]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Bio&amp;diff=371</id>
		<title>Bio</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Bio&amp;diff=371"/>
				<updated>2010-02-19T02:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= The 'bio' command allows you to track information on what you have killed.  It will record your 40 most killed npcs/players and show you the number of each…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
The 'bio' command allows you to track information on what you have killed.  It&lt;br /&gt;
will record your 40 most killed npcs/players and show you the number of each.&lt;br /&gt;
It will also display your best kill, last kill and killer, and last pk.  Other&lt;br /&gt;
damage statistics, which only count since you have last logged on, are shown&lt;br /&gt;
as well.|&lt;br /&gt;
use= &lt;br /&gt;
There are two reset options available:&lt;br /&gt;
*bio clear  - clears damage done, taken, rounds, sp spent&lt;br /&gt;
*bio eclear - clears the experience (EXP) values.&lt;br /&gt;
&lt;br /&gt;
There are two color options available for bio.&lt;br /&gt;
&lt;br /&gt;
*bmenu - color of the menu part of bio&lt;br /&gt;
*bstat - color of the actual statistic part of bio}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Back&amp;diff=370</id>
		<title>Back</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Back&amp;diff=370"/>
				<updated>2010-02-19T02:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|use= *Command: Back *Syntax: back| description= The 'back' command will attempt to send you to the room you were last in. It may fail for various reasons; in particular…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|use=&lt;br /&gt;
*Command: Back&lt;br /&gt;
*Syntax: back|&lt;br /&gt;
description=&lt;br /&gt;
The 'back' command will attempt to send you to the room you were last in.&lt;br /&gt;
It may fail for various reasons; in particular, you cannot use 'back' twice&lt;br /&gt;
in a row, to bounce between two rooms -- it clears your back direction &lt;br /&gt;
when you finish the command.}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Ask&amp;diff=369</id>
		<title>Ask</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Ask&amp;diff=369"/>
				<updated>2010-02-19T02:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|use= *Syntax: ask &amp;lt;NPC&amp;gt; about &amp;lt;something&amp;gt;.| description= This command lets you see if a particular npc knows anything about a topic.}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|use=&lt;br /&gt;
*Syntax: ask &amp;lt;NPC&amp;gt; about &amp;lt;something&amp;gt;.|&lt;br /&gt;
description=&lt;br /&gt;
This command lets you see if a particular npc knows anything about a topic.}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Arenascore&amp;diff=368</id>
		<title>Arenascore</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Arenascore&amp;diff=368"/>
				<updated>2010-02-19T01:59:07Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
This command is used to view your&lt;br /&gt;
statistics in the Tsunami [[Arena]].&lt;br /&gt;
It shows the number of wins,&lt;br /&gt;
losses, total points, average&lt;br /&gt;
points per win, and your ratio&lt;br /&gt;
of wins to losses.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
:Wins:           14&lt;br /&gt;
:Losses:         4&lt;br /&gt;
:Points:         256&lt;br /&gt;
:Points/Win:     18.29&lt;br /&gt;
:Wins/Loss:      3.50|&lt;br /&gt;
use=&lt;br /&gt;
*Syntax: arenascore}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Arenascore&amp;diff=367</id>
		<title>Arenascore</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Arenascore&amp;diff=367"/>
				<updated>2010-02-19T01:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= This command is used to view your statistics in the Tsunami Arena. It shows the number of wins, losses, total points, average points per win, and your …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
This command is used to view your&lt;br /&gt;
statistics in the Tsunami [[Arena]].&lt;br /&gt;
It shows the number of wins,&lt;br /&gt;
losses, total points, average&lt;br /&gt;
points per win, and your ratio&lt;br /&gt;
of wins to losses.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Wins:           14&amp;lt;br&amp;gt;&lt;br /&gt;
Losses:         4&amp;lt;br&amp;gt;&lt;br /&gt;
Points:         256&amp;lt;br&amp;gt;&lt;br /&gt;
Points/Win:     18.29&amp;lt;br&amp;gt;&lt;br /&gt;
Wins/Loss:      3.50|&lt;br /&gt;
use=&lt;br /&gt;
*Syntax: arenascore}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Altclass&amp;diff=366</id>
		<title>Altclass</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Altclass&amp;diff=366"/>
				<updated>2010-02-19T01:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
This command is available to a Thief or Ninja only. With it, the rogue can&lt;br /&gt;
attempt to disguise himself as a member of another subclass, on a cosmetic&lt;br /&gt;
level only. This will only affect what class he shows up as on the who list.&lt;br /&gt;
Nothing else (ie: he can't listen in on the other classes class lines, or use&lt;br /&gt;
items restricted to other classes, etc). This is often used in conjunction&lt;br /&gt;
with the 'disguise' skill to lull potential victims into a false sense of&lt;br /&gt;
security.|&lt;br /&gt;
use=&lt;br /&gt;
&lt;br /&gt;
'altclass clear' will reinstate your original class name.&lt;br /&gt;
'altclass' will tell you what class you're disguised as.&lt;br /&gt;
&lt;br /&gt;
*Syntax:&lt;br /&gt;
**altclass &amp;lt;classname&amp;gt;&lt;br /&gt;
**altclass clear&lt;br /&gt;
**altclass}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Analyze&amp;diff=365</id>
		<title>Analyze</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Analyze&amp;diff=365"/>
				<updated>2010-02-19T01:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= Analyze will give you data on the approximate weight and power of a weapon.  It will also reveal what kind of weapon it is(for those pesky weapons which do…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Analyze will give you data on the approximate weight and power of a&lt;br /&gt;
weapon.  It will also reveal what kind of weapon it is(for those pesky weapons&lt;br /&gt;
which don't make themselves clear.|&lt;br /&gt;
use= &lt;br /&gt;
*Syntax: Analyze &amp;lt;weapon&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Altclass&amp;diff=364</id>
		<title>Altclass</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Altclass&amp;diff=364"/>
				<updated>2010-02-19T01:51:24Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= Pretend to be another class. Thief-only.| use= *Syntax: altclass &amp;lt;subclass&amp;gt;}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Pretend to be another class. Thief-only.|&lt;br /&gt;
use=&lt;br /&gt;
*Syntax: altclass &amp;lt;subclass&amp;gt;}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Features&amp;diff=363</id>
		<title>Features</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Features&amp;diff=363"/>
				<updated>2010-02-09T21:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is an overview of Tsunamis features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player killing==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wars===&lt;br /&gt;
{{main|War}}&lt;br /&gt;
On Tsunami we have something called wars when players get the opportunity&lt;br /&gt;
to test their skills against one another over a large battlefield.&lt;br /&gt;
There are two different kinds of war on tsunami however,&lt;br /&gt;
there are [[Twars]] and then there are Shutdown wars.&lt;br /&gt;
&lt;br /&gt;
Twars can be started at any time and players who have joined the war [[channel]]&lt;br /&gt;
are notified and can vote between several different game modes.&lt;br /&gt;
After the war players who participated recieve a reward based on how many points&lt;br /&gt;
they scored in the war.  Points are gained as you kill other players, had done damage&lt;br /&gt;
to a player that someone killed, or your team wins the war. &lt;br /&gt;
&lt;br /&gt;
Shutdown wars is an old tradition on tsunami that reboots&lt;br /&gt;
the mud and when players log back on they are waiting in the war preperation room&lt;br /&gt;
where they can vote on team, leader or individual war.&lt;br /&gt;
In this type of war players face one another with their normal characters and levels&lt;br /&gt;
which means there's typically a spread in levels.  It is however custom to log characters&lt;br /&gt;
that can be matched so there's no heavily favoured side.&lt;br /&gt;
The shutdown wars offer rewards to anyone participating and increases based on&lt;br /&gt;
points scored which is gained by killing or still being alive at the end of the war.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Pk===&lt;br /&gt;
{{main|Player killing}}&lt;br /&gt;
Pk is a part of tsunami and there's no pk off option, HOWEVER&lt;br /&gt;
the way our pk system is setup players only compete with eachother&lt;br /&gt;
to climb the pk ranks, which offers a bonus based on the ranking.&lt;br /&gt;
So if you don't want to participate in pking, there are atleast no loss other than a&lt;br /&gt;
slight inconvenience in case you were in the middle of something.&lt;br /&gt;
You will not lose anything from dieing to a player and there's no&lt;br /&gt;
incentive for other players to kill you as long as you don't pk&lt;br /&gt;
yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quests and exploration==&lt;br /&gt;
{{main|Quests}}&lt;br /&gt;
&lt;br /&gt;
===Puzzle quests===&lt;br /&gt;
&lt;br /&gt;
Do you enjoy solving quests that are challenging to figure out?&lt;br /&gt;
Good, tsunami offers plenty of those and if you get stuck on one&lt;br /&gt;
you can move on to another until you can approach the one you got stuck&lt;br /&gt;
on with fresh ideas.&lt;br /&gt;
They come in all sizes and the difficulties vary! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kill quests===&lt;br /&gt;
{{main|kill quest}}&lt;br /&gt;
You prefer killing things rather than figuring them out?&lt;br /&gt;
Yes we have those too!  A killing quest is typically a quest that requires&lt;br /&gt;
you to kill a certain amount of a specific npc or within a specific area. &lt;br /&gt;
&lt;br /&gt;
===Exploration===&lt;br /&gt;
&lt;br /&gt;
Your exploration on Tsunami is tracked, you can see how much of an area&lt;br /&gt;
you have managed to explore and how much of our total world at any time.&lt;br /&gt;
There is a top explorer list where players can compare their scores with one&lt;br /&gt;
another, there are even rewards available based on the percentage explored.&lt;br /&gt;
This feature was implemented many years ago and the current top player&lt;br /&gt;
has slightly over 93% explored.&lt;br /&gt;
&lt;br /&gt;
==Houses==&lt;br /&gt;
{{main|Houses}}&lt;br /&gt;
You want your own house that can be upgraded with bodyguards and safe deposits&lt;br /&gt;
among other things?  We have that! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
&lt;br /&gt;
Would you fancy managing your own shop on Tsunami, adjusting prices and selecting&lt;br /&gt;
what items or heals your shop should offer from a long list?&lt;br /&gt;
Then you'll like the shop system we offer!&lt;br /&gt;
There are two different type of shops that one can setup, item or heal shops and no&lt;br /&gt;
shop is the same as the next.  The owner customizes his unique shop and offer different&lt;br /&gt;
items at different prices, just dont forget to restock once in a while or even your&lt;br /&gt;
most loyal customers might give up on you! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Autobalance==&lt;br /&gt;
&lt;br /&gt;
Autobalance is an effort to automatically adjust the experience gained by killing&lt;br /&gt;
different types of npcs.  Based on how often the specific subclass is killed relative&lt;br /&gt;
to others it will have a rarity bonus experience when killed, some are worth more&lt;br /&gt;
experience because players avoid them while some might have a bonus because they are&lt;br /&gt;
rare, which is an incentive to explore in order to locate them don't you think? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Meta games==&lt;br /&gt;
&lt;br /&gt;
A strange concept, meta games on Tsunami refers to games within the game.&lt;br /&gt;
We have yahtzee and poker but most interesting of all is Tsunami's own card game&lt;br /&gt;
Magewar!  As you kill npcs they will occasionally drop magewar cards of different&lt;br /&gt;
rarity and color.  Your cards can be used to make your own deck with which you can&lt;br /&gt;
play against other players!&lt;br /&gt;
Magewar is similar to magic the gathering though with it's own unique cards and&lt;br /&gt;
somewhat different rules, don't hesitate to try it out! Some appreciate the&lt;br /&gt;
card collecting more than the actual game though once you start playing you will notice&lt;br /&gt;
what a surprisingly solid game it actually is.&lt;br /&gt;
There is also a magewar cardstore where cards can be bought and sold, so if you're&lt;br /&gt;
looking for a specific card that would fit into your deck check it out!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Invasions==&lt;br /&gt;
{{Main|Invasions}}&lt;br /&gt;
A fun feature on Tsunami is the invasion event that occurs every now and then,&lt;br /&gt;
typically once or more every day.&lt;br /&gt;
There is a huge amount of precoded invasions with original and thematic invaders&lt;br /&gt;
that players can view using magic mirrors to try and track them down based on the&lt;br /&gt;
description of the rooms the different invaders inhabit as the player views them.&lt;br /&gt;
After the invasion has been repelled players are rewarded very nicely based on&lt;br /&gt;
how many points they managed to score (based on kills and levels).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wide range of subclasses==&lt;br /&gt;
&lt;br /&gt;
Currently Tsunami has over 60 different subclasses to choose from&lt;br /&gt;
that are all unique. The precise number of subclasses may vary as new subclasses&lt;br /&gt;
are added, some are rewritten and updated while some, sadly, are removed.&lt;br /&gt;
Rest assured that original subclasses is something that Tsunami really excels&lt;br /&gt;
at however!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Questlist]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Getting started]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Main&amp;diff=362</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Main&amp;diff=362"/>
				<updated>2010-02-09T21:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&amp;lt;i&amp;gt;Main article: [[{{{1}}}|{{{1}}}]]&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Main&amp;diff=361</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Main&amp;diff=361"/>
				<updated>2010-02-09T21:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Main article: [[{{{1}}}|{{{1}}}]]&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Main&amp;diff=360</id>
		<title>Template:Main</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Main&amp;diff=360"/>
				<updated>2010-02-09T21:53:27Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with 'Main article: {{{1}}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Main article: [[{{{1}}}|{{{1}}}]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=359</id>
		<title>Template:Command</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=359"/>
				<updated>2010-02-09T21:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{description}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using {{PAGENAME}}==&lt;br /&gt;
{{{use}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Praise]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Bug]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Typo]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[War]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Wartime&amp;diff=358</id>
		<title>Wartime</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Wartime&amp;diff=358"/>
				<updated>2010-02-09T21:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|use= *Command: wartime (no arguments).| description= This command will show the time remaining before a war may be voted on.}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|use=&lt;br /&gt;
*Command: wartime (no arguments).|&lt;br /&gt;
description=&lt;br /&gt;
This command will show the time remaining before a war may be voted on.}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Getting_started&amp;diff=357</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Getting_started&amp;diff=357"/>
				<updated>2010-02-09T21:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Tsunami MUD!&lt;br /&gt;
&lt;br /&gt;
Since this is unlikely your first MUD, the quickest way to get you started&lt;br /&gt;
is to talk about some of the major aspects unique to Tsunami:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Starting areas==&lt;br /&gt;
Please see [[Newbie areas|newbie areas]] for a nice list&lt;br /&gt;
of newbie areas to start your adventures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wars==&lt;br /&gt;
Every so often, the MUD shuts down and comes back up in&lt;br /&gt;
&amp;quot;war mode&amp;quot;.  The war lasts until there is a victorious&lt;br /&gt;
player or team, and the MUD will then restart and come&lt;br /&gt;
back in &amp;quot;normal&amp;quot; mode for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
All participants are awarded experience or gold, and&lt;br /&gt;
the better you do, the more you get.&lt;br /&gt;
&lt;br /&gt;
To see when the next war is scheduled to start see the&lt;br /&gt;
[[wartime]] command.  To learn more about wars, please see&lt;br /&gt;
the [[Wars|war]] help file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
You do not need to go to a guild hall to raise your&lt;br /&gt;
stats, skills, spells, songs or prayers.  As you kill&lt;br /&gt;
monsters, play wars and do quests you earn &amp;quot;spendable&amp;quot;&lt;br /&gt;
experience.  This may be spent to raise stats, skills,&lt;br /&gt;
spells and so on, using the [exp] command. (see [help exp]).&lt;br /&gt;
You start off with 2,000 spendable experience points.&lt;br /&gt;
&lt;br /&gt;
To see your current stat and skill levels, see the&lt;br /&gt;
[[Commands|Stats]], [[Commands|skills]], [[Commands|spells]], [[Commands|prayers]] and [[Commands|songs]]&lt;br /&gt;
commands.  (Note your class may not have all of&lt;br /&gt;
these.)&lt;br /&gt;
Note:  spending experience does not subtract from the&lt;br /&gt;
&amp;quot;total&amp;quot; experience you have gained, only &amp;quot;spendable&amp;quot;&lt;br /&gt;
experience.  Your level is determined by  your &amp;quot;total&amp;quot;&lt;br /&gt;
experience.  Please see [help exp] for more information&lt;br /&gt;
on the exp [[Commands|command]] and [[levels]] for more information&lt;br /&gt;
on levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Basic commands==&lt;br /&gt;
&lt;br /&gt;
For a full listing of commands available to you, see [[:Category:Commands]]&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;li&amp;gt;Kill - Attack a monster or player&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Score - Find out about yourself&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Exp -  Enter &amp;quot;exp&amp;quot; mode (spend your experience)&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Look or l - Look at your room or an object&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Town - A free teleport to town (until lvl 10)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;li&amp;gt;Do - Perform a skill  (see [[Skills]])&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Cast - Cast a spell    (see [[Spells]])&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Pray - Perform a prayer (see [[prayers]])&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Sing - Sing a song (see [songs])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;li&amp;gt;Tell - Send a private message to a player&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Shout - Shout a message to the whole MUD&amp;lt;br&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;Chat - Talk on the &amp;quot;chat&amp;quot; channel (see [channels])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Again, see [[Commands]] for all of your&lt;br /&gt;
available commands with brief help text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;li&amp;gt;[[:Category:Commands]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[:Category:Races]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[:Category:Areas]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Stats]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Alias]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Alias&amp;diff=356</id>
		<title>Alias</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Alias&amp;diff=356"/>
				<updated>2010-02-09T21:44:27Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
An alias is basically a short cut for using skills on Tsunami. Learning to use them effectively is important.|&lt;br /&gt;
use=&lt;br /&gt;
*Command: [un]alias&lt;br /&gt;
*Syntax: [un]alias [account] [ &amp;lt;alias&amp;gt; &amp;lt;command&amp;gt;  -clear ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Character aliases:====&lt;br /&gt;
*alias                        View current aliases (CHARACTER and ACCOUNT).&lt;br /&gt;
*alias &amp;lt;alias&amp;gt; &amp;lt;command&amp;gt;      Set the verb alias to execute command.&lt;br /&gt;
*alias &amp;lt;alias&amp;gt;                Check the value of &amp;lt;alias&amp;gt; (CHAR and ACCOUNT)&lt;br /&gt;
*alias -clear                 Clear all current aliases&lt;br /&gt;
*unalias &amp;lt;alias&amp;gt;              Removes &amp;lt;alias&amp;gt; from your alias list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Account aliases:====&lt;br /&gt;
*alias account &amp;lt;alias&amp;gt; &amp;lt;command&amp;gt;      Add alias for all chars on account.&lt;br /&gt;
*alias account -clear                 Clear all current ACCOUNT aliases&lt;br /&gt;
*unalias account &amp;lt;alias&amp;gt;              Removes &amp;lt;alias&amp;gt; from your ACT alias list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Substitution====&lt;br /&gt;
Substitution variable that exist are:&lt;br /&gt;
*$# - Where # is the number of the word after the verb to substitute.&lt;br /&gt;
*$* - Will be substituted with everything after the verb.&lt;br /&gt;
Another example: 'alias k kill $*' will expand 'k dealer' to 'kill dealer'&lt;br /&gt;
However it is not required as 'alias k kill' will also expand 'k dealer' to&lt;br /&gt;
'kill dealer'&lt;br /&gt;
&lt;br /&gt;
A better example of the use of the $* follows.&lt;br /&gt;
'alias sizeup consider $* sizeup'&lt;br /&gt;
This will take any argument after typing sizeup and feed it into the alias :&lt;br /&gt;
'sizeup dog' -&amp;gt; 'consider dog sizeup'&lt;br /&gt;
'sizeup smurf 3' -&amp;gt; 'consider smurf 3 sizeup'&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Alias&amp;diff=355</id>
		<title>Alias</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Alias&amp;diff=355"/>
				<updated>2010-02-09T21:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= An alias is basically a short cut for using skills on Tsunami. Learning to use them effectively is important.| use= *Command: [un]alias *Syntax: [un]alias …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
An alias is basically a short cut for using skills on Tsunami. Learning to use them effectively is important.|&lt;br /&gt;
use=&lt;br /&gt;
*Command: [un]alias&lt;br /&gt;
*Syntax: [un]alias [account] [ &amp;lt;alias&amp;gt; &amp;lt;command&amp;gt;  -clear ]&lt;br /&gt;
&lt;br /&gt;
CHARACTER aliases:&lt;br /&gt;
*alias                        View current aliases (CHARACTER and ACCOUNT).&lt;br /&gt;
*alias &amp;lt;alias&amp;gt; &amp;lt;command&amp;gt;      Set the verb alias to execute command.&lt;br /&gt;
*alias &amp;lt;alias&amp;gt;                Check the value of &amp;lt;alias&amp;gt; (CHAR and ACCOUNT)&lt;br /&gt;
*alias -clear                 Clear all current aliases&lt;br /&gt;
*unalias &amp;lt;alias&amp;gt;              Removes &amp;lt;alias&amp;gt; from your alias list&lt;br /&gt;
&lt;br /&gt;
ACCOUNT aliases:&lt;br /&gt;
*alias account &amp;lt;alias&amp;gt; &amp;lt;command&amp;gt;      Add alias for all chars on account.&lt;br /&gt;
*alias account -clear                 Clear all current ACCOUNT aliases&lt;br /&gt;
*unalias account &amp;lt;alias&amp;gt;              Removes &amp;lt;alias&amp;gt; from your ACT alias list&lt;br /&gt;
&lt;br /&gt;
Substitution variable that exist are:&lt;br /&gt;
*$# - Where # is the number of the word after the verb to substitute.&lt;br /&gt;
*$* - Will be substituted with everything after the verb.&lt;br /&gt;
Another example: 'alias k kill $*' will expand 'k dealer' to 'kill dealer'&lt;br /&gt;
However it is not required as 'alias k kill' will also expand 'k dealer' to&lt;br /&gt;
'kill dealer'&lt;br /&gt;
&lt;br /&gt;
A better example of the use of the $* follows.&lt;br /&gt;
'alias sizeup consider $* sizeup'&lt;br /&gt;
This will take any argument after typing sizeup and feed it into the alias :&lt;br /&gt;
'sizeup dog' -&amp;gt; 'consider dog sizeup'&lt;br /&gt;
'sizeup smurf 3' -&amp;gt; 'consider smurf 3 sizeup'&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Abort&amp;diff=354</id>
		<title>Abort</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Abort&amp;diff=354"/>
				<updated>2010-02-09T21:37:52Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= Abort will allow you to stop executing a skill.  This will cause you to lose a certain number of sp based on how much the skill usually takes.| use= *Synta…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Abort will allow you to stop executing a skill.  This will&lt;br /&gt;
cause you to lose a certain number of sp based on how much the&lt;br /&gt;
skill usually takes.|&lt;br /&gt;
use=&lt;br /&gt;
*Syntax: abort}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Permit&amp;diff=353</id>
		<title>Permit</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Permit&amp;diff=353"/>
				<updated>2010-02-09T21:33:46Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Some skills and spells require the target to be willing. You can&lt;br /&gt;
indicate that you are a willing target of &amp;lt;action&amp;gt; from &amp;lt;who&amp;gt; by&lt;br /&gt;
using this command.|&lt;br /&gt;
use=&lt;br /&gt;
*syntax:  permit &amp;lt;who&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of permissible actions==&lt;br /&gt;
=====Permit foo ride=====   &lt;br /&gt;
*Allows Foo to ride you as a steed (using the ride skill). Really only useful to dragons,unicorns, and centaurs.&lt;br /&gt;
=====Permit foo steer=====&lt;br /&gt;
*Allows Foo to steer if he is riding you.&lt;br /&gt;
=====Permit foo summon=====    &lt;br /&gt;
*Allows Foo to summon\compel you with a spell or prayer without it being considered an aggressive act.&lt;br /&gt;
=====Permit foo compel=====&lt;br /&gt;
*Interchangeable with 'permit foo summon'.&lt;br /&gt;
=====Permit foo light=====     &lt;br /&gt;
*Allows Foo to pray orb on you without it being considered aggressive.&lt;br /&gt;
=====Permit foo dark=====      &lt;br /&gt;
*Allows Foo to cast/prey darkness on you without it being considered aggressive.&lt;br /&gt;
=====Permit foo cutecurse===== &lt;br /&gt;
*Allows Foo to cast a cute curse on you without going aggressive when doing so.&lt;br /&gt;
=====Permit foo resurrect=====&lt;br /&gt;
*Allows Foo to resurrect you.  You can replace 'foo' with 'everyone' to allow anyone to resurrect you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes on permit==&lt;br /&gt;
&lt;br /&gt;
The person you should 'permit' is the one casting the summon spell. If this is a charmed NPC, use the NPC's name.)&lt;br /&gt;
&lt;br /&gt;
You may also permit:&lt;br /&gt;
&lt;br /&gt;
feykill, dispel, link, spellsteal, songsteal (fetches),&lt;br /&gt;
guidance, cutecurse, view, smoke, pkfight, stfu&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Remove&amp;diff=352</id>
		<title>Remove</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Remove&amp;diff=352"/>
				<updated>2010-02-09T21:31:05Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|use= *Command:  remove *Argument: item| description= Remove, is the command to use when you have tired of wearing an item, such as a piece of armour or similar items.}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|use=&lt;br /&gt;
*Command:  remove&lt;br /&gt;
*Argument: item|&lt;br /&gt;
description=&lt;br /&gt;
Remove, is the command to use when you have tired of wearing an item, such&lt;br /&gt;
as a piece of armour or similar items.}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Put&amp;diff=351</id>
		<title>Put</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Put&amp;diff=351"/>
				<updated>2010-02-09T21:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|use= *Command: put *Syntax: put &amp;lt;all / all item / item&amp;gt; [from where / here] in &amp;lt;destination&amp;gt;| description= Puts an item in a container; unless you state from where, it …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|use=&lt;br /&gt;
*Command: put&lt;br /&gt;
*Syntax: put &amp;lt;all / all item / item&amp;gt; [from where / here] in &amp;lt;destination&amp;gt;|&lt;br /&gt;
description=&lt;br /&gt;
Puts an item in a container; unless you state from where, it will select out&lt;br /&gt;
of your inventory. You can only put items you could get or drop.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Drop&amp;diff=350</id>
		<title>Drop</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Drop&amp;diff=350"/>
				<updated>2010-02-09T21:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|use= *Command: drop *Syntax: drop &amp;lt;[all] item&amp;gt;| description=  To remove an item from your inventory, you &amp;quot;drop&amp;quot; it. To remove  all items from your inventory, you &amp;quot;drop …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|use=&lt;br /&gt;
*Command: drop&lt;br /&gt;
*Syntax: drop &amp;lt;[all] item&amp;gt;|&lt;br /&gt;
description=&lt;br /&gt;
&lt;br /&gt;
To remove an item from your inventory, you &amp;quot;drop&amp;quot; it. To remove &lt;br /&gt;
all items from your inventory, you &amp;quot;drop all&amp;quot;.  If an item has&lt;br /&gt;
been cursed, you will not be able to drop it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Give&amp;diff=349</id>
		<title>Give</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Give&amp;diff=349"/>
				<updated>2010-02-09T21:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= This command is used to give things to other players or non-player characters (NPC).| use= Command: give *first argument: An item *second argument 'to' *th…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
This command is used to give things to other players or non-player characters (NPC).|&lt;br /&gt;
use=&lt;br /&gt;
Command: give&lt;br /&gt;
*first argument: An item&lt;br /&gt;
*second argument 'to'&lt;br /&gt;
*third argument: A player&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Give an item to a living object.&lt;br /&gt;
*For example, 'give amulet to harry'.&lt;br /&gt;
*'give 100 coins to harry'.&lt;br /&gt;
*'give all money to harry'.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Get&amp;diff=348</id>
		<title>Get</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Get&amp;diff=348"/>
				<updated>2010-02-09T21:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|use= *Command: get or take *Syntax: get &amp;lt;all/item&amp;gt;| description= *Take an item.  For example, 'get sword', or 'get sword from corpse'. *You can also do 'get all', 'get …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|use=&lt;br /&gt;
*Command: get or take&lt;br /&gt;
*Syntax: get &amp;lt;all/item&amp;gt;|&lt;br /&gt;
description=&lt;br /&gt;
*Take an item.  For example, 'get sword', or 'get sword from corpse'.&lt;br /&gt;
*You can also do 'get all', 'get all &amp;lt;item&amp;gt;' or 'get all from &amp;lt;container&amp;gt;'.&lt;br /&gt;
*You may substitute take for get in all these situations.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Wear&amp;diff=347</id>
		<title>Wear</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Wear&amp;diff=347"/>
				<updated>2010-02-09T21:23:14Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{command|description= Wear armor, clothing, jewelry, etc.  Wearing some items will increase your armor class while others might produce interesting or strange effects.| use= *Co…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Wear armor, clothing, jewelry, etc.  Wearing some items will increase your&lt;br /&gt;
armor class while others might produce interesting or strange effects.|&lt;br /&gt;
use=&lt;br /&gt;
*Command: wear&lt;br /&gt;
*Argument: item&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Unwield&amp;diff=346</id>
		<title>Unwield</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Unwield&amp;diff=346"/>
				<updated>2010-02-09T21:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Unwields your currently wielded weapon, if any.|&lt;br /&gt;
use=&lt;br /&gt;
Syntax: 'unwield'&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Terrain&amp;diff=345</id>
		<title>Terrain</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Terrain&amp;diff=345"/>
				<updated>2010-02-09T21:19:38Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Terrains indicate what the environment in the room is like, whether&lt;br /&gt;
it's a flat plain or rugged mountains, heavy forest or deep underwater.&lt;br /&gt;
There are a number of possible terrain types, and there can be many&lt;br /&gt;
in a particular room (an underground pool, for instance, or a road in&lt;br /&gt;
the middle of a jungle).&lt;br /&gt;
&lt;br /&gt;
Most races have combat modifiers based on the local terrain. This&lt;br /&gt;
represents the race's comfort level in a particular terrain, and its&lt;br /&gt;
ability to use the terrain to its benefit. A positive modifier means&lt;br /&gt;
you will deal more damage in normal combat, while a negative modifier&lt;br /&gt;
means you will deal less.&lt;br /&gt;
&lt;br /&gt;
You can check the local terrains with the 'terrain' or '[[Realm|realm]]' commands.|&lt;br /&gt;
use=&lt;br /&gt;
Command: terrain&lt;br /&gt;
&lt;br /&gt;
This command will tell you the terrain and the 'outdoors-ness' of&lt;br /&gt;
the room you're in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Naturally-occuring terrains==&lt;br /&gt;
*Plains      - on a flat, open plain&lt;br /&gt;
*Hills       - in the hills&lt;br /&gt;
*Mountains   - in the high mountains&lt;br /&gt;
*Forest      - in a wooded area&lt;br /&gt;
*Swamp       - in a swamp&lt;br /&gt;
*Desert      - in a dry, desert-like region&lt;br /&gt;
*Jungle      - in a deep jungle&lt;br /&gt;
*Arctic      - in a cold, frozen territory&lt;br /&gt;
*Underground - beneath the earth&lt;br /&gt;
*Shore       - next to a large body of water&lt;br /&gt;
*Water       - on the *surface* of the water&lt;br /&gt;
*Underwater  - beneath the waves&lt;br /&gt;
*Tundra      - arctic plains with permafrost subsoil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Constructed terrains==&lt;br /&gt;
*Town        - in an urban area like a town or village&lt;br /&gt;
*Building    - in or on a building&lt;br /&gt;
*Road        - on a larger 'civilized' road, not a small footpath&lt;br /&gt;
*Bridge      - on a bridge&lt;br /&gt;
*Cultivated  - in an agricultural area, such as a farm or garden&lt;br /&gt;
*Cemetery    - in a graveyard or burial ground&lt;br /&gt;
*Ship        - in a ship or boat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unusual terrains==&lt;br /&gt;
*Air         - flying through the air, in the clouds, or otherwise &amp;quot;above the ground&amp;quot;&lt;br /&gt;
*Dimension   - in another dimension, such as the abyss or the rift&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Stats&amp;diff=344</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Stats&amp;diff=344"/>
				<updated>2010-02-09T21:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
All characters have four vital statistics. They are an integral part of playing Tsunami and understanding how they work is important. All skills have a stat base and are rewarded a bonus based on that base. For example [[Combat|combat]] is based equally on strength and dexterity, so raising your strength by 10 will increase your combat by 5.|&lt;br /&gt;
use=&lt;br /&gt;
Syntax: Stats, Stats max&lt;br /&gt;
&lt;br /&gt;
The four stats that characters have are:&lt;br /&gt;
&lt;br /&gt;
====Strength====&lt;br /&gt;
*Determines how much you can carry, and increases all Strength-based skills (such as [[Combat|combat]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dexterity====&lt;br /&gt;
*Improves Dexterity-based skills (such as [[Stealth|stealth]], [[Steal|steal]], [[Combat|combat]], etc).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Intelligence====&lt;br /&gt;
*Every time Constitution goes up one, so do hit points. Constitution improves all Constitution-based skills (such as [[Resistance|resistance]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Constitution====&lt;br /&gt;
*Every time Constitution goes up one, so do hit points. Constitution improves all Constitution-based skills (such as [[Resistance|resistance]]).&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Realm&amp;diff=343</id>
		<title>Realm</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Realm&amp;diff=343"/>
				<updated>2010-02-09T21:13:47Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
The realm command is used to see what wizard is responsible for&lt;br /&gt;
the area you are currently standing in, a creature, or an item.&lt;br /&gt;
So you know who to address complaints to.&lt;br /&gt;
The command can also tell you where you are, so if you get lost,&lt;br /&gt;
or are just curious, you can find out for later reference.&lt;br /&gt;
If you omit the parameter it will give you information on the room&lt;br /&gt;
you are in, otherwise it will give you information on the item,&lt;br /&gt;
or creature, specified.|&lt;br /&gt;
use=&lt;br /&gt;
*Command: realm&amp;lt;br&amp;gt;&lt;br /&gt;
*Syntax: realm [&amp;lt;item&amp;gt;]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=342</id>
		<title>Template:Command</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=342"/>
				<updated>2010-02-09T21:13:40Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{description}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using {{PAGENAME}}==&lt;br /&gt;
{{{use}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Praise]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Bug]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Typo]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Permit&amp;diff=341</id>
		<title>Permit</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Permit&amp;diff=341"/>
				<updated>2010-02-09T21:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
Some skills and spells require the target to be willing. You can&lt;br /&gt;
indicate that you are a willing target of &amp;lt;action&amp;gt; from &amp;lt;who&amp;gt; by&lt;br /&gt;
using this command.|&lt;br /&gt;
use=&lt;br /&gt;
*syntax:  permit &amp;lt;who&amp;gt; &amp;lt;action&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of permissible actions==&lt;br /&gt;
Permit foo ride      &lt;br /&gt;
*Allows Foo to ride you as a steed (using the ride skill). Really only useful to dragons,unicorns, and centaurs.&lt;br /&gt;
Permit foo steer     &lt;br /&gt;
*Allows Foo to steer if he is riding you.&lt;br /&gt;
Permit foo summon    &lt;br /&gt;
*Allows Foo to summon\compel you with a spell or prayer without it being considered an aggressive act.&lt;br /&gt;
Permit foo compel   &lt;br /&gt;
*Interchangeable with 'permit foo summon'.&lt;br /&gt;
Permit foo light     &lt;br /&gt;
*Allows Foo to pray orb on you without it being considered aggressive.&lt;br /&gt;
Permit foo dark      &lt;br /&gt;
*Allows Foo to cast/prey darkness on you without it being considered aggressive.&lt;br /&gt;
Permit foo cutecurse &lt;br /&gt;
*Allows Foo to cast a cute curse on you without going aggressive when doing so.&lt;br /&gt;
Permit foo resurrect&lt;br /&gt;
*Allows Foo to resurrect you.  You can replace 'foo' with 'everyone' to allow anyone to resurrect you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes on permit==&lt;br /&gt;
&lt;br /&gt;
The person you should 'permit' is the one casting the summon spell. If this is a charmed NPC, use the NPC's name.)&lt;br /&gt;
&lt;br /&gt;
You may also permit:&lt;br /&gt;
&lt;br /&gt;
feykill, dispel, link, spellsteal, songsteal (fetches),&lt;br /&gt;
guidance, cutecurse, view, smoke, pkfight, stfu&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=340</id>
		<title>Template:Command</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=340"/>
				<updated>2010-02-09T21:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{description}}}&lt;br /&gt;
&lt;br /&gt;
==Using {{PAGENAME}}==&lt;br /&gt;
{{{use}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Praise]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Bug]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Typo]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Mark&amp;diff=339</id>
		<title>Mark</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Mark&amp;diff=339"/>
				<updated>2010-02-09T21:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
The mark command simply sets an invisible flag on an item so&lt;br /&gt;
that it can not be accidentally sold in most shops.&lt;br /&gt;
These marks may be deleted with the 'unmark' command.|&lt;br /&gt;
use=&lt;br /&gt;
*Command: mark&lt;br /&gt;
*Syntax: mark [all] &amp;lt;item&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Inventory&amp;diff=338</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Inventory&amp;diff=338"/>
				<updated>2010-02-09T21:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
&lt;br /&gt;
Lists the objects in your inventory (what you are carrying).&lt;br /&gt;
The &amp;lt;identifier&amp;gt; allows you to specify what types of things&lt;br /&gt;
you wish to be listed. It can be what the item is, or a word&lt;br /&gt;
in it's short (using regexp formats if you wish). Case is &lt;br /&gt;
ignored - &amp;quot;black&amp;quot; is the same as &amp;quot;Black&amp;quot;.&lt;br /&gt;
For example:     &lt;br /&gt;
*i black - lists all things with &amp;quot;black&amp;quot; in their short, as well as all things that you can see with &amp;quot;look black&amp;quot;&lt;br /&gt;
*i armour - lists all armour in your inventory, as well as anything else that may have &amp;quot;armour&amp;quot; in it's short&lt;br /&gt;
*i weight - lists all items in your inventory, with the item's weight shown first.|&lt;br /&gt;
use=&lt;br /&gt;
*Command: i&amp;lt;br&amp;gt;&lt;br /&gt;
*Syntax: i [&amp;lt;identifier&amp;gt;]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Condition&amp;diff=337</id>
		<title>Condition</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Condition&amp;diff=337"/>
				<updated>2010-02-09T20:59:31Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{command|description=&lt;br /&gt;
This tells you all the current influences(ie light level) that&lt;br /&gt;
are affecting you, and the room that you&lt;br /&gt;
are currently in.|&lt;br /&gt;
use=&lt;br /&gt;
*syntax: 'condition'.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=336</id>
		<title>Template:Command</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Template:Command&amp;diff=336"/>
				<updated>2010-02-09T20:57:52Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: Created page with '{{{description}}}  ==Using {{PAGENAME}}== {{{use}}}  ==See also== &amp;lt;ul&amp;gt; :&amp;lt;li&amp;gt;Praise :&amp;lt;li&amp;gt;Bug :&amp;lt;li&amp;gt;Typo &amp;lt;/ul&amp;gt; &amp;lt;includeonly&amp;gt; Category:Commands &amp;lt;/includeonly&amp;gt;'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{description}}}&lt;br /&gt;
&lt;br /&gt;
==Using {{PAGENAME}}==&lt;br /&gt;
{{{use}}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Praise]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Bug]]&lt;br /&gt;
:&amp;lt;li&amp;gt;[[Typo]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Commands]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Races&amp;diff=335</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Races&amp;diff=335"/>
				<updated>2010-02-09T08:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Choosing a race on Tsunami is an important aspect of character creation. To pick the right race you will want to consider what stat base is going to suit your chosen class, ie. If you were to choose a mage class you will want a intelligence based race, where as a fighter will want a strength or dexterity based race. The following is a basic overview of the available races.&lt;br /&gt;
&lt;br /&gt;
*[[Centaur]]&lt;br /&gt;
*[[Elf]]&lt;br /&gt;
*[[Human]]&lt;br /&gt;
*[[Half-elf]]&lt;br /&gt;
*[[Merfolk]]&lt;br /&gt;
*[[Nekojin]]&lt;br /&gt;
*[[Skaven]]&lt;br /&gt;
*[[Danpiru]]&lt;br /&gt;
*[[Flind]]&lt;br /&gt;
*[[Halfling]]&lt;br /&gt;
*[[Minotaur]]&lt;br /&gt;
*[[Ogre]]&lt;br /&gt;
*[[Sleen]]&lt;br /&gt;
*[[Drow]]&lt;br /&gt;
*[[Ghant]]&lt;br /&gt;
*[[Muul]]&lt;br /&gt;
*[[Orc]]&lt;br /&gt;
*[[Dwarf]]&lt;br /&gt;
*[[Gnome]]&lt;br /&gt;
*[[Kenku]]&lt;br /&gt;
*[[Myconoid]]&lt;br /&gt;
*[[Sanjiyan]]&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Centaur&amp;diff=334</id>
		<title>Centaur</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Centaur&amp;diff=334"/>
				<updated>2010-02-09T08:04:52Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
Centaurs are a race of woodland beings which are part [[Race:Human|Human]] and part horse.&lt;br /&gt;
They have the upper torso, arms, and head of a human, and the lower body of&lt;br /&gt;
a large, powerful horse.  Centaurs are considered primitive by many&lt;br /&gt;
'civilized' races, as their society is tribal and very animistic.  They&lt;br /&gt;
are, however, some of the most competent bowmen and [[hunters]] in the [[realm]].&lt;br /&gt;
&lt;br /&gt;
Their horse bodies are strong and healthy, though they can be awkward in&lt;br /&gt;
tight spaces.  Centaurs are at home in the open grasslands, hills, and&lt;br /&gt;
forests, and they fight well there; they get uncomfortable when they can't&lt;br /&gt;
see the sky.&lt;br /&gt;
&lt;br /&gt;
Because of their body structure, centaurs cannot wear boots or most normal&lt;br /&gt;
metal body [[equipment|armour]].  Suits of centaur-shaped barding can be found or forged,&lt;br /&gt;
however, as can horseshoes.&lt;br /&gt;
&lt;br /&gt;
Their strong association with the natural world leaves centaurs with a set&lt;br /&gt;
of bones and hooves that weaken quickly after death.&lt;br /&gt;
&lt;br /&gt;
As half-horse creatures, centaur have a number of advantages.  Their strong&lt;br /&gt;
backs are suitable for carrying extra gear, as well as riders - centaurs&lt;br /&gt;
can '[[permit]]' almost anyone with the [[ride]] skill to mount up on their backs.&lt;br /&gt;
Their extra legs give them the leverage needed to [[wield]] large (two-handed)&lt;br /&gt;
weapons in one hand.  They sometimes use those same legs to attack, getting&lt;br /&gt;
extra hoof-strikes on their opponents.  Lastly, centaurs are natural&lt;br /&gt;
runners, and can often keep running even when wounded.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength        +10&lt;br /&gt;
*Dexterity        -5&lt;br /&gt;
*Intelligence   -15&lt;br /&gt;
*Constitution    +10|&lt;br /&gt;
damage= |&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
====Positive skill adjustments====&lt;br /&gt;
Centaurs receive +5 in the following:&lt;br /&gt;
&lt;br /&gt;
*[[Ride]]&lt;br /&gt;
*[[Guts]]&lt;br /&gt;
*[[Ram]]&lt;br /&gt;
*[[Spear]]&lt;br /&gt;
*[[Forage]]&lt;br /&gt;
*[[Toughness]]&lt;br /&gt;
&lt;br /&gt;
Centaurs receive +10 in the following:&lt;br /&gt;
&lt;br /&gt;
*[[Bowmaking]]&lt;br /&gt;
*[[Bow]]&lt;br /&gt;
*[[Run]]|n=&lt;br /&gt;
&lt;br /&gt;
====Negative skills adjusments====&lt;br /&gt;
Centaurs receive -5 in the following:&lt;br /&gt;
&lt;br /&gt;
*[[Weaponry]]&lt;br /&gt;
*[[Dagger]]&lt;br /&gt;
&lt;br /&gt;
Centaurs receive -10 in the following:&lt;br /&gt;
*[[Dodge]]&lt;br /&gt;
*[[Armour]]&lt;br /&gt;
*[[Stealth]]&lt;br /&gt;
&lt;br /&gt;
Centaurs start with second degree Air for the Wu-Jen mage subclass.}}|&lt;br /&gt;
max=9|min=1|&lt;br /&gt;
terrain=&lt;br /&gt;
*Plains          +10&lt;br /&gt;
*Road            +10&lt;br /&gt;
*Forest           +5&lt;br /&gt;
*Hills            +5&lt;br /&gt;
*Ship             -5&lt;br /&gt;
*Town             -5&lt;br /&gt;
*Mountains       -10&lt;br /&gt;
*Building        -10&lt;br /&gt;
*Underground     -10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Elf&amp;diff=333</id>
		<title>Elf</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Elf&amp;diff=333"/>
				<updated>2010-02-09T08:01:42Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
Elves are somewhat shorter than men, but not by much.  They appear thin and&lt;br /&gt;
frail, and are slightly weaker than humans.  Elves have very pale&lt;br /&gt;
complexions and appear very fragile.  This is a result of their low&lt;br /&gt;
constitutions.  But, elves are quite dexterous.&lt;br /&gt;
&lt;br /&gt;
Elves tend to live in the forests of Tsunami, studying the vast array of&lt;br /&gt;
flora and fauna.  They have a deep respect for nature, and have come to&lt;br /&gt;
understand it in great detail.  This results in an intelligence that is&lt;br /&gt;
quite higher than humans.  The elven race is not generally known for its&lt;br /&gt;
fighting abilities, but elves are endowed with the abilities to use bows&lt;br /&gt;
and swords exceptionally well.  Ask any Orc that has tried to kill an elf&lt;br /&gt;
in the woods and you'd know that they are exceptionally difficult to find!&lt;br /&gt;
&lt;br /&gt;
The elven lifespan can span many human generations.  Though the reasons are&lt;br /&gt;
not completely understood, it is thought that it is related to fact that&lt;br /&gt;
elves are exceedingly hard to resurrect after they die.  Elves have the&lt;br /&gt;
ability to see in the dark, but only while outdoors.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength         -5&lt;br /&gt;
*Dexterity        +5&lt;br /&gt;
*Intelligence    +10&lt;br /&gt;
*Constitution    -10|&lt;br /&gt;
damage= |&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
*[[Bow]]              +5&lt;br /&gt;
*[[Deathblade]]       +5&lt;br /&gt;
*[[Obfuscate]]        +5&lt;br /&gt;
*[[Stealth]]          +5&lt;br /&gt;
*[[Sword]]            +5&lt;br /&gt;
*[[Steal]]            +5&lt;br /&gt;
*[[Preparation]]      +5|n= }}|&lt;br /&gt;
max=9|min=1|&lt;br /&gt;
terrain=&lt;br /&gt;
*Forest          +10&lt;br /&gt;
*Cultivated       +5&lt;br /&gt;
*Jungle           +5&lt;br /&gt;
*Arctic           -5&lt;br /&gt;
*Mountains        -5&lt;br /&gt;
*Underground     -10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Human&amp;diff=332</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Human&amp;diff=332"/>
				<updated>2010-02-09T07:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description= Humans are the average as races go, with no special strengths or weaknesses.&lt;br /&gt;
However, as the superb generalists, they are generally able to learn skills&lt;br /&gt;
slightly faster than members of the other races. They are also best able to&lt;br /&gt;
make continual use of the items they find around the mud.|&lt;br /&gt;
stats= &lt;br /&gt;
*Strength         0&lt;br /&gt;
*Dexterity        0&lt;br /&gt;
*Intelligence    0&lt;br /&gt;
*Constitution      0|&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
*[[Enlist]]          +10|n= |&lt;br /&gt;
&lt;br /&gt;
Humans gain +2 spell slots for the [[Wu-Jen]] [[mage]] subclass.}}|&lt;br /&gt;
damage= |max = 9|min= 1|&lt;br /&gt;
terrain=&lt;br /&gt;
&lt;br /&gt;
*Humans receive a +3 to combat on all types of [[terrain]].&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Half-elf&amp;diff=331</id>
		<title>Half-elf</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Half-elf&amp;diff=331"/>
				<updated>2010-02-09T07:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
Half-elves are half [[Race:Human|human]] and half [[Race:Elf|elf]].  They have physical features of&lt;br /&gt;
both races.  They are of average human strength and intelligence, but have&lt;br /&gt;
slightly lower constitution and slightly higher dexterity.  They inherit&lt;br /&gt;
the ability to see in the dark outside, like their elven parent.  But, they&lt;br /&gt;
are no more difficult to [[resurrect]] than any other man.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength         0&lt;br /&gt;
*Dexterity       +5&lt;br /&gt;
*Intelligence     0&lt;br /&gt;
*Constitution    -5|&lt;br /&gt;
damage= |&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
====Positive skill adjustments====&lt;br /&gt;
*[[Bow]]             +2&lt;br /&gt;
*[[Deathblade]]      +2&lt;br /&gt;
*[[Stealth]]         +2&lt;br /&gt;
*[[Sword]]           +2|n= |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Half-elves gain +1 spell slots for the [[Wu-Jen]] [[mage]] subclass.}}|&lt;br /&gt;
max= 8|min= 0|&lt;br /&gt;
terrain=&lt;br /&gt;
*Forest          +5&lt;br /&gt;
*Underground     -5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Merfolk&amp;diff=330</id>
		<title>Merfolk</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Merfolk&amp;diff=330"/>
				<updated>2010-02-09T07:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
Merfolk are an aquatic race of fishmen.  They have a humanoid upper body;&lt;br /&gt;
instead of legs, though, they have the finned tail of a huge fish.  Merfolk&lt;br /&gt;
are covered in small, multi-colored scales.  While they may not provide&lt;br /&gt;
protection, these oily scales do insulate them from the icy chill of the&lt;br /&gt;
deep and make it hard to keep a merman trapped.&lt;br /&gt;
&lt;br /&gt;
Merfolk are known for their incredible voices.  Many a sailor has been&lt;br /&gt;
enchanted - sometimes lured to his death - by the bewitching siren songs of&lt;br /&gt;
the mermaids.  Mers are trained from an early age in the use of sharp,&lt;br /&gt;
thrusting weapons like [[Skill:dagger|daggers]] and [[Skill:Polearm|tridents]].&lt;br /&gt;
&lt;br /&gt;
Recent generations of merfolk have developed an innate magical ability:&lt;br /&gt;
they can split their fishtails into two fin-covered legs and walk around on&lt;br /&gt;
the shore.  This tail-shift happens automatically whenever the merfolk&lt;br /&gt;
enters or leaves the water.  Unfortunately, though, this keeps them from&lt;br /&gt;
wearing [[Armour|boots]] of any kind.&lt;br /&gt;
&lt;br /&gt;
As an aquatic race, merfolk never [[Damage|drown]].  When in the water, they move fast&lt;br /&gt;
(even heavily wounded), and fight better.  However, they fight worse in&lt;br /&gt;
very dry or enclosed spaces.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength         -5&lt;br /&gt;
*Dexterity        +5&lt;br /&gt;
*Intelligence     +5&lt;br /&gt;
*Constitution     -5|&lt;br /&gt;
damage= {{damage|mod=&lt;br /&gt;
*Drown           +50&lt;br /&gt;
*Cold            +10&lt;br /&gt;
*Shock           -10}}|&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
====Positive skill adjustments====&lt;br /&gt;
*[[Singing]]         +10&lt;br /&gt;
*[[Polearm]]         +10     &lt;br /&gt;
*[[Escape]]          +10&lt;br /&gt;
*[[Holy water]]      +10&lt;br /&gt;
*[[Spear]]           +10&lt;br /&gt;
*[[Dagger]]           +5|&lt;br /&gt;
n=&lt;br /&gt;
====Negative skill adjustments====&lt;br /&gt;
&lt;br /&gt;
*[[Axe]]              -5&lt;br /&gt;
*[[Mace]]             -5&lt;br /&gt;
*[[Deathblade]]       -5&lt;br /&gt;
*[[Sword]]            -5&lt;br /&gt;
*[[Two handed sword|2-hsword]]         -5&lt;br /&gt;
&lt;br /&gt;
Merfolk start with first degree Water for the [[Wu-Jen]] [[mage]] subclass.}}|&lt;br /&gt;
max= 8|min= 0|&lt;br /&gt;
terrain=&lt;br /&gt;
*Underwater      +10&lt;br /&gt;
*Water           +10&lt;br /&gt;
*Bridge           +5&lt;br /&gt;
*Ship             +5&lt;br /&gt;
*Shore            +5&lt;br /&gt;
*Swamp            +5&lt;br /&gt;
*Building         -5&lt;br /&gt;
*Hills            -5&lt;br /&gt;
*Plains           -5&lt;br /&gt;
*Underground      -5&lt;br /&gt;
*Desert          -10&lt;br /&gt;
*Mountains       -10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Nekojin&amp;diff=329</id>
		<title>Nekojin</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Nekojin&amp;diff=329"/>
				<updated>2010-02-09T07:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
The mysterious cat-people called Nekojin have been around since the&lt;br /&gt;
earliest days of Tsunami history.  These humanoid felines have large, sharp&lt;br /&gt;
facial features, short fur, and thin tails.  Vicious claws grow from their&lt;br /&gt;
fingers and toes.&lt;br /&gt;
&lt;br /&gt;
The nekojin are said to come originally from the far eastern islands; in&lt;br /&gt;
recent years, though, they have spread throughout the realms, and can be&lt;br /&gt;
found prowling the fringes of the civilized lands.&lt;br /&gt;
&lt;br /&gt;
Nekojin are slightly smaller than [[Humans]], and slightly more feral. They&lt;br /&gt;
are, however, the fastest, most agile race in Tsunami.  Their large,&lt;br /&gt;
slit-pupil eyes are excellent for seeing in the dark; that, along with&lt;br /&gt;
their whiskers and feline ears, make nekojin better at noticing things than&lt;br /&gt;
most people.  Nekojin don't like the water, and fight poorly in wet&lt;br /&gt;
conditions.  Their claws make extremely good natural [[Weapons|weapons]].  They have&lt;br /&gt;
amazingly good balance, and will almost never be knocked off their feet.&lt;br /&gt;
&lt;br /&gt;
As a feral race, nekojin will occasionally go into a brief, but wild,&lt;br /&gt;
fighting frenzy, landing twice as many attacks as normal.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength        -5&lt;br /&gt;
*Dexterity      +15&lt;br /&gt;
*Intelligence    -5&lt;br /&gt;
*Constitution    -5|&lt;br /&gt;
damage= |&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
===Positive skill adjustments===&lt;br /&gt;
*[[Unarmed]]         +10&lt;br /&gt;
*[[Weaponry]]        +10&lt;br /&gt;
*[[Awareness]]        +5&lt;br /&gt;
*[[Backstab]]         +5|&lt;br /&gt;
n= |&lt;br /&gt;
Nekojin start with first degree Water, Spirit and Earth for the [[Wu-Jen]]&lt;br /&gt;
[[mage]] subclass.}}|&lt;br /&gt;
max= 8|min= 0|&lt;br /&gt;
terrain=&lt;br /&gt;
*Jungle          +10&lt;br /&gt;
*Forest          +10&lt;br /&gt;
*Ship             -5&lt;br /&gt;
*Shore            -5&lt;br /&gt;
*Water           -10&lt;br /&gt;
*Underwater      -10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Skaven&amp;diff=328</id>
		<title>Skaven</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Skaven&amp;diff=328"/>
				<updated>2010-02-09T07:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
Skaven are a race of beastmen combining the natures of man and rat.  They&lt;br /&gt;
came into being during the Incursions of [[Chaos]] when giant rats were exposed&lt;br /&gt;
to the magic of the warpstone.  They take the form of giant rats in a&lt;br /&gt;
twisted parody of human form, between 4 and 6 feet tall.&lt;br /&gt;
&lt;br /&gt;
Other details vary widely, as they are rooted in [[Chaos]].  Except for their&lt;br /&gt;
ears and tail, they are covered in close-growing fur.  Most are brown in&lt;br /&gt;
[[Color|color]] but some are grey or even white.  The white skaven can make very good&lt;br /&gt;
Chaosmages.  Their rat-like feet, however, cannot be covered up by normal&lt;br /&gt;
[[Armour|boots]].&lt;br /&gt;
&lt;br /&gt;
Skaven are slightly weaker on average than [[Human|humans]], but are very dexterous&lt;br /&gt;
and have a cunning intellect.  Due to the way in which they were made they&lt;br /&gt;
have a weak constitution.  They have been known to resist the power of&lt;br /&gt;
Chaos for that is what they were born of.  They are also highly resistant&lt;br /&gt;
to [[Damage|poison]] after researching the poisonous warpstone for so many years.  For&lt;br /&gt;
some obscure reason, Skavens tend to take more damage from fire and less&lt;br /&gt;
from cold.&lt;br /&gt;
&lt;br /&gt;
Skaven tend to make very good [[Thief|thieves]] and can make good spellcasters.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength         -5&lt;br /&gt;
*Dexterity       +10&lt;br /&gt;
*Intelligence     +5&lt;br /&gt;
*Constitution    -10|&lt;br /&gt;
damage= {{damage|mod=&lt;br /&gt;
*Chaos           +20&lt;br /&gt;
*Cold            +20&lt;br /&gt;
*Poison          +20&lt;br /&gt;
*Fire            -20}}|&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
===Postive skill adjustments===&lt;br /&gt;
&lt;br /&gt;
*[[Magic]]           +10 (for [[Chaosmage]])&lt;br /&gt;
*[[Backstab]]         +5&lt;br /&gt;
*[[Stealth]]          +5&lt;br /&gt;
*[[Dagger]]           +5|&lt;br /&gt;
n=&lt;br /&gt;
===Negative skills adjustments===&lt;br /&gt;
*[[Polearm]]          -5     &lt;br /&gt;
*[[Staff]]            -5&lt;br /&gt;
*[[Two handed sword|2-hsword]]         -5&lt;br /&gt;
*[[Bow]]              -5&lt;br /&gt;
*[[Flail]]            -5}}|&lt;br /&gt;
max= 8|min= 0|&lt;br /&gt;
terrain=&lt;br /&gt;
*Cemetery         +5&lt;br /&gt;
*Dimension        +5&lt;br /&gt;
*Swamp            +5&lt;br /&gt;
*Town             +5&lt;br /&gt;
*Underground      +5&lt;br /&gt;
*Arctic           -5&lt;br /&gt;
*Desert           -5&lt;br /&gt;
*Forest           -5&lt;br /&gt;
*Hills            -5&lt;br /&gt;
*Mountains        -5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Danpiru&amp;diff=327</id>
		<title>Danpiru</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Danpiru&amp;diff=327"/>
				<updated>2010-02-09T07:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
Danpiru are the unholy byproduct of the mating of a [[Human|human]] with a once-human&lt;br /&gt;
[[Vampire]].  They are born as living creatures, but inherit many traits from&lt;br /&gt;
their unliving parent.  These beings are shunned by both living and [[Undead]],&lt;br /&gt;
not truly fitting into either world.  Humans fear them, while vampires look&lt;br /&gt;
down on them, calling them halfbloods.&lt;br /&gt;
&lt;br /&gt;
Danpiru look human except for their red eyes, elongated canines, and sharp,&lt;br /&gt;
claw-like fingernails. Some halfbloods revel in their vampiric nature,&lt;br /&gt;
while others hate their heritage, even going so far as to hunt down the&lt;br /&gt;
vampires that gave them their cursed existence.&lt;br /&gt;
&lt;br /&gt;
Their not-quite-fully-alive nature gives them advantages over normal men.&lt;br /&gt;
They can see in the dark. They can 'drain' a corpse, much like a vampire.&lt;br /&gt;
They have some resistance to a vampire's mesmerizing abilities.  They take&lt;br /&gt;
less damage from life-draining attacks.  They are (un)naturally good with&lt;br /&gt;
black magic.  They take to swordplay as if it were second nature, often&lt;br /&gt;
overwhelming opponents with their rapidfire bladesmanship.&lt;br /&gt;
&lt;br /&gt;
However, the forces of life and death are constantly warring in a danpiru's&lt;br /&gt;
blood, which makes them considerably less resilient than most races.  They&lt;br /&gt;
take extra damage from holy attacks, and fight poorly on holy ground.  They&lt;br /&gt;
tend toward evil, and have a hard time improving their alignment.  Most&lt;br /&gt;
importantly: some part of their being will reject any sort of healing they&lt;br /&gt;
receive, slightly reducing the benefit they get from most heals.  This also&lt;br /&gt;
includes being resurrected.  Due to a Danpiru's half-nature, they are&lt;br /&gt;
extremely hard to [[Resurrect]].&lt;br /&gt;
&lt;br /&gt;
Danpiru are immune to the vampiric embrace, and so never become vampires.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength:         0&lt;br /&gt;
*Dexterity:       +5&lt;br /&gt;
*Intelligence:    +5&lt;br /&gt;
*Constitution    -10|&lt;br /&gt;
damage= {{damage|mod=&lt;br /&gt;
*Drain           +10&lt;br /&gt;
*Holy            -15&lt;br /&gt;
*Light           -15}}|&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
===Positive skill adjustments===&lt;br /&gt;
&lt;br /&gt;
*[[Magic]]            +5 (for Undead) +10 (for Necromancer)&lt;br /&gt;
*[[Religion]]         +5 (for Undead) +10 (for Zealot or Nefaricium)&lt;br /&gt;
*[[Sword]]            +5     &lt;br /&gt;
*[[Quicken]]          +5     &lt;br /&gt;
*[[Unarmed]]          +5&lt;br /&gt;
*[[Attacking]]        +5     &lt;br /&gt;
*[[Deathblade]]       +5     &lt;br /&gt;
*[[Weaponry]]         +5&lt;br /&gt;
*[[Whirlwind]]        +5     &lt;br /&gt;
*[[Stealth]]          +5     &lt;br /&gt;
*[[Invulnerability]]  +5&lt;br /&gt;
*[[Sweep]]            +5     &lt;br /&gt;
*[[Charm]]           +5     &lt;br /&gt;
*[[Hitsu-do]]         +5&lt;br /&gt;
|n= }}|max= 6|min= -2|&lt;br /&gt;
terrain=&lt;br /&gt;
*Cemetery         +5&lt;br /&gt;
*Underground      +5&lt;br /&gt;
*Desert           -5&lt;br /&gt;
*Forest           -5                                &lt;br /&gt;
*Jungle           -5&lt;br /&gt;
*Mountains        -5&lt;br /&gt;
*Plains           -5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Flind&amp;diff=326</id>
		<title>Flind</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Flind&amp;diff=326"/>
				<updated>2010-02-09T07:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
No one is really sure where flind came from.  There have been rumors that&lt;br /&gt;
they are the result of a failed magical experiment with [[Human|humans]] and dogs.&lt;br /&gt;
They stand about the same height as humans, with the head and face of a&lt;br /&gt;
canine.&lt;br /&gt;
&lt;br /&gt;
Flind are somewhat stronger than humans, but seem to be a little less&lt;br /&gt;
healthy, which was a flaw of the experiment that supposedly created them.&lt;br /&gt;
They are a little smarter than the average human, but much more clumsy due&lt;br /&gt;
to the odd combination of human and canine qualities.  Flind prefer to use&lt;br /&gt;
blunt [[Weapons|weapons]], and seem to do so with a better skill than that of edged&lt;br /&gt;
weapons.&lt;br /&gt;
&lt;br /&gt;
Because of all the fur on their bodies, they seem to take a little more&lt;br /&gt;
damage from fire based attacks, and a little less damage from cold based&lt;br /&gt;
attacks.  Also, flind are unable to wear [[Armour|helmets]] because of their snouts,&lt;br /&gt;
and [[Armour|boots]] because of their paws.&lt;br /&gt;
&lt;br /&gt;
Due to their partial, animalistic nature, flind have good night sight in&lt;br /&gt;
all conditions.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength        +10&lt;br /&gt;
*Dexterity       -15&lt;br /&gt;
*Intelligence    +10&lt;br /&gt;
*Constitution     -5|&lt;br /&gt;
damage= {{damage|mod=&lt;br /&gt;
*Fire            -20&lt;br /&gt;
*Cold            +20}}|&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
====Positive skill adjustments====&lt;br /&gt;
*[[Flail]]           +10&lt;br /&gt;
*[[Mace]]             +5    &lt;br /&gt;
*[[Staff]]            +5|&lt;br /&gt;
n=&lt;br /&gt;
====Negative skills adjustments====&lt;br /&gt;
*[[Axe]]              -5&lt;br /&gt;
*[[Polearm]]          -5&lt;br /&gt;
*[[Two handed sword|2-hsword]]         -5     &lt;br /&gt;
*[[Bow]]              -5&lt;br /&gt;
*[[Dagger]]          -5 &lt;br /&gt;
*[[Sword]]            -5&lt;br /&gt;
&lt;br /&gt;
Flind start with first degree Spirit for the Wu-Jen mage subclass.}}|&lt;br /&gt;
max= 8|min= 0|&lt;br /&gt;
terrain=&lt;br /&gt;
*Arctic          +5&lt;br /&gt;
*Hills           +5&lt;br /&gt;
*Mountains       +5&lt;br /&gt;
*Jungle          -5&lt;br /&gt;
*Swamp           -5&lt;br /&gt;
*Underground     -5&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	<entry>
		<id>http://thebigwave.net/wiki/index.php?title=Halfling&amp;diff=325</id>
		<title>Halfling</title>
		<link rel="alternate" type="text/html" href="http://thebigwave.net/wiki/index.php?title=Halfling&amp;diff=325"/>
				<updated>2010-02-09T07:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;Atlas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race|description=&lt;br /&gt;
Halflings are extremely gregarious and outgoing creatures, with round,&lt;br /&gt;
childlike faces; big, affable grins; and extremely hairy feet.  They stand&lt;br /&gt;
about 3 feet tall, and otherwise appear to be very small humans.  They are&lt;br /&gt;
very proud of their fur-covered feet, and never cover them.&lt;br /&gt;
&lt;br /&gt;
Halflings are masterful merry-makers and deeply enjoy the Good Things in&lt;br /&gt;
life.  They enjoy a lively song, and they are considered the best story-&lt;br /&gt;
tellers in the realm.  They also love a really bad joke, especially if it's&lt;br /&gt;
at the expense of the 'big folk'.  These jests often involve a well-placed&lt;br /&gt;
taunt, or the pocketing of small 'misplaced' goods.&lt;br /&gt;
&lt;br /&gt;
Halflings are peace-loving by nature, and are particularly inoffensive and&lt;br /&gt;
non-threatening.  However, they are also some of the bravest creatures in&lt;br /&gt;
the realm, able to face intimidating threats that would make a hardened&lt;br /&gt;
minotaur warrior balk.|&lt;br /&gt;
stats=&lt;br /&gt;
*Strength        -20&lt;br /&gt;
*Dexterity       +15&lt;br /&gt;
*Intelligence      0&lt;br /&gt;
*Constitution     +5|&lt;br /&gt;
damage= |&lt;br /&gt;
1= {{skills|p=&lt;br /&gt;
====Positive skill adjustments==== &lt;br /&gt;
*[[Stealth]]          +5&lt;br /&gt;
*[[Steal]]            +5     &lt;br /&gt;
*[[Hide]]             +5     &lt;br /&gt;
*[[Parry]]           +5&lt;br /&gt;
*[[Sleight]]          +5     &lt;br /&gt;
*[[Escape]]           +5     &lt;br /&gt;
*[[Singing]]          +5     &lt;br /&gt;
*[[Guts]]             +5     &lt;br /&gt;
*[[Taunt]]           +10     &lt;br /&gt;
*[[Quell]]           +10|&lt;br /&gt;
n=&lt;br /&gt;
====Negative skill adjustments====&lt;br /&gt;
*[[Wail]]             -5&lt;br /&gt;
*[[Frighten]]        -10&lt;br /&gt;
*[[Stealth]]          +5&lt;br /&gt;
*[[Intimidate]]      -15&lt;br /&gt;
&lt;br /&gt;
Halflings start with first degree Air for the Wu-Jen mage subclass.}}|&lt;br /&gt;
max= 9|min= 1|&lt;br /&gt;
terrain=&lt;br /&gt;
*Cultivated      +10&lt;br /&gt;
*Plains          +10&lt;br /&gt;
*Building         +5&lt;br /&gt;
*Town             +5&lt;br /&gt;
*Road             +5&lt;br /&gt;
*Swamp            -5&lt;br /&gt;
*Ship             -5&lt;br /&gt;
*Dimension       -10&lt;br /&gt;
*Arctic          -10&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Atlas</name></author>	</entry>

	</feed>